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Rank: Moderator
#1 Posted : Thursday, December 12, 2019 6:16:54 PM(UTC)
Xbox Series X console news and info

Official Xbox site: www.xbox.com/consoles/xbox-series-x
Xbox All Access: www.xbox.com/xbox-all-access/
Official YouTube Playlist: https://www.youtube.com/...Wwbrg0vOO0S7igvj0Tv5oXQn
Wikipedia: https://en.wikipedia.org/wiki/Xbox_Series_X

Date / Price / All Access announced

Xbox Series X: $499 (ERP)
Xbox Series S: $299 (ERP)

Release date: November 10

Pre-order starts September 22: https://xbx.lv/3lYA474


2019 Reveal

Revealed during The Game Awards, the Xbox Series X console is coming Holiday 2020.
#XboxSeriesX #PowerYourDreams

Phil Spencer was on stage to present Senua's Saga - Hellblade II running in-game footage.


Power Your Dreams with Xbox Series X, Available Holiday 2020
by Phil Spencer, Head of Xbox • Dec 12, 2019 @ 6:17pm

Alongside Xbox Series X, we also unveiled the new Xbox Wireless Controller. Its size and shape have been refined to accommodate an even wider range of people, and it also features a new Share button to make capturing screenshots and game clips simple and an advanced d-pad derived from the Xbox Elite Series 2 Wireless Controller. The new Xbox Wireless Controller will be compatible with Xbox One and Windows 10 PCs, and will be included with every Xbox Series X.

From a technical standpoint, this will manifest as world-class visuals in 4K at 60FPS, with possibility of up to 120FPS, including support for Variable Refresh Rate (VRR), and 8K capability. Powered by our custom-designed processor leveraging the latest Zen 2 and next generation RDNA architecture from our partners at AMD, Xbox Series X will deliver hardware accelerated ray tracing and a new level of performance never before seen in a console. Additionally, our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU and our next-generation SSD will virtually eliminate load times and bring players into their gaming worlds faster than ever before.
We are minimizing latency by leveraging technology such as Auto Low Latency Mode (ALLM) and giving developers new functionality like Dynamic Latency Input (DLI) to make Xbox Series X the most responsive console ever. Xbox Series X is also designed for a future in the cloud, with unique capabilities built into the hardware and software to make it as easy as possible to bring great games to both console and elsewhere. Xbox Series X will deliver a level of fidelity and immersion unlike anything that’s been achieved in previous console generations.

One Console, Four Generations of Gaming
One of the things we’re most proud of with Xbox Series X is the promise we’re delivering to our fans who have and continue to invest with Xbox. Thanks to backward compatibility, you can expect your gaming legacy, thousands of your favorite games across four generations of gaming, all your Xbox One gaming accessories, and industry-leading services like Xbox Game Pass to be available when you power on your Xbox Series X in Holiday 2020.

Building on our compatibility promise, with Xbox Series X we’re also investing in consumer-friendly pathways to game ownership across generations. Leading the way with our first-party titles including Halo Infinite in 2020, we’re committed to ensuring that games from Xbox Game Studios support cross-generation entitlements and that your Achievements and game saves are shared across devices. As we branch out and extend gaming to more players around the world, console gaming will remain at the heart of our Xbox offering. Game creators around the globe are already hard at work building content for Xbox Series X and our 15 Xbox Game Studios are developing the largest and most creatively diverse lineup of Xbox exclusive games in our history. On behalf of Team Xbox, we’re excited to enter the future of console gaming with you and can’t wait to share more in 2020.

Edited by user Sunday, September 20, 2020 9:44:09 PM(UTC)  | Reason: Not specified

Rank: Driver's License
#2 Posted : Monday, January 20, 2020 7:27:12 AM(UTC)
I am excited for it to come it this holiday season!
Forza Fan since 2015
Rank: Driver's License
#3 Posted : Monday, January 20, 2020 7:27:27 AM(UTC)
I am excited for it to come it this holiday season!
Forza Fan since 2015
Rank: Driver's Permit
#4 Posted : Sunday, January 26, 2020 6:47:13 AM(UTC)
Can y'all please release both forza motorsport 8 and forza horizon 5 on the xbox series X this year in holiday 2020
Rank: Moderator
#5 Posted : Monday, February 24, 2020 12:51:41 PM(UTC)
What You Can Expect From the Next Generation of Gaming
by Phil Spencer, Head of Xbox
Feb 24, 2020 @ 6:00am

The future of gaming has never been more inspiring. Creativity in games is flourishing. New services empower you to discover more games—and bring you closer to the games and creators and streamers you love. The cloud creates a massive opportunity to stream console-quality games and play with the people you want, wherever you want. And for many of us, nothing is more inspiring than the dawn of a new console generation.

We know you expect the next generation of consoles to set new standards in graphical power and processing speed, converging together in games that look incredible and feel alive. This will be defined by worlds that are visually astounding and immediately immersive, with innovative leaps in CPU, GPU and storage technology to give you frictionless access to new stories and new creators constantly.

