Originally Posted by: AquaPainter168 
Originally Posted by: ClawedScroll554 
Did Championships on Pro. Holden Champ turned out to be a bit of a challenge (though I think winnable) with stock Holden Torana A9X against HQ Monaro GTS 350 so I changed to GTS 350 stock after coming second in first race. Won the rest. Haven't seen anyone complaining about this series of street races yet and I think it may be that handling traffic among racing might be easier on lower class cars.
You get better at just remembering that there will be traffic in these races. Also a good idea to make a drift car that skids all over the road, and practice free-roaming with drift. Whilst drifting practice at doing close misses, and you will find that you hardly ever hit a car in street races anymore. Also do the Rivals with a drift car as well.
Agree that those would work but I don't know how much of the player base are willing to take learning it that far. I guess most of the players come from Live and Horizon is like couple of times in a week or something. During spring I saw a lot of posts and I think even topics about how Street Races should be removed entirely from the game (not just weekly playlists) from frustrated players. I for one really enjoyed them (and really enjoyed them in FH3 and FH2) there's just too few really good routes in FH4 in that category. But I used to do them a lot with stock B-Class '82 Porsche which I started upgrading and tuning a bit and before that I with '55 Chevy which I upgraded over time to one horrible mess for C-class car, but it was fun car for those events.
That said, I don't necessarily enjoy them in S1 or S2 class. Autumn Trial with Ferrari's was exception but that was because I managed to find about perfect car and upgrades for my driving style to my second effort. The reality IMO is that faster the car, shorter time there is to react. There may already be a factor that car might be upgraded to speed and not handling and keeping it on road may have become a challenge already. Traffic itself is just one variable, it creates more when Drivatars collide with them and there are two cars, each sideways blocking the road behind turn. Yeah, I can see how that may end badly, especially for casual player.
In single player it's up from player what class to take on race but in weekly playlist it's different and I just wonder if C- to A-class might the best compromise regarding that. Route features of course have a huge influence too.
My opinion is that Horizon games were worse without Street Races and obviously don't want to see them go. Putting players against random elements is always tricky I guess, but that randomness can sometimes what makes it work. And it's not like there aren't that sort of things happening otherwise. I recall one race in Off-Road Trial, got decent start but got on jump from bad angle. Spun but saw there's some sort of mess of cars in a turn ahead. Good I thought, and I saw I was catching up. Then wild haybale appears from the havoc to my face. I think I got whole 200 points from that race.
Perhaps Street Races on lower class cars at least as one feature (there are probably also players who find anything below S1 boring) might be way to coach casuals to get better with their chaos management skill and enjoy more of the game, or something like that and I think this weeks Holden Championship is practical example of that.