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Rank: C-Class Racing License
#26 Posted : Saturday, June 27, 2020 11:18:33 PM(UTC)
https://i.imgur.com/VWiNfM5.png

Now, it's now a tradition in the Forza series that the same car will have new visual glitches in the new Forza.
And even the '89 MR2, which was added this week, seems to be experiencing some strange texture glitches.

As you can see from the image above, for some reason, the '89 MR2 emblem has the "HYBRID SYNERGY DRIVE" texture from the Prius stuck on it.

https://i.imgur.com/TIiCedq.png

For what it's worth, this glitch didn't occur in older titles of the Xbox One era like FM6.

Prius hasn't appeared in the Forza series since they appeared as FH1 traffic.
And they've remastered several models from the Xbox 360 era, like the RX-7 Spirit R and Vauxhall VX220.
Is this strange glitch also evidence that the Prius has been remastered in the same way as those cars?
Rank: Racing Permit
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#27 Posted : Saturday, June 27, 2020 11:21:43 PM(UTC)
Hello,

Cars/tunes/suggestions for this weeks seasonal for those that find such useful. All tunes are my own, all shared by myself. ~ tune name / share code. If you use anything offered here, and you like it/it was useful to you, please don't forget to leave a like.

Originally Posted by: WangKeRui Go to Quoted Post
Online:
**Trial: "The Supra Bowl" | Street Scene | (B700) Model Family: Toyota Supra
**Car used: 1992 Toyota Supra 2.0 GT (HTF)
**Tune: B700 Road AWD / 852 815632

... This tune is here, as it is what I used, however I don't recommend it unless you feel the A.I. are too easy, this tune will fix that issue. Tune/car is a middle of the pack tune/car, ... - handles great. Tune is Forza rear air, AWD, with rally tires.

**Seasonal Playground Games | Mudkickers' 4x4 | (A800) Extreme Offroad
**Car used: 1993 Toyota #1 T100 Baja Truck (Autoshow 500,000 Cr)
**Tune: A800 CC Offroad / 637 166 137

... Tune is AWD, with 6.2L V8 engine swap.

PR Stunts:
- The Orchards Speed Zone, 1978 Hoonigan Ford Escort RS1800 - 'S900 Rally Trial' (680 307 281),
- Cat Bells Speed Trap, 2019 Rimac Concept Two - 'PR Stunt Rally' (120 633 544), ...
- Leap of Faith Danger Sign, 2019 Rimac Concept Two - 'PR Stunt Rally' (120 633 544).



Solo championships - Raced against Expert, Steering: Simulation, ABS: on, Traction/Stability; Off, Gearbox: Auto.

Originally Posted by: WangKeRui Go to Quoted Post
**Championship: "No Spring Chicken" | Road Racing | (A800) Classic Racers
**Car used: 1959 Jaguar Mk ii 3.8 (Autoshow 80,000 Cr)
**Tune: A800 Road / 133 159 822

Nice easy driver, no really issue for winning, only keep an eye out for A.I. using the rubber-band to play catch-up near the end of races. Sounds great, not too expensive. Tune is AWD, turbo, Forza rear air.

**Championship: "Hatch of the Day" | Dirt Racing | (A800) Super Hot Hatch
**Car used: 2014 VW Golf R (Autoshow 50,000 Cr)
**Tune: A800 Dirt / 221 746 718

... Tune is AWD with rally tires, using the Rocket Bunny wing, and has the hazard/safety lights on the roof (because reasons).


**Championship: "Track Toyotas” | Road Racing | (C600) Manufacturer: Toyota
**Car used: 1974 Toyota Corolla SR5 (HTF)
**Tune: C600 Road / 182 564 015

Very good circuit track car/tune. Easy enough wins (expert), although you will need to gain a good lead in the corner areas of the tracks, as this car/tune lacks top-end. Tune is RWD, but is very stable, easy to control and predictable, can manage most corners in the circuits in this event at high speed. Tune runs race tires, is RWD, with no aero.

