Originally Posted by: NightDriver7800 
I was also disappointed when I learned PG outsourced the Xbox Series enhanced versions of the game, because this was not the case with FH3. The studio is more than capable of doing this by itself.
It really seems like the outsourcing company screwed up big time. Since the November 2020 update, it feels like the draw distance has been significantly impaired on the Xbox One X. Gras pops in just a few meters away from the car. This used to be the visually best game I had. If this has been done on purpose, so that comparisons with the Xbox One X make the Series X look better, then just wow, how bad is that?
An alternative explanation would be that the outscourcing company threw loads of fine-tuned code optimisations overboard to make Series compatibility easier to achieve. After all, what do they care about draw distance?
It seems like there now is the Xbox One / X / S / Series S version and the Series X version, which would be a total disgrace.
Of course, games journalists just couldn't care less, they are just as mainstream, uninformed and financially precarious as journalist with all media outlets these days. Watching IGN and Digital Foundry bend over backwards towards MS really makes me p*ke.
And we are forced to update FH4 every month, and can only avoid this by being offline at any time we start the game. I would have gladly stuck with the October 2020 version, because I had been fearing something like this.
How can MS and PG have so little pride in what they do? We will of course, as ever, get no feedback at all from the companies involved. After all, they already have our money.
Edited by user Saturday, November 7, 2020 4:28:29 PM(UTC)
| Reason: Not specified