Breeminator, That is a serious bit of overzealous logic that not even I can follow. 7500hours? So there shouldn't be a reward because you want a perfect tune for every car in game? I mean, yeah, do what you want but a challenge shouldnt exist simply because do not want to actually do any of the races?
No offence, but that is a pretty bad arguement since that is just a personal project in the game. Almost all challenges can be done top difficulties with a 15 minute build and drive. Heck, most championships have of late been able to beat without even a test drive. The past couple trials I built a car, set to some settings normal for my driving taste, made sure toe was to a steering responsiveness I like and on my way to first place.
Okay, debating the different actual gameplay mechanics? Fine and dandy. Is what I was doing. But when the point doesn't even involve playing the game, that is where I am lost. You don't like any aspect of play at all? Just want the top times on leaderboards?
It goes to what I said before. Only so much leeway can go into a game. Longer term investment objectives promote and maintain healthy play if implemented right. You say that play should get nothing at all instead of novelties? I mean... what what what? Go to beam NG! Can free roam and download/mod etc all the cars you like! Talk to people about auction house earnings. Weasel way to legendary and in a couple weeks you will have enough credits to buy every car in existence.
As for "advantage in online play" That isn't the car. It is imbalances in the PI weighting. The PI system is driven by the game mechanics so no car has a magical advantage outside of having a slight better base value on the underweighted attributes. If you spend so much time tuning cars, have you ever submitted a detailed report and discussion to the forza staff on what is imbalanced and why, your testing methods that have come to that? If not, then really cannot complain about some car being overpowered. The only way that can be narrowed down is through wide sourced and high sample testing. It is impossible to do in a development build.
I mean, they don't want you to do all that on top of obsessive tuning. It is clearly supposed to be a part of normal play most do with a bit extra? I play while doing my route creations and posting in discussions here. Time management man!
"Nobody is allowed to have any rewards for playing anymore! We must hand out everything to people who dont play!"
Edited by user Monday, March 11, 2019 5:57:29 PM(UTC)
| Reason: Not specified