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Rank: Forza Community Team
#1 Posted : Tuesday, May 7, 2019 2:04:23 PM(UTC)
[UPDATE May 29 3:39 p.m. -- Today we released an update to the current FRR ruleset that addressed issues around penalties incurred at corner exit and when leaving the track on long straights. For more information on this change, see the detailed explanation on page 2 of this thread.]

--

Welcome to the Official Forza Race Regulations feedback thread for May 2019. As with last month's thread, we invite you to share your collected, structured feedback with us, which we will share with the development team.

To keep things organized and friendly, we ask for a few guidelines to be followed:

1. Please stay on topic. We greatly appreciate your passion for the whole game, but we are focusing on feedback regarding Forza Race Regulations as it exists in April 2019.
2. Please be constructive and respectful. The more constructive your suggestions are (specific examples are always appreciated), the more it helps us when we review the feedback.
3. Please use this as a place to post your feedback overview, not to discuss the feature or other people's feedback. This helps us to collate and pass on your feedback. If you would like to discuss the feature or your feedback ideas with others, you can do so here on dedicated discussion thread sin the Forza Forums or on our Discord server.
4. We will collect, review and pass on your feedback to the development team, but please be aware that we may not be able to act on or implement every suggestion.
5. When we make changes based on your feedback, they won't be visible right away - it may take some time before a specific item gets addressed.

In May we've made some important additions to the FRR system, including:

1) More granular penalties (now measured in .25-second increments)
2) Players can now select the FRR rule set in private lobbies.
3) Though not directly FRR-related, players can now enable ghosted backmarkers in most single- and multiplayer modes in FM7.

For more on the additions to Forza Race Regulations in May, check out the full announcement story here on the site.

Looking ahead, the team is still hard at work on the FRR feature set. Future updates will include penalizing car-to-car collisions in the game. Look for more details on all of these updates in the future.

Edited by user Monday, June 3, 2019 2:06:59 PM(UTC)  | Reason: Not specified


Brian Ekberg
Forza Community Manager
ForzaMotorsport.net
Rank: Racing Permit
 1 user liked this post.
#2 Posted : Wednesday, May 8, 2019 9:54:11 AM(UTC)
I Have a problem!

When FRR mode is activated, in private multiplayer lobby, the (Y) spectator option does not appear. This makes it difficult to live the race, online through the TV channel.
Rank: Forza Community Team
 1 user liked this post.
#3 Posted : Wednesday, May 8, 2019 4:20:37 PM(UTC)
Originally Posted by: PapisLeal Go to Quoted Post
I Have a problem!

When FRR mode is activated, in private multiplayer lobby, the (Y) spectator option does not appear. This makes it difficult to live the race, online through the TV channel.


This is a known issue that will be fixed in a future update. Sorry for the inconvenience!


Brian Ekberg
Forza Community Manager
ForzaMotorsport.net
Rank: Driver's Permit
#4 Posted : Wednesday, May 8, 2019 8:25:09 PM(UTC)
Off topic but will the Auto-ghosting feature in Forza Horizon 4 be coming to Motorsport 7? I think that it is a great system and could fix a lot of problems. And will FRR be coming to the majority of lobbies in multiplayer, or is this just a test for Forza Motorsport 8 as is the experimental drag system. I would love to see both systems implemented into the base game instead of just a one off test. As for auto-ghosting, I think that it has potential and can be altered to suit the Motorsport series. By implementing that, the collisions penalty system that I hear you guys are working on, and a the improved corners cutting penalties system, online Forza lobbies might not be as Hellish as they currently feel.

