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Rank: C-Class Racing License
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#26 Posted : Wednesday, January 14, 2015 7:25:51 AM(UTC)
If you say your PUSHING innovation, please make it more believable this time in knock my socks off
by adding this in:

4K Resolution supported running at 4K and 60fps, lol make it possible !
FM6 GRAPHICS, the Graphics are already amazing but we need more paint peeling and scratches DAMNIT lol.
Dynamic Weather
Dynamic day night cycle (Make the time longer and not short)
All cars and dlc cars from fh2 and fm5
More tracks, good balance between real world and fantasy.
Proper pit stops with animations and pit options etc.
More realistic tire degradation and fuel usage simulation
More mods/ upgrades
Option to do full race conversions on most cars
Proper endurance races
Drag racing and drag strips
Adjustable cockpit view (Like in FM4, i don't like just seeing half of my cockpit)
Full HUD off options
Options to drive vs normal but competent AI instead of crazy drivatars
No menu lobbies like Forza Horizon 2 but make the lobby leader have user created controls
BODYKITS and lot's off AFTERMARKET PARTS and more RIMS !

BRING BACK FORZA VISTA and add MORE options, and please add changeable cockpit colors, it would be nice to see different color leather then the same original stock colors !
PARTYNEXTFLOOR all rights reserved©
Rank: D-Class Racing License
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#27 Posted : Wednesday, January 14, 2015 7:27:16 AM(UTC)
I think the cars/tracks/racing aspect of FM5 was great, they just need to build up the game play that goes around the races:


Increase the size/number and variety of races in career mode (See FM4)
More tracks. Lots more tracks.
Porsche
Longer races and endurance races. 2 lap races against drivatars are brutal.
Better menu system/allow changing cars after a race is selected
Faster loading times
Better leaderboards, bring back the overall class leaderboards and allow more filtering (filter by car, by drive type, stock/tuned, etc)
Not going to happen, but I think it would be good to tie the transmission to the car. If you buy a 1970 Porsche 911, you're driving with a manual/clutch. If you buy a GTR, you're driving semi-auto (give the option for full auto). If you buy a Lincoln MKZ, you're driving pure auto.
Point to point races
Bring back the lap times from FM4 (and leave up the previous sector split for more than 2 seconds)

I honestly couldn't care less about store front/auctions/decals/etc. All I want is great races.

Edited by user Wednesday, January 14, 2015 11:10:17 AM(UTC)  | Reason: Not specified

Rank: Racing Permit
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#28 Posted : Wednesday, January 14, 2015 8:14:48 AM(UTC)
MULTI SCREEN SUPORT
Rank: C-Class Racing License
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#29 Posted : Wednesday, January 14, 2015 8:33:39 AM(UTC)
Better sounding Turbo Spool, Wastegates and Dump valves would be good.
Day/Night Cycle.
Endurance Races.
Night Racing.
Selling cars back into the game, for example ones you win and don't necessarily want or if you win a duplicate of a car you already own.
Rank: C-Class Racing License
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#30 Posted : Wednesday, January 14, 2015 10:46:25 AM(UTC)
Body kits - Use the Bentley Continental in Forza 5 as an example. You didn't give us the GT3 car so you gave us the body kit from the GT3 race car. GREAT IDEA! Please do this for more cars. While we would MUCH prefer a slew of GT and DTM cars, if we can't have them, give us the GT and DTM body kits.

If no "Porsche" then please give us the entire current lineup of Ruf or Gemballa cars. Same thing.

Storefronts/Improved searching for tunes & designs, as in Forza 4 - This is sorely missing. Please bring this back.

Cat & Mouse - Or at least the ability to fully customize a race, picking AI cars etc., essentially, bring back the flexibility of Forza 4.

Day/Night - 24hrs of LeMans needs night.

Garage folders/groups, custom or preset, as in Forza 4

SHOW LAP TIMES AFTER RACES in career and split screen multiplayer, as in Forza 4

Menu system - needs to be more logical, as in Forza 4

Sharing/gifting, as in Forza 4

Qualifying in Career mode - this should be optional

Sticky areas need to be smarter. If I go too wide in a turn and go off track I'm hurting my time for myself. The pack leaves me. The grass doesn't also need to be sticky in these instances. Now, the inside of the turn, yes, make it sticky. But if by my driving I'm self-penalizing, let that be enough.

Dirty laps. This needs to be made more consistent. Drastic corner cutting is one thing, but my tire barely crossing a line and ruining my lap is extreme, especially when on other parts of the track the whole car car be over the line and not be dirty. Same with grazing a wall. This is not the same as wall riding. The game should be able to distinguish between the two.

Better ability to deal with wreckers. Their presence caused countless to abandon online play. This needs rectifying.

Much larger limit on tunes and designs.

