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#1 Posted : Monday, June 15, 2015 12:55:37 PM(UTC)
FM6 Content Updates

From time to time players may see a dashboard prompt to install an update to the game. These updates may include adjustments to the game or enable content additions. This thread will be updated with details for each cu as it is released. See the DLC overview thread for announced car additions. Updates to add regularly monthly car packs to the game typically appear after 10am Pacific time on the first Tuesday of the month.

Following is a list of content updates and their sizes at the time of release. Later first-time installations include all available updates as a single download of a size that may not match the aggregate total of each individual update.

2.2GB day one update for disc owners. No notes.

October 6
623MB. Logitech G Car Pack models added, free 2015 Infiniti Q50 added, drivetrain swap issues, Drivatar inconsistency, Livery/Tune file import, Affinity badges.

October 13
99MB. Dom's 1970 Dodge Charger added, other fixes.

November 3
514MB. eBay Motors Car Pack models added, free 2015 Nissan GT-R LM added, audio, AFK kick in multiplayer, non-dirty lap times for non-performance Mods.

December 1
914MB. Mobil 1 Car Pack models added, free 1966 Nissan Silvia added but not announced, car Divisions added to Free Play, Language support, cockpit position, Drivatar inconsistency.

January 5
400MB. Polo Red Car Pack models added, 1971 Ferrari #2 312P added as a unicorn. Multiplayer disconnects, removed AFK kick from private lobbies, Chinese text appears but will be fixed in a future update.

January 20
83MB. Fixed Chinese text issue mentioned in the January 5 update.

January 28
436MB. Alpinestars Car Pack models and 2017 Ford GT Nutri-Grain Edition and 1977 Aston Martin V8 Vantage added as a unicorn. No published notes.

February 10
108MB. Fixed #02 Ford DP performance issues.

March 1
1.214GB. Porsche Expansion with cars, events menu, and badges, plus VIR track layouts. 2015 Lamborghini #63 ST added as a unicorn. Created issue with Ford #02 Riley DP fixed on March 3.

March 3
94MB. Fixed issue with the Ford #02 Riley DP that existed with the March 1 cu.

March 15
398MB. Added Meguiar's Car Pack cars. No published notes.

April 5
456MB. Added Top Gear Car Pack cars. Added Chryslus manufacturer badge and 2069 Rocket 60 to filter list. Added the 2008 Ferrari California as a unicorn car. Changed 2015 Dodge Challenger Hellcat PI. No published notes.

May 3
450MB. Added Hot Wheels Car Pack cars and a manufacturer Affinity Badge in the P-Z group next to Sunbeam. Added the 1973 Ford Escort RS1600 as a unicorn car. No published notes.

May 17
1.453GB. Added NASCAR cars and expansion menu events, Badges, and Mods. Added Homestead-Miami tracks (DLC owners only). Added Rolling Start option, QuickStop pit-required option, HUD proximity arrows option, cosmetic+fuel/tire damage option (all players), described in official announcement.

May 20
97MB. Fixes controller/wheel rumble and absent ghosts in Rivals.

May 26
106MB. Fixed NASCAR issues with career/upgrades, Drivatars, "Distance behind", and Rolling Start points on certain tracks.

June 7
262MB. Adds the Ford GTLM. No published notes.

July 12
Adds T10 Select Car Pack, Ford Falcon XY GTHO unicorn, and anti-cutting adjustments to Monza, Catalunya, and COTA.

August 2
447MB. Adds the T10 Summer Car Pack, Opel Manta unicorn, and anti-cutting adjustments to Lime Rock, Watkins Glen, Hockenheim, and Silverstone.

Edited by user Sunday, August 7, 2016 8:14:30 AM(UTC)  | Reason: Not specified

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#2 Posted : Tuesday, October 6, 2015 5:32:15 AM(UTC)
October 6 Content Update Details



The latest content update for Forza Motorsport 6 has arrived! In addition to the Logitech G Car Pack, this update includes some notable improvements to Forza 6 and addresses some well-known issues in the game. This content update includes improvements to game features, updates and corrections to a number of cars and tracks in the game, as well as a brand new car – the 2015 Infiniti Q60 – available to all Forza 6 players at no additional charge.
In short, there’s a lot happening with today’s update and, below, we break it all down for you. Read on for the details!


