Originally Posted by: vicious13jp 
There are lot of glitches from old series. I wish they still have time to correct.
Here is the check list.
Ferrari 458 Speciale - Active aero(under the rear diffuser) is not working. 488GTB has same active aero parts. it's OK.
Good observation. You forgot on the 458S that the driver's right hand hovers on the wheel after an upshift, and then rests ON the wheel a second later.
I am concerned about bugs and inconsistencies resurfacing, because they have to worry about 3 platforms now, and so many cars... again, may introduce visual, audio and even physics issues. As you observed, visual/audio issues are still pending in FM6 and Horizon 3.. so not sure if its a good idea to have 700+ cars.
There was a time when Forza had around 200 cars or more and issues were practically non-existent.
I just want FM7 to be bug free, and ALL cars having distinct physics and audio characteristics. I think its fair to say they owe us at least that much since we have been loyally and very enthusiastically investing in their franchise over the years.
Oh and on the subject of FM6 car inaccuracies, off the top of my head: The regular Supra has wheel flares looking funny after bodykit upgrades. I think this dates back all the way to the X360 versions and the rear wing mounts glow like pearls when you install a Forza wing.
Oh Hellcat supercharger whine, where art thou?! The sound you hear is the transmission whine and it gets unusually loud in replays, even when the car has zoomed past the camera, far into the distance.
Also, one of the updates introduced a wind noise bug in replays - you hear the wind noise building up the faster you go, particularly around 300 km/h and above, you hear the wind noise through static camera angles, as if the camera is still ON the car. It was fine earlier and one of the last few updates introduced this. Somewhat ruins the immersion while viewing replays.
Edited by user Wednesday, June 14, 2017 10:33:55 AM(UTC)
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