For those people saying that it's a waste of time.. yes it is.
Game designers (that would be me) have to come up with tasks that are fun, and related to the game itself. You don't really want too much repetition either. If you think of a race, it is very random, in fact it is hard to take the same bend the same way each time, and the other cars complicate all that. As a game designer working on a driving game you should use a race as your template for what people wanted to see in their game. FH4 is a bit more complicated, because you have artists, and tuners, drifters, record breakers, and stunt drivers to account for as well.
If you are going to add photography to a task you should take away the repetition. You can do that by looking at the lorries that entered the game for the Eliminator update. Lots of people went out of their way to photograph these rare lorries. So you could have a task where people have to photograph some rare aspects of the game, like certain locations. A camera has an XYZ position, and a landscape has an XYZ position, and all a programmer has to do is draw a line from the camera to the landscape position to test that it is in the image, and not too far away.
Instead of 200 of those tasks, you just have 20.
I just wanted to post an example of what a game designer can come up with, and their knowledge of how to program it.
Edited by user Friday, April 10, 2020 1:57:42 AM(UTC)
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