Have fun.
Rank: Racing Permit
#28 Posted : Sunday, June 28, 2020 9:33:39 AM(UTC)
Man alive, my tunes were hit or miss this week. I tuned up a Maserati Tipo that annihilated Leap of Faith. I did up a Porsche 550 that was smooth and sweet for the Classic Racers, but my Supras were absolute garbage and it took me a bit to get a workable Hyundai for the Hot Hatches.

So that being said, what is it with the AI in The Trials this week? They were outright maniacal. I first used an untuned '98 Supra, it was already nearly B700. I was horrible in it, and yet I still passed the AI as they would bunch up in a cluster of aggression. One race (the second one I think) I passed them twice as I first caught up to a pack of angry hornets, and then later after they caught up to me, got into another row that allowed me to pass them again. Not just one or two, but five or six of them. It was just bizarre.

I'm going to try to rework what I have and then post what was successful. And I need to check the number again, but I think I hit 774ft on the Danger Sign which put me in the top 1%. But man, you gotta be dead straight on that ramp.
Rank: C-Class Racing License
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#29 Posted : Sunday, June 28, 2020 12:19:15 PM(UTC)
Originally Posted by: NightDriver7800 Go to Quoted Post

As for the cars you get, the 1995 MR2 is something that's begging for a tune, because in stock form it's absolutely terrible to drive, it's got a powerful engine for its size but the poor lateral grip coupled with unusual behavior from the rear-engined chassis makes it way too unwieldy. The 1989 version is a more balanced car out of the box and should be competitive, while also looking pretty great when lowered and flushed out. I was surprised to learn it's supercharged, must be unique among Japanese cars.


I did Street Scene run with both Toyota MR2's stock Unbeatable, Sim-steering, no aids, manual without clutch.

Both cars are Street Scene safe bone stock. I was able to win every race, most easily Glen Finnan chase requiring 5 or 6 retries (note: it rains there during spring season).

I found both cars to be very enjoyable experiences. 90's MR2 being more challenging but in a good way.

I didn't knew these cars very well before hand and went to look more information about them. This is what I found, via Wikipedia

Quote:
The SW20 garnered generally favorable reviews during its production life, with various sources complementing the styling, power, and responsive handling. Car and Driver noted the revised SW20's braking capabilities to be superb, stating that 70 mph to standstill could be done in 157 feet, rivaling that of the Honda NSX.[45] Former Top Gear host and racing driver Tiff Needell commends the SW20's handling having said that it "encourages you to drive with enthusiasm" in a review back in 1990.[46] He does note however, that the sudden transition from understeer to oversteer may be startling for some people.

The car is infamous for its "snap-oversteer", this notoriety comes from numerous instances where individuals crash their SW20 either on or off the race track due to inexperience with a mid-ship platform, as MR layouts handle very differently in comparison to the common FF or even FR layouts. Even in its revised state the SW20 still has a large enough following that labels it to be a very challenging car to push to its limits, with some even labeling it as "the most dangerous car that you can buy",[47] such a label may be true since MR2s are relatively cheaper than most automobiles with an MR platform (Honda NSX, Ferrari F355, Lotus Elise) and that it is readily accessible to more people.


There is also mention about mid-engine design cars having certain tendencies by their design. Also:

Quote:
Changes to the suspension geometry, tire sizes and power steering in January 1992 (MY 1993) were made in response to journalist reports that the MR2 was prone to "snap-oversteer". As a counterpoint to the snap-oversteer phenomenon of the MR2, other journalists point out that most mid-engine and rear engine sports and super cars exhibit similar behaviour, and that a change to the driver's response to oversteer is really the solution. In any car, braking shifts the weight forward, and acceleration to the rear. When drivers enter a corner with too much speed, and lift the throttle mid-corner, the weight transfers forward causing the rear tires to lose traction (called lift-off oversteer), which can result in a spin. When improper steering inputs were made attempting to correct this non-power-on oversteer, the rear of the MR2 would swing one way, then wildly (and quickly) the other—thus the term "snap" oversteer. Toyota elected to change the MR2 suspension and tires to reduce the likelihood that this would occur, though many drivers would lament the change and claim that it "neutered" the sharp edge the MR2 was known for.[25] Toyota claimed that the changes were made "for drivers whose reflexes were not those of Formula One drivers"


