Some feedback about Series 13 Update stream.
I didn't login to Mixer, but ended up watching the whole thing anyway.
It was really great to hear about histories of cars, technical details of Ital Design Lambo. I also saw a bit from the beginning of Forza Monthly Stream and discussion there explained more of the car histories. That was actually impressive learning about 906 Carrera racing against Ferrari Dino's in Le Mans and winning but losing to early Ford GT's and 917 Porsche 917 LH taking second position in Le Mans, first position going to other 917. But back to content update stream, this didn't felt rushed like some I have seen earlier.
It was good to see Community Championship is back, also nice to see some preview of first route.
It was great to hear that Route Creator update is coming sometime in the future but even better was that we got a preview and demonstration how it works. Video is IMO really good media for showcasing things like that.
The most important things regarding community transparency was answering to questions. Matteo Max made great summary in his post:
https://forums.forzamoto...ust-28.aspx#post_1123764Many questions and things that has been discussed and requested on forums got answered. Most of the news were good, some not. Regarding Garage limit, that we will be able to dismiss duplicate cars from Wheelspin menu IMO actually solves the problem. I felt transparency here was very important because there's actually not one but two things relevant here.
First goes in context of game economy. The whole situation didn't needed to happen, it's been discussed on forums in the past and the context there is that maybe this sort of thing doesn't need to resurface in FH5. That's however both matter of past plans regarding game economy and future title. In context that is now and in near future for FH4, developers are finally getting the memo and action is ability to dismiss dupes from wheelspins. We needed this!
Somethings things unsaid are the worst, like players, even me who has played multiplayer features maybe two weeks. We have multiple cars because we use different tunes to Playground Game events, Drift Events, whatever events and we need to do that to find out right cars, right tunes on different classes. Then on single player we may race them stock because God Mode isn't fun and / or some character of stock version is that makes it fun. That's why some of us has lot of dupes. The underlying context here has been "You make this game and like to talk about it, so why you don't have any idea how we play it?" That sort of thing tends to rise more questions.
Now situation has improved. New car models are okay, personally I like Classic Racers, but that aside, car catalogue will be ported to future games, which is convenient for PG but as long as game we have now improves and features are enhanced and added to better support all those many ways we actually play the game. In the end while handling the subject may feel difficult, sometimes all other options might be worse. I think this was handled quite well and there's perhaps something in that thought you may perhaps pass to guests you had (I'm awful at names).
I think pacing of stream was pretty good overall. Lot's of content but it didn't felt to me it was dragging or too packed either. I felt flow of stream was good and I was able to absorb everything.
One more thing since I didn't logged in chat: Ramps, arrows, all the toys to Custom Route Creator, absolutely yes!
And related to that and to beginning of Forza Monthly stream. Race cars in Horizon series aren't a problem but that existing routes don't work well with certain scenarios. Classic Racers are IMO good example. Custom Routes are very important there, but if we had ability to connect certain tarmac sections via ramp and signal certain turns in Edinburgh via arrow signs etc. it would create a lot more possibilities to have great races with every category and class of cars. I have played quite a few custom routes and there are limits what route creators can do, especially some technical routes suffer unnecessarily from blind turn issue, design is solid, as good as can be done, but add arrows and walls and you can put some of these to community playlist events.
Ramps, whatever could be used to bridge certain sections, be those dirt or tarmac would add lot of options to take better advantage of the map. This is not feature request per se, but I'm thinking out loud that with user created routes for different classes could contribute towards the fun factor of Horizon. We have the best physics of any Horizon game ever, we have weather effects, we have race cars but Horizon doesn't need to turn to Motorsports or vice versa. Maybe with proper tools and encouragement players could find more variety to do all sort of racing under Horizon festival umbrella.