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Rank: Forza Community Team
#1 Posted : Monday, July 1, 2019 1:22:04 PM(UTC)
We're back with the Official Forza Race Regulations feedback thread for July 2019. We invite you to share your feedback with us, which we will share with the development team.

The July update for Forza Motorsport 7 is centered around FRR development, and introduces collision (known in-game as "Avoidable Contact") penalties to the game for the first time. For more on this, check out the full story on FM.net.

To keep things organized and friendly, we ask for a few guidelines to be followed:

1. Please stay on topic. We greatly appreciate your passion for the whole game, but we are focusing on feedback regarding Forza Race Regulations as it exists in April 2019.
2. Please be constructive and respectful. The more constructive your suggestions are (specific examples are always appreciated), the more it helps us when we review the feedback.
3. Please use this as a place to post your feedback overview, not to discuss the feature or other people's feedback. This helps us to collate and pass on your feedback. If you would like to discuss the feature or your feedback ideas with others, you can do so here on dedicated discussion thread sin the Forza Forums or on our Discord server.
4. We will collect, review and pass on your feedback to the development team, but please be aware that we may not be able to act on or implement every suggestion.
5. When we make changes based on your feedback, they won't be visible right away - it may take some time before a specific item gets addressed.

Edited by user Monday, August 5, 2019 12:21:46 PM(UTC)  | Reason: Not specified


Brian Ekberg
Forza Community Manager
ForzaMotorsport.net
Rank: C-Class Racing License
 4 users liked this post.
#2 Posted : Tuesday, July 2, 2019 12:48:54 AM(UTC)
Just one question about FRR - can it not be introduced in career and free play as well to discourage both the player and AI cars from ramming?
Rank: D-Class Racing License
#3 Posted : Tuesday, July 2, 2019 10:17:55 AM(UTC)
Collision penalties don't work at all for me. It just remains calculating for the whole race, no penalties get given
Rank: Driver's Permit
#4 Posted : Tuesday, July 2, 2019 3:05:09 PM(UTC)
Originally Posted by: Froggy2205 Go to Quoted Post
Collision penalties don't work at all for me. It just remains calculating for the whole race, no penalties get given


Exactly the same for me. Off track working as it should but collision penalties just left a calculating message for the rest of the race and never resolved.

*Edit* tried again this morning and it must have been something on my end because although i definitely got a couple penalties which I feel like I deserved, there was an instance where there was contact in front of me (I was around 20ft behind it) in a tight pack pack and I run into one of the guys that made contact and come out with a 5s penalty. I didn't see if the other guys had penalties so I guess I can't be too mad but I feel 5s was a little stern.

Edited by user Wednesday, July 3, 2019 4:51:45 AM(UTC)  | Reason: Not specified

Rank: Driver's Permit
#5 Posted : Wednesday, July 3, 2019 12:38:17 AM(UTC)
Guys I tested the system this morning.
The first penalty I received (0.25sec) was for clipping a car in front (approx 2 car lengths) that bounced off a wall on a corner exit and went across my car.
Then I tried a straight out direct punt coming into a corner where the other car left the track and I made the corner and passed, no penalty was applied. (I am guessing because I was braking)
I did another test where I ran the car next to me wide (off the track) on a corner exit where I remained on the track and gained the position, no penalty.
I did receive a penalty at Le Mans at turn one sweeper where the car in front actually applied the brakes (its a lift corner), I clipped him on the way through and got a 5 second penalty ( I am guessing because I didn't apply any brakes)
Still needs A LOT of work... happy that we have some sort of penalty system, would be great if it could be applied to the GT endurance hopper as well. Keep up the awesome work guys...
Rank: A-Class Racing License
 1 user liked this post.
#6 Posted : Thursday, July 4, 2019 7:41:29 AM(UTC)
Getting penalized for contacts I couldn't prevent in any way, simply because I'm being pushed by other people or because the car in front of me moved sideways/went back on track all of the sudden.
So it's not only for the big contacts. +0.250 here, +1 second there....