More real/current race cars. Prototype, FIA, Super and International GT, DTM

Number of cars... I'm ok with the car count. But more race cars are needed in a racing game.

In the end, this time around, we should be discussing how many MORE features the game has and how much MORE flexible the game is than the last, not how much less. The measuring stick should be Forza 4 rather than 5.

Edited by user Saturday, January 17, 2015 7:55:50 AM(UTC)  | Reason: Not specified

Rank: D-Class Racing License
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#31 Posted : Wednesday, January 14, 2015 11:22:15 AM(UTC)
Bring Back the Features from Forza 4

* Auction House
* Store Front
* Gifting
* Clubs (like how Horizon 2 works)
* Player Lobbies (public and private - collision on/off)

Add:
* Smart Glass integration
* Ability to tune before a race
* A less grindy campaign (ie I do not want to repeat races but in different cars - 300 races total is fine)
* Endurance Races with a night cycle
* more tracks 3 had a lot of tracks, 4 cut the tracks down, 5 was a joke
Here's an idea: Just put every track from 1-5 in the game and add 1-3 new ones that have never been in the game as DLC and you can make us all proud.

Turn10, I have bought every game, almost every DLC and Season Pass, and finished every game: please put the features us true fans want back in. I don't want to play other driving games to have the modes I miss. I bought my Xbox One to play Forza and Forza is still the best racing series of all time.



Rank: C-Class Racing License
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#32 Posted : Wednesday, January 14, 2015 11:55:14 AM(UTC)
I wrote this on Forza 5 feature wish list, the list might get update over time.

Storefront:

Classic storefront definitely needs to make a return.
The original storefront isn't perfect, but definitely decent enough to be use conveniently. Simply bring the whole thing over without any changes is good enough, further improvement can actually come later.

Feature system.
-Use "Like" instead of star to rate designs (same as right now)
-Feature the most popular works on top pages, "T10 pick", "Most Download" and "Highest rate" as the original, system automatically renew the list over time as usual.
-Car with any cosmetic changes (bodykit, rollcage, rims, etc) reflect on the design viewing window. When painter made any changes on these, system will then allow them to update the file just as the way making changes on the design itself (color, decal, etc)

Improvement on the search function
-Make it possible for the system to remember keywords that were used within the same season. Right now we have to re-type the same keyword every single time when we want to search the same item again, quite inconvenient.

Design/Tune descriptions.
-I want enough letter room to write a story, seriously! Right now there's just not enough space to write anything useful!

Livery Editor:

--->Allow layer groups import from FM5<---
-Before any changes or improvement on the system, this needs to be made as the top priority.

Changeable color on brake caliper
(Example: The current blinding red caliper on a P.MU brake pads sponsor car is quite...awkward i think, especially when the graphics now are so great and detailed, it's really difficult to unnoticed something so highly visible...)

More paintable areas on cars.
-Certain areas of car windows and windshield
-Plastic, metal panel (such as the plastic panel that covers the brake light area of the S30 Fairlady Z, the black paint of the AE86, etc)
-Paintable Forza wing (As well as painting it with matt color/carbon)
-Ability to paint different areas of the rims in different color, like the "ring" area of the rims, or even make them vinyl paintable

Less distortion when placing vinyl on certain surfaces
-Some car with some type of body panels caused a lot of shape distortions to vinyl (mostly the hood area & curvy area), I hope it could be less in FM6

Gift option.
-Make gifting tunes, design and layer group possible
-Allow to unlock or lock the design while gifting

Possibility to distort layer groups. (This will fix the distortion problem)
-Same as editing single layers, but this time a whole group.

Race car:

Provide restrictors or packages to "tuned" certain race cars to fit certain race category. For examples:
-BMW Z4 GT3 use air restrictor and aero package to fit into Japanese GT300 category
-Add a "sub class" thing under the original "letter based" classifications. For example, an R class GT3 car has a "GT3" class tag right under it, viewable and not hidden. This help classifying the regulations that the car is base on, it will works wonderfully with the "cross-series" idea above, also, it opens up a possibility of a "race modification" idea in future game for road car. (Where the "sub class" tag will add to the car when you do so)

Remove team's name and number plate on the name of the race car, or add "base model" for the model (Like GT6).
-So players can finally make the cars completely unique to themselves
-The current DTM M3 we have is a good example of a race car with a "base model" name, I like it a lot!

Street car:

Provide more than one set of Forza aero parts or packages for majority of cars.
-Not only visually different, but also the downforce they could provide
-Forza rear diffuser make a return
-Additional wide aero parts that once equipped, the wheels' placement width can extend further to fit the new panels
-Make Forza front splitter as an add-on part for most after market front bumpers so that they can have front downforce adjustment while having more options in terms of visual upgrade
-Please bring back more aero kit for the 350Z! I beg of you!