We’ve been using Xbox Series X in our internal Takehome program and are energized by the feedback we’ve been receiving. At Xbox we value being open and transparent with you, and I’m proud to be able to share details about some of the technologies we are enabling for the next generation, and look forward to boldly sharing more as we head towards E3.

Bullet points detailed in the article:

  • "12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. "
  • Variable Rate Shading (VRS)
  • Hardware-accelerated DirectX Raytracing
  • SSD Storage
  • Quick Resume
  • Dynamic Latency Input (DLI)
  • HDMI 2.1 Innovation, Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR)
  • 120 fps Support "allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action."

"Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you."

"We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later."

"Xbox Game Pass will continue to have our first party games, like Halo Infinite, included at their launch."

"We can’t wait to share more details about the new Xbox with you in the coming months."
Rank: A-Class Racing License
#6 Posted : Monday, February 24, 2020 2:04:15 PM(UTC)
Finally Forza with 120 FPS on consoles.
Rank: Moderator
#7 Posted : Monday, March 16, 2020 4:24:20 AM(UTC)
Xbox Series X: A Closer Look at the Technology Powering the Next Generation
by Will Tuttle, Xbox Wire Editor in Chief
Mar 16, 2020 @ 5:00am

A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever, designed for a console generation that has you, the player, at its center. When it is released this holiday season, Xbox Series X will set a new bar for performance, speed and compatibility, all while allowing you to bring your gaming legacy forward with you and play thousands of games from four generations.

Recently, along with the tech experts Austin Evans and Digital Foundry, we had the chance to take a closer look at some of the technologies that are powering Xbox Series X and talk to the team about the choices they made when defining the next generation of gaming. We spent an entire day discussing everything from the console’s custom processor and latency solutions to backward compatibility and visual enhancements.

(Editor’s Note: We’ll be using some acronyms and discussing technologies in this post without always defining them. To that end, we’ve created an Xbox Series X glossary that contains many of these terms and more. We’ll link out where applicable, and you can check out the full glossary here, as well as our features on the new Xbox Wireless Controller and how the team is reducing latency.)

The next generation of Xbox is defined by three primary characteristics: Power, Speed and Compatibility. Let’s take a look at the features and technologies of Xbox Series X delivering those three hallmarks.


Following the AMD presentation, Technical Fellow Andrew Goossen took the reins to dive deep into the technological bells and whistles that will be powering Xbox Series X. We’ve listed the full system specs below, with handy links out to our glossary for definitions on what many of these terms mean:

CPU 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU
GPU 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size 360.45 mm2
Process 7nm Enhanced
Memory 16 GB GDDR6 w/ 320mb bus
Memory Bandwidth 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage 1 TB Custom NVME SSD
I/O Throughput 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage 1 TB Expansion Card (matches internal storage exactly)
External Storage USB 3.2 External HDD Support
Optical Drive 4K UHD Blu-Ray Drive
Performance Target 4K @ 60 FPS, Up to 120 FPS


Xbox official video: Xbox Series X - Loading Times Tech Demo

Xbox official video: Xbox Series X - Quick Resume Tech Demo

Edited by user Monday, March 16, 2020 4:30:38 AM(UTC)  | Reason: Not specified

Rank: Moderator
#8 Posted : Monday, March 16, 2020 4:33:52 AM(UTC)
Inside Xbox Series X: the full specs
We visit Microsoft for a briefing on the impressive tech of its next flagship console.
Article by Richard Leadbetter, Technology Editor, Digital Foundry
Updated on 16 March 2020

This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard facts on Xbox Series X. We visited Microsoft's Redmond WA mothership in the first week of March, we saw the unit, handled it, played on it and even constructed it from its component parts. We've seen the NVMe expandable storage, we've had our first taste of hardware accelerated ray tracing on next-gen console and we've seen how one of Microsoft's most talented developers is looking to enhance one of the most technically impressive games available today for the new Xbox. We've had a taster of some brilliant backwards compatibility features - and yes, today we can reveal the full, official specification for the Xbox Series X console.

There's a vast amount of material to share but for now, we'll be trying to deliver the key points with the promise of much more to come. In this piece, we'll be looking in depth at the tech powering the new machine, and we'll reveal:

