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Rank: Moderator
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#1 Posted : Thursday, March 7, 2019 7:53:16 AM(UTC)
SPRING Season
Starts at 6:30am Pacific on February March 7
This is the fourth and closing season of Series 6.

Next change: Thursday, March 14 at 6:30am Pacific (Summer | Series 7)

Read Johniwanna's overview of the Spring season article in /News and the Forza Hub app.




BARN FIND RUMOR:


#FORZATHON SHOP
Note that #Forzathon Shop prices have changed.
  • 500 FP Car: 2004 Maserati MC12 FE (existing Exclusive model)
  • 750 FP Car: 2017 Hoonigan Gymkhana 10 Ford Fiesta ST (existing Exclusive model)
  • 250 FP Clothing: Patrol Hat (Legendary)
  • 250 FP Clothing: Patrol Hat (Legendary)
  • Wheelspins cost 40 FP & 150 FP



#FORZATHON WEEKLY CHALLENGE: [must be done in sequence to count]
Earn 200 FP from this challenge plus 20 per Daily; bonus 60 FP for 1w + 7d
  • Own and drive any Super Saloon
  • Earn 5 Triple Pass Skills while racing in your Super Saloon
  • Earn 12 Sideswipe Skills in your Super Saloon
  • Earn 3 stars at the Swan Dive Danger Sign in your Super Saloon




MAINLAND

    Championship: "Super Saloon Tour" | Ambleside Village Circuit | PI<800 Super Saloons
  • Reward: Super Wheelspin / Wheelspin / 15,000 CR

    Championship: "Streets of Race" | Wind Farm Rush Street Scene | PI<998 Hoonigan models
  • Reward: Ken Block Helmet

    Championship: Community Route | Mountain Circuit | PI<900 Modern Sports Cars
  • Reward: Honda Prelude '94 (newly added Exclusive model)

    Playground Games: Mortimer Gardens | PI<800 BMW Isetta
  • Reward: VW GRC Beetle (existing Exclusive model)

    The Trial Co-Op Championship: "Moor than a Feeling" | Highland Farm Scramble | PI<900 Modern Muscle
  • Reward: Super Wheelspin

    PR Stunt: Bridlewood Speed Zone | 150.0 mph
    PR Stunt: Cotswolds Speed Trap | 240.0 mph

Meet the finish requirements to earn (Super) Wheelspins, CR, and/or a unique reward. To earn the Trial reward, team members must all race against Unbeatable Drivatar difficulty and win as a team against the Drivatars.



FORTUNE ISLAND

  • Championship: "Grass Roots Rally" | Southland Super Scramble | C600 Classic Rally
  • Championship: "Fortune's Wheel" | Fortune Forest Circuit | S1 900 Super GT
  • Championship: "Mud & Thunder" | Fenholm Scramble | A700 Sport Utility Heroes
  • PR Stunt: Halcyon Point Trailblazer Start Gate | 42 seconds
    Tip: 40 seconds in the Exomotive Exocet unlocks the "Exodus of Exocet" Achievement
  • PR Stunt: Lady on the Lake Speed Trap | 230.0 mph
    Tip: 180mph in the Koenigsegg CC8S unlocks the "The OG" Achievement

Fortune Island championships earn Wheelspins for 1st-2nd-3rd in Solo, Co-Op, and PVP.







Edited by user Saturday, March 9, 2019 2:43:23 AM(UTC)  | Reason: Not specified

Rank: Driver's Permit
#2 Posted : Thursday, March 7, 2019 7:59:07 AM(UTC)
Manteo, I have always been itchin for an '04 STi, but I never seem to get one. Now, how does this trial work? Don't you need Unbeatable Drivitars in a Co-Op, or is it an online sort of deal?
Rank: D-Class Racing License
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#3 Posted : Thursday, March 7, 2019 8:00:17 AM(UTC)
Hi,

again, I have prepared tunes for seasonal challenges and championchips. Goal is to win againts expert AI and be competetive in trials and games. Just search for tunes created by "Tato 790709", add me as a friend or follow me.

