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93 Pages<<919293Prev
Rank: Driver's Permit
#2301 Posted : Monday, August 12, 2019 7:51:12 AM(UTC)
Originally Posted by: TomS675 Go to Quoted Post
- Clutch override

I use manual gear selection due to the extra control over automatic, but I don't want to use manual w/ clutch as I find it plays really badly on a controller. I would like for there to be a clutch override option to allow for the clutch to be operational when using regular manual gear selection.

I know some DiRT games give this option in the controls settings so should be possible to implement.


Gearbox type should be like in simulators: automatic or factory. So that cars with torque converter are still auto, dual clutches are auto and manuals are manuals. Would be really nice to have straight cut gears in race cars and being able to shift without clutch on modern racecars.

Than transmission swaps come into play: if player wants to fit a dual clutch or a straight cut racing gearbox he purchases it. If he wants to install a torque converter, money can buy it. If he wants to install a syncro gearbox on a racing car to make it road legal (or bring it down in PP to compete with slower cars), he buys that from the upgrades.
Rank: D-Class Racing License
#2302 Posted : Monday, August 12, 2019 8:26:19 AM(UTC)
That is quite a good idea, actually. Giving transmission as an upgrade would add a nice bit of realism.

Edited by user Monday, August 12, 2019 8:27:14 AM(UTC)  | Reason: Not specified

I like fiestas
Rank: Driver's Permit
 1 user liked this post.
#2303 Posted : Monday, August 12, 2019 10:20:37 AM(UTC)
Perhaps a instance where a rare car ranging from Wheelspin-only rewards to Past Forzathon Rewards is on the road and can only be challenged 3 times on Unbeatable to a race that can take as long as going town-to-town or across the entirety of the highway. For example, At 2:15 PM a Mercedes G63 6x6 could appear on the map and has an icon of a Car. It could appear next to the beach, on the Highway, near Edinburgh or even near the Horizon Festival. Once it spawns, A time limit of 20 minutes will be given to all people in order to begin heading towards it and challenging the AI Racer to a Unbeatable Head-To-Head that lasts longer than an average Head-to-Head. The Mercedes 6 Wheeler in this case will be a Cross Country Race across the Moorhead Wind Farm to the Airport. Once it has been beaten, the Rare car is then given to the player. There are a minimum of 3 tries to attempt beating the racer before it locks itself from the challenger. All people are able to challenge it before it eventually disappears from the map. This gives more of a chance to players who have missed out on a car, weren't able to get lucky or simply looking for another option of obtaining a rare car.
Rank: Driver's Permit
#2304 Posted : Tuesday, August 13, 2019 12:58:00 AM(UTC)
Tune season category

I has been wondering, why there is no category for seasons when you upload and share a tune. You only have max 16 letters to work with and the player have no way to see if it winter or summer tune.

So why not make an extra option to set the season on the tune?

Here is an eksample:

Title: Gribby road race
Option 1: Best for grib
Option 2: Good for speed
Option 3: Summer
Description: writing som text

(and the description og the tune, could be seen before download.
Rank: Driver's Permit
 1 user liked this post.
#2305 Posted : Tuesday, August 13, 2019 7:30:18 AM(UTC)
I'm fed up with solid drivatars, the ones that you can't go through... Were they created with the only purpose of discouraging offline playing? They're always hanging around on the nearest roads, impeding every effort of completing jumps and speed cameras.

And 7/10 times I start the game, it can't establish a connection with the servers, so I should spend half an hour every day launching the app, hoping it won't stuck loading forever, then hoping it will connect to the servers and eventually closing it and doing all of that again.

I hope that, in the next title, online multiplaying is restricted only to races or meetings, while normal driving will be offline single player.

Also, they should think about a system where things obtained via VIP Pass are unlocked by a downloaded file, maybe with a scripted key for every player, so that I can enjoy offline my house on the lake without having to buy it, or my VX220s, one of which was actually bought in the auto show with credits.
Rank: B-Class Racing License
#2306 Posted : Tuesday, August 13, 2019 7:32:37 AM(UTC)
Originally Posted by: Fnuggy Go to Quoted Post
Tune season category

I has been wondering, why there is no category for seasons when you upload and share a tune. You only have max 16 letters to work with and the player have no way to see if it winter or summer tune.

So why not make an extra option to set the season on the tune?

Here is an eksample:

Title: Gribby road race
Option 1: Best for grip
Option 2: Good for speed
Option 3: Summer
Description: writing some text

(and the description of the tune, could be seen before download.


the tune search is just a draft, not even able to detect fine tune changes which can totally change behavior of the car, no information concerning tyres type, no preview to have a look a rims / rear wing ... how to have so much space and put so little information. Being the 4th version of FH we should have all that and even information about a tune being involved in a rival score or how many races won with that particular tune.
For sure some visible additional texts would be useful but issue is localization of texts and as well as possible offending texts. that is why it is not used.

Neo open your mind, you are just a drivatar
Rank: C-Class Racing License
#2307 Posted : Wednesday, August 14, 2019 2:20:50 AM(UTC)
Please add a preview for custom routes.

When I choose to play some routes made by other players, I would like to see the full track before entering the race.
Rank: B-Class Racing License
 1 user liked this post.
#2308 Posted : Thursday, August 15, 2019 4:57:41 AM(UTC)
The option to turn off the automatic "spinning" of Wheelspins and Super Wheelspins.

Let them accumulate, so I can spin them later.
Rank: Driver's Permit
#2309 Posted : Thursday, August 15, 2019 7:03:25 AM(UTC)
I would like to have parking sensors in the cars

·When your playing with friends and your parking up and you have damage on and they hit you, you then have to repair you damage.

·it could be more realistic and it will be more easyer to park

How would this work,
Well I was thinking when you put your car in reverse the map moves out. (slides out of your screen) of its place and the body of your car with move in. (slides in to your screen)
and as you move to a object or vehicle then it shows either green. (get close) Yellow (Getting closer) Red (almost touching) also beeps.

Your sincerely
DarkerFur
Rank: D-Class Racing License
#2310 Posted : Friday, August 16, 2019 6:21:22 AM(UTC)
How 'bout roads like the Transfăgărășan Highway or equivalent. Probably need to improve your tire physics game a bit more for that tho. Things are a lil too slippery yet.
Rank: Driver's Permit
#2311 Posted : Sunday, August 18, 2019 4:45:07 AM(UTC)
Wheel offset for cars that really need it like (E63 AMG, BMW M3 E36, Subaru WRX STI Hatchback....)
Please fix it Forza!
Rank: Driver's Permit
#2312 Posted : Sunday, August 18, 2019 5:04:37 AM(UTC)
Could add indicatorsplease conrold LBand B
93 Pages<<919293Prev

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