Rank: Forza Staff
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#1 Posted : Saturday, March 5, 2016 3:18:30 PM(UTC)
A thread for compiling news story links about FM6: Apex.

Most official information about Apex will come from this website's News page or the official @ForzaMotorsport Twitter account, but quotes from Xbox and Turn 10 representatives may pop up at third party sites. Feel free to add posts to this thread when you spot a source of new information about Apex, video interviews, partnerships, appearances, etc.

I'll add new info reported here to the FAQ thread.

I'd suggest keeping this thread lean and using new threads for discussion topics so that everyone can quickly browse through the available highlights. When a site reports something and "credit [other site]" I think it's preferable to link to the original source. No need to post every link that repeats news we already have. No rumors, please.

Note that links to articles and videos prior to March 1, 2016 pre-date mention of Apex specifically but provide background on FH2 and FM6 features that may be included in Apex, as well as Turn 10's vision for Forza in general.
See also the FM6 FAQ thread for its source links.

Announcements by Turn 10 and Xbox
FM.net - Content update to disable Vsync - May 13, 2016
MSDN - Franerates unlocked, GSYNC/Freesync enabled for UWP - May 11, 2016
FM.net - Achievements List and Forza Rewards - April 29, 2016
FM.net - Open Beta announcement - April 28, 2016
FM.net - Apex announcement - March 1, 2016
YouTube - FM6: Apex Announce Trailer - March 1, 2016
Xbox Wire - Xbox Spring Showcase Recap - March 1, 2016
FM.net - The Making of the Forza Motorsport Score Pt. 1 and Pt. 2 - February 25, 2016
FM.net - Forza Hub for Windows 10 released - December 7, 2015
Xbox Wire - What's a Drivatar and Why Should I Care? (FH2) - September 30, 2014

Other sources
Eurogamer - PC/Xbox NVIDIA/AMD comparison - May 14, 2016
Gameinformer - Microsoft Announces Free-To-Play Forza Motorsport 6: Apex for PC - March 1, 2016
IGN - Apex on PC is not 'a microtransaction-driven game' - March 1, 2016
IGN - Forza: Future Xbox, PC games 'absolutely' developing concurrently - March 1, 2016
IGN - Forza Motorsport 6: Apex announced, Free-to-play on PC (Drivatars) - March 1, 2016
PCGamer - Phil Spencer on Microsoft's PC plans - February 29, 2016
Motorworldhype - E3 2015 video interview with Dan Greenawalt on FM6 - June 15, 2015

Edited by user Saturday, May 14, 2016 8:44:14 AM(UTC)  | Reason: Not specified

Community Manager | ManteoMax.com Forza spreadsheets
Rank: Forza Staff
#2 Posted : Saturday, March 5, 2016 3:19:36 PM(UTC)
Phil Spencer on Microsoft's PC plans: "I wouldn’t say our strategy is to unify"
Phil Savage
Feb 29, 2016
"Last week, Microsoft held its Xbox Spring Showcase—offering a look at some of its upcoming titles. The event was notable for its PC focus, with head of Xbox Phil Spencer talking about the studio's work on the Windows Store, and upcoming releases like Quantum Break and Forza Motorsport 6 Apex. I had a chance to catch up with Phil, and ask him about Microsoft's PC gaming plans. Below, you'll find a truncated version of that chat. The full interview will be available in next month's PC Gamer magazine, out April 7 in the UK and April 26 in the US."
PCG: You’re also trying out experiments, like Apex is a free curated version of Forza.
Phil: Yeah.
PCG: Why do that specifically? Why make the free curated version rather than just Forza 6?
We’re very transparent on this one. We shipped Forza 6 obviously in the fall on Xbox One, and the team started to look at could they build a 4K version of Forza with the assets that they had, because they capture and build their cars and tracks at very high resolutions. With their engine they were already supporting DirectX, obviously, from Xbox, so they were able to bring up the engine and bring up the assets, and show something that frankly when you see it is just stupidly stunning. It looks great. But we don’t think Forza 6 is what the PC racing fan thinks of as a racing franchise. If you look at the racing franchises that are on PC today and do incredibly well, they’re not, kind of, $60 shrinkwrapped products the way we built Forza 6.
This is a good example of, you know, I’m not trying to make all games the same everywhere you go. So we're going to learn. We’re going to put Apex out there and people are going to give us feedback about what they like and what they don’t like. I wouldn’t say it’s a model for how we would do PC Forza in the future, but it’s a great opportunity for us to get it in the hands of people, allow them to play—as you said, it’s free, so we’re not charging people to go play it—and get the feedback from the PC gaming community around here’s what they like and here’s what they don’t like. I think we have something to offer, because I think we have—frankly this is a boast—but I think we have one of the best racing studios on the planet in Turn 10. But we didn’t build Forza 6 with the idea that it would go to PC, so instead of kind of creating the wrong experience for the PC community that’s there, we chose to do something less expensive for the customer and, to be honest, an experiment by us on what we could do.
Community Manager | ManteoMax.com Forza spreadsheets
Rank: Forza Staff
#3 Posted : Saturday, March 5, 2016 3:22:24 PM(UTC)
1 MAR 2016
Forza Motorsport 6: Apex on Windows 10 is free-to-play with optional microtransactions, but Design Director Andy Beaudoin told IGN that it’s “been built from the beginning, all the way to the end, not to be a microtransaction driven game.”

