This thread is funny. Kind of explains how hard it must be for T10/PG to make a game.
Credits are pretty easy to come by now. I can't say I'd hate starting off with a seven- or eight-figure bank account, but I know it wouldn't take me too long to reach those numbers just by playing anyway.
If anyone remembers, the economy wasn't always this simple.
Even FM5, the payouts were rather low, and the car costs were a little high. A LOT of people complained. I can't say I agreed with them, but that's all in the past. The most expensive payment currently in FM6 is 2,000,000 CR. FM5, the 250 GTO and Lotus E21 were initially 6,000,000 CR each, with other expensive cars like the 250 TR and Shelby Daytona Coupe not far behind, and people were getting a flat ~17,000 CR per level-up, doubled if you had VIP. It didn't scale to a degree like FM4's did. Many people weren't happy with the fact that they couldn't just get what they wanted easily. Lo and behold, the January 2014 (?) update to the game brought down car prices and brought up level-up payouts. I believe around that time as well was when the "one time free DLC car" bonus started.
FH2's pricing wasn't the same really. I remember spending at least 5,000,000 CR on the 250 GTO, probably around 20 million total for all the real expensive (2,000,000 CR+) cars. I still made do. Save for the Team Forza and FnF pack #2 cars, I got one of every car in that game and duplicates of most of them. Course, I probably have around 200 hours in that game invested, the average player probably only devotes around a fifth of that in time with every game, save for massive games that practically
require you spending over that to fully finish it, like Fallout 4 and The Witcher 3.
FM6 had an update to it's payouts. The old style: 1,000,000 CR in the middle with each wheelspin practically mocking you, and often enough you'd race for an hour or two to level up and only see 25,000 CR as your reward. For someone like me who is a collector, and with college classes just starting, I can't say I enjoyed spending my two hours I could budget playing and only getting maybe 175,000 CR total, with several of those Ferrari's being over a million credits. I had different motivation though; I wanted all the cars as soon as possible so I could take them all out on the 'Ring and record their laptimes. With FH2, my god. Being level 350ish, taking that long time to level up, and only get 3,300 CR for it? What a kick to your south-of-the-border bits. A good chunk of threads on the FH2 forums pertain to asking for that payout being removed :)
FM3's 250 GTO was 20,000,000 CR. THAT was a grind to get. I don't even have that car in that game to be honest.
So why is it hard for them to make a game? If the prices were drastically brought up, it would be FM5's launch all over again. People who are only able to play for an hour or so a day wouldn't find it very fun to need to spend entire days playing this game to get a car they want. The prices being the same if not lowered? Here we are.
If history is to be repeated with FM5's vs. FH2's pricing, FH3 will have cars costing well over 2,000,000 CR, but I suppose that comes with the territory of only buying around half as many cars as the immediate preceding Forza.
I have some faith in the AH, where if it can be used to get expensive cars cheap like in FM3 and FM4, that could end up being a solution for both the "I want all cars and want them free" crowd, and the "I want to devote the rest of my life to buying a Focus ST" crowd. Credits could be a but harder to come by for the one, and the expensive things could be significantly cheaper for the other.
Where do I personally reside? I do agree with camp "A 250 GTO should be hard to get, there's only 39 of them ever made, you shouldn't have one in an hour", but I'm also in camp "I have school, I have work, I have personal life, I don't want to spend a month playing this game to get a Gallardo". I hope the AH takes care of this.
So what happened to them? They're gone, at least for this game. FM6 might have given you up to 25 million because there's over 600 cars to buy in that game now. There's a little more than half that now, perhaps closer to 2/3rds. Less things to buy, less reason for giving you buckets of money.
One of "The 50"