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Rank: Forza Community Team
 1 user liked this post.
#1 Posted : Thursday, April 11, 2019 1:51:10 PM(UTC)
Welcome to the Official Forza Race Regulations feedback thread for April 2019. Here we invite you to share your collected, structured feedback with us, which we will share with the development team.

To keep things organized and friendly, we ask for a few guidelines to be followed:

1. Please stay on topic. We greatly appreciate your passion for the whole game, but we are focusing on feedback regarding Forza Race Regulations as it exists in April 2019.
2. Please be constructive and respectful. The more constructive your suggestions are (specific examples are always appreciated), the more it helps us when we review the feedback.
3. Please use this as a place to post your feedback overview, not to discuss the feature or other people's feedback. This helps us to collate and pass on your feedback. If you would like to discuss the feature or your feedback ideas with others, you can do so here on dedicated discussion thread sin the Forza Forums or on our Discord server.
4. We will collect, review and pass on your feedback to the development team, but please be aware that we may not be able to act on or implement every suggestion.
5. When we make changes based on your feedback, they won't be visible right away - it may take some time before a specific item gets addressed.

Edited by user Tuesday, May 7, 2019 2:06:51 PM(UTC)  | Reason: Not specified


Brian Ekberg
Forza Community Manager
ForzaMotorsport.net
Rank: Forza Community Team
#2 Posted : Thursday, April 11, 2019 3:28:32 PM(UTC)
Hi all,

With the public beta of Forza Race Regulations (FRR) going live today, we wanted to give you all a quick primer on what to expect from FRR in April.

We’re excited to invite everyone to try out, test and give feedback on the FRR beta. This feature is the result of a lot of ongoing work within Turn 10 and you will see this feature evolve and change over the course of the coming months as we keep updating Forza Motorsport 7.

Forza Race Regulations are a multiplayer-specific hopper configuration. During the beta, we will have a single multiplayer hopper set up with Forza Race Regulations. Currently, single player modes are not affected by Forza Race Regulations. In the current version of FRR we focus exclusively on track-cutting. To assess a potential track cut, we use an AI Adjudicator (AIA) to:

1. Capture a player’s time off track
2. Determine if that player has received any kind of advantage (time advantage or positions gained)
3. Give an appropriate time penalty (measured in seconds) that is added to a player’s final race time.

What to Expect
As you enter the Multiplayer hopper selection screen, you will see a flyout that explains how FRR work. If you dismiss it permanently, you can still easily bring it back via a button press.

Then you select the FRR Beta hopper from the list of multiplayer hoppers; it will appear alongside all other hoppers.

The current iteration of FRR focuses on detecting when you are going off track. The AI Adjudicator calculates whether you gained any advantage and administers a time penalty, if applicable. The race HUD will inform you of penalty time incurred and for which type of infraction (once again, this is currently only track cutting).

Aside from your own total penalty time, you can also see your opponents' penalty times in the mini leaderboard during the race. FRR penalties will not affect player placements during the race, these adjustments happens at the end of the race.

After the race is over, you will see the event results screen showing your race time, number of penalties applied, penalty time accrued, and the total of race time and penalty time. The placement in the event results screen will be affected by the penalty time. Currently, neither rewards nor the following race’s grid placements are affected by incurred FRR penalties. These features will be coming in a future iteration of FRR.

We have removed the anti-cheat tire walls in FRR-enabled lobby races. To help you stay on track, you can enable the Track Limit lines from the Assists menu.

Future Updates and Adjustments
The team at Turn 10 is still hard at work on the FRR feature set. Future updates will allow players to enable FRR in private lobbies, along with highly requested features like the ghosting of lapped players. In addition the team is working on penalizing car-to-car collisions in the game. Look for more details on all of these updates in the future.

Known Issues and FAQ:
Here’s the current list of FRR Known Issues:
• The grid for subsequent races is not impacted by penalty times incurred in the previous race.
• You currently cannot activate Forza Race Regulations in private lobbies. We are aiming to add this in May.

Frequently Asked Questions:

Q: How can I find the Beta?
A: If you start Forza Motorsport 7, navigate to Multiplayer and select the “Forza Race Regulations Beta” hopper form the list of hoppers and join this hopper.

Q: Will I be penalized for ramming players?
A: Currently, Forza Race Regulations only detect and penalize track cutting. This can mean taking a shortcut and gaining a time advantage compared to how long it would have taken you to go around the track without the shortcut. It can also mean gaining an advantage by trading places with other racers. We will be adding collision-related penalties at a later date.

Q: Will this also be active in single player races?
A: Forza Race Regulations is a multiplayer-only feature, currently only enabled in the Forza Race Regulations Beta Hopper.