1 MAR 2016
Update: A Microsoft representative updated IGN on the functionality of Drivatars in Forza 6: Apex, explaining, "The Drivatar system actually is present in Apex. Drivatars will be “seeded” from FM6 to Apex, then Drivatars will train over time in Apex as with all other current Forza titles."

1 MAR 2016

Edited by user Sunday, March 6, 2016 4:13:42 AM(UTC)  | Reason: Not specified

Community Manager | ManteoMax.com Forza spreadsheets
Rank: Forza Staff
#4 Posted : Sunday, March 6, 2016 5:51:59 AM(UTC)
Microsoft Announces Free-To-Play Forza Motorsport 6: Apex For PC
by Matthew Kato
March 1, 2016

Apex scraps the Xbox One Forza 6's XP and credits in favor of a single currency – race points (not an official term at the time of this writing). Race points are accumulated by beating event objectives, and are affected by which difficulty settings you use, and your total race time. Points earn you medals, which unlock cars.

Despite the fact that the game is on PC, it doesn't have traditional multiplayer – only asynchronous points leaderboards. Greenawalt says that this is by design. "This game is really focused towards the single-player experience. We wanted to curate to people very specific car, track, and experiential things they could really sink their teeth into." As such, the series' famous livery editor is also being left out.

Greenawalt says the strategy is to "bring in a new group of player that maybe doesn't think of themselves as a racing gamer." As such, another choice the developer has made with Apex is that it won't support racing wheels at launch. Instead, it will be added some unannounced time after launch for "the broad spectrum of wheels that PC racers already own...," according to Greenawalt.
Community Manager | ManteoMax.com Forza spreadsheets
Rank: Forza Staff
#5 Posted : Wednesday, March 30, 2016 9:37:48 AM(UTC)
Video from the Microsoft Build conference:

Forza Motorsport 6: Apex - Development on the Unified Windows Platform
Community Manager | ManteoMax.com Forza spreadsheets
Rank: On the Podium
#6 Posted : Wednesday, March 30, 2016 9:55:19 AM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
Video from the Microsoft Build conference:

Forza Motorsport 6: Apex - Development on the Unified Windows Platform

Key quote:

Dan Greenawalt wrote:
Moving forward, all of our releases will be shipping on Windows 10 and Xbox.

Side-note, I like that one of the staff members uses a wheel as his chair.

Casual Racing Mondays
(Forza Horizon 5 PvP: Every Week) • Livery DesignsYouTube
Rank: Forza Staff
#7 Posted : Thursday, April 28, 2016 8:07:17 AM(UTC)
FM6:Apex Open Beta rolling out May 5
April 28, 2016

A new era for the Forza Motorsport series begins on May 5 with the release of the open beta for Forza Motorsport 6: Apex.

The announcement states that beta updates will be delivered through the summer, to improve the game and address hardware support such as wheels, Vsync, and an in-app framerate counter.

New information from this announcement: "a new set of Xbox Live achievements to earn worth 1000 gamerscore points" and pc spec requirements:

Community Manager | ManteoMax.com Forza spreadsheets
Rank: Forza Staff
#8 Posted : Thursday, May 5, 2016 7:17:12 AM(UTC)
Beta preview/reviews:

Community Manager | ManteoMax.com Forza spreadsheets
Rank: Forza Staff
#9 Posted : Thursday, May 12, 2016 7:10:36 AM(UTC)
Unlocked Frame Rate and More Now Enabled for UWP
May 10, 2016By MSFT - Bryan Langley


We’re listening – and acting

As a direct response to your feedback, we’re excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers and gamers.

Later today, Windows 10 will be updated with two key new features:

  • Support for AMD’s FreesyncTM and NVIDIA’s G-SYNC™ in Universal Windows Platform games and apps
  • Unlocked frame rate for Universal Windows Platform (UWP) games and apps

Once applications take advantage of these new features, you will be able to play your UWP games with unlocked frame rates. We expect Gears of War: UE and Forza Motorsport 6: Apex to lead the way by adding this support in the very near future.