Edited by user Thursday, July 4, 2019 7:43:56 AM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
 2 users liked this post.
#7 Posted : Thursday, July 4, 2019 8:18:19 AM(UTC)
Outrageous, I just got a 6 seconds penalty at the last corner of Indy GP alternative because the guy in front on me went off track and suddenly came back on and I bumped him. I had nowhere to go!!
After this I just quit the race. Enough.
And let's not forget the small 0.250 penalties for clipping into other cars, since there's bad connection in the lobby.
Rank: Racing Permit
 1 user liked this post.
#8 Posted : Thursday, July 4, 2019 10:41:31 AM(UTC)
The system knows if you take an impact on the right or left. So, if you take an impact on the right and go off track on the left, you shouldn't get penalized.
Rank: Racing Permit
 1 user liked this post.
#9 Posted : Thursday, July 4, 2019 2:02:02 PM(UTC)
Also, if you get bumped in a corner and your line changes dramatically, the dude who bumped you should get a penalty.

Another idea : if someone hasn't touched the brakes by a predetermined point going into a corner, that car should get ghosted.

Edited by user Thursday, July 4, 2019 2:13:32 PM(UTC)  | Reason: Not specified

Rank: Driver's Permit
#10 Posted : Friday, July 5, 2019 1:21:51 AM(UTC)
Everything works great, maybe harsher penalties for contact needed as I've seen people are still bumping other cars as if they don't even care, hopefully next update the Disqualification addition comes along and prevent that.
Please, bring it to other hoppers, it makes the racing more sensible, less hectic and fair, the way racing should be!
Rank: Driver's Permit
#11 Posted : Saturday, July 6, 2019 8:40:46 AM(UTC)
First time on the FRR lobby tonight and had some really good races (first 21 car race where no one dive bombed into the first corner and everyone completed a lap of the nurburging fairly cleanly) and must say that this is a great addition.

Only part that bugged me was when I was in a 3 car battle into the corkscrew on Laguna, I was fully lined up to take the outside line (we were 2 wide at that point) on the left turn to set myself up for the right turn when I got bumped into and copped a 5 second penalty for avoidable contact, and if I had of cut through the chicane to avoid the contact (if I saw it coming) I would have copped a penalty either way.

So far so good, keen to see where this leads in the future.
Rank: Driver's Permit
#12 Posted : Saturday, July 6, 2019 4:22:28 PM(UTC)
Love the update, only one thing can make it better, make it an option for career races! Please.
Rank: Driver's Permit
#13 Posted : Sunday, July 7, 2019 12:24:34 PM(UTC)
EDIT: see below.

Gotta say, the collision penalties are basically not working at all. I played a few rounds ramming my car up the inside on basically every corner, sometimes shoving people off the track completely, and everytime the system ruled: "no penalty"!

I know it's hard determining who's in the wrong, but I would prefer getting wrongly punished sometimes to this.

Also, it would be a lot better if penelties were served during the race (forced slowdown) instead of just being a correction in the end. If you're far behind, there's no reason right know to behave proper.

EDIT: just read the dev notes: https://www.forzamotorsp...ews/FM7_July2019_Update . Guess what I'm describing above is intentional. Let's hope the next update punishes more subtle errors as well.

Edited by user Sunday, July 7, 2019 12:27:45 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#14 Posted : Sunday, July 7, 2019 3:21:19 PM(UTC)
3 points on Collisions,

1. Even in FRR Beta, the majority of people seem to want to race cleanly which is an encouraging sign for the future. For those like me who were just there to test collisions, please allow 10sec or so delay from start of the race to allow the others to get through the first corner. I did this and then proceeded to hunt down player in second last place, I found a guy that was all over the road and thought let’s see how these collision penalties work.…. They didn't like this at all…. apparently surprised to get bumped, etc in a beta hopper for COLLISION PENALTIES.