Provide blank license plate (sizes) from different countries as a add-on for street cars
-also make it paintable so painters can fully replicate the license plate themselves.

More and realistic engine swapping options, if possible, provide more for race car too
-RB26 swap for all the Fairlady Z
-L28 swap for the Fairlady Z432 (with twin turbo upgrade)
-3 rotor for all Mazda street cars

Racing:

Race lounge system similar as GT5 & 6.
-where player joins a player created room, and can freely goes into the track to test their car or qualify for race position before the actual race start. They can get off the track and do car settings within the lobby, then jump back on the track at any moment (before race start).
-This is also a very nice feature for more casual lobbies such as track day or drift lobby where the actual "Race" never needs to start. It defeats all the annoying waiting time in the system we currently have.
-Of course, this also means user create lobby is back

Time change, weather change.

Faster loading time for the race result screen.
-Instead of waiting for every level screens to load, it should be skippable by pressing button.

Menu:

Allow players to make their own "car groups" in My Garage.
-as previous Forza, where you can create your own car groups to sort out the cars the way you want.
-Make typing "space" for the group name possible, this feature is only possible when I switch my X360 to other languages back in the days.

More freedom in option settings.
-Full user adjustable controller layout settings, not just the preset ones we currently have.
-Unit system settings, not just the preset ones base on country, Metric and English. I currently have to set up my Xbone language to something I don't want just to get the type of units I want, it's very annoying.
-Allow controller setting (normal and advance) during single player races/test drive.

Menu style.
-Please switch back to the classic Forza 3 & 4 menu style, they're more well organized and straightforward, and I can always see my car that way.

Replace the current "Car dealer" design with old Forza style dealer design or a new, more classy one.
-Right now the car dealer feels very crowded, and make all the cars look "cheap" as they're all stick together instead of separated completely by manufacturer logos, even the most unique, exclusive and expensive cars in the world lost their premium feel.
-I personally think GT5 has a good example of an exquisite car dealer menu design, effectiveness wise I'm not sure, but definitely able to provide a high-class, premium feel to every car. It's almost like they gave their highest respect to all the cars, and you the buyer as well. Scrolling through their car dealer menu alone is an enjoyment, but in FM5, honestly, not so much. It's a shame, as I think FM has much better cars overall.

Autovista:

No more further improvement in this area, it's good enough. This should be the last thing to work at before all the other more essential features.

Drivatar:

Allow players to have options to tweak their drivatar.
-Such as which specific car they WANT the drivatar to be using for specific class, not just letting the system automatically judge on how often they use it.
-Make it so player could even disable their drivatar to appear in certain classes/races.

Drivatar not only reflect player's driving style, but the car too.
-What I mean is not just what car/paint they're using, but the upgrades and setting too. From what I've been seeing so far, drivatar's car seems to be only using system preset upgrades, not the actual tunes from the player, I want my friends to see(and fear) my rocket car even in single player mode rowr!!
-If the AI become really too overly difficult because of this change, add an option to turn it back to "AI preset upgrade", or just limit such thing in the highest difficulty, and add more laps for each race in this level. I'm sure the player who'll pick the hardest level are going to be more than happy with more laps anyway.

Also, I wish to have an option to race with my own avatar alone just to test its ability!

Introduction race or tutorial:

(My apology for the blunt sentences below, just want to get thing straight and clear into the point!)
The current introduction race is very uninviting, uninspiring, and does absolutely nothing to prepare new players to ready for the full game.

Never ever forced player to run all assists (especially auto braking)
-For veteran players, this is a very uninviting introduction and completely ruins the fun and the car, making the race only a complete bother to have.

-For new player, before telling them the auto brake exists, it only confuses them. Is it me driving? or is this suppose to be auto-piloting, only showing me the game? They can't even judge if this is a arcade or sim racers because of this. Not only that, this does not help them to understand the game at all. After this "race" where only "part of them" is involved, you threw them a list of "assists" for them to select in the 2nd race, without letting the player experience them first-hand to see the differences. Describe them only by words is simply not enough, they never know if they need it or not. This is exactly the same as having a difficulty selecting screen at the beginning of a brand new game, no one is going to know which one they fits in.

NFS Shift 2's first race is a good foundation to be base on. They set up a car for you, let you drive a solo lap on a very short track, and then the assists selecting screen comes in and let you play with it. You can go back to do another solo lap with the changes you made, or go straight for the First Race.

You can do it in a way where player can make changes mid-run in the solo lap (controller settings, assist selection, etc), and the faster the lap time, the better the position you'll be starting in the race (qualify). Player can do as many laps as they want because the setting can be change on the fly, but make sure to let them know only one lap is needed for the game to move on. During the solo run, you can try to throw in some dialogues explaining what does what, but never pause the game when you do so, don't learn from what GT6 did! It fatally interrupts the game flow and will only leave bad impressions.