How Series X is more than twice as powerful as Xbox One X in practice;
The difference its hardware accelerated ray tracing will make to the look of your games;
How its radical approach to memory and fast storage could be a game-changer - including the amazing Quick Resume feature;
Microsoft's war on input lag and screen tearing;
And some impressive compatibility features, including automated HDR for older games!
It all starts with the three key tenets that the next generation Xbox is built upon: power, speed and compatibility. Microsoft doubtless has its own messaging to share built around these pillars, but they also serve as a solid foundation for our story too.
Rank: A-Class Racing License
#9 Posted : Monday, March 16, 2020 5:11:09 AM(UTC)
Looks great! What about "fixing" all Horizons to 60 or 120 FPS on that? Would be awesome because I can't enjoy 30 FPS games :(
Rank: D-Class Racing License
#10 Posted : Monday, March 16, 2020 5:28:46 AM(UTC)
All great and all but it will still be held down by xbox one compatibility for 2 years, and the only thing i want is FM8 footage, i play on PC so a console doesnt bother me
Rank: A-Class Racing License
#11 Posted : Monday, March 16, 2020 6:29:20 AM(UTC)
100+ FPS Gears 5 doesn't sound like a back-compat problem :D Maybe Horizon 4 will get 120 FPS patch too. Bright gaming future is coming.
Rank: A-Class Racing License
#12 Posted : Monday, March 16, 2020 6:39:17 AM(UTC)
And good thing is you don't need 120 FPS because of variable refresh rates. It should be stable but 100 FPS should work too. Consoles are so cool these days...
Rank: Moderator
#13 Posted : Thursday, April 30, 2020 9:09:30 AM(UTC)
#InsideXbox livestream - May 7

You want to see games for the Xbox Series X? We want to show you games for the Xbox Series X.

Check out First Look next-gen gameplay from our global developers partners within #InsideXbox on Thursday, May 7 at 8am PT.

First Look Xbox Series X Gameplay: https://www.youtube.com/watch?v=XCTPu1aUsTE

Xbox 20/20: Join Us as We Look into the Future of Xbox
by Jerret West, CVP, Gaming Marketing • May 5, 2020 @ 6:00am

What was already going to be a once-in-a-generation year for gaming – a new generation of consoles, a wave of new next-generation games, and the launch of new ways to play with game streaming – 2020 has become the year that challenged us all and tested every commitment we’ve made in the face of COVID-19. Difficult tests tend to reveal your true priorities, and for us they are the health and safety of our employees, our fans and partners. We also want to be transparent in letting our players know what we are doing and what we are thinking during such a crucial time.

Clearly, this year has challenged us to rethink the way we come together to celebrate the important milestones in gaming, and that means working with the knowledge that we may not be able to come together in the same place. Having seen firsthand the resolve of Xbox players, families and friends coming together, doing the right thing and staying home to help flatten the curve, we’ve all felt energized to rethink our approach. How can we share that feeling of excitement and anticipation we all get in gaming’s biggest moments? How could we capture and distribute that feeling I got when I joined Team Xbox – that moment when I got to see what happens next.

So, what is in store for 2020?

This is a momentous year for Xbox, with our next-gen console paving the way for all our games and services to come together in even better ways. Here’s what 2020 looks like, just to start:

Our goal remains to launch Xbox Series X and Halo Infinite this Holiday
All 15 Xbox Game Studios teams are hard at work on next-generation games for Xbox Series X and Xbox Game Pass
The best development teams around the world are working hard to have their games ready to play on Xbox Series X this holiday
For PC players, we plan to support the community by making all our major releases at launch available with Xbox Game Pass for PC, including Halo Infinite, Wasteland 3, Minecraft Dungeons and of course, Microsoft Flight Simulator.
We have new updates and titles lined up for Xbox Game Pass for console and PC
We’re expanding Project xCloud into new countries and on new devices—and later this year Project xCloud and Xbox Game Pass will come together, enabling you and your friends to play together in more ways.
It’s a lot – and that’s saying something in 2020, a year which could be summed up as “a lot.” With all this in mind, we set out to create new touchpoints to celebrate gaming and share what’s next with our global community.

Xbox 20/20

Starting with the May 7 episode of Inside Xbox, we will be showcasing what happens next in the world of Xbox, every month, which is why we’re calling it “Xbox 20/20.” These monthly moments will take place throughout the rest of the year and will be a way for us to engage, connect and celebrate with you about what’s in store for the next generation of gaming, including what’s next for Xbox Series X, Xbox Game Studios, Xbox Game Pass and Project xCloud. Every month will bring something different. Stay tuned to Xbox Wire for more details.

For the Xbox 20/20 May update, we will focus on giving you a first look at next-gen gameplay, trailers and sneak peeks from a wide variety of publishing partners and independent developers across the globe and industry, including Ubisoft’s recently announced Assassin’s Creed Valhalla, and hear from game creators about what they’re doing with their games on Xbox Series X.

We’ll be confirming games that utilize our new Smart Delivery feature, which ensures that you always play the best version of the games you own for your console, across generations. And all the games you’ll see will be Xbox Series X Optimized, meaning they are built to take advantage of the powerful Xbox Series X features that make games look and feel incredible, including 4K resolution at up to 120 frames per second, DirectStorage, hardware-accelerated DirectX raytracing, super-fast load times and much more.

In July, we will dedicate time to focus on the incredible games coming from Xbox Game Studios. A number of our studio teams are looking forward to sharing first looks at new gameplay, insights from development teams being optimized for Xbox Series X, and brand-new game announcements. We cannot wait to share this initial look at what some of those teams are working on.