This can still happen in game even when we have never model with improvements mentioned above. Nothing wrong tuning the car, but I really don't see physics of car being inaccurate to its real life counter part and this is something I really appreciate in Horizon 4.
Rank: C-Class Racing License
#30 Posted : Sunday, June 28, 2020 12:50:46 PM(UTC)
Originally Posted by: WangKeRui Go to Quoted Post
Hi all,

Cars/tunes/suggestions for this weeks seasonal for those that find such useful - both online, PR stunts, 2 of the 3 solo. All tunes are my own, all shared by myself. ~ tune name / share code. If you use anything offered here, and you like it/it was useful to you, please don't forget to leave a like.

Online:
**Trial: "The Supra Bowl" | Street Scene | (B700) Model Family: Toyota Supra
**Car used: 1992 Toyota Supra 2.0 GT (HTF)
**Tune: B700 Road AWD / 852 815632

This trial is a perfect example of what the trail should not be, first we have a type/class with only two cars, only one of which is in the Autoshow, next it is B class, when one of the choices (the Autoshow choice no less) is already at the top of B class, and lastly street scene, one of the race types where the A.I. is known to be a bit ... dishonest, what's more, lets also have the trial include a track where the A.I. are infamous for been 'dishonest'. While this trial should produce an event where all cars (player and A.I.) are very similar in performance (only so much can be done to tune - and the A.I. are (at least for me) 'pretending' to use stock, untuned cars - this is not what I saw, the A.I. (all in the same '98 Supra) easily pulled away and took the lead, with the front runners been very difficult to catch (basing this on what my teammates did, as well as my own troubles), no matter that on paper they had 'stock' P.I. cars vs. both stock (few) and tuned same model Supras. If it wasn't for the street scene trail glitch mentioned elsewhere here, this would be a very difficult trial. I tried the '98 Supra, but really dislike how it handles, my version was RWD (shared if anyone wants), as was not aware you could get it to AWD, still handles badly, so I switched to the '92 Supra. This tune is here, as it is what I used, however I don't recommend it unless you feel the A.I. are too easy, this tune will fix that issue. Tune/car is a middle of the pack tune/car, which isn't a surprise, on paper this what it should be - so can/will score points, but unlikely to lead - handles great. Tune is Forza rear air, AWD, with rally tires.


We won the Trial on first effort, every race too though we didn't get first two positions at the Monument Wynds (first race) rest were blue though. For following races I and couple of other players crossed finish line before Drivatars, so finish line Drivatar bug had nothing to do us winning. We all had pretty good time what little we used quick messages.

I used '98 Supra, I tuned it to B700 but I didn't share a tune as it wasn't very good at Monument Wynds. Won second race with it and hilariously lost 3rd position to Drivatar (just didn't felt racing with other two blue) in the last race.

We were exchanging quick chat stuff, like GG! and you know, and last section by mountain with some turns, player on front of me messed steering and clipped fence, probably because was trying to access quick chat, I didn't felt like I'm going to pass. Didn't notice Drivatar had caught me up and while waiting to player on second position, who messed up to recover and when it passed me I was going too slow and on wrong gear to get back, so there went our triple win LOL

Never mind, we had already won the Trial race earlier but there are certain routes and sections where using quick chat might be a bit risky. Ha!

'98 Supra is a bit funny car in a sense that to get the best performance out of it, for my driving style at least, stock and with tune I made, I tend to drive it bit sloppily on purpose. It can get tail happy easily and power band feels bit funny too so I try to avoid taking it to edge. I'm perfectly aware that it's sort of oxymoron finding performance limits by driving sloppily is oxymoron but it's the best I can do. Sorry.