PS: Please continue working on experimental drag. It’s a great idea and i think it is ready to replace the current drag system.
Rank: Driver's Permit
#5 Posted : Thursday, May 9, 2019 2:29:41 AM(UTC)
Great job on updating the system it's a learning curve for all

1st feedback there still a harshness to some penalties received when off track 3 wheel split sec got 3.75 for it seems unlike I gained even half that

2nd feedback you can slow down off track and you won't receive a penalty is it possible somehow to have visual aid to help understand this

3rd feedback we need other lobbies class racing gt racing private lobbies are great but not if you can't get a community to try it out

Thankyou
Rank: Driver's Permit
#6 Posted : Thursday, May 9, 2019 2:58:25 AM(UTC)
FEEDBACK

2 clips of penalties I consider harsh do I deserve one I'd say yes

https://twitter.com/chub...1126418153389662214?s=09
Rank: Racing Permit
#7 Posted : Thursday, May 9, 2019 6:08:02 AM(UTC)
Originally Posted by: Mechberg Go to Quoted Post
Originally Posted by: PapisLeal Go to Quoted Post
I Have a problem!

When FRR mode is activated, in private multiplayer lobby, the (Y) spectator option does not appear. This makes it difficult to live the race, online through the TV channel.


This is a known issue that will be fixed in a future update. Sorry for the inconvenience!



Thanks for the promptness in the quick response.
Rank: Driver's Permit
#8 Posted : Thursday, May 9, 2019 4:16:13 PM(UTC)
I have a idea to stop the corner cutting like crazy to DNF everyone method. The person who crosses the line first should have their penalty time added to the 30 second race end timer. That way the timer would be for their “actual” finishing time, plus the 30 seconds. I probably didn’t explain it well enough but if you guys do, please implement this into the game.
Rank: Racing Permit
 3 users liked this post.
#9 Posted : Thursday, May 9, 2019 5:12:56 PM(UTC)
Please allow turning FRR on for single player mode as well
Rank: Driver's Permit
#10 Posted : Friday, May 10, 2019 5:43:28 AM(UTC)
More info on penalties

Time you where off track
Illegal overtakes
Maybe more info while off track to avoid the penalty like OFF GAS Meter which fills up once it's full you should be clear unless you have already 're entered the track all ready

Rank: Driver's Permit
#11 Posted : Friday, May 10, 2019 7:52:46 AM(UTC)
Ran some races with the new update and still think the penalties are inconsistent and unfair in some cases. I have gone off and gotten a 3.5 second penalty while loosing 4 seconds on the lap. This happened a few times. The system doesn't allow for small mistakes to be forgiven it feels like having to run a street circuit. If the track limits were more relaxed and similar to the limits that real racing series sort of use. There is still a few tracks that need some fixed even with current limits.

Edited by user Friday, May 10, 2019 7:53:26 AM(UTC)  | Reason: Not specified

Rank: Driver's Permit
 1 user liked this post.
#12 Posted : Friday, May 10, 2019 3:15:00 PM(UTC)
Originally Posted by: LuCKYSoD 1 Go to Quoted Post
FEEDBACK

2 clips of penalties I consider harsh do I deserve one I'd say yes

https://twitter.com/chub...1126418153389662214?s=09


Correct link
https://twitter.com/LuCK...1126439731062034432?s=19
Rank: D-Class Racing License
#13 Posted : Saturday, May 11, 2019 6:34:33 PM(UTC)
Newest update seems to have broken the beta hopper synch with the leaderboards(haven't tested other hoppers). Entries in the leaderboard are old or missing all together.

Race 1 results
Leaderboard

Race 2 results
Leaderboard
Rank: Racing Permit
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#14 Posted : Saturday, May 11, 2019 9:36:43 PM(UTC)
Incremental penalties are a step in the right direction. A major issue is making a mistake, going wide, losing time, THEN getting hit with a penalty on top of all that. It happens a lot, and it detracts from the experience.