How to join Xbox 20/20 on May 7

I hope you’ll join me at 8 a.m. PDT on May 7 for the next episode of Inside Xbox and the first moment of Xbox 20/20. You can tune-in on:

YouTube.com/Xbox for the 4K stream.
Live language support for the episode will be in English, LATAM Spanish, Brazilian Portuguese, French, German and Italian, and the episode will include live Audio Descriptions at /MixerAD.

As we’ve seen in recent weeks, gaming is being used for entertainment, for inspiration, and for strengthening social connections between you and your friends through shared adventures. As you continue to connect with your friends around the world through gaming, we look forward to sharing more of our plans on Xbox Wire so you can all join us as we look into the future of Xbox.

You’ll get more news and updates on Xbox Series X, reveals of new Xbox Game Studios and development partner titles, details on the future of Xbox Game Pass, and much more.

I’ve always believed in the future Team Xbox has been building with its community around the world. To join that vision and make it part of my own responsibilities is something I just couldn’t pass up when I joined the Xbox Marketing team last December and, today, I feel more reassured than ever that we’ll be able to bring it to pass with the help of our community.

Stay safe and be good to one another.

Edited by user Monday, July 6, 2020 7:15:49 AM(UTC)  | Reason: Not specified

Rank: Moderator
 1 user liked this post.
#14 Posted : Thursday, May 28, 2020 8:27:06 PM(UTC)
Xbox Series X: The Most Powerful and Compatible Next-Gen Console with Thousands of Games at Launch
by Jason Ronald, Director of Program Management for Xbox Series X
May 28, 2020 @ 6:00am

All Games Play Better on Xbox Series X

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

All of these advances happen at the platform level and require no additional work from title developers.

Advancing the State of the Art of Game Preservation

In addition to preserving the legacy of our loyal fans who have been with us since the beginning, we enable entirely new generations of gamers to play and enjoy the timeless games from our past while respecting and honoring their creators.

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.

The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program. Resurrecting titles from history often presents a complex mix of technical and licensing challenges, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy.
Rank: A-Class Racing License
#15 Posted : Saturday, May 30, 2020 7:32:48 AM(UTC)
Horizon 4 in 120 FPS? Count me in!
Rank: A-Class Racing License
 1 user liked this post.
#16 Posted : Sunday, June 7, 2020 6:57:43 AM(UTC)
What about Horizon 1, 2 and 3 in 60 FPS? That would be awesome and day one for me!
Rank: Moderator
#17 Posted : Thursday, June 11, 2020 11:33:11 AM(UTC)
Everything You Need to Know about Xbox Series X and The Future of Xbox… So Far
by Jason Ronald, Director of Program Management for Xbox Series X
Jun 10, 2020 @ 1:00pm

  • As we launch into a new generation of gaming with Xbox Series X, we see a future where you’re instantly absorbed in your games and worlds are even more lifelike, immersive, responsive, and surprising. This detailed post contains everything we’ve shared so far about Xbox Series X and the future of Xbox. Keep this post bookmarked; we’ll update here as we make more announcements over time.
  • Xbox Series X, the most powerful gaming console, empowers developers to deliver on their creative visions and dreams. It packs an unprecedented 12 teraflops of GPU power and enables new technologies and features like hardware-accelerated Direct X raytracing, variable rate shading, framerates up to 120 fps, and Quick Resume for multiple games, all of which cumulatively will deliver a new level of fidelity, immediacy, precision and accuracy never before seen in console gaming.
  • Xbox Series X is now in the hands of our 15 Xbox Game Studios teams and the biggest names from our network of game development and publishing studios worldwide, ensuring Xbox Series X will power a new generation of blockbuster games, like Halo Infinite. Additionally, we’re empowering you to play thousands of games at launch because we believe strongly in delivering compatibility across four generations of Xbox and we know you want this too.
  • Importantly, more than 80% of console gamers also play on PC and mobile. That’s why we’re building out services like Xbox Game Pass, Xbox Live and Project xCloud across console, PC, and mobile so you and your friends can play and discover your next great adventures together – on any device. All of this is part of our commitment to give you the greatest gaming experiences and more value from your games.
  • Players are at the center of our vision for gaming. Every day we think about giving you and your friends more value from your games and gaming experiences on Xbox. We believe gaming has the power to unify the world through games—but only if it’s accessible and inclusive of everyone.


The Xbox Series X will be the ultimate console for players who want the most immersive games from a device designed, built and optimized for gaming with zero compromises. Powered by our next generation, custom designed processor including an 8 core Zen 2 CPU, delivering more than 4x the processing power of an Xbox One, and a 12 TFLOP RDNA 2 GPU, more than 8x the performance of the original Xbox One, Xbox Series X will enable a new level of visual fidelity and immersion. Pair that with the highest bandwidth GDDR6 memory of any next generation console, and a custom, next generation solid state drive (SSD), Xbox Series X will provide developers the power to push their creative visions to the limit. With next generation innovations including DirectX hardware-accelerated raytracing, variable refresh rate and ultra-low latency input, Xbox Series X sets the stage for a new level of fidelity, precision and accuracy never before seen in console gaming.