Monument Wynds is sort of special route. For me it's starting position, during Trial and on single player on Unbeatable player starts uphill, while Drivatars up in the grid soon get to downhill after first left turn and it's a little thing but can be a real headache on Unbeatable, especially on higher classes when raced RWD's vs AWD Drivatars starting from first two rows. So your gut feeling is probably right, it's not you, it's something developers didn't catch before release.
Rank: S-Class Racing License
#31 Posted : Sunday, June 28, 2020 9:07:00 PM(UTC)
Originally Posted by: ClawedScroll554 Go to Quoted Post
This can still happen in game even when we have never model with improvements mentioned above. Nothing wrong tuning the car, but I really don't see physics of car being inaccurate to its real life counter part and this is something I really appreciate in Horizon 4.


Thanks for your reply. I was pleased with my experience, because the car behaved as I expected it to, which was what you wrote. Unfortunately, it seems to me the 1995 MR2 is a lot of car for its tires. It has very good acceleration and its size tricks the driver into thinking it will corner faster than it does... which leads to oversteer when you push it too hard.
R.I.P. 24 Heures du Mans

26/05/1923 - 17/06/2018
Rank: Driver's License
#32 Posted : Monday, June 29, 2020 1:54:56 AM(UTC)
Originally Posted by: WangKeRui Go to Quoted Post

This trial is a perfect example of what the trail should not be, first we have a type/class with only two cars, only one of which is in the Autoshow, next it is B class, when one of the choices (the Autoshow choice no less) is already at the top of B class, and lastly street scene, one of the race types where the A.I. is known to be a bit ... dishonest, what's more, lets also have the trial include a track where the A.I. are infamous for been 'dishonest'.


Although I think I won 2/3 races on my first try I agree with you although for maybe slightly different reasons. Car selection should be bigger especially when only 50% of the cars are available from the autoshow. Furthermore I'm really annoyed by all these boring B700 events lately. I really don't think they're much fun at all and this trial really made me feel like I just want to get it over with. B700 can be fun at times, e.g. taking a quick and snappy car like the '74 Civic RS over Gravel. The Supra trial was just tedious. And then there's this other Toyota event which is at C600 - gosh.

I've only done the bare minimum to get the few cars I was lacking this month, hopefully the next series will be more entertaining.
Rank: A-Class Racing License
#33 Posted : Monday, June 29, 2020 2:33:35 AM(UTC)
I hadn’t quite appreciated that there were only two possible cars for the trial - explains why I only had one option for it at B class! Agree that’s pretty disappointing. Why not just make it open to all Toyotas which would be more varied?

Also agree that there seem to be too many B class events recently. I can only presume that’s in response to feedback that people find the S1/S2 events too hard. I’m trying to recall the last S2 trial and I’m struggling. Probably nothing in the last couple of months?

That said, the only bit I disagree on is the Street race point. I actually quite enjoyed the trial as the drivatars were reasonably competitive. Had this been a road race event where their standard is usually lower, it would have been extremely dull.
Rank: D-Class Racing License
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#34 Posted : Monday, June 29, 2020 4:48:52 AM(UTC)
Originally Posted by: nortsable Go to Quoted Post
Originally Posted by: WangKeRui Go to Quoted Post

This trial is a perfect example of what the trail should not be, first we have a type/class with only two cars, only one of which is in the Autoshow, next it is B class, when one of the choices (the Autoshow choice no less) is already at the top of B class, and lastly street scene, one of the race types where the A.I. is known to be a bit ... dishonest, what's more, lets also have the trial include a track where the A.I. are infamous for been 'dishonest'.


Although I think I won 2/3 races on my first try I agree with you although for maybe slightly different reasons. Car selection should be bigger especially when only 50% of the cars are available from the autoshow. Furthermore I'm really annoyed by all these boring B700 events lately. I really don't think they're much fun at all and this trial really made me feel like I just want to get it over with. B700 can be fun at times, e.g. taking a quick and snappy car like the '74 Civic RS over Gravel. The Supra trial was just tedious. And then there's this other Toyota event which is at C600 - gosh.