For the actual race, keep things simple and short, but put in some rewards for the player, where the better result they got, the more credits they're going to get for starting the actual career. This gives the First Race a "meaning", making the player feels "it matters". They'll fight for it, because everyone wants a better head start even if it's little, it's satisfying!

A good tutorial/introduction is much more important than it looks, if done right, it pulls the player right into the game. Honestly, if the design team have no plans to make any changes for the current introduction race, don't bother to put it in in future Forza, it's a waste of time for both the team and the player.

(again, my apology if words came out too aggressively...)

Track Related Features

Sticky surfaces.
-If user created lobby exists, allow an option to turn them on or off
-Some tracks need to have better placement for these surfaces
For example, the tarmac runoff on both sides of Eau Rouge (Spa), sticky surface absolutely needs to be present on them. Right now 90% of players on multiplayer are cutting them flat out, this is totally disrespectful to both the track and other players who follow the proper line. Player who doesn't respect such a legendary corner need to face punishment.
-Yas Marina needs major rework on placing these surfaces.

Sound:

Louder turbo blow off valve sound for all aftermarket turbo (from 3rd person view, means that even other players can hear it clearly)
-Supra has very loud blow off valve sound when you're inside the car, but sadly from outside you hear almost nothing (unlike how the RB26 with upgraded turbo or Turbo rally engine where it's extremely loud even in 3rd person view).
-Engines such as rotary, VQ37, etc have almost no sound even with upgraded turbo

Edited by user Wednesday, April 1, 2015 10:47:38 AM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
 1 user liked this post.
#33 Posted : Wednesday, January 14, 2015 12:03:45 PM(UTC)
I would definitely like to see:
More tracks and more cars (including all cars from FM5 and FH2).
For me personally I need a bigger garage 550 is not enough lol.
It would be nice to be able to paint every car in your garage aswell.
More tunes save slots.
Night racing would be awesome.
Some long races in career and maybe tuna few qualifying laps before hand to determin starting grid.
I would also love if they brought bridgporting for the rotaries.
More new rims.
The ability to be able to paint the dish and the rim different colours.
Rank: D-Class Racing License
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#34 Posted : Wednesday, January 14, 2015 3:10:39 PM(UTC)
Forza 6 looks like it will be another great game, specially if Turn 10 implements the following:

-Weather effects (very likely since it was already introduced in FH2, so the tech is already there and developed)

-Ability to choose and change exhaust tips and rear mufflers to at least 5 or more different styles (it would be perfect if it also changes the engine sound, but I would be happy with just the look)

-More wheels/rims to choose from (we need more old-school rims, drag racing rims, etc)

-Ability to choose and change wheel offset (we already can change diameter and width, now just let us change the offset please!)

-More front and rear bumper and other body mods (including wide fenders, fender extensions, plus the offroad ones from FH2, plus more different hood scoop designs)

-Realistic real-life weight impact of FWD, RWD and AWD conversions, even if it gives some cars an advantage: that's how it is in real life!!!! (if Turn10 doesn't like that, then limit advantage by disabling some weight reductions or other upgrades instead or something)

-Force upgrade of driveline to stronger and heavier components if power and torque level exceed a certain amount (example: I doubt a stock standard VW Bug 4 speed transmission wwould handle the extra power and torque of a V8 conversion before you even modify the V8!)

-For the love of Mike, please let us fit 13B 2 rotor, 20B 3 rotor and 26B 4 rotor engine conversions to other brands cars, it's only fair since we can put a Chevy V8 into an RX7 but we want to be able to fit a rotary engine to other cars other than Mazda!!!

-Air suspension with ability to adjust ride height while driving, just like in real life, but also make it realistic by making the air suspension not handle as good as a normal coil over setup at the race track

-Introduce realistic real-life ability of choosing/upgrading different port styles of rotary engines: extended port, bridge port, peripheral port (different then the existing rotors and compression upgrades already in the game)

-Realistic rotary **** el engine power levels - have a look at www.pacperformance.com.au - in real life it's possible to reliably tune 13B 2 rotor engines to more than 800hp at the wheels and 3 rotor 20B engines are now hitting upwards of 1200hp plus!

-Introduce ability to choose different relief (aka blow-off) valves for turbo and centrifugal supercharger engines.

-New mode where we can build our own custom car using preset engine, body style, drivetrain layout, etc, similar to the "Carrozzeria" mode in the old Dreamcast/PC Forza/GT clone "Sega GT". Here's what it looked like in the original game: Youtube - Sega GT Carrozzeria mode

Edited by user Wednesday, January 14, 2015 3:18:11 PM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
 3 users liked this post.
#35 Posted : Wednesday, January 14, 2015 5:21:25 PM(UTC)
Ok as this is the Features thread heres what i would like in FM6

Re-instate the menu structure from FM4. Particularly the race grid.