The bold and unique industrial design enables us to deliver the most powerful console in the quietest and most efficient way, enabling it to fit seamlessly into your home. The Xbox Series X is also designed to support both vertical and horizontal orientation.

The new Xbox Wireless Controller features improved ergonomics for a wider range of people, better cross-device connectivity, and reduced latency. It also features a new Share button to make capturing screenshots and game clips simple and a new hybrid d-pad inspired by the Xbox Elite Wireless Controller Series 2. The new Xbox Wireless Controller will be compatible with Xbox One and Windows 10 PCs, and will be included with every Xbox Series X.


While technical specifications for any product resonate differently depending on your level of interest and understanding, at Xbox it’s all about the details. In partnership with tech experts Austin Evans and Digital Foundry, we dove deep into some of the technologies that are powering the Xbox Series X and shared specifics on the choices the team has made when defining the next generation of gaming. Xbox Series X is defined by three primary characteristics: power, speed and compatibility.

Raw power is just part of the beginning

Xbox Series X delivers over 12 TFLOPS of sustained, consistent GPU performance, making it the most powerful console ever. Designed to deliver games in 4K at 60 FPS with support for up to 120 FPS, Xbox Series X represents a superior balance of power and speed with no compromises for developers. Beyond the raw horsepower, the custom designed processor at the heart of Xbox Series X includes brand new innovative capabilities such as Variable Rate Shading (VRS), hardware-accelerated DirectX raytracing, and more, advancing console gaming on all technological fronts to deliver amazing, dynamic, living worlds that players want to be immersed in.

Improving immersion and embracing speed

From how quickly you can move between games, to how long it takes to traverse a huge environment without long loading screens, to being able to resume a game right where you left off instantly, the Xbox Series X is built to enable players to spend less time waiting and more time playing. The Xbox Velocity Architecture – which unlocks a new level of performance through the groundbreaking combination of the next-generation custom SSD, hardware accelerated decompression and deep software integration, to enable richer and more dynamic living worlds unlike anything ever seen before – the Xbox Series X is fast and virtually eliminates load times.

Quick Resume is a new platform feature enabled through the Xbox Velocity Architecture and our custom OS architecture that enables players to resume a game exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

A close up of a logo

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We also know many gamers demand ultra-low latency to be as immersed and precise as possible. With HDMI 2.1 innovation, Auto Low Latency Mode (ALLM) and Dynamic Latency Input (DLI), the team analyzed every step between player and game, from controller to console to display, and optimized each stage of the pipeline.


The benefits of the next console generation extend in every direction, bringing greater visual fidelity and improved loading speeds to your existing games library, in addition to new games specifically optimized to take full advantage of the Xbox Series X. With thousands of games from four generations available at your fingertips from day one, plus the library of over 100 titles available with Xbox Game Pass , we’re continuing our commitment to compatibility with Xbox Series X.

We believe that not only should gamers be able to play all of their games from the past without needing to purchase them again, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture.

We are also investing in technology that makes game ownership easier across generations. This is especially true with our new Smart Delivery technology, which ensures you only have to purchase a title once, knowing you will get the best version of the title on whatever Xbox console you choose to play on. This will allow players to seamlessly move between multiple consoles and console generations as they see fit. All our exclusive Xbox Game Studios titles that are optimized for Xbox Series X, including Halo Infinite, are committed to using Smart Delivery too. Gamers can have confidence when they purchase games in the Xbox ecosystem that your investments and progression move forward with you to the next generation.


When a developer’s creativity is backed by the most powerful gaming platform in the world, the possibilities are endless. We know you expect the next generation of consoles to set new standards in graphical fidelity, immersion and performance, converging together in games that look incredible, feel alive and are immediately immersive. We know you want frictionless access, across generations, to new stories and content that surprise and delight in ways you never dreamed imaginable.

We also know you don’t want to be cut off from the games and experiences you have invested money and time in for years or are currently playing just because a new generation of consoles has arrived. With the significant leaps in CPU performance, graphics innovation with over 12 teraflops of raw power, next gen storage technology powering our Xbox Velocity Architecture, and technologies delivering the most responsive gameplay experience – not to mention our commitment to backward compatibility and Smart Delivery feature – will make all of these ambitions for games a reality.

We know this firsthand from our own development teams. Xbox Game Studios consists of 15 game development studios around the world, developing and publishing games based on popular franchises like Halo, Forza, Age of Empires, Gears of War, Minecraft, Hellblade, The Outer Worlds, Psychonauts, Microsoft Flight Simulator, State of Decay, Wasteland 3, and Sea of Thieves – and many more new games in early development.

