Forza Week in Review 3-8-19Brian Ekberg
Thursday, March 7, 2019
www.forzamotorsport.net/news/wir_3_8_19
Quote:Here’s a Forza first – an edition of the Forza Week in Review published on a Thursday! Okay, that’s probably not earth-shattering news but there’s a very good reason we’re going live with the WIR a day early: because tomorrow is a huge day on the Forza broadcast channels, with a full lineup of programming starting at 10 a.m. Pacific. Here’s the rundown:
Playground Games will kick things off with their Series 7 stream, originating from Playground HQ. Join PG’s Retro Krystal, Chris, and Andy as they take you through the upcoming update for Forza Horizon 4, which is launching next week.
Right after Playground finishes their broadcast, we’ll be live from Seattle with the March edition of Forza Monthly, which features a full line-up of fun and great guests. Playground’s Mike Brown will be on hand to talk more about Forza Horizon 4’s Series 7 update, and we’ll be joined by Chris Esaki and Devin Carraway from Turn 10 to show off the March update in Forza Motorsport 7 (which is arriving on Tuesday, March 12).
But that’s not all! We’ll also have two very special guests on the show – Formula Drift driver Chelsea DeNofa will be on hand to talk about his career and some cool stuff happening in Forza, and we’ll be joined by Turn 10 creative director Dan Greenawalt for a discussion on the creative process that drives Forza. In all, it’s going to be a jam-packed show that you won’t want to miss.
You’ll also want to stick around after Forza Monthly is over, because Verena Mei will be following up with her regular Friday show #HeyWatchThis, where she’ll be playing Forza Horizon 4. Last but not least I’ll be back at 3 p.m. Pacific for another edition of #ForzaFriday, talking about all the day’s news and hanging out with the Forza Community as we play Forza Horizon 4 and Forza Motorsport 7.
Join us tomorrow on the Forza
Mixer,
Twitch, and
YouTube channels for all the fun, beginning at 10 a.m. Pacific. Finally, here’s a quick look at next week’s streaming schedule.
See you next week!
Forza Monthly: Continuation of FM7 even as the next Forza project groundwork has begunhttps://mixer.com/Forza?vod=89953002https://www.twitch.tv/videos/392340656https://www.youtube.com/watch?v=_aVAQFxfuBY36:35 - RTR trailer of cars coming to FM7 (and FH4)
38:20 - Guest Chelsea DeNofa talk March Spotlight cars, March Bounty Hunter
51:30 - Devin Carraway talks new Drift cockpit camera settings for looking in the direction of the drift
63:30 - Chris Esaki talks March updates on Force Feedback and wheel controller response, tuning, and telemetry. Per-car settings.
75:45 - testing and adjustments to collision physics and pit bug
78:50 - Driver Gear that was locked behind events will all now be in the Race Shop rotation
79:35 - Forza Race Regulations beta hoppers in March and April rolling out for player feedback
92:50 - reward for Spotlight Rivals event, February Livery contest winner PTG Stuzib85 gifted to all players
95:20 - Dan Greenawalt and Chris Esaki talk about community feedback over the past year, and the future.
1hr 43 - Dan announces the team has started on the next Forza project
1hr 44 - Forza Discord announced, discussion about community feedback:
On the status of FM7 and the next project, Dan said:
"What we're saying very specifically is that Forza Motorsport 7 has had a strong amount of support from the team, and we're going to be shifting our weight. So there's still updates to come: you heard about Forza Race Regulations, and we're going to be coming out with a private and then public beta and then rolling that out; you know, we're not done with esports, that's an exciting part to us as well so we're going to be doing updates on that in the future. And of course we're going to be doing other updates to the game. But the weight of the team is shifting over to our next project. So we're getting into that concept phase."Chris Esaki added:
"I think the best way to think about, and how I think about, all the work that's going on now with Forza Motorsport 7 is that we have an eye to the future now. I talked a little bit about how Forza Race Regulations really are fundamental to how we think about the next iteration. We are pouring so much energy into making sure that we have this rock solid foundation around Motorsport. A lot of that has to do with online behaviors and play, rule sets and that sort of thing. So just to be clear about that, I view that as not just working on Motorsport 7 but working on future investment. That work is future investment for us. So I talked about the physics roadmap we have, I talked about the AI roadmap on previous streams... we have years - literally years of work here around so many different efforts and that's all future look. That's all about taking what we have today and how do those investments directly impact our next experience. So that's how I think about it.
You'll still see so many things happening within FM7 because they will directly help us on the next product. So we're not just building off in some secret cave and all of a sudden we unveil at E3 and everyone's like 'oh by the way get it in a couple months,' and then people are excited about it but then they're like 'hey wait, this isn't what I was thinking it was going to be and my expectations are this or that.' But tow because we're changing everything about how we do this, FM7 is going to continue, that work is going to continue. And we're going to continue to listen to our fans, and that Discord channel is where it's all going to happen, or where we hope that most of it is going to happen. But this is also where the team is going to be looking for the inspiration and focus for the next version as well."Dan continued:
"I think it's important to mention... we work in game development. What I love is that we can have an authentic discussion with the community whether you work in game development or not, maybe it's on Forza Fridays, maybe it's here, we can go deep and we can have discussions. I love that this listening to your fans, it's in all things in what we're doing. We want to be more reactive. Part of being more reactive is having better tools for how we can actually launch high quality features, and who we launch them to. So sub-communities; and that's what's great about Discord and other ways we communicate with people - we can create sub groups. We're doing Skype interviews with some of our fans, we've had panel interviews with pro drivers, and other things, to get feedback and get them invested in what we're doing. That's what we're going to continue to do.
I mentioned tools. We have part of the team that actually makes tools for the other part of the team. And those are customers, those are fans of our game. And so shifting everything over to be fan first is not just kind of an idea right now, it's something we are pushing through every aspect of the team; how it's organized, how it works, how it talks. And as I said, I don't know how this is going to go. All I know is we're going to take this journey together. And we're going to be open, we're going to be honest, and find the right way to have this discussion with the fans at multiple levels and together we'll do something cool."Edited by user Sunday, March 10, 2019 10:24:05 PM(UTC)
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