Return of the Clubs, Club Garage and friend Gifting

Return of the Auction House and Storefront, essentially the FM trading community

If you want me to paint lots of cars give me a curateable filing system with a decent capacity. And the same for in game tuners.

Improve the lighting quality in the livery editor. Repair all the glitches there. Remove the jagged paint lines.

Allow graphics for the windows, lettering on tyres, graphics on mirrors/headlights, brake calipers and two tone paint for the wheels

Rather than auto vista i would like a virtual garage with the ability to walk among my cars. This could be available to others players to browse your paint jobs like a dealership
Rank: Driver's Permit
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#36 Posted : Wednesday, January 14, 2015 5:52:08 PM(UTC)
I'm going to start each post I do here with this paragraph as a sort of disclaimer. A lot of what I'm about to post was thought of before Forza 5 was announced but I feel that a lot of what I have can still/should be applied to Forza 6. I'm copy/pasting from a word file that I kept. Some of these ideas were conceived assuming the Auction House, Car Clubs and Storefront are in the game, please be mindful of that when reading this post.

STOREFRONT

  • Ability to choose the type of Storefront presented, ie: Livery Design, Vinyl Groups, Photos, Replays, Tuning (Multiple selection at initial prompt with the ability to add/remove sections in the future) This will cut down on the sections not being used by each player.

  • Ability to have a Store front description and News Board: As it stands now, most people advertise for their storefront in general through each individual item they have uploaded. With the ability to view a general custom description of a player’s storefront in additional to the individual item description, this will give the player the ability to post non-item specific information such whether they’ll sell items unlocked, if they’ll make certain items available in different colors, ways to contact for custom design jobs, etc. The News Board could operate as a scrolling ticker, edited by the player, announcing upcoming designs, vinyl groups, upcoming auctions etc. Also if someone were to have a photo, design, replay etc., that was chosen as a Turn 10 pick or Honorable Mention it could be tagged by your server and a robo-annoucement could be posted on the players news feed if said item was made available for download. The ticker should be a permanent presence on all pages of the storefront.

  • Custom Names for Storefronts, with the ability to upload a logo created in the vinyl editor.

  • If possible, the addition of a Car Club storefront for those Clubs that sell custom tunes, paints, vinyl’s, replays and movies. Maybe the storefront is limited to only ten or fifteen slots a piece.

  • Removal of the Storefront 5 star rating system and the replacement with a Storefront and uploaded item “like” system (1 vote each). As others have noted on the forums, the current rating system is being abused.

  • Removal of the automatic prompt to upload to the storefront and instead place it as a menu option in the My Vinyl Groups, Replays, Photos, Designs, etc. The extra effort could possibly cut down on the duplicate/ lower quality uploads.

  • Ability to search paints for ANY vehicle not just the one you're in

  • A one button option to search for Liveries & Tunes for the car I’m currently in

  • Ability to view those that have added your storefront as a favorite. Also the ability to mass-message those players who have added your storefront as a favorite with notices of special offers and upcoming releases.

  • Slot expansion or allocation for the storefront would be a very welcomed addition: Instead of the current predetermined allocation of the 177 storefront slots, there should be an overall “slots available” number, maybe 180, but the player would have the option to spread those slots as they saw fit between each section of the storefront. So for example, instead of how it is now where you have 30 vinyl slots, 66 tuning slots, etc. There would be the overall number of available slots and the player could choose how those slots are used, whether all slots are used for vinyls or 80 are used for vinyls while the remaining 80 are used amongst the remaining sections. The use of the slots should be left to the player. In addition too; there should be the ability to unlock more slots either as a reward for those storefronts that experience a fair amount of download traffic, or as a purchase.

  • If possible, the inclusion of different templates or backgrounds for the Storefront to liven things up. Right now the current design, while efficient, is very plain.

  • The return of the player driven economy for the storefront: User ability to set price and/or number of available downloads per file. The current system is too flawed and arbitrary. One glaring issue I noticed, and I admit I could be wrong, is there is currently no payment for vinyl groups, no matter how many times they are downloaded. It must be considered that not everyone uploading on Forza will be doing Liveries or Tunes. On Forza 4 I specialized in Logos and Misc Vinyl Groups and made millions from people downloading them which in turn allowed me to buy cars and upgrades and race with my friends online. In Forza 5 this is not possible.

  • Ability to view liveries 360 degrees before purchase.

  • The entire user created content search features from Forza 4.

  • The ability to change the descriptions of shared files without having to unshared them first.

  • A prominently displayed character limit when doing a file name and description.

