So I have played around with data capture and visualization a little bit. I really wish I had a rough idea of track extents from the games frame of reference. Please DEVs can someone reply on this matter, I will hack something together using screen-captures or screen-shots but would really prefer if you could share basic track images from above or something like that. Something like the below picture but with an idea idea of track edges in game coordinates.
Laguna SecaI want to visualize the racing line and make comparisons between laps as well as facilitate the comparison of laps between users. Right now I have the data capture and plot generation working somewhat. I turned off the axes for a clean look but the information can be turned back on.
Colored by speedColor by YawAn animated gif version is also automatically generated. And any variety of captured channels can be using to plot scatter, line, etc and colored by other various channels.
Color by speed GIFI would also like to hear back from the community if there are any specific visualizations people would be interested in seeing? I intend to upload the source and compiled windows compatible executables somewhere where others can use. I re-did what others have done for capture and filtering to make things more robust, automatically detecting lost connection and re-establishing, auto detecting game type and telemetry data format, etc.
As food for though check out this brief write up a guy did about visualizing F1 telemetry in R. I like his idea for "Driver DNA" and would like to make something that at a glance gives you a good idea of how a track is being driven or how a tune in performing.
Plotting F1 data in REdited by user Wednesday, May 1, 2019 1:46:22 PM(UTC)
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