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#1 Posted : Thursday, March 3, 2016 3:06:12 PM(UTC)

Forza Motorsport 6: Apex - Frequently Asked Questions

This thread compiles source links and answers to Frequently Asked Questions about Forza Motorsport 6: Apex.
Before asking a question on the forum about the game please read through this FAQ and use Search to find existing discussion threads about your topic. Provide source links or specific references whenever you bring new information to the forum so other players can assess the information with confidence.

As of the initial announcement on March 1 only partial information is available, leaving some questions unanswered until additional official information is released. This thread will be updated for accuracy in the coming weeks and months so be sure to check back now and then.

Release Date: May 5 - Open Beta through summer updates
Platform: Windows 10 PCs (64-bit) only
Price: Free
Install Size: 30 GB space required
Download: Windows Store (Beta)
Rating: E for Everyone

Links to topics in this thread

My goal is to deliver the most concise and comprehensive information possible to both power users and first timers, so please feel free to message me with suggested improvements for this FAQ. - Max

Edited by user Tuesday, August 11, 2020 6:14:05 PM(UTC)  | Reason: Not specified

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#2 Posted : Thursday, March 3, 2016 6:18:47 PM(UTC)

Forza Motorsport 6: Apex is "designed for players who are new to the franchise" but draws on elements from the full Forza Motorsport 6 game. In the absence of specific info about Apex see the FM6 FAQ for its features and details as a likely guide. Some FM6 features are not included in Apex.

How does Apex differ from other Forza games?
Apex is free and is available on Windows 10 PCs only, while other Forza games are only available on the Xbox console. Apex uses a portion of the car roster and track roster from Forza Motorsport 6, has a slightly different game economy, has its own Xbox Live Achievements, and does not have Multiplayer lobbies. Forza Motorsport series games feature closed courses on tarmac, contrasted with the open-world setting of the Forza Horizon series.

How does Apex gameplay differ from other racing/car games?
Apex and Forza Motorsport are rated E for Everyone similar to titles in the competitive sports genre. The game is designed to be accessible to a wide range of skill levels while delivering a realistic experience at high visual fidelity. Apex does not have a storyline with protagonists and antagonists but instead focuses on car appreciation and performance.

  • Platform: Windows 10 PCs (64-bit), not on Xbox One
  • Release dates: May 5 for open beta, full game TBA
  • Release time: TBA
  • Pre-loading: none
  • Price: FREE
  • Install size: "30GB space required" - 18.76 GB (Beta)
  • Rating: E for Everyone ages 6 and up
  • Retailers: Windows Store
  • Language Support: Chinese (Simplified), Chinese (Traditional Chinese), Czech, Dutch, English, English (Australia), English (Canada), English (Ireland), English (New Zealand), English (United Kingdom), French, French (Canada), German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Spanish (Mexico)
  • Editions: Open Beta, later full version
  • Pre-requisites: FM6 not required, Apex is a standalone game.
  • Hardware specs: minimum 30 GB drives pace, Intel i3 (or equivalent), 8GB RAM, 2GB VRAM. i7 and 12GB recommended.
  • Software specs: Window 10 64-bit, DirectX version 12, and Xbox app required
  • Multimonitor: not supported, full screen in 16:9 or 16:10 only
  • Hololens:
  • Oculus Rift:
  • Resolution: up to 4K, full screen in 16:9 or 16:10 only
  • Framerate: 60fps with i5 and 970 or 290X or better. Vsync control in the future
  • Wheel support: not included at launch, to be added later
  • Controller: Xbox One controller suggested. The Elite can be mapped with Xbox Accessories app.
  • Engine: ForzaTech
  • SLI/Crossfire: not supported at launch
  • DX12: required
  • Cross-play: not included
  • DLC plans: free content/suport updates planned, no VIP, packs/expansions unknown
  • Microtransactions: available as an option to unlock cars early, not required
  • Economy: racing earns points which earn medals which unlock cars, opt microtransactions, no XP or credits
  • Loyalty Rewards: gift car at launch from Forza Rewards
  • Forza Rewards: 1000 points to increase your Forza Rewards. Tier 9 remains the highest level.
  • Achievements: 24 achievements worth 1000 points
  • Car list: 63 models TBA
  • Car types: modern racing prototypes and supercars, classic American muscle, others TBA
  • Forzavista: enabled for all cars, fully functioning with working cockpits, doors, lights, sounds
  • Performance classes:
  • Track list: 6 locations (Brands Hatch, Spa, Rio, Sebring, Top Gear, Yas Marina) with 20 total configurations
  • Weather: wet-weather variants included (FM6 weather does not change during racing)
  • Night: night track variants included (FM6 TOD does not change during racing)
  • Career: new objective and scoring system, 12-event "Showcase Tour," "Spotlight Series" updated regularly
  • Voice talent: videos narrated by automotive celebrities such as James May and Richard Hammond
  • Split-screen: not supported
  • Cars on track: 16
  • Drivatars: included and seeded from FM6, will train over time in Apex, Limit Aggression setting
  • Driving Assists: same as FM6 - line, braking, steering, shifting, damage
  • Mod Cards: not included
  • Music: similar to FM6 - in race and menu orchestral score
  • Audio: single volume slider for sound effects with speakers/headphones/home theater option
  • Avatar: male or female, no design customization
  • HUD: same as FM6 - mirror, map, lap time/position/distance, damage, wrong way, names over cars
  • Garage: same menu style as FM6 - grouped by manufacturer, toggle PI and horsepower specs
  • Homespaces: choose between paddock garage and patio
  • Upgrades: not included
  • Tuning: same as FM6 - tires, gearing, suspension, differential, braking, aero
  • Damage: "full damage" (in FM6: cosmetic to 100% degradation of car performance, not fire or popped tires)
  • Paint: same basic and special material options as in FM6
  • Livery editor: not included, some curated designs provided in beta
  • UGC import: not included
  • Storefront: not included
  • Sell cars: not included
  • Auction House: not included
  • Prize spins:
  • Rivals: not included
  • Leaderboards: asynchronous, compares Race Points with friends for each race event
  • Clubs: not included
  • Multiplayer: not included
  • Qualifying: not featured, option to Practice before racing
  • Grid setting:
  • Pitting: same as FM6 - automatically repairs damage (Simulation On), no animation
  • Race modes:
  • Drift mode:
  • Drag mode:
  • Playground: not included
  • Rally: not included
  • P2P: not included
  • Photography: same Photo Mode features as FM6
  • Replays:
  • Video export:

