Originally Posted by: ABGRAPHICS 
Cant use it feels like cheating! lol
Originally Posted by: ryn0s3r1 
That's funny! I was thinking the same thing.
Originally Posted by: SnakeEyes Friex 
It does feel a bit like cheating....
That's one way to look at it, and I'm not here to change your opinions on the matter, but I see it differently.
When it comes to logo work, accuracy is the most important thing, as an inaccurate logo can break the immersion factor of an entire design. We all use reference images to replicate these elements, this is merely a way to allow the reference image to have a greater influence on the final in-game version.
While the reference factor does lend a helping hand, there is still a lot of skill involved in Forza painting that cannot be aided by external tools:
- A painter will still need to know the best way to manipulate shapes in order to recreate a referenced element.
- A painter will still need to be smart with layer management, ordering, grouping, layer count saving etc.
- A significant time investment still needs to be made in order to make a logo in-game.
- This method is only really effective for logos that have clean edges, and the majority of fantasy work is well beyond the scope of it.
- A painter will still need to have a good design sense when it comes to full liveries on a car.
The way I see it, we spend a lot of time making logos in this game (the lack of gifting means we have to create everything from scratch) so we may as well spend that time doing them as accurately as possible ;)