Xbox Game Studios represents an amazing array of creators across the industry who are exploring new ideas and games only possible with Xbox and our technology. Our global studios are empowered to realize their full creative visions and to leverage the power of Xbox Series X to do so. This means a non-stop supply of games for years to come, built from the ground up to capitalize on features like hardware-accelerated DirectX Raytracing, 4K resolution running up to 120fps, and more.

The power of Xbox Series X was first demonstrated with the unveiling of Senua’s Saga: Hellblade II. The team will be building the game on Unreal 5 and leveraging the power of Xbox Series X to bring the Hellblade franchise to levels never before seen. The footage shown was captured in-engine and reflects the power of Xbox Series X available to developers to deliver new universes, experiences and games in ways you have never imagined.

Fans also got a sneak peek at a wide variety of Xbox Series X games look like in action from our development partners across the industry including Electronic Arts Madden NFL 21, Bandai Namco’s Scarlet Nexus, Deep Silver’s Chorus and Ubisoft’s Assassin’s Creed Valhalla. From Xbox Game Pass day-one launches like Scorn, and The Medium running in 4k with DirectX Raytracing only possible with next generation technology to titles supporting Smart Delivery like DiRT 5 and Yakuza: Like a Dragon – in addition to previously confirmed titles such as Cyberpunk 2077 – fans have so much to look forward to when Xbox Series X launches this fall.

Many existing titles will be optimized to take advantage of everything Xbox Series X can do also. For example, the team from The Coalition announced that Gears 5 will have an Xbox Series X Optimized version available at Xbox Series X launch and they will leverage Smart Delivery technology to deliver fans the best version of the game regardless of which Xbox they play on. Gears 5 optimizations will feature improved visuals only possible on Xbox Series X, including higher resolution textures, screen space global illumination, contact shadows and 4K cutscenes running at 60 fps. The team also shared that they are investigating 120 fps gameplay for multiplayer modes, giving players an experience never before seen on consoles. And Gears 5 is just the beginning in terms of titles that will be optimized that will be revealed in the coming months.

The Xbox Series X was built for games beyond players imagination and is unlocking creativity and innovation like never before at our studios and with thousands of development partners across the world. We can’t wait to show you 343’s Halo Infinite and more in July.


Xbox Game Pass fundamentally changes how people play games. Think about all the constraints that gaming operates under today. Your games will only play on the device you bought them on and you can only play with your friends if they each buy the same games, too. And every game either requires a big up-front investment or an even bigger investment down the line to access all the content. Xbox Game Pass is changing all that. One low price, a common library of the best games across all your devices for you and your friends on the same plan to enjoy.

More than 10 million members have joined Xbox Game Pass across Xbox and PC. All Xbox Game Studios titles launch into Xbox Game Pass on the same day they release, so you decide whether to purchase each game separately or play them all on launch day on Xbox Game Pass. Xbox Game Studios franchises that will launch into Game Pass day one of release include Halo, Forza, Age of Empires, Gears of War, Minecraft, Hellblade, The Outer Worlds, Psychonauts, Microsoft Flight Simulator, State of Decay, Wasteland, and Sea of Thieves – and more new games in early development. So, when Halo Infinite launches, you and your friends decide whether to purchase the game or play it in Xbox Game Pass.

We’re also working with giants in the industry to add top games, like NBA 2K20, Red Dead Redemption 2, and The Witcher 3 – which are in Game Pass today. And independent developers and players also love Xbox Game Pass because it’s a powerful engine for discovering your next favorite game.

We continue to grow Xbox Game Pass into the most compelling service in gaming. We want you to discover new games, play favorites with family and friends, and experience new ways to play on the console, PC, and, in the near future, your mobile device. All of this is possible with Xbox Game Pass Ultimate. In the fall, you’ll have the biggest launch day library of games at your fingertips. You’ll feel the power of Xbox Series X with all these games as they load faster and look even more amazing than they do today.

With Xbox Game Pass Ultimate Perks, members now regularly receive even more new benefits including DLC, in-game content and more – all free and included with membership.


With Project xCloud, we’re not just building the most powerful and compatible console, we’re building the fastest, most powerful, and most compatible gaming cloud as well. When it launches later this year, Project xCloud will empower Xbox Game Pass members to play with their friends anywhere, no download required.

Project xCloud will also help us reach the 2 billion gamers in the world – making Xbox more accessible to more players. With game streaming, we’re unlocking the ability to play console games on all types of devices so everyone has the chance to play.


Xbox Series X—the world’s most powerful and compatible console, the most immersive and responsive games – including Halo Infinite this holiday, and the combination of Xbox Game Pass and Project xCloud are all converging to create an entirely new future for gamers – a differentiated future that puts you and your friends – not a device – at the center of the Xbox experience.

Xbox is uniquely positioned to deliver on our player-at-the-center inspired vision because we’re deeply committed in the key areas: Console, Content, Community, and Cloud.

We have so much more to share in the coming months.