· Corrected the engine sounds for the 2016 Ford Shelby GT350
· Corrected issues with all of the V8 Supercars in the game, so that each car uses the correct engine sounds.
· Improved the cockpit camera positioning for a number of cars in the game, including the 2015 Dodge Challenger SRT Hellcat, 2011 Lamborghini Gallardo LP570-4, 1971 Plymouth Cuda 426 and the 1970 Ford Escort RS1600 Fast & Furious edition, among others
· We have addressed an issue with drivetrain swaps that was causing some cars (including well-known examples such as the 1968 Abarth 595 esseesse, the 1965 MINI Cooper S, and the 1975 FIAT X1/9), to perform beyond their PI classification. To coincide with this fix, we are performing a wipe of all leaderboard times set with a car that used a drivetrain swap. We expect the leaderboard wipe will happen Tuesday (10/6) afternoon. With this content update in place, cars that were previously banned from multiplayer will now be allowed back in. In addition times set in cars that feature drivetrain swaps will be allowed to post times to leaderboards.
· Numerous additional car improvements and corrections

Track Updates

· ROAD ATLANTA: Removed an “invisible dip” that was appearing in the drift loop section of the track
· MONZA: Fixed a bug that allowed players to gain an unfair advantage at the Ascari Chicane
· TOP GEAR: Corrected several areas that were incorrectly “dirtying” players’ lap times


· We continue to investigate issues involving inconsistency in Drivatar behaviors during Forza Motorsport 6 races; namely several Drivatars pulling away from the rest of the pack. To coincide with this content update, we have instituted a server-side fix that we believe will help the issue as we continue to investigate further. Stay tuned for more in the future.
· Fixed an issue where Drivatars were not taking damage when the player was driving with simulated damage turned on

Livery Tune/Import

· Fixed an issue where players could not import liveries from Forza Motorsport 5 that used certain characters, including the lower case “a” character
· Corrected an issue where players’ saved tunes could not be applied to a car unless it was applied immediately after downloading it. With this fix, saved tunes can now be applied to cars at any point
· Addressed an issue where downloaded tunes were missing front suspension settings.


· We have corrected issues with the “World Traveler” achievement, which should now work as expected


· Fixed an issue where only a maximum of 2 AI cars could enter the pits at any time
· Pitting will now fix headlight damage when simulation damage is turned on
· Fixed an issue with rewind, where players could not rewind when AI cars were in the pits. With this fix, players will now be able to rewind, even when AI cars are pitted


· Using Boost Mods in a Career or Free Play race will now “dirty” your lap
· Fixed an issue where Crew Mods modifiers would only work on the unique track specified on the card. Now Crew Mods modifiers will work as intended, with a general indicated performance increase on all tracks, and a specialized increase on the specified track
· Fixed an issue where players would get the exact same Mods pack upon starting the game with a new profile
· Power-related Mods are now applying the correct amount of additional power to all cars
· Fixed an issue with the “Cockpit Camera/No HUD” Mod, whereby the HUD would reappear after doing a few practice laps.


· Better League result reporting after each race, points earned displayed and access to the League Leaderboards in the Lobby
· Added ability to order the grid by the previous best lap in Multiplayer. This change will be rolled out in the more competitive lobbies first
· Some multiplayer hoppers will now allow the starting grid to roll off by row in order to help with the congestion in the first and second corners


· Prizes from Tombola spins will now be gifted to the correct player in splitscreen races
· Fixed an issue with the mini map and the player location arrow when playing in Tag mode
· Fixed an issue in Free Play where changing the assists in the pre-race menu would reset the Drivatar difficulty level
· Changed Total Time in the “My Drivatar” menu to appear into days:minutes:seconds format
· Fixed an issue where telemetry shows no data when viewing a replay directly after a race has finished
· Fixed an issue where Drift scores report incorrectly, resulting in different leaderboards for different players
· Fixed an issue where headlights would turn off and then on again after rewinding in a race
· Fixed an issue where controller dead zones were resetting after completing a race
· Fixed an issue with control mapping when a player has both a controller and a wheel connected to the Xbox One when starting Forza 6

Originally Posted by: VoodooUomo Go to Quoted Post
Hey everybody,

Today we’re releasing our latest update for FM6, and we have plenty of details about the fixes and changes in it in Brian’s build notes.

