My original intent was to exclusively play FH4 solo. I tried some online play in FH3 and was not impressed for many of the reasons that have been stated elsewhere on the issues around online play.
So I was not happy to learn that getting to 80% on the seasonal playlist required online play (but at least I didn't have to bother with getting ranked and get pushed into playing competitively).
I understand that there are other ways to get the 'exclusive' cars. Perhaps there is a central list on what cars are one time exclusive prizes and if not, maybe this is something that should be created and featured prominently. Maybe some tweaks to the auto show and auction house could help those of us who came to the game later and missed out on some of the exclusives.
A nice new feature would be rentals usable in free roam and maybe for a limited number of races so players can try an exclusive to see if they would like to try and bid on the car, especially for those that go for 6 and 7 digit figures.
I'd like a way to have 'open source' tunes that players can collaborate on. Something would need to be done about player rewards for the tunes, maybe players opt-in and can't profit from any tunes while opted in. When they opt out, there is a set period of time before they can earn from their shared tunes again.
More car sorting options like sort by power train (make it easier to find EVs and hybrids to experiment with).
Multiple favorites categories. I know I complained about online play but I have to admit that I've had some fun with Forzathon Live events. Car swapping is an important strategy for these, especially if there is a low turnout for the event.
While I'm on the Forzathon Live subject, maybe consider scaling scores based on the number of participants. Drift zones in particular seem to be a source of trouble. I'm not sure if its players don't know about disabling TCS, that these are players new to drifting, that drifting is just difficult, or a combination of all of these. While I think failure should always be an option, I'd at least like it to not be a foregone conclusion.
Which takes me to my next suggestion, make it easier to turn TCS on and off. Perhaps there is an easy way on the PC already, but not on the Xbox. I know the controller is pretty overloaded now. Maybe a limited button chord system could help (pressing multiple buttons simultaneously acts as a distinct command), maybe leverage keyboard support on the console, maybe have a way to use a second controller for the extra features. I do understand that with the current difficulty and credit reward system, the button would have to be locked out in a race. But maybe there is an opportunity to change that system as well (though I don't have anything in mind).
Allow for some level of TCS tuning.
Allow for adjusting turbo boost pressure.
Improve the AWD tuning beyond the static front/rear power split and LSD lock up values.
Decouple tires from downloaded tunes, or at least allow snow tires to be used without having to remove a locked tune.
Quck tire changes so we don't have to go through the entering the house cut scene then navigating the menus just so we can put snow tires on a car.
Vehicle test facility to help with tuning. I'm not very consistent driver which makes it hard to objectively tell if a tune is helping. The simulation stats are not a great way to try to dial in suspension geometry, damper balance, or sway bar settings. And that's just for tuning pavement. Trying to understand how to tune for gravel, mud, sand, grass, and snow are all different challenges.
Make Horizon feel like a music festival. I've found the FH4 soundtrack to be particularly lackluster. I understand there are licensing constraints. Perhaps now that Groove Music is dead, PG can do something with popular streaming services and maybe even allow for players to act as DJs in some way (even if it is just via playlists). Skill songs will need to be adapted somehow though.
While I understand that DLC will never reach 100% of the player base, I wish it didn't feel so 'unloved' by the seasonal championships. It seems you have to be in the DLC when the season goes live for the championship races to update, and once a championship has taken place on a race, its done forever. The former issue may be a bug that needs to be fixed. For the latter, maybe wipe the slate clean after a certain number of seasons. Players can already farm wheelspins via FP so I don't understand locking things out for DLC championships. If it's a matter of generating the races, it seems like something that could be automated (and maybe the hilarity of the RNG putting together something like a hypercar cross country event would be worth it).
Can we get the characters out of the uncanny valley? Also more appearance customization? I'd take that over emotes.
And an oddly specific request would be allowing a turbo to be added to the 4 rotor racing engine (see Rob Dahm's videos for data and sounds).
Edited by user Monday, September 14, 2020 9:40:17 AM(UTC)
| Reason: A few more additions