Even more of an issue is this "sticky car" physics. I don't know what happened, but cars regularly stick LF/RR or visa versa until one or both are off track or stopped. People are beginning to weaponize it for really effective PIT maneuvers, which is frustrating. Along the same vein, this penalty system is still encouraging people to use competitors as braking zones, pushing them wide (causing penalties as described above in many cases), and seeing no repercussions for it.
Rank: Driver's Permit
#15 Posted : Sunday, May 12, 2019 3:48:12 AM(UTC)
I hope Super Gt doesn't mind me post his past stream here but he did a race regs stream very good insight and good feedback for you unless you have already seen it

https://youtu.be/6P_68bRYE0I
Rank: D-Class Racing License
 1 user liked this post.
#16 Posted : Sunday, May 12, 2019 5:34:51 AM(UTC)
Hi, playing Forza since 3. Also got Forza 7 at releases. Played a couple of days, single player and a bit of Multiplayer. Leagues did not exist at release in 7. Well, leveled to 80 and gave up. Mostly because of common multiplayer issues.
I'm only good for mid field speed in clean and fair races. ...
Found FRR videos on YouTube and gave it a try yesterday. I'm already impressed. The best online races I had ever in a public lobby. It is fun again.
It may need some fine tuning, that is what a beta is for. However, it is a giant step forward.
Thanks Dev's, I hope to see this in Leagues as soon as possible. Probably I'm back at Forza.
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Rank: D-Class Racing License
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#17 Posted : Sunday, May 12, 2019 6:56:14 AM(UTC)
The Monza Issue

Have senn this only in Monza for now. Someone totally abusing all cutting can gain more than 45 seconds advantage over the second placed (whatever the penalty for the driver is) and so DNF all the rest of the field.

Posible solutions from my point of view:
- Define a maximum penalty a driver is disqualified for (and therefore removed from race immediately)
- start the race timeout when the 1st driver is finishing plus the penalty for this driver (or add the 1st drivers penalty o the timeout)
- maybe add a option for a drive trough penalty, removing a certain amount of penalty time when done. At a certain penalty and/or number of penalties the drive trough must be taken or driver is disqualified (removed from race)
My Forza Paints --> http://forzamotorsport.net/en-US/gallery/Sevetamryn
The Logos / Vinyl groups i made are public too
Rank: Driver's Permit
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#18 Posted : Monday, May 13, 2019 2:17:31 AM(UTC)
Agree with the FRR System!

Nuerburgring, Grand Prix, the last chicane can be bypassed without any time penalty by driving to the given back door.
This cause a great advantage.

To make the system fairer enlarge the distance limit by the dimensions of the curb (e.g. +40).
This will cause the possibility to use the curbs full and have a little bit room on the green. (e.g. 2 wheels on the green) and it is much fair on the straight and will not punish every swerved.
And, I think, it can be done without recalculate the lane dimension or manually adjusting. It is a simple formula.
Rank: Racing Permit
#19 Posted : Monday, May 13, 2019 7:57:25 AM(UTC)
introducing race regs and penalties is a good thing but imo it would've been much better n much easier to bring back custom public lobbies aswell
big telly, coffee, choccy hobnobs...nuff said
Xbox GT RetroNoob
Twitter @tacticallunatic
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Rank: D-Class Racing License
#20 Posted : Monday, May 13, 2019 9:23:35 AM(UTC)
Questionable Track Limits

I found some track limits I consider to harsh or questionable.

Prague chicane, at least questionable, especially considering the track barriers for the chicane.
Prague chicane

VIR Patriot alt. Much too harsh I think and if you look to le left turn, note what the track looks here, there is concrete.
VIR Patriot alt.

However, that's VIR on Google Street view …. there is only gras, so track limits would be realistic ….
VIR

Edited by user Monday, May 13, 2019 9:27:02 AM(UTC)  | Reason: Not specified

My Forza Paints --> http://forzamotorsport.net/en-US/gallery/Sevetamryn
The Logos / Vinyl groups i made are public too
Rank: Driver's Permit
#21 Posted : Monday, May 13, 2019 6:58:29 PM(UTC)
Originally Posted by: Sevetamryn Go to Quoted Post
The Monza Issue

Have senn this only in Monza for now. Someone totally abusing all cutting can gain more than 45 seconds advantage over the second placed (whatever the penalty for the driver is) and so DNF all the rest of the field.