I wanted to give you some additional tips on some of the content in the update and how it affects some of the questions you had and issues you’ve reported.

I’ll keep it brief, and will try to answer relevant questions you may still have after reading.

* World Traveler Achievement
For those of you stuck at 96% completion, you should be able to now unlock it with the latest update if you play 1 race on Mazda Raceway Laguna Seca in multiplayer. That’s the one track that wasn’t reporting and was blocking the achievement.

* Level 25 Affinity Badges
If you’ve reached level 25 affinity but didn’t unlock the badge, you should be able to eventually unlock the missing badge if you continue to use cars from the same manufacturer. This is despite the UI showing no progress past level 25. The semi-good news is that the issue we fixed here was causing some affinity XP to accrue towards a different manufacturer badge incorrectly. So, invisible to you, there are other manufacturer badges that will be easier to unlock since they have extra XP accumulated from before this update. This issue used to only occur in races where you chose your car in the pit lane, as you do in endurance races. It is now fixed and going forward you can expect all badges to unlock and affinity XP to accrue correctly at all times.

* Controller Deadzones
If you’ve set your deadzones to anything other than the default and were losing them from race to race, the issue should no longer occur. You don’t need to do anything other than take the update. The fix applies to both gamepads and wheels.

* You may have noticed that you sometimes run into issues with button mapping on the wheel if you had a gamepad connected at the same time. These issues are fixed. We designed the game so that you can have a gamepad to control the camera (e.g. in photomode) if you usually race with the wheel, so go for it!

* New Grid Ordering and Delay Options
We’ve added some new options in multiplayer and they’re ready for you to use in private lobbies as well! For grid ordering, you can now set it to fastest lap ascendingly (fastest at the front) or descendingly (slowest at the front). The fastest lap considered is from the previous race, and as always clean laps always beat dirty. DNFs that never finish one lap in the previous race sort behind dirty laps. For grid roll-off delay, you can now set the value in increments of 0.1 second (only 1 second increments were allowed previously), and you can set the delay to be between rows of cars so that two cars release at a time.

* Headlight repair in the pits
If you’ve been doing night enduros with sim damage and no rewind, you probably wanted this to work and now it does! Just one note: there is a separate issue where the headlights may go back to a broken state if rewind is used after they’re repaired in the pits. We’re tracking this issue separately. Hopefully the headlight repair in the pits still proves valuable to you, I know quite a few of you turn off rewind for the extra rewards or authenticity (I do!).

*AI Pitting in Endurance Races
You’ve read in the release notes that we have now removed the 2 AI in the pits at a time restriction. This was actually the root cause of those instances where some of you observed the AI pitting at weird times in longer races, sometimes changing the strategy of the race from 1- to a 2-stop or vice versa. You will now see the AI pitting fairly in longer races. Keep in mind that we do model the tank capacity of cars in FM6. This means that Drivatars in cars with smaller tanks will still pit more often than you if you’re in a car with a larger tank capacity and vice versa. We also do model fuel burn rate based on your driving, so you can get more out of a tank of gas by using the same techniques you would use in real life: driving slower, short shifting, and going to 100 percent throttle less often.

*Multiplayer "Can't get server match list" error
We added a fix that we think will resolve the issue for some of you who have been encountering this specific error. If you have been getting this error trying to play multiplayer, give it another go once you get the update. Please keep in mind that there are other issues that can affect your multiplayer connectivity (your connection, your router, your network topology, etc...), but the change we included in this update should resolve issues for a big portion of players who received this specific message.