For this moment are ready tunes for:

challenge : 17 porsche panamera, 14 bmw m4 coupe

rewards : 14 volkswagen global ralleycross beetle, 95 honda prelude, maseratti mc12 forza edition, 17 10 hoonigan gymkhana 10 fiesta

games: bmw isetta

hoonicars s998: 77 escort S900 or 62 napalm nova S900 (recomended), 91 porsche rauhwelt begriff 911 turbo (recommended with some rewinds), 65 mustang gymkhana 9/10, 86 ford rs200 evo,

modern muscle (trial s900): 13 dodge srt viper gts (recommended), 13 ford shelby gt500, 18 ford mustang gt, 09 chevy corvette zr1, 15 chevy corvette z06, 17 chevy camaro zl1, 18 dodge demon

modern sport s900: 15 porsche cayman gts (recommended), 15 audi tts coupe, 13 subaru brz, 10 morgan aero, 12 mercedes slk55 amg, 19 porsche 911 carrera s, 10 audi tt rs coupe, 10 nissan 370z

super saloons A800: 11 audi rs5 coupe (recommended), 16 mercedes amg c63 s coupe, 18 kia stinger, 16 bmw m2 coupe, 15 volvo v60

enjoy tunes and good luck :-)

Edited by user Friday, March 8, 2019 9:48:34 PM(UTC)  | Reason: Not specified

Rank: B-Class Racing License
 3 users liked this post.
#4 Posted : Thursday, March 7, 2019 8:08:07 AM(UTC)
Self promotion plug. For an unofficial community seasonal championship, I now have listed my series 6 spring events.

Three fully tested and clearly checkpointed modern sports car road events for a fresh and exhilarating bit of driving pleasure. All can be completed within 5 minutes. New post and information in my championship page.
Rank: S-Class Racing License
 4 users liked this post.
#5 Posted : Thursday, March 7, 2019 8:09:25 AM(UTC)
Has to be said, second round of the Community Championship is a fine example of terrible checkpoint placement. Unless your intention was to kill the flow of the race by pretty much guaranteeing everyone who races it has to use rewinds.
Rank: A-Class Racing License
#6 Posted : Thursday, March 7, 2019 8:13:02 AM(UTC)
I completely forgot the seasons were switching over today. Is it bad i'm excited to see how well I can tune the Isetta? LOL I would never race it competitively but for the PG game i'm down!
Forza junkie since FM2. Horizons are the break I need from the track

Check me out on Mixer! www.mixer.com/dareocharmer
Rank: D-Class Racing License
#7 Posted : Thursday, March 7, 2019 8:22:20 AM(UTC)
Originally Posted by: Zeem Frostmaw Go to Quoted Post
Has to be said, second round of the Community Championship is a fine example of terrible checkpoint placement. Unless your intention was to kill the flow of the race by pretty much guaranteeing everyone who races it has to use rewinds.


I fully agree. The first race was pretty decent.
That second one, if you are struggling, put it on unbeatable and wait for the ai to run off the road for the easy win.
PG/Turn 10, this is an embarrassment on your part as much the creators. There are many outstanding community tracks, but you keep putting in easy win **** tracks that only punish people that want to rely on skills instead of exploits.
This is like the third week in a row you have chosen rubbish tracks for half the event. Test drive them before using them, or publish a list and let your user base vote on courses for events.

Edited by user Thursday, March 7, 2019 1:25:03 PM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
 1 user liked this post.
#8 Posted : Thursday, March 7, 2019 8:34:10 AM(UTC)
Originally Posted by: Zeem Frostmaw Go to Quoted Post
Has to be said, second round of the Community Championship is a fine example of terrible checkpoint placement. Unless your intention was to kill the flow of the race by pretty much guaranteeing everyone who races it has to use rewinds.


Yeah the checkpoints placement is just terrible I didn't use rewind but I did had to restart the race once. I'm not sure if the developers actually test the routes before they are used in the community championship. BTW this route is also a prime example of how inaccurate the braking line in Forza can be, during the race the game frequently tells you to brake when in fact you don't need to at all.
Rank: A-Class Racing License
#9 Posted : Thursday, March 7, 2019 8:42:16 AM(UTC)
@huiop2 thats probably why you shouldnt lose lines of any kind. Even on the regular routes, just figure it out on your own. You can tell who uses the brake lines in ranked and I tend to pass them because they follow it
Forza junkie since FM2. Horizons are the break I need from the track

Check me out on Mixer! www.mixer.com/dareocharmer
Rank: S-Class Racing License
 1 user liked this post.
#10 Posted : Thursday, March 7, 2019 8:51:49 AM(UTC)
Originally Posted by: DaReoCharmer Go to Quoted Post
@huiop2 thats probably why you shouldnt lose lines of any kind. Even on the regular routes, just figure it out on your own. You can tell who uses the brake lines in ranked and I tend to pass them because they follow it


I use them but I don't treat them as gospel. I think if you treat them as an aid rather than a crutch they're okay.
Rank: C-Class Racing License
#11 Posted : Thursday, March 7, 2019 8:52:09 AM(UTC)
Originally Posted by: DaReoCharmer Go to Quoted Post
@huiop2 thats probably why you shouldnt lose lines of any kind. Even on the regular routes, just figure it out on your own. You can tell who uses the brake lines in ranked and I tend to pass them because they follow it


I don't strictly follow the braking line I just use it as a general guidance. I could turn the line off entirely but since I constantly change cars I just can't be bothered to learn the braking line of each route for each car. Braking line doesn't slow you down but following it strictly does.
Rank: B-Class Racing License
 2 users liked this post.
#12 Posted : Thursday, March 7, 2019 9:01:55 AM(UTC)
Without lines, bad checkpoints are bad checkpoints. The line sets the checkpoints, not other way around. No driving line still doesnt change poor visibility or indication.

