No reason to reduce car count? Turn10 do not have unlimited resources and time, if we want to increase the detail per car, they must reduce number of cars. Or they’ll end up doing what GT did having premium (new cars with high detail) and standard cars (ported from previous game) to fill out the car count, that was not great.
Generally, the closer a game gets toward a sim, the fewer cars it can offer due to the amount of resources each car requires; i.e ACC has just 35 cars. Forza is in a fortunate position that it can utilize its existing assets and have a high car count / low detail in its (far better selling) Horizon product, so nothing is really being wasted. Also we are only taking about cars at launch, over course over the games considerable life 500 cars may well turn into 700-800 cars.
To be clear, by detail in don’t just mean visual i refer to;
- New exterior & interior scans / re-scans (e.g. R32 GTR)
- New sound recording & re-recording (e.g. Viper)
- Car specific suspension models (Strut, A-arm, multi-link, live axle).
- Ray tracing and textures (i think there good enough but MS are pushing this).
- Car specific drivelines (engine, gearbox, diff (characteristics & efficiency e.g Evo with AYC).
- Measure against real world data & feedback (e.g. performance & character of real thing).
- Replicating realistic upgrades (e.g Race spec, Aero, tuning, visible weight reduction).
- Damage modelling and animated pit stops (car specific).
- Balancing, AI and BOP system (very important to limit random cars).
- FOV, wheel and monitor support (in car visuals in particular).
- Force feedback (lots of fine tuning and testing).
- Testing, Fine tuning, more testing, more fine tuning.
You don't need 1000+ cars at launch... focus on those that will complement new features. Cars that compliment gameplay by better replicating experience of being a race car driver in various forms and periods of MOTORSPORT, not “we need (insert dull road car) because have one”.
Edited by user Wednesday, February 24, 2021 3:57:18 PM(UTC)
| Reason: Not specified