Edited by user Saturday, January 9, 2016 3:30:39 AM(UTC)  | Reason: Not specified

Rank: Moderator
#3 Posted : Tuesday, October 13, 2015 10:37:58 AM(UTC)
October 13 content update

A content update of 99MB was released at 10:15 am Pacific time on October 13. Players who participated in the Xbox Video Dom's Charger promotion received their DLC code for the car today. This content update enables access to the car as well as the following:

Originally Posted by: Mechberg Go to Quoted Post
Hi folks,

A quick update on today's CU. This content update addresses two issues: the "free car glitch" that has been well documented here as well as an issue on Lime Rock where players could cut a certain portion of the track to gain an unfair advantage without it "dirtying" their lap. To coincide with the Lime Rock fix, we will be wiping all leaderboard times on Lime Rock South Chicane and Lime Rock Full Alt circuits.


Rank: Moderator
#4 Posted : Tuesday, November 3, 2015 9:46:32 AM(UTC)
November 3 Content Update details



The free Nissan race car included in this pack does not automatically appear in your garage; you must go to Buy Cars and download the free DLC, then buy it for free to transfer the car to your garage for upgrading and painting. If you are experiencing issues with obtaining the car for free, try a full reboot of your console and try again.


· Fixed an issue where pop-up headlights on equipped cars would inadvertently engage automatically in Forzavista. In addition, fixed an issue where headlights pins in Forzavista would not function correctly for cars with pop-up headlights.
· Fixed an issue where electric cars did not burn battery with Fuel/Tire Wear Difficulty set to “simulation”
· Various fixes and improvements on a number of cars in the game

· LIME ROCK – Fixed an issue where cars entering the pits at high speeds would not have damage fixed during the pit stop
· NÜRBURGRING – Fixed an issue where cars could leave the environment after colliding with a barrier on the first turn of the Nürburgring + GP ribbon

· Corrected/updated engine audio on a number of cars in the game
· We’ve made some changes in the various available audio mix presets in the game. For example, the “Headphones” setting has been adjusted to make the player’s car more audible in the mix. This mix will work with all playback devices and is recommended for those who prefer to have their car audio more prevalent in the mix.

· Server enhancements to improve matchmaking performance. These enhancements should result in improved multiplayer connections, especially for the small population of Forza 6 players who were previously having trouble connecting to multiplayer in the game.
· We’ve made a change to address an issue where players could hold a multiplayer lobby open for an indefinite amount of time by not finishing a race. As a result of this change, players can no longer sit idle in League races and accrue points. In addition, players who are inactive for a certain period of time in a race will be removed.
· Fixed an issue where lobby hosts in an Xbox Live party would inadvertently stop waiting for players in his/her party after matching into a public lobby game, backing out, and then making a private multiplayer game
· Fixed an issue where MP lobbies with roll-off delay were preventing the rear view mirror from appearing for players

· Non-performance enhancing Mods will not set dirty lap times
· Using a Mod that forces sim damage on in a race will now result in Drivatar cars also taking sim damage
· Crew Chief Mods can no longer be sold

· Fixed an issue where players could unlock and share locked liveries by altering the livery in ForzaVista and then entering the Test Drive section of the game
· Fixed an issue where tunes were inadvertently prevented from being shared due to language filter bug

· Fixed an issue in replays, where telemetry for Drivatar cars was showing “stock,” even if the car was upgraded
· Fixed an issue where Drivatars would be duplicated in a multiplayer lobby

Free Car: 2015 Nissan #23 GT-R LM NISMO

Edited by user Saturday, January 9, 2016 12:30:42 AM(UTC)  | Reason: Not specified

Rank: Moderator
#5 Posted : Saturday, January 9, 2016 12:53:05 AM(UTC)
December 1 Content Update details



The 1966 Nissan Silvia was not announced with this update but discovered in the Buy Cars menu in Stories of Motorsport. It seems to have been removed with the January content update. See discussion threads here and here.

