Originally Posted by: Kaylos29 
Watch one video on I-Racing and notice how easy it is to spot the coming corner and how easy it is to see the track detail to the sides of the track to mark your braking points, and every major braking zone has massive white braking distance signs. It's much more difficult to do this on Forza, especially if you are on a regular Xbox One like me instead of the X, losing detail through lower resolution. Forza's line of sight or sense of depth is off, it blurs the edges of the track at speed making it harder to see good detail to note braking points, it move you closer and farther from the view based on speed and braking messing with your sense of distance, and many major braking zones have no markers to use.
I agree and disagree here:
Spotting a braking zone without the braking line will always be harder no matter what. That's obvious because the breaking line is a continuously dotted red arrow on the actual track. You're never going to miss it.
Spotting braking points is harder on a PC with everything on low or on a smaller screen because it's just harder to see everything and like you said, you lose detail. I don't think there's that big of a loss in detail from the One to the One X, having owned both. Actually the original console is pretty optimised.
The line of sight and sense of depth can be fixed using a few things:
1. Going into either cockpit, hood or dash cam view (dash cam offers a much lower field of view).
2. Selecting one of the three motion types in your HUD settings (Simulation, Normal, Off).
Playing around with the view that suits you best and the motion that suits you best. I drive in either cockpit or dash cam depending on the car. I think overall, cockpit, dash and hood are the best views to learn braking points, however Forza goes wrong with the major things:
1. No virtual mirror in cockpit or dash cam view.
2. No field of view slider.
3. No position of view slider.