In route creation, the checkpoints are not just to keep people from cutting corners. It is a vital communication tool to help a player visualize in 3D what they are given on a 2 dimensional surface.
Rank: A-Class Racing License
#13 Posted : Thursday, March 7, 2019 9:07:32 AM(UTC)
Originally Posted by: Vaporisor Go to Quoted Post
Without lines, bad checkpoints are bad checkpoints. The line sets the checkpoints, not other way around. No driving line still doesnt change poor visibility or indication.

In route creation, the checkpoints are not just to keep people from cutting corners. It is a vital communication tool to help a player visualize in 3D what they are given on a 2 dimensional surface.


Second race fail both of those, you can cut a lot few of those corners and in many place was really hard to notice where is next corner. This series community routes in overall has been really dissapointing.
Rank: D-Class Racing License
#14 Posted : Thursday, March 7, 2019 9:18:33 AM(UTC)
Originally Posted by: Vaporisor Go to Quoted Post
Self promotion plug. For an unofficial community seasonal championship, I now have listed my series 6 spring events.

Three fully tested and clearly checkpointed modern sports car road events for a fresh and exhilarating bit of driving pleasure. All can be completed within 5 minutes. New post and information in my championship page.


Look forward to trying them out. Before now, I did not realize you had your events so organized (cool Championship page here)....so I would drive around the map trying to find the starting locations. There should be a better "in-game" way to follow good map builders.

As a side note, this is my first Forza game, and I was not impressed by the lack of in-game tutorial on what is available to do regarding every (and there are a lot!) aspect of the game from: racing & tuning to blueprinting, skinning, and joining community races. Maybe I missed something by not turning on Anna (or is it Alexa? Can't remember, didn't use it.)
Rank: Racing Permit
#15 Posted : Thursday, March 7, 2019 10:00:16 AM(UTC)
So is this the end of all that Ken Block **** now?

A Forza fan since the very beginning way back on original Xbox but apparently I'm just a troll who knows nothing...
Rank: C-Class Racing License
 6 users liked this post.
#16 Posted : Thursday, March 7, 2019 10:10:47 AM(UTC)
Umm, Playground on Isetta!

For those as excited as I am, EVILISETTA

PTG Quadro40k



My Youtube Channel
Rank: Driver's License
 4 users liked this post.
#17 Posted : Thursday, March 7, 2019 10:33:03 AM(UTC)
What good is a victory if you don't look good? If you are changing cars up, tuning or just need a winning look, please consider changing your design up to help the hard working designers. It doesn't have to be my designs (although I would not mind of course), but pick a new design just to help others out. I spend a minimum of 1 minute on each design, so you know you are getting quality when you use mine.

Thanks and remember to like the designs just because. Takes a minute of your time and could save a life (ok, maybe not)

Ps game is too easy... game is too hard... prizes are unfair... PvP sucks.... pve is repetitive.. forzathon shop has nothing good (of course I already own every car in the game, but still).. playground games are too long... other people suck at playground games and it makes it unenjoyable... I play too much and need a break.

Think that covers most if the complaints we see each week lol

Enjoy the game and thanks for looking at my post
Rank: C-Class Racing License
#18 Posted : Thursday, March 7, 2019 10:34:04 AM(UTC)
ManteoMax, hats are 250 each.

Trial is laughably easy this week. Any PI900 build with AWD and dirt tires will put you at the top of the board. You can even shake your head at the players (both teammates and drivatars) using RWD road tire setups as you lap them.

Anyone have any tips for for triple pass skills? It kind of relys on the drivatars bunching up in a spot where you can blow by them; I get them when racing, but have never paid attention to how to specifically make it happen, and 5 is quite a few.
Rank: B-Class Racing License
#19 Posted : Thursday, March 7, 2019 10:41:09 AM(UTC)
MC12 FE, wont see the nothing good complaint this week!
Rank: Racing Permit
#20 Posted : Thursday, March 7, 2019 10:47:33 AM(UTC)
Originally Posted by: Vaporisor Go to Quoted Post
MC12 FE, wont see the nothing good complaint this week!