Posible solutions from my point of view:
- Define a maximum penalty a driver is disqualified for (and therefore removed from race immediately)
- start the race timeout when the 1st driver is finishing plus the penalty for this driver (or add the 1st drivers penalty o the timeout)
- maybe add a option for a drive trough penalty, removing a certain amount of penalty time when done. At a certain penalty and/or number of penalties the drive trough must be taken or driver is disqualified (removed from race)


I agree on all three of them, and your second point is exactly what I was thinking to stop this problem. I don't belive that it is too difficult to add this into the game. I would also love to see the high speed colision detection system brought over from FH4 because thaat could stop most of the first corner carnage.
PS: Keep working on experimental drag T10
PPS: Please let us remove the roof lights to the C7 ZR1, they're so ugly. Otherwhise just add in the regular ZR1 (and the Apollo IE as well while you're at it pls)
Rank: Racing Permit
#22 Posted : Monday, May 13, 2019 9:22:19 PM(UTC)
Couple things I noted.

1. Smaller “incremental” penalties of .25 secs are step in right direction. Good work.
2. There still some issues with way system calculates an advantage. I have generally received fair penalties for advantages gained for clipping the inside kerb (cutting), however I also received similar penalties for running wide (extending) for no advantage. Example; I ran wide at Sonoma, the sweeper before final hairpin, I was all crossed up in a big “tankslapper” due putting wheels on the grass at high speed, lost a ton of time (approx. 3 secs) but also received a 2sec penalty. So that was a 5 sec error. Not sure how system calculates an advantage but the math seems off in scenarios like this.
3. Going offtrack to avoid an incident, results in a massive penalty because you passed several (crashing) cars, Something needs to be done about this. If the system can detect a incident "yellow flag" near the player can it temporarily remove the "gained a position" value from the equation until player is no longer near the incident.?
4. Track limits need to be reviewed with FRR. In particular alternate versions of VIR, Rio and Prague.
5. Disqualify "black flag" drivers that receive more than for example 25sec in a 4 lap race (maybe allow 10sec first lap and 5sec each following laps, depending on point 3).
6. It would be good to have FRR added to Leagues in future updates, to see the effect of penalties combined with the ranking system. These two systems together will be the key to good multiplayer racing in my opinion, as players with similar skills and sportsmanship will be grouped together.

Edited by user Tuesday, May 14, 2019 8:17:51 PM(UTC)  | Reason: Not specified

Rank: Driver's Permit
#23 Posted : Friday, May 17, 2019 1:05:39 AM(UTC)
Just some thoughts on the direction of FRR

https://twitter.com/LuCK...1129310594920796161?s=19
Rank: A-Class Racing License
#24 Posted : Saturday, May 25, 2019 2:45:00 AM(UTC)
A few days ago I got pushed out by a car behind me at the first Catalunya corner/chicane and I received a 10......TEN seconds penalty!! Never happened before

Edited by user Saturday, May 25, 2019 2:48:04 AM(UTC)  | Reason: Not specified

Rank: X-Class Racing License
#25 Posted : Monday, May 27, 2019 10:49:41 PM(UTC)
There seem to be some inconsistencies with the handing out of penalties.

For example, I was racing on Nurburgring GP And someone intentionally t-boned me as I was attempting to make Turn 4. They remained on the track while I was pushed far outside the racing limits. I was handed a 2.5 second penalty for cutting the track while this individual continued on their way penalty free. On the following lap, the same car completely missed the braking zone for Turn 10 and went deep into the sand before returning to the track and they received a 1 second penalty. I find it unfair that being I tentioanlly wrecked off track results in being penalized.

On Spa, between Turns 15 and 16 I received a 0.5 second penalty for absolutely no reason. I didn't have a good racing line but I was completely on the paved race surface with both track limit ribbons blue and out of nowhere the message popped up notifying me I had been given a 0.5 second penalty for cutting the track.

Racing on Suzuka I committed the ever popular error of running slightly wide on Degner 2, I was passed and received a 3.0 second penalty. That seems a bit harsh for running slightly wide, especially considering I was punished enough by losing a position. Being in C- class at the time I highly doubt my error gained me 3 seconds.

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