Originally Posted by: dragonhart6505 
Imma just leave this here...
Phenom II x4 955 C2 @3.7ghz
Rx460 4gb
5400rpm HDD
8gb 1333mhz DDR3
Locked 30FPS
1080p/2x AA/16x AF/Shadows High/Environments High/Static High/Dynamic High/FXAA Off/everything else Medium or off where available
Not even a stutter. What is it with y'all and your terrible performance on such high end rigs in these forums? Sure the game is poorly optimized and I'm not playing at 4k obviously, but damn I'm seriously below recommended specs.
I know, pics or it didn't happen. Don't worry, I got it coming in a bit
Dragonhart..... it isn't that everyone here can't render the game; it is more to do with the randomness of a rig setup to run it.
I have found that in the settings menu, choosing non standard options renders brilliant performance (still with a hodgepodge of issues though).
It is very much like the game has been intentionally crippled at very specific settings.
When I first got the game, having what I would call an 'unplayable experience' (mostly due to judders that would kill immersion when driving at high speed), I did my usual thing and went through every setting in the options, benchamrking for performance hit.
Some stuff was truly odd, like highest level of antialiasing offering vastly better framerate than lower levels. Using non standard screen resolutions would magically make most issues dissapear.
For the record my rig is about four-five years old, with a newer monitor and a three year old mid range graphics card; On a mix of High/Ultra settings I get an average framerate of about 67fps, with peaks up to 100, and lows, at worst case locations at 40. To be fair the lows of 40fps is what I ahve tweaked for being my 'adaptive v-sync' monitors low point that renders flawlessly to the screen.
The problems with the game, for many gamers here, is that their rigs generally will run, say, Ultra settings in EVERY OTHER GAME at high frame rates, and then they come to this title and it performs 'oddly'.
Every post I put up listing the 'downgrades' over the last four months worth of patches (won't list them again for fear of the normal thing happening) get removed, but trust me when I say that this game has not been optimised for a 'better experience'.
Admittedly some people get better framerates with newer versions of the game/creators update/newer drivers; and not wanting to sound close minded, but I would suggest they are not the larger player base...
Sure running hte game at or around thirty frames per second on hardware seven times more powerful than the console (that gets HDR textures and a vastly better, more consistant experience) might seem like something to be 'happy about', but shouldn't be given as a reason to have others not be vocal about this software title.
As an example, I turn my machine on today, and I now have laggy controller input and unplayable wheel settings, texture pass issues (something in Windows has changed recently), and about 5% lower framerate lows than I have had for nearly two months.
Yes I run an older branch of drivers, and technically, 'yes'; if Microsoft HAS changed the way DirectX12 does things (very likely) some of this stuff could be accounted for/understood.
What it really comes down to is that clearly the PC version has only had 'tweaks' that remove quality and make the experience subpar to what I had December last year (except for SSD load times/replay reloads). Now I don't mind if these 'tweaks' help out people on the cusp of running hte game.. but Ultra settings? Heck if I want reflection on my hood to the edge of my vehicle or higher update speeds for mirrors/shadows etc,.. let me. Ultra mode should allow the game to shine.. not be the one thing that might elevate this over the console version and then be dragged down so as not to be.....
Any communication from Devs, or any effort to address these issues, in a fair way,.. in line with EVERY OTHER PC RELEASE (for decades) is a FAIR EXPECTATION.
Everyone is happy to type YMMV (your mileage may vary) at the end of posts, but I have run this game on a range of video cards, range of processor speeds, and tweaked my computer specifically for this game (I literally have a clean Win 10 install with no extras just for this title).
This single piece of software represents just about the worst of the present state of software industry, at least with regards to Microsoft/Microsoft platform.
Are people championing how great the XBox is due to how poor this game is on PC? (YES!!)
Is the poor state of this game on PC generating Microsoft/XBox more $$$? (YES!!)
Are they happy to refund a tiny percent of the games total sales as a way to placate the issue? (YES!!)
Are regular PC gamers frustrated by the nature of this? (YES!!!!)
With regards to your rig- your RX460 is in fact the right card to run this title with.
DirectX12 requires specific hardware for its various 'paths'. As this game was made for a console, by some of the best programmers, they have squeezed a very efficient pass/process for the exact Video Card/Drivers that you chose to buy.
As a highlight to this, I had an Nvidia Kepler, a highly (factory) overclocked GTX780. The AMD equivalent around release time is the 290X.
For the first year or so of life, many software titles performed with very similar framerates between these two cards...
Benches of the 290X vs the GTX780 for this software title? (Lets just call this one an AMD optimised game shall we?!)
When I ran the GTX780 which does admittedly ONLY have 3GB of RAM (never been an issue for any other game)(and is above the industry average around the time this game was released) the game would complain endlessly. And on a System with 16GB of RAM, it would close the game down due to lack of memory if I so much as left my webbrowser open in the background (some stupidly aggresive setting to keep WAY TO MUCH MEM clear).
I have found ways to alleviate these issues, but the average user might not. Nor should they be expected to, given that this same rig runs every other title/game flawlessly.
Whilst I have never run GTA5 on my PC, The Witcher 3 in Ultra with Hairworks was doable (if, like this title we consider 30 frames per second doable). The difference? The Witcher ran without input lag (like most games),.. Forza on PC at the same 30 frames per second as the Xbox, would leave Xbox controllers, on PC with delays that the console version just doesn't have.
I might not be getting the point across elegantly, certainly this might seem like a rant... but...
I do care for this game.
I have enjoyed this game, and get frustrated with the fact that every other time I turn it on, even on a Windows rig built just for it, I get random failings and hindrances.
To confirm, I too have mid tier specs, have never had a crash of this software title (that I haven't fixed), and can get very fast framerates from it.
It does/has required very silly amounts of circumventative practices and tweaking to get to that stage. And at any random moment that work can be undone, and the experience made worse than any time previously.
Its almost like they don't want it to succeed on PC.
The problem is when a whole slew of other titles don't suffer the same issues it all starts to get a bit fishy..
Not to say it couldn't be fixed- just that it would require a motivation to do so. (And) nobody here is seeing that.
To confirm, recent changes have returned my game to slosh. Mostly due to controller issues, though some display changes have lowered my performance and introduced bugs that were not there. On top of a few intended 'tweaks' to this game that reduced quality, this is 'beyond frustration'. (Enough for posts like this one)