Originally Posted by: opencamswrx 
Originally Posted by: Fejer 
Originally Posted by: opencamswrx 
I did not bring up PCARS 2 because this isn't really the forum for it. Do you see weird colors on the brake lights on your HDR screen while playing PCARS2?
I've only played the demo of Project CARS 2 back in 2017 when the game came out, but I don't remember how the break lights looked like. I didn't really pay attention to the color of the tail lights back then. I've bought Project CARS 2 during a sale for Xbox One, but I haven't started playing it yet. Plus I read online some people saying that the PCARS2's HDR implementation isn't that good.
[quote=opencamswrx;1137343]I swear none of this nonsense was around before they decided to market "HDR" in games - although most games still do a standout job or reproducing great colors, including accurate reds: GOW 4 and 5, SoTR, Witcher 3, and many others. Don't know why this is now an issue in some racing games. Ironically, it was never an issue in FH2, FM5 or 6 - this is before they started implementing HDR.
I still can't get over what a strange design choice this is - do they want the brake lights to look cartoony when they light up?
It seems like you're not the only one who noticed this (unless you're on reddit with a different name).
https://www.reddit.com/r...ut_forza_7_in_hdr_brake/I'm not sure if this has something to do with HDR. The first Project CARS did not support HDR and in that game the Corvette C7R looks like this:
https://pasteboard.co/IHGD6t8.pngSource:
https://www.youtube.com/watch?v=dn7G2KlVMU8One comparison video between Project CARS and Assetto Corsa Competizione shows that Assetto Corsa has red lights.
https://youtu.be/MNKiKHPGwms?t=65I've check online and some people actually have orange tail lights installed in their cars in real life.
Chevrolet Corvette:

Source:
https://www.corvetteforu...rake-light-blackout.htmlMcLaren P1:

Source:
https://www.carthrottle.com/post/w97ovvm/ there's an option to change the tail light color from red to orange in real life? Well... okay then, to each their own I suppose.
Edit: I just thought of something - the tail lights are probably red, but it's how the camera picked it up. They're showing up as orange in the photo, and maybe T10 wanted to mimic this effect? I also remember, at times, tail lights not looking the right color in movies due to all the color filters and post-processing they use to give the film a specific look and feel.
As for that reddit thread, yes - I did Google the issue and that thread popped up - because I remember the gross looking photo of the 458 with bright yellow tail lights. I have noticed this on my TV too in overcast conditions when there are almost no shadows. And this guy has an HDR TV.
I would have to give it to Assetto Corsa for getting the tail lights right. Also in PCARS 1, I have no issues whatsoever with tail lights - they look the right color of red in day and night. Same with FM6. Same with FH2. They introduced HDR in FH3, 4 and 7, and this is where these problems popped up - they are the worst in FM7.
Possible fixes:
Recalibrate the game to get the auto-exposure feature to work correctly - exposing the tail light glare realistically in all weather conditions and time of day.
Adjust the glare and luminance levels of both tail lights and headlights according to day/night or weather conditions.
Just - please - bring back the red tail light glare/luminance from FM6. It looked so nice and convincing in day, night and rain. It was perfect.
The tail lights at night in FM7 should be a lot more pronounced with red glare/halo around the tail lights, according to what car you're driving. And the tail lights should still look red and not orange or YELLOW in a variety of daytime race conditions.
there are times when the tail lights on my car during a daytime race would look okayish around one section, and around another section, when the direction of the sun/shadows would change, the lights would again start to look orange or yellow.
Culprit: it's the game's autoexposure engine. It's broken. It was fine in Forza 5 and 6.
Edited by user Thursday, November 21, 2019 3:12:57 AM(UTC)
| Reason: Not specified