Q: Where can I provide feedback?
A: To discuss the features and your feedback with your fellow players, you can use threads here on the Forza Forums or please visit our Discord. To provide pointed feedback for the development team, please post it in this thread.

Brian Ekberg
Forza Community Manager
ForzaMotorsport.net
Rank: Driver's License
#3 Posted : Thursday, April 11, 2019 3:59:52 PM(UTC)
Had the update and there is no such hopper.
Update. Now have hopper after multiple resets of console.

Edited by user Thursday, April 11, 2019 4:04:53 PM(UTC)  | Reason: Not specified

Rank: On the Podium
#4 Posted : Thursday, April 11, 2019 4:31:35 PM(UTC)
I'm guessing game clips are allowed to be posted here as well for feedback on FRR?

edit: snowowl if you're lurking, im not sure how i got 2 seconds for taking the line off track you did and you got off scott free ;)

Edited by user Thursday, April 11, 2019 4:32:41 PM(UTC)  | Reason: Not specified


Proud member of FTC. Still cringing at being called "Snooty McSnooterton" by AR12.
Rank: Forza Community Team
#5 Posted : Thursday, April 11, 2019 4:36:55 PM(UTC)
Yep Snoots, clips are fine!

Brian Ekberg
Forza Community Manager
ForzaMotorsport.net
Rank: Racing Legend
#6 Posted : Thursday, April 11, 2019 4:38:59 PM(UTC)
Snooty - I gained time or space on someone, you didn't. I guess.
Pay It Forward
This posting is provided as is; with no warranties, and confers no rights.

Rank: Driver's Permit
 1 user liked this post.
#7 Posted : Thursday, April 11, 2019 4:55:27 PM(UTC)
After a few rounds in the FFR hopper I can say that the time penalties are quite fair for a large majority of the time.

However, I’ve had one moment where I was issued a time penalty of 4 seconds for straying off a part of Catalunya quite briefly, not really gaining an advantage at all. I feel like it could do with a bit of tweaking in cases like that. I wish I had thought to take a clip when it happened, but I didn’t.

Otherwise, it seems to be a solid system! I’ll try to update with any other issues I encounter.

Edited by user Thursday, April 11, 2019 4:56:25 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
 1 user liked this post.
#8 Posted : Thursday, April 11, 2019 4:57:39 PM(UTC)
Time penalties are quite severe for minor off track excursions and not severe enough for major excursions.

What's the threshold for people getting kicked for accumulating too large a penalty? Had a person well over +20 seconds and he clearly wasn't interested in racing.

Edited by user Thursday, April 11, 2019 5:06:18 PM(UTC)  | Reason: Not specified

Rank: Driver's Permit
 1 user liked this post.
#9 Posted : Thursday, April 11, 2019 5:12:29 PM(UTC)
This system of penalty cuts should be like real races. First They warn you and the next time you do it again you are punished.
Also You must implement the blue flags to know which are the cars that should be passed in case of illegal advance by trimming, and so return the position.
I think the penalties is something that is prepared for long races back to back you can earn a lot of time in one place, but this should regulate the penalties depending on the length of the race.
Rank: Moderator
#10 Posted : Thursday, April 11, 2019 5:15:28 PM(UTC)
Visual menu reference:

Rank: Driver's Permit
 2 users liked this post.
#11 Posted : Thursday, April 11, 2019 5:23:45 PM(UTC)
I only done two races before rage quitting on the third, if I ran wide and gained an advantage I got a 1 second penalty, thats fair enough but I dont understand how I can get forced wide, lose 2 positions and then I get given a 5 second penalty? I know its only a beta but penalty decision making amd consistency needs work
Rank: Driver's License
 2 users liked this post.
#12 Posted : Thursday, April 11, 2019 5:27:13 PM(UTC)
There needs to be a way for the penalty system to know if you cut a corner on purpose or you were forced off. I know contact penalties are coming, but time penalties after being forced off track adds insult to injury

I was penalized multiple times when I set up a clean pass inside, only to have the other driver try to close the door too late, slam into me, and force me off the track on the inside. Now I am behind them after they forced me into the grass, plus I get a time penalty for cutting the corner while they don't get a penalty because they used the side of my car to stay on the track. So far I have noticed the amount of aggressive ramming has increased because people are using this to their advantage.