I've only done the bare minimum to get the few cars I was lacking this month, hopefully the next series will be more entertaining.


Originally Posted by: Jezza14 Go to Quoted Post
I hadn’t quite appreciated that there were only two possible cars for the trial - explains why I only had one option for it at B class! Agree that’s pretty disappointing. Why not just make it open to all Toyotas which would be more varied?

Also agree that there seem to be too many B class events recently. I can only presume that’s in response to feedback that people find the S1/S2 events too hard. I’m trying to recall the last S2 trial and I’m struggling. Probably nothing in the last couple of months?

That said, the only bit I disagree on is the Street race point. I actually quite enjoyed the trial as the drivatars were reasonably competitive. Had this been a road race event where their standard is usually lower, it would have been extremely dull.


People complained continuously about the Trial having a lot of races at S2 and asked for more races with slower cars and they actually listened. Now people are taking the opposite stance.

I've done my share of complaining about the game/devs on this forum but they can't win in this case. A lot of people love the lower PI races and I think it works well for the trial. Anyone who wants to race with hypercars is free to create an event.
Rank: D-Class Racing License
#35 Posted : Monday, June 29, 2020 9:51:55 PM(UTC)
its the ai issue now. also most dony like mud trails.
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#36 Posted : Monday, June 29, 2020 9:53:48 PM(UTC)
So, to start off with, I completed The General daily achievement today. Hmm, 3 Air skills...must be alluding to General George S. Patton and his ability to coordinate strong air support during his campaigns. And he commanded the Third Army, which happens to have its headquarters and Shaw Air Force Base. Must be. Anything else would simply be ironic and insensitive.

So this was an odd week for me. I normally enjoy the Trials in some form or another and run them multiple times. Yeah, not this week. The fact that there is basically one car "choice" and hardly any room for tuning left me feeling uninspired. I ran an untuned 1998 Supra followed by tuned 1992 Supra. Neither one really synced with me. Primarily, I only won due to the erratic driving of the AI. Though it was fun watching my teammates skid off the road repeatedly.

Playground Tuned up a Toyota T100 Baja. Ran well enough but Mudkicker's is not my favorite site. It's tough for me to navigate well and sightlines are difficult

Track Toyotas
I don't mind the lower class races, so the C600 was fun. Tuned up a 74 Corolla that did surprisingly well. Wasn't overly fast but quick and held a decent line.
1974 Toyota Corolla SR5
Tune: 160 034 140

Hatch of the Day
I wanted to tune up the Hyundai but my first attempt was abysmal. Retooled it, paid more attention and got a good result the second time around. Decent acceleration, good handling, was able to overtake the AI early and keep a decent lead.
2019 Hyundai Veloster
Tune: 103 219 704

Spring Chicken
I saw the Porsche qualified and I had tuned it up for something else that I don't remember. Made some adjustments and took it out. It is quick and smooth. Very easy to drive. There is enough top end to keep it going during the long runs but it is much more suited to handling turns from sweeps to switchbacks.
1955 Porsche 550A Spyder
Tune: 449 882 094

Speed Trap - ran the 2018 Volkswagen #94 Pikes Peak model

Speed Zone - 1985 Ford RS200 Evo Tune: 926 984 829

Danger Sign: Leap of Faith
Okay, had fun with this. I have had good luck in this particular event considering the margin for error is slight. If you line up your route to go between the white house and the tree next to it, it takes you right next to the border wall where you turn in slightly. Ideally, you go straight through the small bushy tree without glancing the large tree to the right. This will line you up perfectly straight for the ramp. I tend to back up across the field and start on the gravel road. It gives me a good run without taking too much air along the way. I hit 747 ft with the Maserati full rally tune. I then went at it with the Gremlin and took a 764.58 ft leap. Put me in the top 0.5%. A few positions below me is another Gremlin, so yay. lol

1973 AMC Gremlin X Tune: 903 936 311
1961 Maserati Tipo 61 Tune: 128 649 338

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