Edited by user Thursday, May 12, 2016 7:02:27 AM(UTC)  | Reason: Not specified

Rank: Moderator
#3 Posted : Thursday, March 3, 2016 6:29:28 PM(UTC)

Wherever an (s) is indicated in this thread click it to go to the original source url; external articles may have longer quotes or more context about a topic.

Apex in the News
See this thread for links to official and third party news about Apex. Some older articles and videos linked at the top of the thread pre-date specific mention of Apex but provide some background on FH2 and FM6 features that may be included in Apex as well as Turn 10's vision for Forza in general.

ForzaMotorsport.net News section and news discussion forum
Twitter - Forzamotorsport
Twitter - Dan Greenawalt
Twitter - Aaron Greenberg
Facebook - Forzamotorsport
Twitch - Forzamotorsport
YouTube - Turn10Studios
Xbox Wire
YouTube - Xbox
Twitch - Xbox

Edited by user Wednesday, May 4, 2016 6:12:23 PM(UTC)  | Reason: Not specified

Rank: Moderator
#4 Posted : Thursday, March 3, 2016 6:39:42 PM(UTC)
Forzamotorsport.net Site Index

Menu Bar
The top bar of the site has drop down menus for GAMES | COMMUNITY | REWARDS | STORE
- Official Cars and Tracks overview pages for FM6 and previous Forza games.
- News - has articles with announcements for DLC, content updates, contests, and other info. Scroll down to load older articles.
- Forums - displays all discussion forums on the site with a "Trending Now" link to articles in the News section above.
- Gallery - this is where to find the photos you've shared in the game.
- Overview shows your Rewards score and Tier, next Reward period, and your progress on each game.
- Redeem takes you to the page to redeem current rewards and see your cumulative rewards history.
- Friends Compare shows your progress and Friends progress in each game and element. Click the Forza Horizon tab and press the Tab key to see older Forza games stats.
STORE - links to overview articles and Buy pages for FM6 game editions and DLC add-ons.

The top bar of the forum page may only show ALL | FM6 | FH2 | FM5 | ACTIVE TOPICS. Click ALL FORUMS and scroll down to see the Apex discussion forums.

- News Discussion - threads for discussing each article in the News page plus the forums Terms of Use and Code of Conduct.
- Community Events - photo and livery contest threads for FM6 and other Forza games, plus special event notices.
- Content Creators Area - post a thread announcing your videos and livestreams for other users to follow.
- Discussion with Support subforum - use Wishlists in the Discussion forum, report bugs in Support.
- Forzatography - post a thread to share your photos and get tips on technique.
- Paint Booth - Race and Fantasy designers share images of their work and tips on technique.
- Tuner's Garage - Share tips and setups for circuit and drag racing.
- Racer's Lounge - Meet new friends, arrange cruises, organize racing series, and join external clubs.
- Drifter's Paddock and Drift Teams subforum - share tuning and driving tips, set up battles, coordinate club members.
- Discussion about the game
- Discussion forums for previous games.
- General Xbox Gaming - discussion of non-Forza games for the Xbox platforms.
- Off-Topic - discussion of PC gaming and any other topic that comes to mind.
- General Automotive - discussion of racing and car culture.

Edited by user Thursday, March 3, 2016 6:41:52 PM(UTC)  | Reason: Not specified

Rank: Moderator
#5 Posted : Thursday, March 3, 2016 7:21:41 PM(UTC)

Help! Something isn't working!
Reboot. Rebooting your system (including networking hardware) solves most issues, especially after you've recently installed or updated software, or have had a long uptime. Reboot first, then look for solutions in the links below and existing discussion topics rather than creating new threads.

Supported Languages
Windows Store details: Chinese (Simplified), Chinese (Traditional Chinese), Czech, Dutch, English, English (Australia), English (Canada), English (Ireland), English (New Zealand), English (United Kingdom), French, French (Canada), German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Spanish (Mexico)

How do I get tech support if I have trouble with installation or running the game?