2. As for the Penalties themselves, boy you have to REALLY have to shunt someone to get a penalty. Over 6 races I got a 10.5sec for a blatant ram, and 5sec for blatant brake check, penalties themselves seem reasonable but I’m apparently I’m not very good at ramming. Most of the time a could tap them, block them, push them off track, spin them and most importantly the classic Forza dive bomb using them as assist make the corner (aka the Jacque Villeneuve…) and not receive a penalty.

3. In August update, depending on the threshold for disqualification, penalties for blatant rams etc should be reviewed. i.e 10.5 sec is fine if disqualification threshold is 15sec, but if threshold is 30sec maybe increase severity of penalty. Basically if someone does that sort of thing more than once In a proper race they need to be disqualified … Smaller penalties to discourage bumping someone whom is in braking and entry phases of corner. I can live with no penalties for minor bumping and grinding on exit phase or on straights, as I feel penalties here may lead to “false positives” as Chris Esaki put it.

Edited by user Tuesday, July 9, 2019 6:31:04 PM(UTC)  | Reason: Not specified

Rank: Driver's Permit
#15 Posted : Monday, July 8, 2019 7:12:32 AM(UTC)
I think the contact penalties are great! Though my only gripe about the boundaries now is that I'll get penalized for using the curbs like in really any road racing series.
Rank: C-Class Racing License
 1 user liked this post.
#16 Posted : Monday, July 8, 2019 5:38:55 PM(UTC)
I had someone intentionally ram me into the tire wall on the straight at Road America, and they got no penalty : /
Rank: A-Class Racing License
 2 users liked this post.
#17 Posted : Tuesday, July 9, 2019 1:41:34 AM(UTC)
The other day someone took the inside of the last corner at Mugello short, pushing me outside and making me lose first place, and didn't get a single penalty for it. Not even +0.250
Yet, I'm the bad guy because someone gets back on track all of the sudden, I unintentionally bump him and get a 6 seconds penalty even if I brake and try to steer. I also heard other people in lobbies complaining in the mic for the same reason and getting 5 seconds penalties.

Edited by user Wednesday, July 10, 2019 2:49:51 AM(UTC)  | Reason: Not specified

Rank: Driver's Permit
#18 Posted : Wednesday, July 10, 2019 10:52:15 AM(UTC)
Originally Posted by: Outlaw9355 Go to Quoted Post
Also, if you get bumped in a corner and your line changes dramatically, the dude who bumped you should get a penalty.

Another idea : if someone hasn't touched the brakes by a predetermined point going into a corner, that car should get ghosted.


I would assume that the ghosting feature would be based off of the speed delta instead of a predetermined point because if it is based off the breaking line, some players would get penalized for late breaking even though they made the corner because they use ABS off. It shouldn’t be too hard as Horizon 4 already has this system in place. As for the change in line, it’s a good idea but would be difficult to implement. It could also be abused if light contact occurs and the driver that gets tapped purposely changes their line to give the other player a penalty. I would rather the car that if the car causes another car to accelerate in a certain direction over a g force threshold immediately after contact, the player with the speed that is furthest off of a predetermined average speed for that section of the track out of the 2 would get penalized according to how much the other car accelerated.
Rank: Driver's Permit
 2 users liked this post.
#19 Posted : Thursday, July 11, 2019 11:17:14 PM(UTC)
Guys here are a few examples I clipped today of situations that are taking place, the AI physics still need a lot of work.

https://www.dropbox.com/...%20July%202019.mp4?dl=0
Rank: A-Class Racing License
 1 user liked this post.
#20 Posted : Friday, July 12, 2019 1:44:35 AM(UTC)
Originally Posted by: LSEM OZ Go to Quoted Post
Guys here are a few examples I clipped today of situations that are taking place, the AI physics still need a lot of work.

https://www.dropbox.com/...%20July%202019.mp4?dl=0


@0:43 this is exactly what is repeatedly happening to me. I'm getting tons of 5-6 seconds penalties for nothing. As I said in the FRR thread I think T10 are "stealth tuning" the regulation system (no need to download patches from our end) because these things didn't happen before. I am getting all of this nonsense since yesterday.