· Various car adjustments, including improvements on cockpit camera position for a number of cars
· Fixed a bug where damage would be applied to the wrong part of the car

· Fixed an issue where voice chat would not work when Forza Motorsport 6 was running in snap mode

· Addressed issues that were causing Drivatar cars to dramatically pull away from the field during races
· Fixed an issue where “Drivatar Synch Percentage” was always showing as 0% on Hockenheim, Sonoma, and Monza

· Players can now choose car divisions to race against when playing in Freeplay mode

· Fixed an issue where downloading a tune from a friend who has deleted that tune would cause the game to crash

· Damage tab on telemetry will now show fuel level. Fuel level will be expressed as a percentage of the full tank.
· Players can now choose the language they wish would like to use in the game. In addition, we have added Hebrew and Arabic language support.

Edited by user Saturday, January 9, 2016 12:53:42 AM(UTC)  | Reason: Not specified

Rank: Moderator
#6 Posted : Saturday, January 9, 2016 1:12:31 AM(UTC)
January 5 Content Update details



In addition to the announced changes, the Ferrari #2 312 P was also added to the Model filter in multiplayer and Photomode, but the car is only available as a reward for the weekly Can-Am League through January. See the discussion thread for more details.

Today’s CU, released alongside our most recent car pack, features a number of improvements to the Forza Motorsport 6 experience, which you can see listed below.

As you might notice, one of the fixes below addresses an issue involving multiplayer disconnects, something that has been a continued problem for some players in Forza 6. The below fix is aimed at addressing one particular issue (dealing with MP disconnects when a player engages with the UI during the session countdown). However, apart from this fix, we recognize that there are additional multiplayer disconnect issues in the game. We continue working hard to identify, investigate, and address these various issues.

If you are having multiplayer connection issues, you can help our ongoing effort to find solutions by reporting these issues, either on social media (Twitter or Facebook) or via the Forza Forums (specifically this thread in the FM6 Support sub-thread). As always, the more detail you can provide us in your post, the better (including your region, ISP, type of connection, modem/firmware, etc.) Thanks for helping us continue to track down these issues and, as always, thanks for being part of the Forza community.

Here are the highlights of this month’s content update:

· Addressed an issue related to angular velocity under specific conditions. This subtle change will be most noticeable for drifters and tuners who prefer to use a wheel.

· Private matches will no longer be subject to AFK restrictions that cause players to be booted due to inactivity, as in public multiplayer matches.
· Fixed an issue in multiplayer where engaging UI (such as holding the right trigger in Leagues to bring up the leaderboard screen) during the final countdown of a hopper would cause all users to be disconnected from the session.

· Fixed an issue where saving long replays (>26 minutes) would result in a saved replay with cars appearing to sit idly on the grid.

· Fixed an issue where pressing the right paddle on certain wheels to shift up would cause the camera to look back.

Today we also released the Ralph Lauren Polo Red Car Pack for Forza Motorsport 6. If you’d like to read more about the pack, check out the full story.

EDIT: After the release of today’s CU, we discovered an issue where a screen of Chinese text appears when booting up Forza Motorsport 6. This text appears for players across a variety of language settings. We are investigating the issue and are working to address it in an upcoming content update.

Edited by user Saturday, January 9, 2016 1:13:21 AM(UTC)  | Reason: Not specified

Rank: Driver's License
#7 Posted : Saturday, January 9, 2016 4:44:18 PM(UTC)
Please, can anyone explain me what is "AFK restriction"?
Thanks in advance
Forza Fan Since 2009
Rank: Moderator
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#8 Posted : Monday, January 11, 2016 4:20:47 PM(UTC)
AFK = Away From Keyboard, meaning Idle.

In the November content update "players who are inactive for a certain period of time in a race will be removed" was enacted for both multiplayer hoppers and private lobbies. Kicking inactive players presented a problem for private lobby members who just wanted to observe (as judges for drift competitions for example). That's why the January update removed the AFK kick from private lobbies.
Rank: Driver's License
#9 Posted : Thursday, January 14, 2016 1:24:57 PM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
AFK = Away From Keyboard, meaning Idle.