Why can't I find or install an app from the Windows Store?
The app may not be available yet, or not available in your region, or your processor/computer doesn't meet the requirements to run the app, your Preferences, Family Safety settings, or your computer simply needs a reboot. To clear your Windows Store cache, run wsreset.exe from Windows 10. See this Windows Q&A.

How do I contact Turn 10?
Please see https://support.forzamotorsport.net and review the available articles. Articles include a link to submit a Ticket for the developers to review.

Troubleshooting links:
Apex Info at support.xbox.com
Error Code Lookup Tool
Gaming on Windows 10 Policies & Enforcement
Xbox Live Status
Windows 10 Gaming Support at Xbox.com
@XboxSupport Twitter account
@ForzaMotorsport Twitter account - announcements and current alerts
forzafb@microsoft.com - Contact the developers. Be detailed and concise, and patient.

Edited by user Friday, July 26, 2019 3:13:13 PM(UTC)  | Reason: Not specified

Rank: Moderator
 1 user liked this post.
#6 Posted : Thursday, March 3, 2016 7:57:48 PM(UTC)

Will Apex run on AMD systems?
Yes - There is no Intel-only requirement; processors that have the equivalent number of cores and processing speed as in the above chart will perform similarly.

Make sure your system is ready
Windows 10 64-bit and Direct X version 12 are required in addition to the minimum hardware and 30GB drive space.
  1. Find your system specs: Windows key + R > dxdiag + Enter (see support.xbox.com)
  2. Update your Windows 10 software and drivers: Windows key > Settings > Update & Security > Windows Update (s)
  3. Install the most recent video card driver for your system (see below)
  4. Set your app installation drive in Start > Settings > Storage > Save Locations (see below)
  5. Ready to Install the Xbox App and Forza Hub app for Windows 10 and Apex app from the Windows Store (see below)

Video card driver software
Always check for the most recent version, and review their documentation for known issues!

Download and Install
"On average, it takes about 3 hours to download 30 GB over a 20-Mbps connection." (s)
  • Windows Store link for the full game (28.08 GB)
  • Windows Store link for the Beta (18.67 GB)
  • or open Forza Hub for Windows 10, click Forza Rewards, and click "Learn More" next to FM6: Apex to open the Windows Store link
  • or click the Store icon on your desktop, Games, browse/Search to the title, and Get the App or Install.

Can I choose the install location?
Before downloading Apex, connect your preferred physical internal or external drive to your PC (the destination cannot be a different mapped drive on your C disk). Then to set the destination drive for Win10 apps, press Start > Settings > System > Storage > Save Locations > New apps will be saved to: and set your destination drive. Then download and install Apex. Otherwise, the default is to save to C:LocalAppData\Packages.

Is Xbox Live Gold Membership required to play Apex?
You must have a Microsoft account to play Apex but the Xbox Support FAQ does not mention Gold.

Is an active internet connection required to play Apex?
"You’ll need to sign in to the Xbox Live service via the Xbox app when you launch Forza Motorsport 6: Apex. Once successfully connected, you can continue to play offline as long as you’re signed in to the Xbox app. If you play offline, some features, such as the ability to purchase additional items from the Windows Store, will not be available. Additionally, any leaderboards will be unavailable while you're offline." (s)

Does Apex require or support Kinect functionality?

Is a wheel controller required, beneficial, or supported by Apex?
  • Apex won't have wheel support at launch, but: "As development continues, players can expect to see updates and improvements to the game. For example, wheel support is coming to Forza Motorsport 6: Apex and Turn 10 is busy working to ensure that Apex delivers the kind of wheel support, performance, and features that racing fans expect from a range of available hardware. In addition we plan to support additional features that we know are important to PC gamers, such as the ability to disable Vsync and an in-app framerate counter." (s) | (s) | (s)
  • Wheel controllers are not required for Forza even when they are supported, and many of the world's top Forza drivers are just as comfortable or more comfortable using the standard Xbox One Controller or Elite Controller. In the driver Assists menu, Simulation Steering is designed for wheel users.

Does Apex support pedals and shifters?
Unlikely given the lack of wheel support.

Does Apex support the Xbox Elite controller functions or third party brand controllers?
Download the Xbox Accessories app from the Windows Store to configure the Xbox Elite controller.

"The Forza franchise is built on what we call Forzatech, that's our engine, our rendering and our physics engine, and both games are built on the same platform, and we evolve that between the two studios over time." (s)

"“Forza Motorsport 6: Apex” is a powerful demonstration of what the ForzaTech™ engine can do when unleashed by DirectX 12 at resolutions up to 4K" (s)

Xbox App for Windows 10
You can download the Xbox App from the Windows Store. "The Xbox app brings together your friends, games, and accomplishments across Xbox One and Windows 10 devices. Stay connected to the Xbox Live community, see what your friends are playing, share game clips and screenshots, and view achievements across devices. Start party chats, launch into cross-device multiplayer with games like Fable Legends and Gigantic, and stream your favorite games from Xbox One to any Windows 10 PC in your home while using your Xbox One controller." (s)