I already have it, so I'm sitting on my points again this week I guess. Last week was one of the first in months where I failed to finish the weekly Forzathon challenge, and sad to say it looks like this will be the second. Until they sell a new exclusive or the Superfast (or add either/both to wheelspins), I've got no reason to spend my points or amass more, since that will apparently just drive up the prices in the shop.
Rank: C-Class Racing License
#21 Posted : Thursday, March 7, 2019 11:05:59 AM(UTC)
Originally Posted by: Vaporisor Go to Quoted Post
MC12 FE, wont see the nothing good complaint this week!


This car is useless to me. But it's nice to have another Ken Block's toy to play with. I hope they will add the Ferrari Superfast and the 2019 911 GT3 RS soon as I don't have them yet and nobody's selling them in aution house.
Rank: Racing Permit
#22 Posted : Thursday, March 7, 2019 11:21:21 AM(UTC)
On another note, Playgound: When you select user-created tracks for everyone's enjoyment, maybe don't pick a track that seems tailor-made to expose the hilariously absurd amount of power-boosting you give the CPU opponents. Watching the top 3-4 cars blow past me on every straightaway no matter which car I'm driving was nearly enough to send me back to the other games I've been playing instead of this one lately. I was on my fifth car--all tuned and competitive in online and offline events--when I finally gave in and dropped the difficulty to Expert, and they were *still* walking away on every decently long straight; their handicapped cornering ability is the only reason I was able to catch up to first place. It probably doesn't help that a two-race championship means you're all but required to win both in order to take the championship.

Okay, rant over. For those of you who won the second community race on Unbeatable difficulty (I know you're out there), I salute you and ask, what car did you use to keep up with the AI? I don't have any purpose-built speed machines and didn't really want to spend the time and credits to build and tune one just for this race. Is that what you had to do, or were you able to make a more versatile setup work?
Rank: C-Class Racing License
#23 Posted : Thursday, March 7, 2019 11:42:14 AM(UTC)
Originally Posted by: iamthejarha Go to Quoted Post
On another note, Playgound: When you select user-created tracks for everyone's enjoyment, maybe don't pick a track that seems tailor-made to expose the hilariously absurd amount of power-boosting you give the CPU opponents. Watching the top 3-4 cars blow past me on every straightaway no matter which car I'm driving was nearly enough to send me back to the other games I've been playing instead of this one lately. I was on my fifth car--all tuned and competitive in online and offline events--when I finally gave in and dropped the difficulty to Expert, and they were *still* walking away on every decently long straight; their handicapped cornering ability is the only reason I was able to catch up to first place. It probably doesn't help that a two-race championship means you're all but required to win both in order to take the championship.

Okay, rant over. For those of you who won the second community race on Unbeatable difficulty (I know you're out there), I salute you and ask, what car did you use to keep up with the AI? I don't have any purpose-built speed machines and didn't really want to spend the time and credits to build and tune one just for this race. Is that what you had to do, or were you able to make a more versatile setup work?


I used a stock 2013 Mazda MX5, the only thing I changed was lowering the tire pressure a bit but I do this to every car I drive anyway. The key to keeping up with the AI on the long straights IMO is drafting. Also you want to move up to at least 5th place before the first long straight. I do drive without any assist except for braking line only though, since TCS and STM slow you down and ABS make the braking distance longer. I also use simulated steering, cars feel more responsive this way.
Rank: Racing Permit
 3 users liked this post.
#24 Posted : Thursday, March 7, 2019 12:18:22 PM(UTC)
Originally Posted by: Scimmia22 Go to Quoted Post

Anyone have any tips for for triple pass skills? It kind of relys on the drivatars bunching up in a spot where you can blow by them; I get them when racing, but have never paid attention to how to specifically make it happen, and 5 is quite a few.


Do a drag race, beginner opponents. Use a car with good acceleration, like Audi A6. Wait for 0.5 seconds and start your race. It will take some timing, but you can pass three or four cars easily.

Edited by user Thursday, March 7, 2019 1:24:08 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#25 Posted : Thursday, March 7, 2019 1:42:42 PM(UTC)
Originally Posted by: huiop2 Go to Quoted Post
I used a stock 2013 Mazda MX5, the only thing I changed was lowering the tire pressure a bit but I do this to every car I drive anyway. The key to keeping up with the AI on the long straights IMO is drafting. Also you want to move up to at least 5th place before the first long straight. I do drive without any assist except for braking line only though, since TCS and STM slow you down and ABS make the braking distance longer. I also use simulated steering, cars feel more responsive this way.


Ahhh, I fell for the trap of only using the top of the maximum class to race (S1900)! I should've thought to dial back the car. Good call, thanks for the tip!

(I race with all assists off, but I found I have too much difficulty recovering a slide with simulation steering--my thumb naturally twitches the stick too hard and starts an uncontrollable fishtail back and forth.)
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