I stopped playing Horizon 4 online because people were more focused on ramming cars and causing them to miss check points rather than being the clean fastest driver. The FRR in the current state of penalizing people who are forced off feels the same way.
Rank: D-Class Racing License
 1 user liked this post.
#13 Posted : Thursday, April 11, 2019 6:14:20 PM(UTC)
Pretty cool I played against a T10 developer earlier. Ok some quick feedback after 2 races:
1-On my 2nd race I cut grass twice and the spinning circle icon appeared at the top saying I cut grass, but no penalty time was added. In the first race I played it worked fine, I cut grass and some penalty time was added every time, not sure if glitch happened the 2nd race(I cut grass very quickly, so maybe that's why it did not end up adding penalty time maybe)

2-The top 2 winners in my 2nd race had many penalties, over 20 each.....but they still won and placed 1st and 2nd because they went so fast by cutting grass that everyone else had "DNF". Maybe I misunderstood the purpose of this regulation system, but imo someone who has so many penalties should not be able to place so high above clean racers and easily making all the rest "DNF".

Was fun otherwise and looking forward to seeing this evolve! Thanks
Rank: Driver's Permit
 1 user liked this post.
#14 Posted : Thursday, April 11, 2019 7:18:22 PM(UTC)
1st of all... Finally we have some sort of regulations or penalties. Thank you turn 10 love it.
Now onto the feedback:
1.sometimes when u lose grip ( aka oversteer ), lose meters and or place/es and go off track for 1 sec or 2 the system still gives a corner cut and gives the penalty.
2.when u get intentionally pushed off the track/ rammed by another player, and go off track the system gives a penalty to whoever got pushed/ rammed off.
3.when u have a little ( very very minor, I'm talking about 0.1 seconds or less ) corner cut/ extension of the track the system will give some insane penalties like 4 to 5 seconds. It doesn't happen ALWAYS but it often does that.
4.sometimes when someone else passes you while being in a clear, or minor, corner cut it doesn't give any penalty.
Rank: Driver's Permit
#15 Posted : Thursday, April 11, 2019 7:57:08 PM(UTC)
Penalized for end of race, where drivers like to kick their car sideways near the finish line. I was behind this guy, he pitched sideways too soon, I half T- boned his car, which shot me left to off track. My speed caused me to pass him before the finish and I got penalized 3 seconds for this. Just my two cents.
Rank: Driver's Permit
#16 Posted : Thursday, April 11, 2019 8:13:37 PM(UTC)
Time penalty does not work, your allow violators to still win the race and cause its count down. If y’all implement this “race regulations” into all the hoppers, the game will become broken and you will loose a lot of players. Y’all were on the right track with tire barriers, but the need placed properly to discourage track cutting. Collisions going into a corner is simple, ghost cars at a certain point before the corner of brakes are not applied by a certain point allowing no brake violators to carry themselves clean off the track.
Rank: Driver's Permit
#17 Posted : Thursday, April 11, 2019 8:21:20 PM(UTC)
Originally Posted by: BeastlyNeerIII Go to Quoted Post
Time penalty does not work, your allow violators to still win the race and cause its count down. If y’all implement this “race regulations” into all the hoppers, the game will become broken and you will loose a lot of players. Y’all were on the right track with tire barriers, but the need placed properly to discourage track cutting. Collisions going into a corner is simple, ghost cars at a certain point before the corner of brakes are not applied by a certain point allowing no brake violators to carry themselves clean off the track.

Race regulations will be the fall of the FORZA franchise
Rank: C-Class Racing License
 1 user liked this post.
#18 Posted : Thursday, April 11, 2019 9:08:19 PM(UTC)
What use are rules and regulations when right now the only hopper with these regulations is being trolled by four idiots driving formation for all the laps?

You don’t ghost backmarkers, we can’t kick them. It’s a virtual,playground for trolls and griefers.w
Rank: Driver's License
 1 user liked this post.
#19 Posted : Thursday, April 11, 2019 9:30:54 PM(UTC)
Did a couple of races... My initial impressions:

- The system is pretty good at whether you gained an advantage or not from going off-track. If it takes a long time for you to rejoin, no penalties occur.

- People weren't constantly extending or intentionally cutting corners in the lobbies I was in. Should be noted these lobbies were pretty small (6 - 10 cars)

-Track limits need to be re-adjusted. I get penalties for touching the curb at some corners and the penalties are always inconsistent. I can touch a curb and get a 2-second penalty and the next lap I touch it the same way and get a 5-second penalty.

-Run-off is now unusable. Some tracks have areas for runoff as they anticipate cars going wide slightly, however you cannot use them in FM7 as you'll get penalized. This is a big issue at tracks like Watkins Glen, Hockenheim, Road America, Road Atlanta, and more. I'm all for penalizing people going extremely wide past the runoff but staying ON the runoff shouldn't result in a penalty. Something like this would result in a penalty:

http://www.dailysportsca...-2016-pq-030-730x487.jpg

https://i.redd.it/obeh64obgpf11.png

- Replays from Race Regulation lobbies are unviewable, resulting in "Invalid Data" error.