Edited by user Friday, July 26, 2019 3:15:01 PM(UTC)  | Reason: Not specified

Rank: Moderator
#7 Posted : Thursday, March 3, 2016 8:01:37 PM(UTC)

Open Beta updates
  • "Apex's new "Spotlight Series" events will challenge players with unique automotive events that will be updated on a regular basis." (s) These events may appear in the game without requiring an update.
  • "during the open beta for Apex, we will be working to improve the game’s performance across a diverse selection of hardware setups (see below for our recommended PC specs). As development continues, players can expect to see updates and improvements to the game. For example, wheel support is coming to Forza Motorsport 6: Apex and Turn 10 is busy working to ensure that Apex delivers the kind of wheel support, performance, and features that racing fans expect from a range of available hardware. In addition we plan to support additional features that we know are important to PC gamers, such as the ability to disable Vsync and an in-app framerate counter." (s) For these updates, see the Apex download page in the Windows Store.

Will Apex be adding cars or tracks as DLC after release?
"Apex will not feature Forza Motorsport 6’s $20 VIP membership. " and "Turn 10 declined to comment on the potential for paid Apex expansions of add-ons in the future." (s)

Players have the option to unlock cars earlier than the regular game progression with real money."Forza Motorsport 6: Apex on Windows 10 is free-to-play with optional microtransactions, but Design Director Andy Beaudoin told IGN that it’s “been built from the beginning, all the way to the end, not to be a microtransaction driven game.”" (s)

Edited by user Thursday, May 12, 2016 7:36:32 AM(UTC)  | Reason: Not specified

Rank: Moderator
#8 Posted : Thursday, March 3, 2016 8:02:29 PM(UTC)

CONTINUE TOUR - The 12 showcase Tours of Motorsport in career mode.
SPOTLIGHT - Special events that will be updated on a regular basis.
FREE PLAY - Create a custom race alone or with Drivatars with any car or track.
DRIVER RECORD - Driver Rating, My Replays, My Drivatar, Change Badge, Change Driver, Forza Gallery, My Stats, Change Homespace
MESSAGE CENTER - DLC, News, Point Rivals, and other message alerts
FORZAVISTA - change car and use Photo Mode within your Homespace
FORZA HUB - launches the Windows 10 app for news, photos, and Forza Rewards info
MARKETPLACE - not yet available
  • Audio - master game volume, race/menu music, playback system (speakers/headphones/home theater), subtitles, Audio Quality level
  • Video - Change the DYNAMIC OPTIMIZATION setting from On to Custom to reveal settings for anisotropic filtering and MSAA etc.
  • HUD - Camera view, motion effects, damage/heat, map, lap time/position, wrong way, names over cars, speedometer, mirror, distance ahead, units, objective, rewind, feats, drift, drivatar designs
  • Input - Choose preset layouts for controller and keyboard, and customize and save your own button map
  • Help - Descriptions for Showcase, Spotlight, wet and night racing, Drivatars, Point Rivals, Forzavista, Badges, Controllers & Wheels, and Support
  • Credits - Turn 10 designers and engineers

Edited by user Thursday, May 12, 2016 7:56:40 AM(UTC)  | Reason: Not specified

Rank: Moderator
#9 Posted : Thursday, March 3, 2016 8:03:02 PM(UTC)

Edited by user Friday, July 26, 2019 3:21:09 PM(UTC)  | Reason: Not specified

Rank: Moderator
#10 Posted : Thursday, March 3, 2016 8:03:53 PM(UTC)

The Message Center has tabs for DLC, News, Point Rivals, and Messages. These messages come from Turn 10 (not player-to-player, though Point Rivals may indicate Friend activities).

Edited by user Thursday, May 12, 2016 7:58:54 AM(UTC)  | Reason: Not specified

Rank: Moderator
#11 Posted : Thursday, March 3, 2016 8:14:04 PM(UTC)

Forza Hub app for Windows 10 announcement- December 2015
Windows Store download link

Forza Hub is a free app on the Xbox One console and Windows 10. You can use it to review your Achievement progress, compare progress against Friends, review Forza Rewards points progress, redeem Forza Rewards, read the latest News and announcements from Turn 10, view game photos from your Friends and your own gallery, jump to DLC in the Xbox Store, and launch the the games.

The Forza Hub can be launched from within Apex by clicking its tile on the main menu screen.

Edited by user Thursday, May 12, 2016 8:01:31 AM(UTC)  | Reason: Not specified

Rank: Moderator
#12 Posted : Thursday, March 3, 2016 8:27:18 PM(UTC)

The initial announcement states:
"Forza Motorsport 6: Apex” features trademark Forza innovations such as Drivatar™ opponents and a hand-picked selection of 63 fully functioning Forzavista™-enabled cars, each with working cockpits and full damage. With bleeding edge race cars like the 2014 Audi #2 Audi Team Joest R18 e-tron quattro, modern masterpieces like the 2017 Ford GT, and classic American Muscle like the 1973 Pontiac Firebird Trans Am SD-455, the cars in “Forza Motorsport 6: Apex” represent the far-reaching diversity that is part of Forza’s DNA.

This post will be updated as the car models are revealed.

Can I import cars from my FM6 garage to Apex or vice versa?
There is no transfer between games but Forza Rewards grants a gift car to start based on your points from previous games.