Until then, stay tuned to Xbox Wire for all the latest on everything Xbox.
Rank: A-Class Racing License
#18 Posted : Thursday, June 11, 2020 2:35:48 PM(UTC)
Looks good, for instance Gears 5 with at least 60, which is not much but better than nothing. But what about our Forzas? What about Forza Horizon in 60 or 120 FPS? In 4K it looks amazing but gameplay is very affected by FPS.

After PS5 presentation I think Xbox will be my first choice.

Edited by user Thursday, June 11, 2020 2:46:15 PM(UTC)  | Reason: Not specified

Rank: Moderator
#19 Posted : Sunday, July 12, 2020 12:22:51 PM(UTC)
Xbox Games Showcase - July 23

🎮 Xbox Games Showcase
📅 July 23rd
⏰ 9am PT

@SummerGameFest Pre-Show at 8am PT with @GeoffKeighley on @YouTubeGaming


(Note July 23 is the day Mixer closes and Xbox transitions to Facebook Gaming)
Rank: Moderator
#20 Posted : Sunday, July 12, 2020 12:24:57 PM(UTC)
Are Xbox Series X developers being held back by Xbox One?
Christopher Dring
Head of Games B2B
Friday 10th July 2020

"Frankly, held back is a meme that gets created by people who are too caught up in device competition," says Microsoft's executive vice president of gaming, and Xbox chief, Phil Spencer. "I just look at Windows. It's almost certain if the developer is building a Windows version of their game, then the most powerful and highest fidelity version is the PC version. You can even see that with some of our first-party console games going to PC, even from our competitors, that the richest version is the PC version. Yet the PC ecosystem is the most diverse when it comes to hardware, when you think about the CPUs and GPUs from years ago that are there.

"Yes, every developer is going to find a line and say that this is the hardware that I am going to support, but the diversity of hardware choice in PC has not held back the highest fidelity PC games on the market. The highest fidelity PC games rival anything that anybody has ever seen in video games. So this idea that developers don't know how to build games, or game engines, or ecosystems, that work across a set of hardware... there's a proof point in PC that shows that's not the case.

"That said, we're shipping Xbox Series X this year. I'm playing it every day at home, and it is different to playing on an Xbox One X. We should applaud the work that is going on with the SSD, and the work that is going on with audio, to pick some of the areas that Jim [Ryan] and Mark [Cerny] and the stuff that [PlayStation] is focused on. We should applaud load times and fidelity of scenes and framerate and input latency, and all of these things that we've focused on with the next generation. But that should not exclude people from being able to play. That's our point. How do we create an ecosystem where if you want to play an Xbox game, we're going to give you a way to go play it?"

(plus more comments from Double Fine, Obsidian and InXile)
Rank: Moderator
#21 Posted : Tuesday, July 14, 2020 3:48:02 PM(UTC)
Xbox Velocity Architecture: A Closer Look at the Next-Gen Tech Driving Gaming Innovation Forward on Xbox Series X
by Jason Ronald, Direct of Program Management, Xbox Series X •
Jul 14, 2020 @ 8:00am



The Xbox Velocity Architecture comprises four major components: our custom NVME SSD, hardware accelerated decompression blocks, a brand new DirectStorage API layer and Sampler Feedback Streaming (SFS).

Let’s dive deep into each component:

  • Custom NVME SSD: The foundation of the Xbox Velocity Architecture is our custom, 1TB NVME SSD, delivering 2.4 GB/s of raw I/O throughput, more than 40x the throughput of Xbox One. Traditional SSDs used in PCs often reduce performance as thermals increase or while performing drive maintenance. The custom NVME SSD in Xbox Series X is designed for consistent, sustained performance as opposed to peak performance. Developers have a guaranteed level of I/O performance at all times and they can reliably design and optimize their games removing the barriers and constraints they have to work around today. This same level of consistent, sustained performance also applies to the Seagate Expandable Storage Card ensuring you have the exact same gameplay experience regardless of where the game resides.

  • Hardware Accelerated Decompression: Game packages and assets are compressed to minimize download times and the amount of storage required for each individual game. With hardware accelerated support for both the industry standard LZ decompressor as well as a brand new, proprietary algorithm specifically designed for texture data named BCPack, Xbox Series X provides the best of both worlds for developers to achieve massive savings with no loss in quality or performance. As texture data comprises a significant portion of the total overall size of a game, having a purpose built algorithm optimized for texture data in addition to the general purpose LZ decompressor, both can be used in parallel to reduce the overall size of a game package. Assuming a 2:1 compression ratio, Xbox Series X delivers an effective 4.8 GB/s in I/O performance to the title, approximately 100x the I/O performance in current generation consoles. To deliver similar levels of decompression performance in software would require more than 4 Zen 2 CPU cores.

