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Rank: Racing Permit
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#76 Posted : Thursday, August 5, 2021 12:22:42 PM(UTC)
Turn 10, we havent forgotten about this game and are still awaiting more news about its development!
Why do so many classic cars have SO MUCH chrome on them? Forza let us dechrome cars!!
Rank: A-Class Racing License
#77 Posted : Friday, August 20, 2021 4:43:01 PM(UTC)
Any chance there's a bit of info at the com?

I know, i know, it's horizon time but they could have a few bites for the fish no??
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#78 Posted : Wednesday, September 1, 2021 9:20:10 AM(UTC)
Originally Posted by: XInfamousX12 Go to Quoted Post
Turn 10, we havent forgotten about this game and are still awaiting more news about its development!

We're probably better off forgetting about it.
Just make an updated version of Forza 4 please!!
Rank: D-Class Racing License
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#79 Posted : Thursday, September 2, 2021 3:23:05 AM(UTC)
No clue why they'd announce this 2 years in advance.
Discord - Forzatography Lounge
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Rank: Forza Staff
#80 Posted : Friday, September 3, 2021 12:58:09 AM(UTC)
Hi folks,
I know everyone's eager to get more information about the upcoming Forza Motorsport. As posted earlier in this thread, the developers have been making strides on the game physics, and they started playtesting game features in May with a group of community members who signed up at www.aka.ms/ForzaFeedback . You can see Chris Esaki talking about that in this clip from the Forza Monthly episode: https://www.youtube.com/...=oxJaXe18WaY&t=1742s

Development behind the scenes continues and I will be sharing updated news here when we have more to say. Stay tuned!

Edited by user Friday, September 3, 2021 12:59:10 AM(UTC)  | Reason: Not specified

Community Manager | ManteoMax.com Forza spreadsheets
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#81 Posted : Monday, September 6, 2021 5:50:10 AM(UTC)
Why can't we have regular updates like FH5?
Rank: Racing Permit
#82 Posted : Friday, September 10, 2021 8:15:25 AM(UTC)
So no news other than the tyre chat from back in May?

Gran Turismo out in March, I feel this could be the gen to Jump back on the Playstation train for the first time since PS2 for me since Motorsport will probably be fall 2022.

Edited by user Friday, September 10, 2021 8:41:45 AM(UTC)  | Reason: Not specified

Just make an updated version of Forza 4 please!!
Rank: Driver's Permit
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#83 Posted : Friday, September 10, 2021 1:41:47 PM(UTC)
Originally Posted by: Philmini Go to Quoted Post
So no news other than the tyre chat from back in May?

Gran Turismo out in March, I feel this could be the gen to Jump back on the Playstation train for the first time since PS2 for me since Motorsport will probably be fall 2022.

I have a PS4 pro and played GT Sport for more than 400 hs. The game is fine, but there are so many things that can be better. The cockpit doesn´t move at all. Grass on the sides are just textures for most of the game. Enviroments are just ok, rain is just sad. What is best on the game is lighting and car models, but you can see aliasing everywhere, much more than you see in Forza 7. Gran Turismo 7 showcase looks like it´s just the same but with some aliased ray tracing. GT7 game will run on ps4, which cpu cores are like smartphone cores. Physic won´t improve at all for compatibility reasons. It won´t take any advantage of the AMD Ryzen Cores of the PS5 cause it has to be compatible with PS4.
I think it won´t be a good Idea to go to gran turismo right now when Forza devs anounced that they increased 10 times the contact points of the wheels to the ground. What I really want to see is a game with awesome graphics, but with physics more in line with Assetto Corsa competizione or some other sims (those games graphics are not even close to Forza7). For the other stuff we have horizon 5. So I bought a Series X and I´m hoping that Forza Motorsport is what it should be, a game centrated in real racing with the best graphics it can get from the hardware. I know that I won´t get that from GT, so I hope I get it from Forza.

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#84 Posted : Friday, September 17, 2021 11:49:33 AM(UTC)
Forza Monthly livestream | September 23rd, 2021

Forza Monthly streamed on September 20, 2021 followed by Let's ¡Go! Episode 8.
https://www.twitch.tv/videos/1154224678 and https://www.youtube.com/watch?v=iHd-M0sQyxk
07:30 - Series 40 Festival Playlist overview with Tom Butcher
11:30 - community photo montage (VW Golf R with FH5 livery)
14:00 - Forza Horizon 5 livery editor overview with Mike Brown
23:30 - Community Spotlight interview: Rudeism
37:30 - community events with and #GamingForInclusion recap with Alie Tacq
45:30 - community photo montage
47:00 - Chris Esaki talks about the next Forza Motorsport
57:30 - #HHM Hispanic Heritage Month livery contest and www.aka.ms/ForzaCommunity Survey

Edited by user Tuesday, September 21, 2021 12:48:46 AM(UTC)  | Reason: Not specified

Community Manager | ManteoMax.com Forza spreadsheets
Rank: Forza Staff
#85 Posted : Monday, December 6, 2021 9:49:55 AM(UTC)
Forza Monthly livestream | December 6th , 2021

Chris Esaki appeared on the December Forza Monthly episode to discuss improvements to suspension physics in the upcoming Forza Motorsport.