In the November content update "players who are inactive for a certain period of time in a race will be removed" was enacted for both multiplayer hoppers and private lobbies. Kicking inactive players presented a problem for private lobby members who just wanted to observe (as judges for drift competitions for example). That's why the January update removed the AFK kick from private lobbies.

Thanks for the info dude!
Forza Fan Since 2009
Rank: Moderator
#10 Posted : Friday, January 22, 2016 3:33:25 PM(UTC)
January 20 content update

83MB. Per the 1-22-2016 Week in Review:

This week we released a content update aimed at correcting an issue in Forza Motorsport 6 where a set of Chinese-language text was appearing on screen before the game loaded up. This issue only affected a small number of players worldwide and, with today’s CU, should no longer be appearing for those players.
Rank: Moderator
#11 Posted : Friday, January 29, 2016 11:44:43 PM(UTC)
January 28 Content Update details


This update was released earlier than the anticipated first Tuesday in February in order to make two IMSA cars in the pack available ahead of the Rolex 24 hour race at Daytona this weekend.


No change notes were published because per Mechberg in the Friday livestream there were no significant changes. Some users report a perceived difference in the handling with a wheel controller - see discussion thread.
Rank: Driver's License
#12 Posted : Monday, February 1, 2016 12:59:32 PM(UTC)
Updated this weekend (Jan 28 update) and the race intro voice has been lowered, I almost thought my sound system was set way to low. Now just have to get used to the lower voice.
Rank: Moderator
#13 Posted : Wednesday, February 10, 2016 2:19:20 PM(UTC)
February 10 content update

108 MB.

Originally Posted by: Mechberg Go to Quoted Post
Hi guys,

Today's content update addresses performance issues with the 2015 Ford #02 Chip Ganassi Racing Riley Mk XXVI Daytona Prototype from the Alpinestars Car Pack that I mentioned in the Jan. 29 edition of the Week in Review:



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#14 Posted : Thursday, February 18, 2016 8:00:43 AM(UTC)
[Mod Edit - We don't allow petitions - D]

Edited by user Thursday, February 18, 2016 9:46:17 AM(UTC)  | Reason: Not specified

Why no petition ? when It need to happen
Rank: Moderator
#15 Posted : Monday, February 29, 2016 8:16:57 PM(UTC)
March 1 content update details


The update added the following:
  • 2015 Lamborghini #63 Huracan Super Trofeo unicorn car for the Lamborghini ST Series
  • Porsche Expansion menu with Campaign, 10 Showcases, Multiplayer lobby, Leagues lobby, and Rivals for Porsche.
  • VIR with 21 ribbons (7 layouts with day, wet, and night variants for each)
  • 21 car models
  • Mod cards for Porsche and VIR
  • 8 Badges specific to Porsche plus Affinity

Special pre-release note about the update, which was subsequently fixed by the smaller update on March 1st:

Originally Posted by: Mechberg Go to Quoted Post
Hi folks,

On Tuesday (3/1/16) we will release the next content update for Forza Motorsport 6. While you'll need to stay tuned for details about what this content update will include (won't be long now!), I wanted to share the news of an unfortunate issue with this CU that we are aware of and working to resolve.

Tomorrow's update will unfortunately introduce an issue with the 2015 Ford #02 Chip Ganassi Racing Riley Mk XXVI Daytona Prototype, a DLC car from February's Alpinestars Car Pack. With this issue, players who use this car running the Level 3 weight reduction upgrade/tune will experience a game-crashing bug and be forced to wait for the next content update before playing again.

We want to let players know about this ahead of time so they can avoid this situation; for that reason we are recommending that FM6 players avoid using the 2015 Ford #02 Chip Ganassi Racing Riley Mk XXVI Daytona Prototype until we can address this issue in a subsequent content update. It's ok to keep the car in your FM6 garage, just avoid driving it until the next CU. The team is busy working on this subsequent content update now and I hope to have more details on when we will be able to launch that CU in the very near future.


Edited by user Thursday, March 3, 2016 1:45:42 PM(UTC)  | Reason: Not specified

Rank: Moderator
#16 Posted : Thursday, March 3, 2016 1:41:56 PM(UTC)
March 3 content update


Fixed the issue with the Ford #02 Riley DP as described in the March 1 content update.