Edited by user Wednesday, January 14, 2015 5:53:08 PM(UTC)  | Reason: Not specified

Rank: S-Class Racing License
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#37 Posted : Wednesday, January 14, 2015 5:54:41 PM(UTC)
Overall leaderbords
Unlimited replays to save or 256 max.
Longer time to save replays
No overpowered engine swaps or no universal engines for a lot of cars like in F4.
PI is really good but It could be even more balanced, nerf RWD a little and nerf lighter cars , (As in up the PI slightly for them).
More car and tune save limits. Eg about twice the amount if different cars.
More classes
Be able to tune car in lobby.(like in F2) or in lobby only after you just raced it.
Trackside camera only type of view in replays.
be able to view your own telemetry in replays
Have replays a option after ending testing
Be able to see speed, steering, throttle, braking, clutch and handbrake, position and time in all replays for everyone.
Be able to search gamertags up to the charchter limit of what gamertags are allowed on xbox live. (21?)
On leaderboards show every assist including line and sim steering and if possible if a wheel of controller was used.
Have rewind as a assist, either on or off like in FH2.
Have some sort of live sound bite to know you have done your best lap just after you finish the lap.
Make random gird, random. ITs not random at all, its based on who has been in the lobby the longest.

Edited by user Sunday, February 8, 2015 5:49:31 PM(UTC)  | Reason: Not specified

Rank: B-Class Racing License
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#38 Posted : Wednesday, January 14, 2015 6:16:31 PM(UTC)
I will mention only the item I want most. I liked posts that had other ideas I like.

Endurance racing!

I'd like to do the 24 hours at Le Mans. Make it career race. When I go into the pit let me have the option of saving the game or continue the race. If I save the race, I cannot continue my career until I finish the 24 hours at Le Mans. Other endurance races could be set up the same way. I could always abandon the race.

Cooperative endurance races

Again, using the 24 hours at Le Mans as an example. If I did the first segment, when I enter the pit and save the game I would not be allowed to continue. The next person in my team would be sent a message telling him/her it was there turn to run a segment of the race. This would continue to loop through the team until all 24 hours had been run. A team would have to be set up in advance with a time limit a driver would have to start his/her segment before it was passed to the next driver.

In both cases, day and night would simulated along with weather.
Rank: Series Champion
#39 Posted : Wednesday, January 14, 2015 6:23:20 PM(UTC)
Originally Posted by: uber understeer Go to Quoted Post

Be able to tune car in lobby.(like in F2)
.


Uber, you know thats not coming back unless they fix the issue for why it was originally removed....


Talking to brick walls since 2007.
Motivational Poster. Praise Dragnet
Rank: Racing Legend
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#40 Posted : Wednesday, January 14, 2015 6:27:07 PM(UTC)
The ability to share tunes for club use only.
I blame the ants.
Rank: Driver's Permit
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#41 Posted : Wednesday, January 14, 2015 6:46:17 PM(UTC)
I'm going to start each post I do here with this paragraph as a sort of disclaimer. A lot of what I'm about to post was thought of before Forza 5 was announced but I feel that a lot of what I have can still/should be applied to Forza 6. I'm copy/pasting from a word file that I kept. Some of these ideas were conceived assuming the Auction House, Car Clubs and Storefront are in the game, please be mindful of that when reading this post.

General Features

  • The actual track racing atmosphere really needs to be increased. (I’m not suggesting all of these be implemented for every track. But there should be a bigger atmosphere for the larger tracks versus the smaller tracks.) For example:

  1. The crowd noise should be increased in sections where the grandstands are. Should have a stadium level of noise for the larger tracks, and respectable level for the smaller and midsize tracks.
  1. The actual crowds should be more animated (flashes from cameras, waving of both national and car manufacturer flags.)
  1. The crowds should also be increased in size (Watching Formula 1, on race day the stands and even the surrounding hills are packed with thousands of spectators, this should be imitated heavily in-game.)
  1. There should be visible Track Marshalls, camera crews and race officials.
  1. Hovering TV helicopters that follow the cars around the track.
  1. Small planes with trailing banners and blimps flying overhead.
  1. Jet fly-bys at the start of races, and fire-works at the end (or vice-versa)
  1. The flag official waving the checkered flag.
  1. Fully animated Pit Crews. Whatever you choose to do, please implement this. It’d be nice to see a full fully function pit crew( Lollipop man, four tire changers, eight tire changers, a front and rear jack-man, and the refueler.) going over the wall when you pull in to pit.
  1. Exhaust sputtering, crackling. Better rumble and pop sounds.
  1. Gearbox/engine oscillation/judder when changing gears in auto/auto manual mode. The gearbox should jolt when accelerator is depressed or when backing off from higher revs.
  1. Enhanced cockpit resonance. A full blown race car or a production car turned race car, should sound menacing in the cabin.


  • Night racing along with day-night, night-day transition. For custom-public and private lobbies, this should be a selectable track option.

