Quite a lot on my mind. I have been wondering few things between FH2 and FH4. I have been trying the same cars in both games on similar and different type of routes. Some cars performance and handling is very alike between two games but there are exceptions. I did FH2 championship in Nice with the same '46 Jaguar D-Type I used on FH4 Ashbrook Classic Endurance circuit. In FH2 D-Type is absolutely beast while FH4 version is very powerful, but also slippery. That's not an issue though, FH2 version stock is B 618 while in FH3 it's C 513. That's 103 points of difference in PI. I don't think Horizon series need to be about total historical accuracy and realism, it's IMO fine line it is, there is Forza Motorsports for serious approach.
Yet there are edge cases. I prefer driving these stock and I haven't even looked if any of the Classic Racers have much tuning options available in stock form but stock D-type Jag in FH2 can be a challenge for many modern cars. In FH4 there is much less grip and as very powerful car there is lot of wheel spinning with Jag even if player is being careful. It has other characteristics but I think that might be the most striking when trying the car for the first time. Thing is no tyres from that era or even modern era can take that much of stress and even Horizon is about fantasy, some players may feel that this sort of sticks out like sore thumb.
I don't feel there's need and I don't even want developers to start reworking PI system and this isn't anything that route creators should stress about. But came to think something else while I was doing yet another race on Ashbrook Endurance short today with '57 Maserati 300 S (B 668 stock). Best lap 5:04,204 (I think might be actually decent for change) and Time: 25:55,072. My best lap with D-Type was 5:26 but I couldn't but think how fast I could make D-Type yet keeping it in C-Class. And I came to think something from FH3 where it was possible to pick individual cars into race or championship. I didn't used that feature much though and I can't remember if it was possible to create a race / championship with mixed class. Of course there's no way of restricting players upgrading vehicles to maximum allowed, but that's not an issue, that's about freedom of choice. I do wonder if current tools allow making a race like that, because Drivatar PI appears to be dynamic. If I pick B-class Classic Racers (or any division) and select C-class racers, will dynamic PI downgrade B-class cars to C. I think I'm going to try few things and that's post for another day.
Of course I could use Drag Strip or simply race against my own time but not a race in sense what I'm looking for. Somehow I think I'm not the only one.
Oh, this is getting embarrassing. I wrote earlier how players visual experience from route may vary simply because of different sort of cars, driving styles, etc. The curve where I spotted one deer (it was right in the middle of road on the first lap) and then spotted two and today when I was going around the curve in slide front towards inside I saw there's entire herd of deer in the woods. This is what I get for not using 3rd person view but in Playground games. I think that's enough of Ashbrook deer, I'll stop, I promise.
CUSTOM ROUTE REVIEW
SIN CITY 2
Map:
https://i.redd.it/ju2fw0r6qew21.pngCreator: DMFDXGAMER
Starting location: North City Cross Country Circuit
Note: Despite starting location being Cross Country event, this is all tarmack city circuit.
Note 2: There should be 3 Blueprints available for this circuit with different lap count, but search came up only with this.
Event class: Road Racing
Type: Circuit
Restrictions: Anything Goes
Length: 6,9 miles / lap. 2 laps total.
Season: Summer
Time: Night
Weather: Rain
Creator's topic in his sub:
https://www.reddit.com/r...through_the_city_i_made/Active discussion at Forza Reddit:
https://www.reddit.com/r...t_race_through_the_city/I wrote earlier in this topic how I had great time with custom route called Dirtschleife (Dirt racing) and how many custom routes I tried felt perhaps somehow convoluted for one reason or another. Ashbrook Endurance is great route, but Drivatars are way off on it. This circuit, Sin City 2 was again one of the better racing experiences for me in FH4 for a long time.
I did this with lower class car (again) '70 Chevy Chevella SS (Super Sport) 454 (C 542 stock). I play on Expert, use manual without clutch and have driving aids off except for braking line. I keep Rewind on and this time actually had to use it couple of time. I don't use 3rd person view but during Playgroud Games. If possible I made different choices and made another run on this, but I wanted to share this today simply because this is a really great circuit!