Abarth, Ariel, Aston Martin, Audi, Bentley, BMW, Bugatti, Chevrolet, Ferrari, Ford, Honda, Hyundai, Jaguar, Koenigsegg, Lamborghini, Lexus, McLaren, Mercedes-AMG, Mercedes-Benz, Mercury, MINI, Mitsubishi, Nissan, Pagani, Peugeot, Pontiac, Subaru, Toyota, Volkswagen, Volvo

Car List
2013 Abarth Punto Supersport
2013 Ariel Atom 500 V8
2014 Aston Martin V12 Vantage S
2010 Aston Martin One-77
2006 Aston Martin #007 Aston Martin Racing DBR9
2015 Audi TTS Coupe
2014 Audi #2 Audi Team Joest R18 e-tron quattro
2014 Audi #45 Flying Lizard Motorsports R8 LMS Ultra
2014 Audi #67 Rotek Racing S3 Saloon
2013 Audi R8 Coupe V10 plus 5.2 FSI quattro
2011 Audi #2 Audi Sport Team Joest R15++ TDI
2014 Bentley #7 M-Sport Bentley Continental GT3
2014 BMW #55 BMW Team RLL Z4 GTE
2014 BMW #5 Ebay Motors 125i M Sport
2014 BMW M235i
2011 Bugatti Veyron Super Sport
2015 Chevrolet Corvette C7 Z06
2014 Chevrolet #3 Corvette Racing Corvette C7.R
1970 Chevrolet Camaro Z28
1969 Chevrolet Camaro Super Sport Coupe
2014 Ferrari #51 AF Corse 458 Italia GTE
2014 Ferrari California T
2013 Ferrari LaFerrari
2013 Ferrari 458 Speciale
2012 Ferrari F12berlinetta
2010 Ferrari 599 GTO
2017 Ford GT
2017 Ford F-150 Raptor
2013 Ford Focus ST
1971 Ford Mustang Mach 1
1969 Ford Mustang Boss 302
1965 Ford Mustang GT Coupe
2014 Honda #2 Castrol Honda Civic WTCC
2014 Honda #5 Zengo Motorsport Civic WTCC
2013 Hyundai Genesis Coupe 3.8 Track
2015 Jaguar XKR-S GT
2011 Koenigsegg Agera
2014 Lamborghini Huracan LP 610-4
2012 Lamborghini Aventador LP700-4
2010 Lexus LFA
2015 McLaren 650S Coupe
2014 McLaren #60 Bhaitech 12C GT3
2013 McLaren P1
2015 Mercedes-AMG GT S
2014 Mercedes-Benz #33 WIX Racing A-Class
2011 Mercedes-Benz #35 Black Falcon SLS AMG GT3
1970 Mercury Cougar Eliminator
2012 MINI John Cooper Works GP
2008 Mitsubishi Lancer Evolution X GSR
2015 Nissan #23 GT-R LM NISMO
2012 Nissan GT-R Black Edition (R35)
2010 Nissan 370Z
2012 Pagani Huayra
2009 Pagani Zonda Cinque Roadster
2011 Peugeot #10 Matmut-Oreca 908
2009 Peugeot #9 Peugeot Sport Total 908
1973 Pontiac Firebird Trans Am SD-455
1969 Pontiac Firebird Trans Am
2015 Subaru WRX STI
2014 Toyota #80 Speedworks Motorsport Avensis
2014 Volkswagen Golf R (Mk7)
2014 Volvo #1 Volvo Polestar Racing S60 STCC

Edited by user Thursday, May 5, 2016 1:29:08 PM(UTC)  | Reason: Not specified

Rank: Moderator
#13 Posted : Thursday, March 3, 2016 8:39:54 PM(UTC)

Performance Index and Classes
In FM6 each car is given a PI number (described in the quote below) from 100 to 999 which changes when upgrade parts are installed. PI ranges are grouped into ten classes (E, D, C, B, A, S, R, P, X) which group cars of similar performance levels together for racing events. However, the PI number is a single assessment of the car's lap time around a virtual test track (see description below) and do not indicate guaranteed performance on every track. Additionally each car has a rating for Speed, Handling, Acceleration, Launch (added back in for Apex having been left out of FM6) and Braking are shown from 3.0 (slowest/weakest) to 10.0 (fastest, strongest).

The PI numbers for cars in Apex have been adjusted compared to the same cars in Forza Motorsport 6 due to track selection. In most cases the PI has gone up while the performance ratings have remained the same. In Apex's roster the lowest PI car is the 1965 Ford Mustang GT Coupe at C451 up to P997 for the 2014 Audi #2 R18 e-tron. Apex does not feature upgrade parts as in FM6 so these PI numbers cannot be changed, but the cars can be tuned for gearing, suspension, braking, differential, and aero.

How is a car's Performance Index (PI) calculated? How realistic are the driving characteristics?
Originally Posted by: JONK1969 Go to Quoted Post
Forza uses a classification and “Performance Index” scoring system to fairly balance cars across the game. This PI system refers to a ranking number based on a car’s best lap time around a simulated test track. The slower the lap time, the lower the PI number; the faster the lap time the higher the PI. This test track is mathematically generated to be representative of the all race tracks in a specific game. We call this a “PI test track.”

