Originally Posted by: SatNiteEduardo 
@Prolacticus - I agree that the developers need to do more to tackle this. Can they come up with a perfect solution? No. Should we expect everyone to play the game our way? No. I agree with Shadow up to a point but I do think clean racing should be something the developers work harder to enable. No Collision lobbies is a bandaid.
This isn't a matter for the devs. This is for the people who whiteboard and come up with the ideas and structure of the game. Menu design, content, etc.
Originally Posted by: SatNiteEduardo 
So with the manual idea - for it to have a significant impact the manual would need to say what the crashers need to hear. Taking Shadow's point how far should the manual go?
Let's assume it says everything which it would not. The crashers need to be manual readers and willing to learn.
No one here can know how big an impact it would have but my gut feel is there are not enough people in the crasher group that would improve because of this.
My post was long because I wanted to communicate as clearly as possible, but I feel like I've either failed to do so or I've written way too much.
There is no manual. The manual was an example of how game companies *used* to teach players how to play. Manuals aren't the way to go, obviously.
This is not for the wreckers (necessarily). This is for the people who don't know how to play a racing game. The ones who don't know what an apex is or why you'd turn certain assists off while leaving others on. It's for the people who truly don't understand etiquette.
There's so much knowledge and experience in these forums that it seems a lot of people have forgotten what it's like to be brand new. I've been programming since I was five, and I can pick up new languages and concepts easily because of it. I know better, though, than to expect someone beginning much later to be able to do the same. In other words, I remember when I didn't know what an apex was, just as I remember when I had no idea what Objective-C was.
One of my earliest races was around Prague. Another player asked, "Do you always brake-check everybody?" As far as I knew, I was braking to slow down for corners, but he took my actions to be intentional and malicious. When I said as much, ironically, he became angrier and assumed I was feigning ignorance to try to get away with bad behavior. After that race, I looked up brake-checking. Worked on never doing it again. Had I at least heard of it before, I might never have made the mistake of doing it in the first place.
Anyway, how far should The Manual go (remembering that we're not talking about an actual manual)?
A few ideas:
- A mandatory career mode style introduction to racing that, instead of teaching players how to run into cardboard double-decker buses, teaches players, race-by-race, a few concepts that will help them not only play politely, but play *better*.
- Given the detail of the recorded telemetry (it's how replays are replayed, after all), it would be easy enough to see if drivers are learning how to keep a line, as well as whether they're cutting massively (such as at Silverstone, Le Mans, Yas, etc.) - send those people back to a quick refresher. I don't know. But do *something*.
- Include *useful* build-in help that is easily accessible from the home screen. I don't mean some paragraphs on how great Forza 5 is. I mean FAQs that answer simple questions like, "Someone said I was 'brake-checking' - what does that mean?"
- Add a section for community that, oh, I don't know, directs people here. Not only would it bring more life to the forums, but it might, as it did for me, provide help well beyond what I could expect to have learned on my own (but I wasn't ready for this kind of help until I got the basics down - remember - we all start at the bottom).
I'm not talking about the Encyclopedia Forzica, but some core information that would go a ways toward improving the online experience.
I have never suggested a cure-all (maybe I shouldn't have used the word "panacea"). I've been clear that progress is incremental and requires cooperation.
No solution will ever satisfy everybody. This board is, frustratingly, the best place to discuss topics like this, but also populated by the worst audience for figuring out the needs of the beginner.
To determine what kind of help should be included, the total novice should be consulted. Then, with some guidance by several people who really know what they're doing, *something* could be done. I think few people here need help, and that would make the question of "Where to start?" one that is much more difficult than it appears.