  • New DirectStorage API: Standard File I/O APIs were developed more than 30 years ago and are virtually unchanged while storage technology has made significant advancements since then. As we analyzed game data access patterns as well as the latest hardware advancements with SSD technology, we knew we needed to advance the state of the art to put more control in the hands of developers. We added a brand new DirectStorage API to the DirectX family, providing developers with fine grain control of their I/O operations empowering them to establish multiple I/O queues, prioritization and minimizing I/O latency. These direct, low level access APIs ensure developers will be able to take full advantage of the raw I/O performance afforded by the hardware, resulting in virtually eliminating load times or fast travel systems that are just that . . . fast.

  • Sampler Feedback Streaming (SFS): Sampler Feedback Streaming is a brand-new innovation built on top of all the other advancements of the Xbox Velocity Architecture. Game textures are optimized at differing levels of detail and resolution, called mipmaps, and can be used during rendering based on how close or far away an object is from the player. As an object moves closer to the player, the resolution of the texture must increase to provide the crisp detail and visuals that gamers expect. However, these larger mipmaps require a significant amount of memory compared to the lower resolution mips that can be used if the object is further away in the scene. Today, developers must load an entire mip level in memory even in cases where they may only sample a very small portion of the overall texture. Through specialized hardware added to the Xbox One X, we were able to analyze texture memory usage by the GPU and we discovered that the GPU often accesses less than 1/3 of the texture data required to be loaded in memory. A single scene often includes thousands of different textures resulting in a significant loss in effective memory and I/O bandwidth utilization due to inefficient usage. With this insight, we were able to create and add new capabilities to the Xbox Series X GPU which enables it to only load the sub portions of a mip level into memory, on demand, just in time for when the GPU requires the data. This innovation results in approximately 2.5x the effective I/O throughput and memory usage above and beyond the raw hardware capabilities on average. SFS provides an effective multiplier on available system memory and I/O bandwidth, resulting in significantly more memory and I/O throughput available to make your game richer and more immersive

Edited by user Tuesday, July 14, 2020 3:48:43 PM(UTC)  | Reason: Not specified

Rank: Moderator
#22 Posted : Tuesday, August 11, 2020 11:37:35 AM(UTC)
Xbox Series X Launches this November with Thousands of Games Spanning Four Generations
by Will Tuttle, Xbox Wire Editor in Chief
Aug 11, 2020 @ 12:00pm

...we will need some more time to finish the critical work necessary to launch Halo Infinite, which will come in 2021.

We have plenty to keep you busy until Chief arrives: There will be thousands of games to play, spanning four generations, when Xbox Series X launches globally this November...
Rank: A-Class Racing License
#23 Posted : Wednesday, August 12, 2020 8:54:09 AM(UTC)
We need info about Horizons :D I will buy Xbox first if Horizons will run at 60 FPS. Otherwise the choice is very simple...
Rank: Moderator
#24 Posted : Wednesday, September 9, 2020 2:23:45 PM(UTC)

Xbox Series S and Xbox Series X Launch November 10, Starting at $24.99 a Month with Xbox Game Pass Ultimate and EA Play
by Phil Spencer, Head of Xbox
Sep 9, 2020 @ 6:00am

To empower you more than ever to jump into the next generation of gaming, today we confirmed:

  • Xbox Series X, our most powerful console ever made, and Xbox Series S, next-generation performance in our smallest console ever built at a more affordable price, launch globally November 10, pre-orders start September 22.
  • The expansion of Xbox All Access to 12 countries, offering you a next generation Xbox and 24 months of Xbox Game Pass Ultimate starting at $24.99 a month, with no upfront costs.
  • EA Play Comes to Xbox Game Pass at no additional cost.

In addition to the traditional option of purchasing the new generation of Xbox Series X and S at $499 (Estimated Retail Price) and $299 (Estimated Retail Price) respectively, we’re expanding our Xbox All Access program to 12 countries this holiday, with more to come in 2021.
Xbox Series S will be available starting from $24.99 a month for 24 months and Xbox Series X will be available starting from $34.99 a month for 24 months.

Game Pass for PC and the Xbox App will become generally available on September 17.

Edited by user Wednesday, September 9, 2020 2:26:26 PM(UTC)  | Reason: Not specified

Rank: Moderator
#25 Posted : Tuesday, September 15, 2020 12:31:12 AM(UTC)
Dolby Vision and Dolby Atmos

The Xbox Series X and Xbox Series S are the first consoles ever with gaming in Dolby Vision® (coming soon) and Dolby Atmos® (available at launch).⁣⁣
⁣⁣@Xbox, welcome to gaming in Dolby.


With support for Dolby Atmos® games at launch and Dolby Vision® games coming in 2021, the Xbox Series X and Series S will be the first consoles ever to enable gaming in both Dolby Vision and Dolby Atmos.

When you play in Dolby Vision, you unlock the most realistic and lifelike visuals the game has to offer, with brightness, contrast, color, and depth that goes beyond even traditional HDR games. Experience the world the way it was meant to be seen.

A leap beyond surround sound, Dolby Atmos puts you in the middle of the action by precisely placing each sound all around you in three-dimensional space, so you can quickly pinpoint its location in the game — before it's too late.
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