  • Dynamic weather (Wind, Rain, Fog, Wet, Thunder & Lighting storm) along with levels of over-cast. For custom-public and private lobbies, this should be a selectable track option along with sliders for level intensity. Also, selectable time of day would be a great feature.

  • For night racing; working headlights that can be broken

  • Working windshield wipers for when it’s raining

  • More tire smoke.

  • When looking behind during a race in cockpit view, instead of having the unframed view, it would be great if the view was through the interior of the car’s rear windshield.

  • Instead of sticky terrain as an off-road penalty, those parts of the track that can be exploited should instead have time penalty to discourage cutting corners, however being mindful there are times when going off-road is itself a penalty. There should still be speed negation for driving in grass, dirt and sand but not to the extant it is now.

  • For drag racing, the implementation of the ‘Christmas Tree’.

  • If possible keep the 16 player online multiplayer but expand the field to 25 or 30 cars maximum.

  • A more exaggerated fuel and tire consumption model to encourage use of the pit lane. Also the inclusion of an adjustable slider for fuel and tire consumption that is available to the player in both custom-public and private lobbies as well as offline. Right now, the fuel and tires are consumed at such a rate that the player will almost never have to pit.

  • The ability for the lobby Host to load custom liveries onto AI cars during online races from their own personnel collection or drawn from community similar to Forza 5.

  • Have a non-native class restriction option for everything E – R1. For example, let’s say you want an A class only lobby, but you want players to drive only cars that were not stock A class models to begin with. This could be selected to get the desired lobby configuration.

  • In relation to the previous point; an additional option for a specific upgraded Class Level framed as “Was___ class, Now___ class” (i.e. “Was ‘C’ class, Now ‘S’ class”).

  • The return of custom public lobbies

  • Allow lobby tuning as an option for private custom lobbies only. This would help both friends and clubs collectively work on setups together.

  • Selectable restrictions for each type and level of performance upgrades.

  • Along with the Car Club option, the inclusion of a Racing League option. This could function in a similar fashion to Madden Football Online Franchise:


  1. The player that creates the league would become the League Administer. (A player can join multiple leagues but can only have one league created at a time.)
  1. The League Administer would then have the option to designate Co-Administers
  1. The type of racing league could then be set whether its circuit racing, drifting, etc.
  1. Full lobby options (Upgrade Restrictions, weather options, car-class, required pit-stops, number of players/CPUs, etc) would carry over into the league options that would be set by the League Administer.
  1. Point scoring system and number of racing events in a season would also be set by the League Admin (Cap a season at 20 races).
  1. Tracks, number of laps, and whether to have qualifying would be determined at the start of the season by the League Admin. (The number of laps should be chosen independently for each track (i.e. Maple Valley 10 Laps, Sunset 15 Laps, Nurburgring 12 Laps, etc.))
  1. Race dates and times would be set on the League calendar. Once set, an auto-notification would be sent to each player’s inbox with the dates and times adjusted for time zone differences or the player could set an in-game reminder.
  1. Once the season is over, winners are determined, prize credits are awarded and the season starts anew, with the league admin setting the racing schedule.


I think I'll end this post here for now....

Edited by user Wednesday, January 14, 2015 6:47:54 PM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#42 Posted : Wednesday, January 14, 2015 6:47:02 PM(UTC)
This has been wished for so many times, but removing the driver in Photomode.

And something that works similar to The Crew's Demo mode for all cars. Engine testing, etc.
Rank: Driver's Permit
 2 users liked this post.
#43 Posted : Wednesday, January 14, 2015 7:05:55 PM(UTC)
Overhaul of how Drivatars are implemented in game. Instead of the game automatically setting up the drivatar at the beginning of the game, the approach from Forza 1 should be re-implemented. Have the Drivatar training be its own selectable section in the menus that the player can access when they are ready. Clearly explain what the purpose of the section is and how Drivatars function and earn credits. Now here is the important part; the Drivatar setup should consist of a series of races no longer than 5 laps each. At the conclusion of each race, there are no credit or XP rewards. This should be emphasized at the beginning that the goal is not to finish on the podium but instead to assess the player's driving skill throughout the race (ie. Passing, cornering, braking, drafting, etc.) These races can be redone at any time as the player improves naturally.

Edited by user Wednesday, January 14, 2015 7:06:58 PM(UTC)  | Reason: Not specified

Rank: B-Class Racing License
#44 Posted : Wednesday, January 14, 2015 7:19:33 PM(UTC)
A suggestion for the livery editor.

I'd like to see the addition of a blank 'Shape' that is a 'race number layer'.

If an artist paints a club paint, or a team paint, or even a fantasy race livery, they could put that layer where the race number is to be displayed.

A choice,somewhere in the options, of your default race number (& font choice) would allow whoever bought/shared/used that design to have their own number displayed on their car.
--------

Fat Pig Gaming
If you're not having fun, you're doing it wrong.