PI ranking, however, is different for each game. It is relative to each game’s car list and race routes. Each new Forza title gets another revision of this test track to be a good representational average of all tracks in the game. This, in addition to the changing and growing car list with each title, is why class boundaries and PI #s are not the same with each new version of the game, or between Motorsport and Horizon.

Forza Motorsport titles use an entirely different PI test track than Forza Horizon titles, because race tracks (like Silverstone, for example) are not representative of the types of race routes found in Forza Horizon’s open roads. Horizon’s roads tend to have longer straights, faster turns, and less hard braking and cornering in general. For this reason, the actual class letters and PI values for a given car are not the same between Horizon and Motorsport games. Additionally, Forza Motorsport has Formula 1, Indy, and modern prototype race cars at the top of its PI system, while Horizon 2’s top-end cars are “hypercars” like the McLaren P1 and LaFerrari. This means a PI of 998 in Forza Motorsport is a much higher level of performance than a PI of 998 in Forza Horizon. It also means less granularity is needed in Horizon’s car classes than we have in Motorsport. Again, it’s relative to each game’s cars and race routes.

Once we have PI test track lap time data for every car in the game, we analyze it to determine class boundaries. Most of these land exactly where we would expect, based on the fact that all the performance data for each car is based on extensive real world research, including data provided to us directly by car, tire, and aftermarket parts manufacturers as well as race teams.

We rarely hand tune PI, and if so it is to maintain fair game balance across career, multiplayer, and leaderboards, or to keep cars of similar type and performance in the real world in similar PI ranges or classes, and never to a degree that a car’s performance characteristics are significantly compromised compared to its real world counterpart.

Lastly, of course we allow players to upgrade and tune their cars to be competitive with cars that have a much higher PI in stock form, within the bounds of real-world limits. In multiplayer or rivals competition, it’s not uncommon to see cars which, in stock form, would have no chance of winning, but with a great tune (and driver!) can smoke the competition.

Edited by user Thursday, May 12, 2016 8:38:58 AM(UTC)  | Reason: Not specified

Rank: Moderator
#14 Posted : Thursday, March 3, 2016 8:44:33 PM(UTC)

In FM6 most cars are assigned a Division which is used for event restrictions and leaderboard grouping. Apex's career events group similar cars but Division is not a filter option in Free Play.

Edited by user Thursday, May 12, 2016 8:40:42 AM(UTC)  | Reason: Not specified

Rank: Moderator
#15 Posted : Thursday, March 3, 2016 9:14:32 PM(UTC)

Car Specs
In FM6 custom multiplayer lobby users can filter eligible cars by Performance Index, power, weight, drivetrain, engine layout and configuration, cylinders, aspiration, Region (North America, Europe, Asia), Country, Type (Production, Pre-Tuned, or Race), Manufacturer, Make, Model Family (Silvia etc), Division, or Year. Only power, weight, drivetrain, an engine position are indicated in the garage and Rent/Buy Cars menus. Forzavista also shows some car data. A benchmark screen in the tuning menu shows 0-60mph time, 0-100, top speed, 60mph-0 feet, 100-0 feet, and lateral g's at 60 and 100mph.

In FM6 a telemetry HUD while driving shows power, rpm, boost, tire temp/speed/camber, g-forces, suspension travel, and damage.

In FM6 cosmetic damage from impacts is shown as cracked glass, broken headlights, crushed panels, and scuffed paint. Simulation damage is expressed as a percentage of functional degradation in suspension, steering, engine, transmission, brakes, and differential which affect the performance of the car and responsiveness to control inputs. Sounds during shifting will indicate damage and smoke will be seen behind the car, but fully damaged cars do not break apart, catch fire, or pop tires.

In FM6 headlights, dashboard illumination, wipers, and aero are activated by the game depending on the track chosen and speed of the car. Drivers cannot honk the horn, trigger blinkers, open doors, toggle windows, or toggle other car functions while driving. Forzavista allows players to open the hood, open doors, get in and out of the car, and turn headlights on or off.

Simulated Physics
  • Weight: "We display standard manufacturer curb weights in the UI - i.e. wet with no driver. the backend sim uses more detailed numbers." (s)
  • Tires: The ForzaTech engine deforms tire sidewalls with stress. "Tires heat and wear. Heat changes pressure and friction. Pressure changes stiffness and friction. Wear changes friction." (s)
  • Puddles: "When racing in wet weather in Forza Motorsport 6, you’ll experience aquaplaning across real physically simulated 3D puddles, each of which has accurate drag properties." (s)
  • Night temps: "At night the tarmac cools down, reducing overall grip, which means that racing at night requires a different skillset than racing in the day." (s)

Edited by user Thursday, March 3, 2016 9:15:55 PM(UTC)  | Reason: Not specified

Rank: Moderator
#16 Posted : Thursday, March 3, 2016 9:20:18 PM(UTC)

A Homespace is where your current car is shown in screensaver mode on the main menu and in Forzavista. FM6 and Apex offer two options for Homespaces: a paddock garage and an outdoor patio in Rio. Homespace can be changed by selecting the Driver Record tile from the main menu screen.