Edited by user Monday, December 6, 2021 9:56:51 AM(UTC)  | Reason: Not specified

Community Manager | ManteoMax.com Forza spreadsheets
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#86 Posted : Sunday, December 26, 2021 7:27:56 PM(UTC)
2021 Forza Year in Review

YouTube Video

Welcome to the 2021 Forza Year in Review! It’s been an incredible year for the Forza franchise. We invited players on the greatest open world driving adventure yet in Forza Horizon 5 and introduced them to the striking contrast and beauty of Mexico.

In this blog, we’re closing out 2021 by celebrating the last 12 months of Forza! In addition to Forza Horizon 5, we’ll share highlights from Forza Horizon 4, Forza Motorsport and Forza Street. Buckle up!

[Forza Motorsport

2021 also marked an incredibly important milestone for Forza Motorsport – we hosted our first ever external playtests with select players in May and August, respectively. We’re grateful to everyone for their participation and helping us with this new approach to development as we test and refine core game features. The feedback you’ve shared with us is invaluable, and it’ll make the Forza Motorsport experience better for everyone.

Appearing on Forza Monthly throughout the year, Creative Director Chris Esaki shared the latest updates from our playtesting efforts and dove deep into the Motorsport multiplayer experience, car and track physics, and race strategy.

We are taking what has made Forza Motorsport great over the past 15 years and pairing it with new game concepts and new technologies. Our physics simulation is key to this experience, and they’ve taken a generational leap, with more changes from FM7 to now than all the changes we made from FM4 through FM7. Here’s some of the notable improvements our team has been working on:

  • Our tire collision model now has 48 times more fidelity. Previously, it had a single point of contact with the track surface and moved at 60 cycles per second. Our new model has eight points of contact with the track surface and is running at 360 cycles per second!
  • We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime. Each compound has its own grip and wear characteristics. As part of race strategy, you’ll be able to change tire compounds and refuel when pitting.
  • Kerbs, which were somewhat coarse and unsettling, can now be approached with confidence. They feel smooth and natural to drive over as tires feel the road and feel the undulations in the kerb.
  • Players will need to adapt to environmental factors and how they change the gameplay to make every lap feel different. For instance, we’re working on track temperature and how that affects tire characteristics such as grip, pressure, and wear.
  • We’re creating a realistic simulation of real-world suspension that will be responsive and aligned with player expectations while retaining the “Forza feel” you know and love.

You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality in this new Forza Motorsport with a focus on growing skills and building communities. The structure of what we’ve been testing with the community is essentially a race weekend, featuring Open Practice, Qualifying and a Featured Race with a calendar of both active and upcoming events taking place around the world.

What happens on the track with our testers is some of the best feedback we can get and that’s why we’ve had community organizers such as TORA involved. With all the changes to tire compounds, tire wear and fuel, we’re also doubling down on endurance racing. In our last playtest, we had an Open Practice and Qualifying event up for hours. Players could practice and qualify when it most convenient for them, then leave and return for the main event.

This new approach to endurance racing provides us with unique scenarios to experiment with. For example, we can create qualifiers during the week and host the Featured Race on the weekend, or alternatively, qualify during the day and race at night.

We also want to help players unlock their fastest self through a new corner mastery system in Open Practice. It’s designed to better focus your practice sessions on the real tricky areas of the track like double apexes – we consider those your “enemies.” We’re shaping this corner mastery system into something more social and connected that goes beyond simple per track leaderboards and instead creates an experience where players compete and compare corner scores in real time.

We’ll have more to share about Forza Motorsport in the new year; stay tuned. In the meantime, our team is constantly experimenting and to reiterate, what we’ve been testing in 2021 is nowhere near final. We’ll continue to test as needed because we know how crucial the online racing experience is to our community and for us, it’s just as important to get this right.

And that’s it! That’s the 2021 Forza Year in Review. Thank you, our wonderful community, who helped make this year so memorable. We cannot wait to see what the new year has in store for both the Forza franchise and our players. Until then, stay safe, have fun, and keep on driving.

On behalf of everyone on the Forza team: Happy Holidays and Happy New Year!

Edited by user Sunday, December 26, 2021 7:36:22 PM(UTC)  | Reason: Not specified

Community Manager | ManteoMax.com Forza spreadsheets
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