Originally Posted by: Mechberg Go to Quoted Post
I wanted to update everyone that the content update addressing the issue with the Riley Racing Ford Daytona Prototype has been released. Once you have this CU, you will be able to return to using that car as well as any available tunes as usual.

Thanks for your patience with this issue.


Edited by user Thursday, March 3, 2016 2:18:30 PM(UTC)  | Reason: Not specified

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#17 Posted : Tuesday, March 15, 2016 9:17:44 AM(UTC)
March 15 content update details


Adds the March Meguiar's Car Pack cars to the filter menus.
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#18 Posted : Tuesday, April 5, 2016 6:56:07 PM(UTC)
Is it too much to ask of Turn 10 to have the Content Update details ready BEFORE we download them, or some sort of link or message to our inboxes????

So frustrating to not know what is going on.
Rank: S-Class Racing License
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#19 Posted : Wednesday, April 6, 2016 4:38:15 AM(UTC)
Originally Posted by: TangentTripod94 Go to Quoted Post
Is it too much to ask of Turn 10 to have the Content Update details ready BEFORE we download them, or some sort of link or message to our inboxes????

So frustrating to not know what is going on.

They rarely provide any info and when they do it is usually minimal and has very little detail (and there is usually plenty they don't tell us at all).
Rank: Moderator
#20 Posted : Wednesday, April 6, 2016 12:38:07 PM(UTC)
April 5 content update details


Adds the 7 cars from the Top Gear Car Pack to the game and filter menus, plus the 2008 Ferrari California (apparently as a unicorn) and Chrylus manufacturer badge with 2069 Rocket 69 in filter lists. No published details.

Changes spotted for the 2015 Dodge Challenger SRT Hellcat:
Previous: A627 7.9 | 4.7 | 8.3 | 4.8 - - 4,160 lbs 55%
Current: A616 7.9 | 4.7 | 8.1 | 4.7 - - 4,438 lbs 57%

Chryslus Rocket
Originally Posted by: StaticSh33p Go to Quoted Post
Originally Posted by: Guanidin Go to Quoted Post
In case, that nobody noticed it:
The Chrylus-badge is with the latest content-update from Tuesday in the game, not by the other C-brands-badges, but rather in the region of the Terradyne-badge.

To add to this, you can now choose Chryslus as the Make when sharing a photo and choose '2069 Rocket 69' as the model. Although it is in the correct place in the list (After Chrysler and before Datsun) unlike the badge.

Edited by user Tuesday, May 3, 2016 2:46:52 PM(UTC)  | Reason: Not specified

Rank: Moderator
#21 Posted : Tuesday, May 3, 2016 2:49:02 PM(UTC)
May 3 content update details

450 MB.

No published notes other than the Hot Wheels announcement mentioning the livery editor logo.

Observed changes:
- Added the Hot Wheels Car Pack cars to the game.
- Added a manufacturer Affinity Badge for Hot Wheels in the P-Z group next to Sunbeam.
- Added a Crew Mod card for Hot Wheels.
- Added the 1973 Ford Escort RS1600 (apparently a unicorn car) to filter menus.
- Added the official Hot Wheels logo to the livery editor.

Edited by user Tuesday, May 3, 2016 3:33:11 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#22 Posted : Tuesday, May 3, 2016 3:19:30 PM(UTC)
Did it today's update reset the counters on shared tunes and liveries? I had a message of downloads and likes and then when I looked to see which ones they were all the counters were at 0. Even the older ones from a month or more. This makes it difficult for me to remove the unloaded/shared tunes and liveries.
Rank: Moderator
#23 Posted : Tuesday, May 17, 2016 8:58:46 AM(UTC)
May 17 content update details


FM.net: May content update announcement
Forums: discussion thread with RBW Triton responses