This OS update will be gradually rolled out to all machines, but you can download it directly here.

These updates to UWP join the already great support for unlocked frame rate and AMD and NVIDIA’s technologies in Windows 10 for classic Windows (Win32) apps.

Please keep the feedback coming!

Taking out our crystal ball

Looking further into the future, you can expect to see some exciting developments on multiple GPUs in DirectX 12 in the near future, and a truly impressive array of DirectX 12 titles later this summer and fall.

In the meantime, stay tuned to our blog and follow us on Twitter @DirectX12 for a post coming soon about DirectX performance!


What is the Universal Windows Platform and how does it relate to gaming?

The focus of this blog is on graphics – for a broader understanding of UWP and gaming, the “Future of Game Development on Windows”, presented last //Build is a good place to start.

I thought this was the DirectX blog, why are you telling me about the Universal Windows Platform?

DirectX supports both classic (Win32) apps and Universal Windows Platform apps. App developers who wish to use DirectX 12 can use either Win32 or UWP – we are committed to making them both work great and there should be no performance differences between them.

From a graphics perspective, how is a Universal Windows App different from a Win32 app?

For the most part, the Direct3D code in a Universal Windows App is largely the same as a Win32 app. There are some changes to the core Windowing system, which mostly effect how full screen windows work, see “Does DirectX 12 and UWP support full screen exclusive mode” below. There are no performance differences between a DirectX 12 UWP app and a DirectX 12 Win32 app.

How does “unlocked frame rate” relate to tearing and vsync support? How do these relate to G-SYNC and FreeSync?

Vsync refers to the ability of an application to synchronize game rendering frames with the refresh rate of the monitor. When you use a game menu to “Disable vsync”, you instruct applications to render frames out of sync with the monitor refresh. Being able to render out of sync with the monitor refresh allows the game to render as fast as the graphics card is capable (unlocked frame rate), but this also means that “tearing” will occur. Tearing occurs when part of two different frames are on the screen at the same time, and is now possible in UWP games with this update.

G-SYNC and FreeSync solve the game/monitor synchronization problem by determining when the game is ready to render a new frame. When the game is ready, the graphics driver tells the monitor to refresh the display. This allows your game to render as fast as the graphics card is capable without any tearing, but requires monitors which support adaptive refresh technology.

Does DirectX 12 and UWP support full screen exclusive mode?

Full screen exclusive mode was created back in the original release of DirectDraw to provide games with enhanced performance when using the entire screen. The downside of full screen exclusive mode is that it makes the experience for gamers who wish to do other things on their system, such as alt-tab to another application or run the Windows GameDVR, more clunky with excessive flicker and transition time.

We thought it would be cool if gamers could have the versatility of gaming in a window with the performance of full screen exclusive.

So, with Windows 10, DirectX 12 games which take up the entire screen perform just as well as the old full screen exclusive mode without any of the full screen exclusive mode disadvantages. This is true for both Win32 and UWP games which use DirectX 12. All of these games can seamlessly alt-tab, run GameDVR, and exhibit normal functionality of a window without any perf degradation vs full screen exclusive.

Want to know more about how this works? Check out our DirectX 12 Developer Education YouTube channel!

I have a hybrid laptop (laptop with integrated + discrete GPU), the unlocked framerate doesn’t seem to work for me?

This is a known issue, and there is additional engineering work underway to enable this as quickly as possible.
Community Manager | ManteoMax.com Forza spreadsheets
Rank: Forza Staff
#10 Posted : Saturday, May 14, 2016 8:38:10 AM(UTC)
Face-Off: Forza Motorsport 6 Apex on PC
A free-to-play DX12 version on PC - but what does it offer over Xbox One?
By Thomas Morgan

Developer Turn 10 brings Forza Motorsport 6 to PC with a new subtitle, Apex - a release that adds a twist to last-year's Xbox One release. It's a remixed, free-to-play exclusive on Windows 10 that strips track and car selection down to the raw highlights, but powers its core driving with the same ForzaTech engine. The good news is - for the content that makes the cut - the game scales very well across a range of PC setups tested, while visual boosts over Xbox One are also substantial.

To start with visuals first, perhaps the most impressive aspect of Turn 10's PC port is its graphics menu. ...

Article includes videos of PC vs Xbox One, GTX 970 vs R9 390, and Budget PC GTX 750 Ti vs R7 360.
Community Manager | ManteoMax.com Forza spreadsheets