  • Forzavista is an up close mode enabling you to open a car's doors, hood, and trunk, get in the car, and look at each point up close. Use the controller sticks to move around the car, and press the left stick in to move from high to low viewing angle.
  • Active icons: Anywhere there is an "i" icon you can select it for detailed info on that part of the car. A color wheel will enable you to paint the car.
  • Engines can be revved from inside the car but not all cars allow you to open the hood.
  • You can change car or enter Photo Mode in Forzavista.

Edited by user Thursday, May 12, 2016 8:43:59 AM(UTC)  | Reason: Not specified

Rank: Moderator
#17 Posted : Thursday, March 3, 2016 9:43:33 PM(UTC)

Acquiring and Accessing cars
In Apex there is no Buy Cars menu. Cars are unlocked through the collection of medals from racing performance. Any car you have unlocked can be accessed in Free Play but players also have the option to pay real money to unlock access to cars earlier than regular progression.

Can I import cars from my previous Forza game garage into Apex?
No, there's no connection between different game garages.

How many cars can I own?
In FM6 players can own multiples of any car model up to a garage limit of 600 cars. In Apex you can own one of each model.

Can my garage cars be shared with my friends?
Garage sharing is not a feature in Apex.

Can I gift or receive gift cars from my friends?
Peer gifting is not a feature in Apex but you may receive gift cars from Turn 10 via Forza Rewards.

Edited by user Thursday, May 12, 2016 8:49:59 AM(UTC)  | Reason: Not specified

Rank: Moderator
#18 Posted : Thursday, March 3, 2016 9:47:00 PM(UTC)

Apex does not feature upgrade parts as in FM6, but cars can be tuned.

Edited by user Thursday, May 12, 2016 8:50:43 AM(UTC)  | Reason: Not specified

Rank: Moderator
#19 Posted : Thursday, March 3, 2016 9:53:07 PM(UTC)

Apex features the same tuning menus as in FM6.

See the FM6 Tuner's Garage forum for tips on tuning.

All cars can change tire pressures without installing any parts. Adjust pressure to create the right contact patch and affect tirewall flex; pressure increases with heat.

Sport transmissions allow for setting the Final Drive ratio while Race transmissions allow for setting each gear individually. Lower numbers allow for higher speed, higher numbers provide more acceleration. Watch the benchmark data for 0-60 and Top speed for these effects.

Set Front/Rear Camber, Front/Rear Toe, and Front Caster. These affect turning and stability.

Anti-Roll Bars
Set Front and Rear separately. Lower numbers allow more body roll, higher numbers are stiffer.

Set Front and Rear stiffness, and ride height.

Set Front/Rear Rebound and Bump stiffness.

Set Front/Rear downforce. Downforce creates more grip and can be used for turn-in but more downforce reduces top speed.

Set brake balance and pressure. These are used to control when wheels lock up, and how much weight transfer loads each end of the car.

Engine tuning
There is no ability to tune compression or other engine features.

Wheel Offset
There is no ability to change wheel offset, though different rim choices may have an impact on appearance.

Edited by user Thursday, May 12, 2016 8:51:27 AM(UTC)  | Reason: Not specified

Rank: Moderator
#20 Posted : Thursday, March 3, 2016 9:57:51 PM(UTC)

Tuning File import
Due to the absence of upgrade parts and different PI numbers, Apex does not feature importing files from other Forza games.

Sharing Tuning Setups
Currently the only tab in the Setup Manager is for My Tunes.

Tuning File limit
In FM6 there is a limit of 500 saved tuning files. Information about Apex is pending.

Edited by user Thursday, May 12, 2016 8:53:05 AM(UTC)  | Reason: Not specified

Rank: Moderator
#21 Posted : Thursday, March 3, 2016 10:10:14 PM(UTC)

"... the game will not feature online multiplayer or the livery design editor. However, in an early beta update, we will be adding a selection of curated livery designs from the Forza painting community to the car select flow.". (s)

Apex has the same paint options as FM6 for Normal colors and Special surface materials (matte, gloss, metals, wood, etc)

Edited by user Thursday, May 12, 2016 8:54:21 AM(UTC)  | Reason: Not specified

Rank: Moderator
#22 Posted : Thursday, March 3, 2016 10:12:51 PM(UTC)

Edited by user Sunday, March 6, 2016 6:10:55 AM(UTC)  | Reason: Not specified

Rank: Moderator
#23 Posted : Thursday, March 3, 2016 10:28:51 PM(UTC)

Economy structure
Apex does not use XP or credits but instead uses an earned points/medals system from racing. The player earns more from harder difficulty settings. Medals unlock cars, and optional microtransactions can be used to unlock access to individual cars earlier than regular game progression. (s) Further information about income methods and purchasable items in Apex is pending.

Apex does not use tokens.

Loyalty Rewards
Players may earn a gift car at the start of Apex based on Forza Rewards.

Forza Rewards
Forza Rewards is a loyalty program that tracks your activity across the history of Forza games. By driving, purchasing DLC, unlocking Achievements and performing other tasks, you earn cumulative points toward your Forza Rewards Tier. The higher your Tier, the more rewards (typically credits) you can receive each period. Players must redeem their weekly awards on the website or via the Forza Hub before they are reset for the next week. https://rewards.forzamotorsport.net Apex has 1000 points to unlock. Tier 9 will remain the highest tier. (s)
See also the forum Rewards discussion thread and Forza Rewards FAQ.