  • Top Menu for NASCAR expansion events
  • NASCAR car models added to filters
  • Badges for NASCAR and Homestead-Miami
  • Homestead-Miami tracks added to Free Play, Multiplayer, and Rivals
  • HUD option added for close proximity arrows
  • Drafting effects adjusted
  • QuickStop optional race mode added in multiplayer for mandatory pitstop racing
  • Rolling Start option added for multiplayer racing
  • Damage setting for Cosmetic+Fuel/Tires added
  • Le Mans now included in multiplayer hoppers
  • Color change to car indicators on HUD map
  • controller rumble and rivals ghost issues caused by this update were fixed on May 20

Description from the announcement:

HUD Proximity Arrows – New on-screen HUD arrows will provide players with information on cars in close proximity. Especially useful for players who prefer to use cockpit or hood perspective when driving, these optional HUD proximity arrows indicate surrounding traffic and will give players that extra chance of avoiding costly wrecks.

Drafting and Drivatars – Making the most of the draft is more important than ever in Forza Motorsport 6. Now, players will be able to feel the intense effects of the draft on their cars’ performance as they fight for every inch at close quarters. In addition, Forza Motorsport 6’s Drivatar opponents have been refined to manage the intricacies of tight pack racing at high speeds, where every inch counts.

Quick Stop – In racing, victory has always required quick reflexes. Forza 6’s new Quick Stop feature means that strategy will play a bigger role than ever. In Quick Stop race mode, all cars are required to take at least one mandatory pit stop before the end of a race. As the race unfolds, choosing an early or late lap for your Quick Stop can be the difference between winning and losing.

Rolling Starts – Now players will have the option to select a rolling starts option for races. Rolling starts offer an exciting alternative to traditional standing starts, giving the players the chance to experience the thrill of green flag starts at speed. Rolling starts also allow the grid to spread out, in turn reducing the number of first-corner accidents.

New Damage Option – For Forza players that love endurance racing, we’ve added a brand new damage option – cosmetic damage with fuel and tire wear. This option is ideal for players who want to experience the challenge of racing long distances while their fuel burns down and tires gradually lose grip, without having to worry about a single crash disabling their car and ruining their race results.

Multiplayer Le Mans – Le Mans has returned to online multiplayer! For the first time in Forza Motorsport 6 players will be able to race on Le Mans’ Old Mulsanne and Full Circuit ribbons in multiplayer hoppers and Leagues.

Edited by user Friday, May 20, 2016 4:40:39 PM(UTC)  | Reason: Not specified

Rank: Moderator
#24 Posted : Friday, May 20, 2016 4:29:45 PM(UTC)
May 20 content update details

97MB. Announced in the Week in Review and Mechberg's post.


New Content Update
The NASCAR Expansion is big news but, arriving alongside the expansion was a band new content update that brought with it some new features that are available to all Forza 6 players, whether or not they have the expansion. These new features have been added to improve the overall racing experience in Forza 6, including things like rolling starts, Drivatars refined for pack racing, new HUD proximity indicators, and our brand new Quick Stop mode, which has been designed to bring even more strategy to the racing in Forza 6.

Tuesday’s content update also introduced some issues to Forza 6 which we have since addressed in another update, released today. This update addresses two known issues in the game:
· Ghosts not appearing in Rivals races, and replays not loading
· Rumble functionality. We have addressed an issue that was causing rumble to be diminished on both the Xbox controller and with wheels. After the update, rumble functionality should return to normal on both controllers and wheels.

Issues relating to leagues and multiplayer hoppers are being addressed separately:
Originally Posted by: RBW TRITON Go to Quoted Post
A fix has just been pushed for this. You should see the correct points now in new sessions. Any older sessions will have to die off and still carry the points issue until they do.

Related and probably masked by this issue, some may or may not have noticed a change to how points are calculated. We moved the player count for points to the start of the race. This means you will no longer be penalized for people leaving the race after race start. If they start the race and leave, your points will count them in the final tally.

Edited by user Friday, May 20, 2016 5:48:12 PM(UTC)  | Reason: Not specified

Rank: D-Class Racing License
#25 Posted : Wednesday, May 25, 2016 2:18:43 PM(UTC)
Are rolling starts available in career mode?
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