"Well, my time of not taking you seriously is coming to a middle."

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Rank: Driver's License
 2 users liked this post.
#45 Posted : Wednesday, January 14, 2015 11:03:52 PM(UTC)
Most of what im about to list has been said but here we go anyway ....
- Qualifying ( for both career mode and the option to force qualitying in online)
- Public user created lobbies
- Different tyre compound options ( i.e. hards, mediums, softs )
- The ablity to set how much fuel is in the vehicle and performance increase or decrease depending on the amount fuel. ( more fuel = heavier = slower; less fuel = lighter = faster )
- The abiltiy to force pit stops in online lobbies.
- Dynamic time ( day/night )
- Dynamic weather
- Real life penalties ( stop go penalties or disqualification for contact, corner cutting etc. )
-The ability to increase tyre wear ( so in shorter races, 10ish laps, tyres start to go towards the end of the race. that way we'll have to decide weather to push hard at the start and maybe have to pit or go slower to avoid pitting )
- Distance meter for cars ahead and behind
- HUD arrows pointing to cars beside and behind us ( so we know where the other cars are and dont turn into them )
- Online practice sessions with the ability to tune cars in the session ( so friends can help tune and troubleshoot ideas and be able to test them right away )
and thats all i can think of for now.

Edited by user Wednesday, January 14, 2015 11:17:11 PM(UTC)  | Reason: Not specified

If everything seems under control, you're not going fast enough. - Mario Andretti
Rank: Racing Permit
#46 Posted : Thursday, January 15, 2015 12:22:09 AM(UTC)
My wishes :

- no in-game 90° steering lock
- no hidden driving aid
- more tracks (please add Gilles Villeneuve GP)
- a bunch of GT3 cars
- a bunch of open-wheel cars
- a more powerful AA
Rank: Racing Permit
#47 Posted : Thursday, January 15, 2015 12:24:52 AM(UTC)
My wishes :

- no in-game 90° steering lock
- no hidden driving aid
- more tracks (please add Gilles Villeneuve GP)
- a bunch of GT3 cars
- a bunch of open-wheel cars
- a more powerful AA

I am not spamming I promise lol, I just want to be herd, specially the 90° steering lock that I hate... it shouldn't be locked in the game, each cars should have their respective degree of steering turn.
Rank: C-Class Racing License
 2 users liked this post.
#48 Posted : Thursday, January 15, 2015 4:15:55 AM(UTC)
Body kits - Use the Bentley Continental in Forza 5 as an example. You didn't give us the GT3 car so you gave us the body kit from the GT3. GREAT IDEA! Please do this for more cars. While we would MUCH prefer a slew of GT and DTM cars, if we can't have them, give us the GT and DTM body kits.

If no "Porsche" then please give us the entire current lineup of Ruf or Gemballa cars.

Storefronts/Improved searching for tunes & designs, as in Forza 4 - This is sorely missing. Please bring this back.

Day/Night - 24hrs of LeMans needs night. Don't need weather in this game, IMO.

Garage folders/groups, custom or preset, as in Forza 4

SHOW LAP TIMES AFTER RACES in career and split screen multiplayer, as in Forza 4

Menu system - needs to be more logical, as in Forza 4

Sharing/gifting, as in Forza 4

Qualifying in Career mode - this should be optional

Sticky areas need to be smarter. If I go too wide in a turn and go off track I'm hurting my time for myself. The pack leaves me. The grass doesn't also need to be sticky in these instances. Now, the inside of the turn, yes, make it sticky. But if by my driving I'm self-penalizing, let that be enough, Sticky areas shouldn't be in every off track area. The grass should limit traction, but not be slow, unless going through that particular off-track area could lead to an advantage, again, like cutting the inside of a turn. This would take 5 minutes to figure out for each track.

Dirty laps. This needs to be made more consistent. If in a real race going over a line isn't penalized, why is it in the game. Drastic corner cutting is one thing, but my tire barely crossing a line and ruining my lap is extreme, especially when on other parts of the track the whole car car be over the line and not be dirty.

Better ability to deal with crashers. Their presence cause countless to abandon online play. This needs rectifying.

Much larger limit on tunes and designs.

More real/current race cars. Prototype, FIA, Super and International GT, DTM

Number of cars... I'm ok with the car count. But more race cars are needed in a racing game.
Rank: Racing Legend
 1 user liked this post.
#49 Posted : Thursday, January 15, 2015 4:40:46 AM(UTC)
If qualifying is added to career mode I would like it to be optional.

If career races are made longer I would like that to be an option.

Multiplayer structure similar to the first Horizon.
I blame the ants.
Rank: B-Class Racing License
 4 users liked this post.
#50 Posted : Thursday, January 15, 2015 5:16:02 AM(UTC)
Hardcore rivals mode with only tcs and stm allowed.
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