-I'm not a big fan of how the HUD alternates from distance to penalties, I feel like distance should be fixed 100%. Just add a penalty logo next to that user (Like in GT Sport)

What I'd like to see in the future from Race Regulations:

-Reworked track limits so we can use curbs and runoff (to an extent)

-Penalties for avoidable contact (intent rams, pushing people off, etc). Give lenience to small bumps and taps though

-Implementation of RR in every lobby and outside of multiplayer (Forza Driver's Cup, Free Play)

-Consistency in penalties

-Lenience in tiny cuts and extensions. I've gotten 5-second penalties for some of the smallest cuts ever only because I was next to a player

Edited by user Thursday, April 11, 2019 9:39:38 PM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
 3 users liked this post.
#20 Posted : Thursday, April 11, 2019 9:35:11 PM(UTC)
Yeah something needs to be done about massive cutters who cause everyone else to DNF. On a version of VIR dude lapped every single person and nobody else finished.
Rank: Racing Permit
 3 users liked this post.
#21 Posted : Thursday, April 11, 2019 11:20:43 PM(UTC)
Can we have this added to a class hopper, so that we can test how different builds on the same car are impacted by the same cut.

Also, would beinteresting to know the definition of "advantage" e.g. someone could still cut, but be slower than the fastest clean lap time in the lobby. How would you calculate the advantage in that instance.
Rank: S-Class Racing License
 2 users liked this post.
#22 Posted : Thursday, April 11, 2019 11:48:14 PM(UTC)
It's a mixed bag so far but a HUGE leap in the correct direction. Here's my thoughts:

1. There is a problem with some drivers cutting the course so much that they cause others to DNF. This is an easy fix. Anyone above 20 seconds of time penalties should be disqualified imo. Another alternative is anyone above 20 seconds should get a drive through penalty. That would put them further down through the pack so there would be no DNF's. An extra 30 seconds on the end time counter could also help a lot.

2. The game needs to make track extending less punishing then corner cutting. That's the main inconsistency with the Race Regulations so far. You will get just as big a time penalty for cutting a course than extending which makes no sense. If it was slightly more lenient on extending, people getting pushed wide wouldn't be effected as much. It'd also just be more consistent in general. Maybe implement a system where it knows what part of the track you have impeded the limits at & then calculate just half a normal penalty for extending compared to cutting.

3. So far I've seen that penalties only go up in a minimum of second increments. I don't think this is the best idea. I think they should go up in 0.5 second intervals. So say I just run over the curb, give me a 0.5 second penalty. I think that's fair.

So for the TLDR:

1. Players should be DNF'd above a certain total penalty time.
2. Increase the end of race timer, maybe by 30 seconds.
3. More leniency on track extending compared to track cutting.
4. Drive through penalties to stop people getting a DNF.
5. Penalties should go up in 0.5 second intervals not 1 second intervals.

Though I will say, thank you & good job Turn 10. It's a big leap in the correct trajectory for the franchise. And thank you for making this a one hopper Beta & not rolling it out to the entire hopper & league selection just yet.

Edited by user Thursday, April 11, 2019 11:51:00 PM(UTC)  | Reason: Not specified

Rank: D-Class Racing License
 1 user liked this post.
#23 Posted : Friday, April 12, 2019 1:03:36 AM(UTC)
penalty system is a joke.

https://xboxclips.com/M3...0-4985-b50f-915eb8f37694

https://xboxclips.com/M3...d-41e6-8098-b140231667a7

Edited by user Friday, April 12, 2019 1:11:08 AM(UTC)  | Reason: Not specified

Rank: S-Class Racing License
 1 user liked this post.
#24 Posted : Friday, April 12, 2019 1:14:08 AM(UTC)

If that was a ramming attempt by you in the last clip, I have no problems with the penalty 😂


But in all seriousness, this is a problem. It does need to be fixed. Hopefully when the penalties for ramming comes into play, it can detect collisions that force you off track & negate the penalty.
Rank: D-Class Racing License
#25 Posted : Friday, April 12, 2019 1:36:47 AM(UTC)
Originally Posted by: EpicEvan777 Go to Quoted Post

If that was a ramming attempt by you in the last clip, I have no problems with the penalty 😂


But in all seriousness, this is a problem. It does need to be fixed. Hopefully when the penalties for ramming comes into play, it can detect collisions that force you off track & negate the penalty.


Lol. Nah it wasn't a ram attempt. I thought i was doing the GP circuit still. Forgot it changes there.
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