# Activity (points)
50 Badges Unlocked (50)
50 Cars Driven (100)
25 Perfect Passes (25)
25 Events Completed (25)
100 Bonus Objectives Completed (100)
100 Medals Earned (100)
200 Miles Driven (100)
1000 Xbox Live Gamerscore Points Earned (500)

Information about contests for Apex is unknown. Turn 10 has held weekly Photo and Livery contests in the Community Events forum for previous Forza games which award credit prizes, as well as other contests which award gift cars.

Selling/Trading Cars
Due to the unlock structure of acquiring access to cars there is no option to sell cars back to the game. Players cannot gift or sell cars to each other.

Edited by user Thursday, May 12, 2016 8:57:45 AM(UTC)  | Reason: Not specified

Rank: Moderator
#24 Posted : Thursday, March 3, 2016 10:53:21 PM(UTC)

Apex features the same HUD options as in FM6.

Pause Menu
FM6 players can pause a Free Play, Rivals, or Career race at any time and Resume from the same point later. Players can enter the Pause menu in multiplayer but the race continues while the player's car sits on the track. The Pause Menu allows access to Photomode, Replay, and Leaderboards for the track and class. Information about Apex menus is pending.

Driver options
FM6 players can choose between a male or a female avatar but cannot customize the driver's helmet or outfit.

In FM6 players cannot honk the horn, activate wipers or lights, or open windows during an event.

Field of View

Camera Angles
In FM6 players can change driving view between cockpit, hood, front bumper, and chase near/chase far.

HUD- can players customize unit display for power and weight?
In FM6 HUD options include the course map with opponent car icons, position, lap count, lap time, sector differential, speedometer, rear-view mirror, damage, fuel, and scoring.

In FM6 players can toggle live telemetry data for speed, horsepower, torque, rpms, boost, suspension travel, camber, lateral g's, heat, and damage. There is no post-race telemetry analysis in FM6. Information about telemetry data in Apex is unknown.

Audio and Music
In FM6 the audio perspective changes with the driver camera view. Players can change volume but there is no volume mixer to emphasize different sound sources. FM6 has an orchestral score which can be turned on or off. Information about audio and music in Apex is pending.
Reference: The Making of the Forza Motorsport Score Pt. 1 and Pt. 2

Edited by user Thursday, May 12, 2016 8:58:42 AM(UTC)  | Reason: Not specified

Rank: Moderator
#25 Posted : Thursday, March 3, 2016 11:41:42 PM(UTC)

Before each race players can set their own assists (unless an event as a special restriction on the easiest assists allowed). FM6 provides presets of Easy, Medium, Hard, Professional, or Veteran, or the player can use a mix of Custom settings for each assist in order to boost credit payouts. In FM6 turning off all assists provides a 75% boost in race payouts:
  • Suggested Line: Full shows guidance arrows on the track that are green for accelerate or red for brake. Braking Only just shows red when the player is exceeding grip speed coming into a corner, and Off shows now arrows.
  • Braking: Assisted activates brakes automatically based on calculated speed and grip, ABS ON pulses brakes, and ABS OFF allows the player to lock the brakes.
  • Steering: Assisted activates steering automatically, requiring only acceleration or braking, Normal is suited for controller users, and Simulation is more sensitive and suited for wheel users.
  • Traction and Stability: TCS & STM helps keeps the car from losing control, TCS ONLY limits power to the wheels to avoid burnouts, STM ONLY activates brakes to straighten a car from spinning, and OFF removes both aids.
  • Shifting: Automatic shifts the car at the rev limiter, Manual requires the driver to gear up or gear down, and Manual with Clutch requires the driver to activate the clutch and gear to shift.
  • Damage: Cosmetic shows visible cracks and paint scuffing but allows unlimited fuel and tire fidelity, Simulation depletes fuel and allows tire wear while also subjecting steering/shifting/power/braking/aero to performance failure due to cumulative damage expressed as a percentage. Simulation damage will affect control responsiveness, sound different, and emit smoke behind the car.
  • Simulation damage does not result in the car breaking apart, catching fire, or popping tires. Damaged cars are repaired by pitting or completing the race (at no cost).
  • Rewind: ON allows the player to rewind the action in segments for a 'do-over' during Free Play, Rivals, and Career racing. Rewind is not an option during Multiplayer races where the action is live.

  • Difficulty: In FM6 Drivatar Difficulty can be set to New Racer, Inexperienced, Average, Above Average, Highly Skilled, Expert, Pro, or Unbeatable for increased payout boost and a more challenging race.
  • Aggression: Limit Drivatar Aggression On prevents opponent Drivatars from intentionally crashing you.

Mod Cards
In FM6 Dare Mods offer payout boosts or a more challenging experience by handicapping cars with reduced shift time, extra weight, reduced grip, reduced power, or inferior grid position. The use of Mod Cars in Apex is unknown.

Edited by user Sunday, March 6, 2016 6:31:31 AM(UTC)  | Reason: Not specified

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