T10 please fix it asap.

Edited by user Friday, July 12, 2019 3:51:52 AM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
#21 Posted : Friday, July 12, 2019 1:19:04 PM(UTC)
Can we get new achievements for the new features added. Many people will comeback to play Forza 7 for those achievements and maybe discover or experience what is to come on future Forza games. Adding new achievements will get people excited again.
Rank: Driver's Permit
#22 Posted : Tuesday, July 16, 2019 4:42:59 AM(UTC)
This was from this morning, as you can see this is simply side by side contact,. I actually lost track position and copped a 5 sec penalty. I feel confident that T10 will get collisions penalties right as they have with the track limits penalties, which I think they have now nailed it. https://twitter.com/lsem...1150937773622173696?s=21
Rank: Driver's Permit
#23 Posted : Wednesday, July 24, 2019 5:34:00 PM(UTC)
I would like to see "Simulation damage" and a mandatory "pit stop". That will keep down the random "oops my bad buddy"
Rank: A-Class Racing License
 1 user liked this post.
#24 Posted : Thursday, July 25, 2019 3:02:59 PM(UTC)
If someone rams you from the back, no matter the angle, it should not count against you.
" If someone said to me that you can have three wishes, my first would have been to get into racing, my second to be in Formula 1, my third to drive for Ferrari. "
- Gilles Villeneuve





Rank: Racing Permit
 1 user liked this post.
#25 Posted : Friday, July 26, 2019 3:32:21 AM(UTC)
Passed someone on the exit of turn 14 Suzuka. No prior incidents. Gave him plenty of room but he was obviously upset about getting passed. Rams me from the side into the left tyre wall, sending me rolling. I lose 16 seconds & many places, he carries on without losing any time & only gets a 4 second penalty.

Variations of this have happened several times. Yes, the system is better then nothing but it's like people know they will get away with only a minor penalty & that the people they hit will lose far more time then they will, so they have no problem ramming people off when they can. i.e when the cars are more spread out & they know they won't be passed from anyone behind even with a penalty.

Also had a number of occasions where someone has out-braked themselves & hit me from behind, yet I'm the one that's been given 2-5sec penalties for 'avoidable collision'.

As i said, it's better then nothing but it definitely needs work. Until it punishes deliberate rammers more severely & doesn't punish you for peoples deliberate/mistaken out-braking moves, it won't be good enough.


Edit - I forgot to suggest a possible solution. For ramming, the penalty decision could be delayed for half a lap or even a lap until it determines just how much the driver that was hit, got slowed down by. I know that's not a simple implementation but if the system had a surefire way of distinguishing when someone is force-ably rammed off track then it could work.

The 'avoidable collision' would be more difficult. It's not just occurring in braking zones, it also occurs when people side swipe on straights. For the braking zone, maybe there's a way in which the system can determine how fast someone is travelling into the braking zone, the line they're taking & how late they are braking. From then on it'd be easier to detect the car causing the collision was the one braking much too late, on the wrong line & travelling at a much higher speed. Although it happens at slower speed also.

Lastly, a feature i'd like to see would be a little notification when it determines a penalty, on if the other car has been given a penalty & how much time penalty they've been given. I know the bottom left driver hud displays peoples penalty times, but it'd be useful to see specifics as in many cases (starts of the race etc) it's chaos & the driver list on the hud jumps all over the place with positions changing constantly. It'd be nice to know clearly who hit you & the penalty they receive.

Edited by user Friday, July 26, 2019 7:27:15 AM(UTC)  | Reason: Not specified

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