Bug Info: Applying some special colors (Two-toned Semigloss, in this case) seems to not function correctly when painting all paint groups of the Artura’s wheels
Platform: Windows 10/MS Store
Edition: Premium with all current Car Packs as of this writing
Account: Solo
PC GPU: RTX 3060 on driver 551.86
Settings: Ultra with RT on Ultra
Attempted fixes: Rebooted game
Content Update: Car was added this week.
Note: I used the 765LT with the same material and paint. (top picture: 765LT, bottom, Artura)
Same issues on Series X. Seems to be directly linked to the wheel model and textures. Here’s a list of all colour inconsistencies on McLaren Artura’s stock wheels:
- no glitter on Spectraflame colours
- next to no metal flakes on Metal Flake
- Two-Tone Gloss does not appear at all
- Two-Tone Semi-Gloss and Matte have incorrect amounts of each colour, the metallic-esque effect is gone
- Iridescent Black and White both lack the Iridescent feature, glitter
- both Gloss and Matte Carbon lack texture
- both Gloss and Matte Kevlar appear as white
- for all Metal/Alloy colours (Alluminium, Steel, etc.), only the Polished variation appears, all others appear as matte black
- Zinc is a barely visible matte overlay on top of the stock wheel colour
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