How I run Forza 3: Horizon:
- OS: Windows-10-Pro-Build-14936.1000-x64
- Motherboard: Asus P8Z77-V
- CPU: Intel i7 3770k @4700MHz
- GPU: 2x Asus GTX980-Ti-STRIX-OC-6GB @122% via GPU-Tweak-II v1.0.6.9 (no SLI-Support)
- RAM: G.Skill 16G(4*4G) DDR3-2400 Quad Channel [TDX] F3-2400C10Q-16GTX with tightened Timings @10-11-11-28-2T
- OS-Drive: 240GB Intel 520S SATA3
- Game-Drive: 500GB Samsung 840 EVO SATA3
- GPU-Driver: GeForce v372.90 + GeForce Experience v3.0.6.48
- Screen-Resolution: 1920x1080 @3840x2160
- Sound Card: OnBoard Realtek® ALC892 8-Channel High Definition Audio
- Sound-Driver: Realtek HD Audio Driver 6.0.1.7940 WHQL
- Headset: Plantronics GameCom Commander 7.1
- Speakers: Logitech X-210
- Keyboard: Ducky Shine 5 RGB Cherry MX "Nature White"
- Mouse: Roccat Kone Pure Military Dessert Strike
- Controller: XBox 360 Controller wired
- Internet: ADSL2+ @~18MBit/s down and ~1MBit/s up
NVIDIA-Control-Panel (Global):
- Ambient Occlusion: Off
- Anisotropic filtering: Application-controlled
- Antialiasing - FXAA: Off
- Antialiasing - Gamma correction: On
- Antialiasing - Mode: Application-controlled
- Antialiasing - Setting: Application-controlled
- Antialiasing - Transparency: Off
- CUDA - GPUs: All
- DSR - Factors: 1.20 / 1.50 / 1.78 / 2.00 / 2.25 / 3.00 / 4.00
- DSR - Smoothness: 33%
- Maximum pre-rendered frames: Use the 3D application setting
- Multi-display / mixed-GPU acceleration: Single display performance mode
- Power management mode: Prefer maximum performance
- SLI rendering mode: NVIDIA recommended
- Shader Cache: On
- Texture filtering - Anisotropic sample optimization: Off
- Texture filtering - Negative LOD bias: Allow
- Texture filtering - Quality: Quality
- Texture filtering - Trilinear optimization: On
- Threaded optimization: On
- Triple buffering: Off
- Vertical sync: Off
- Virtual Reality pre-rendered frames: 1
NVIDIA-Control-Panel (Program):
- Ambient Occlusion: Not supported for this application
- Anisotropic filtering: Use global setting (Application-controlled)
- Antialiasing - FXAA: Use global setting (Off)
- Antialiasing - Gamma correction: Use global setting (On)
- Antialiasing - Mode: Use global setting (Application-controlled)
- Antialiasing - Setting: Use global setting (Application-controlled)
- Antialiasing - Transparency: Use global setting (Off)
- CUDA - GPUs: Use global setting (All)
- Maximum pre-rendered frames: Use global setting (Use the 3D application setting)
- Multi-display / mixed-GPU acceleration: Use global setting (Single display performance mode)
- Power management mode: Use global setting (Prefer maximum performance)
- SLI rendering mode: Use global setting (NVIDIA recommended)
- Shader Cache: Use global setting (On)
- Texture filtering - Anisotropic sample optimization: Use global setting (Off)
- Texture filtering - Negative LOD bias: Use global setting (Allow)
- Texture filtering - Quality: Use global setting (Quality)
- Texture filtering - Trilinear optimization: Use global setting (On)
- Threaded optimization: Use global setting (On)
- Triple buffering: Use global setting (Off)
- Vertical sync: On
- Virtual Reality pre-rendered frames: Use global setting (1)
In-Game Settings via GeForce Experience:
- Anisotropic Filtering: 16x
- Display Mode: Full-screen
- Dynamic Geometry Quality: Ultra
- Dynamic Optimization: Off
- Environment Texture Quality: Ultra
- Frame Rate: 60
- FXAA: On
- Mirror Quality: Ultra
- MSAA: 4x
- Reflection Quality: Ultra
- Resolution: 3840x2160
- Shadow Quality: Ultra
- Static Geometry Quality: High
- VSync: On
- Windshield Reflection Quality: Ultra
- World Car Level of Detail: Ultra
- Internet-Optimization: cFos cFosSpeed v10.20.2282 (Traffic shaping turned on || Favor Bandwidth)
- Core Parking: Bitsum Process Lasso v8.9.8.48 (ProBalance + SmartTrim + Gaming mode enabled || Active power profile: Bitsum Highest Performance)
- QoS: gpedit.msc => Administrative Templates =>Network => QoS Packet Scheduler => Limit reservable bandwidth => Enabled / Bandwidth limit: 0%
I get that way ~45fps with pretty much no performance issues / lag.
:)
Edited by user Saturday, October 1, 2016 8:39:33 PM(UTC)
| Reason: Not specified