Originally Posted by: Jezza14 
Originally Posted by: ClawedScroll554 
While first race was easy, take Ambleside Rush, time needed to win is about 2.0 - 2.05 that is about there with top 10% of Ambleside Rush rivals.
With all 2.951 times there are set really even isn't a total ghost town. It's notable that only Rally Monster in top 100 is Jezza's Ford Capri FE. Then there's no rain in Rivals. That's the reality of it. You may perhaps feeling modest about your skill or being delusional, it doesn't matter, 10% isn't the same as average. I gave it this event 11+ goes and we won only 2 times, that's way below how these usually goes.
It's all right to like the event, I just don't understand why there's need to make excuse for bad design choices or unfinished feature at the same time. Frankly I really liked to see a bit more challenging events just in other race types. I just don't see it working with what most players expect from Trial.
I don't mean as car class thing limiting reaction window like S1+, but less restricted AI like we had on Trial couple of months or so ago:
Rally event, 1. Derwen **** er Trail, 2. Mortimer's Garden's Scramble and 3rd race was Glen Rannoch Trail. Drivatar PI matching vs Player team was set of Off.
It got a lot of hate but I think it was one of the better events ever.
The bit in bold is the important part here. The Trial is marketed as the ultimate test of driving ability, against unbeatable drivatars. To be able to win all three events, I’d consider it reasonable that you’d expect someone to be in or around the top 10%. It isn’t meant to be easy. My impression is that people expect to be able to turn up in any old car, with no knowledge of the course, and expect to immediately be able to win each event. If that’s the standard it’s meant to be at, then it needs rebranding.
What would be good would be if there was consistency across the board. I’d imagine that there must have been an 80%-90% win rate last week in the C class road event. That’s probably then dipped to circa 20% this week. My view is that they should probably be aiming for about a 40% win rate for the average player and there are very few events which are in that happy medium. The rally event you mention probably was around that sort of level.
Trial is objectively hardest racing event in every playlist so PG isn't lying. For the most part it however isn't feature that is mainly aimed at 10% (Trial achievement completion was at 14% last I checked) it just wouldn't make much business sense to make it so. Earlier we got a lot of S1/S2 on wet combinations and feedback was terrible and I guess they might have dropped difficulty closer to Pro from Unbeatable (not quite Pro so they can't be accused from misleading the customers) and they also dropped playlist championship skill requirement to Highly Skilled from Expert publicly.
Concept of Trial is to sell the game, sell rest of the playlist by giving collaborative challenge to players and make most players happy by doing that by rewarding them with sense of accomplishment and whatever else rewards there are. This is the commercial reality what I was talking about. Empirically after first stages of Trial in game, I think successful completion rate is way above 50% on average. For "Team Lotus" event for example, I made 29 runs on and only 4 were lost which equals 81% win ratio. I think it was about there to previous rally event too. Past summer Trial I did only once with stock Ferrari and I think it had really high success rate too.
So there's marketing concept for Trial and then there's actual concept for Trial, I was speaking about the latter and no offence, but I'm bit surprised that you weren't aware about the difference between the two.
No matter, but that's why I'm saying that event types with less restrictions to Drivatars like we got though, by mistake or whatever, doesn't really fit in what PG's actual vision with Trial is and frankly I'm fine with it. Lot's of good memories from Trials and many of them aren't from the most difficult ones.
That's why I'm pushing for new playlist event that would be optional. To create window of opportunity to have bit more challenging events without spoiling the game/playlist for larger audience. Technically it's all implementable, we all raced that event.
Edited by user Wednesday, May 20, 2020 1:55:11 PM(UTC)
| Reason: Not specified