Originally Posted by: PTG Baby Cow 
Originally Posted by: im2fast4u711 
We dont know if it huge or not only time will tell. The rumor only states that the guy has real world racing knowledge and has some experience with pc sims i think. Ffb still has to be coded by someone who knows how to do that well not drive a race car.
Like baby cow said adding sliders doesnt fix the shortcomings of the ffb as well as the physics for that matter. Horizon is an arcade game so some slack can be given but motorsport is strictly a track racer. Which side of the sim/arcade direction they go is not known as of yet and this will determine how much change we should expect.
Ideally the ffb will correlate directly with the physics engine like in assetto corsa. The problem with that is as far as i can guess the physics is suited more for a controller. I dont see a total revamp of the physics engine to accomadate wheels but major work does have to be done if they want wheel controls to feel more natural. It has always felt like an addition to me, like they did what they could, hopefully this changes.
I agree, just because they hired a new guy to do the ffb doesnt mean theres going to be a huge update. If forza 7 is slated to release in september and the new guy was hired around a month ago means he has 10 months to completely code the ffb because imo there was nothing from the previous ffb that should be kept. However like you said even if this is possible we still dont know how in depth the physics even is. My guess is it is quite simple. You have "3" tyres which are basically an input value for % of total available grip which doesnt really have slip angle calculated in, or any of the abrasives of a surface. As it is we know that they are only dealing with 1 set of track temps and 1 set of air temps per track, which makes me believe that it has no correlation to the actually tyre. Something like the alps should be hard to keep the tyres up to temp where somewhere like abu dhabi should be hard to get to cool down. There doesn't require any calculations for the surface temps etc because it is a constant value once you pick the track. There is no way that the same tune will work across all cars of the same drive type if the physics were making real calculations. All cars feel pretty much the same. So, id say even if this guy is the best ffb guy available, its still garbage in garbage out.
Loke i said only time will tell. Physics wise i dont see them going crazy with tire temps. That also wont effect the ffb too much. The thing i think forza is lacking is suspension feedback. If you play pcars, assetto corsa or dirt rally suspension ffb is present where forza doesnt seem to do anything other than jerk the wheel when transitioning from tarmac to offroad.
I think they're gonna go a similiar route as dirt rally which still uses canned effects but obviously much better. But if you look at that game they had ffb issues as well in early access, but than hired an outside guy with ffb experience and in my eyes literally transformed that game into what it is today in a few short months. It can be done as long as they care to do so.
It seems as though they are interested in fixing it. I think when it comes down to it, although there are other issues, ffb and wheel controls are their biggest shortcoming. With their interest in pc gaming now apparent it only makes sense to work on issues such as these.
I dont think itd be smart to go all out sim. Forza should stay forza but options to make things more hardcore should be just as available as options to make it accessible. I think theyve already made it as accessible as any racing game could be so it's time they give the hardcore players some love and i really think they will.