Circuit makes great use of Edinburgh. There are various kinds of curves and despite not perhaps looking like that on map, some are almost like hairpins, tricky too because there are non destructible on both sides of the road at some places some your crash head on if turn gets too wide. There's uphill, downhill. Check points are placed pretty well. Even this is a long route there weren't but couple of places where I didn't figure out the turn before it was too late. On second lap I came to think that if I were using 3rd person view, I think I might have gotten them earlier.
I didn't try it but for example, I think the very first right - left - right after the start where you come more or less fast when starting second lap, I think those checkpoint markers may align quite nicely in 3rd person. That said, I felt this was a bit of technical track, despite that, I don't remember single blind turn even I use first person view. There was one checkpoint which looked quite narrow but I didn't noticed it causing any issues at least on couple of laps I did.
One things I felt attributed much to my experience was sections on cobblestone. If you checked the map and know Edinburgh, some bends leading in and out and 4/5th circle looking part are cobblestone road. So they are nice bends per se, but what adds to the experience, they are wide and cobblestone feels different from tarmac. I can't but make short comparison to FH2 where there is force feedback and all on cobblestone but I haven't really felt if it does anything to grip really. In FH4 I'm not so sure that it doesn't have some impact to handling. Lost control while pulling drifts on those sections but that might be also because of rain. One thing I'm trying to keep in mind from this circuit is how to avoid repetive design. Some section like in this may have several attributes, 1. Wideness, a bit of time to relax _or_ 2 drift, look for pass, these are opportunities. 3. Surface gives different response to player.
Drivatars and Race
I didn't noticed any bottlenecks made for Drivatars. This was actually tight race and I which I have surely lost if I haven't used Rewind on couple of places I messed up during second lap.
I messed up my first lap pretty badly, spinned couple of time, was rammed by Drivatars coming behind. This was Anything Goes type race and there were cars that I thought were better than my stock Chevelle SS, at least had higher PI. I kept making some small mistakes and even fell to 9th position at one point during first lap. This rarely happens but it was actually great! Especially because of certain feature concerning Classic Muscle division. LOL
Luckily this is a long route and I managed to gain positions again. I kept making some small mistakes, sidelining this or that and was on second position when but came too fast to fist curve, had to rewind and there were other situation but it was quite a close battle for the first position vs. '60 Chevrolet Nova and I barely made it.
Numbers:
'70 Chevrolet Chevelle SS 454 (C 542 stock)
Best lap: 5:32,725
Time: 11:27,255
Best Drivatar: '60 Chevrolet Nova SS (C 582 which appears to be stock)
Best lap: 5:40,448
Time: 11:27,890
So even my best lap was a quite better than the best Drivatar in the end it was close race and I even had to use Rewind. This is IMO because this is a great circuit. LOL
Before I did this route raced Haybrook Park Circuit in Edinburgh and other long circuit on southeast outskirts of Edinburgh in Classic Muscle division with the same Chevelle. Results were that I was seconds ahead and while listening to music in rewards screens (and my mind filling in the blanks ("... all you want is to play at playing god"). I thought how ironic is that.
I seen stock Oldsmobile Hurst/Olds 442 mentioned being some sort of God mode in it's division and it definitely is in FH2 on any road race, but so is stock '70's Chevelle SS at least up to Pro. They have different kind of character but once you learn them, you are practically playing in God Mode. I don't know how many of these exists in Classic Muscle division. The issue lies with Drivatars.
In FH4 it's much the same, only difference being, not the cars, but routes. Drivatars benefit from narrow short courses where it's difficult to overtake to begin with. To make interesting races, routes which are perhaps a bit more technical than default routes like this Sin City 2 are needed.
I really liked this track and hope others will try it too and perhaps post their own impressions. For cons, despite this being Anything Goes and lengthy route, I think this may not be great experience with 1993 McLaren F1 (S1 826) for example. There is rain, there are some curves which might be frustrating with anything that has a lot of understeering. I could imagine this being really great with up to B, perhaps lower A class Japanese cars for example.
I noticed this circuit has quite a few likes so I'm not the only one liking this. I hope everyone who find this to be good experience gives their likes to author too.