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#1 Posted : Thursday, December 13, 2018 11:08:36 AM(UTC)
Jenn Lane just announced on the #ForzaMonthly livestream that the next Bounty Hunter Rivals event should begin this Friday. Instead of named bounties, the community will be racing against each other in tiers on the leaderboard, with a Forza Edition reward for each tier.



Quote:
Depending on where you finish on the event leaderboard, you’ll earn cool stuff in the game. Here’s the details:

Bounty Reward 1 Reward 2
Top 20% 2017 Ford Focus RS Forza Edition 100,000 CR
Top 40% 2015 Chevrolet Corvette Z06 Forza Edition 100,000 CR
Top 60% 2017 Chevrolet Camaro ZL1 Forza Edition 100,000 CR
Top 80% 2012 Cadillac Escalade ESV Forza Edition 100,000 CR
Participation 1997 Honda Civic Type R Forza Edition 100,000 CR

https://www.forzamotorsport.net/en-us/news/wir_12_14_18

Announced during the January #ForzaMonthly livestream, this event will close on January 8th as the new Bounty Hunter Rivals event opens. (seems to have closed on the 14th)

Edited by user Tuesday, January 15, 2019 8:11:16 PM(UTC)  | Reason: Not specified

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#2 Posted : Thursday, December 13, 2018 11:26:20 AM(UTC)
Well, at least I don't have to enter a bunch of gamertags to keep track of this one!
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#3 Posted : Thursday, December 13, 2018 3:15:59 PM(UTC)
Is this the event Jenn referred to as being the first opportunity to get the TVR Speed 12?
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#4 Posted : Friday, December 14, 2018 5:51:22 AM(UTC)
Originally Posted by: DELTAprime Go to Quoted Post
Is this the event Jenn referred to as being the first opportunity to get the TVR Speed 12?


No. The TVR is a spotlight rivals participants reward.


Originally Posted by: VanQuins Go to Quoted Post
Originally Posted by: AssistedKnave7 Go to Quoted Post
I didn't get a chance to see the Forzamonthly livestream. Was there any info on how to obtain the TVR Cerbera Speed 12?


They said that the Cerbera is a reward for participation in the new spotlight car event with BMW M8 GTE. Reward will be given out at the beginning of January 2019.


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#5 Posted : Friday, December 14, 2018 12:10:28 PM(UTC)
www.forzamotorsport.net/news/wir_12_14_18
Quote:
This time around, players will be driving the 2017 Acura NSX on Catalunya GP and the Bounty is… well the leaderboard itself! Depending on where you finish on the event leaderboard, you’ll earn cool stuff in the game. Here’s the details:

Bounty Reward 1 Reward 2
Top 20% 2017 Ford Focus RS Forza Edition + 100,000 CR
Top 40% 2015 Chevrolet Corvette Z06 Forza Edition + 100,000 CR
Top 60% 2017 Chevrolet Camaro ZL1 Forza Edition + 100,000 CR
Top 80% 2012 Cadillac Escalade ESV Forza Edition + 100,000 CR
Participation 1997 Honda Civic Type R Forza Edition + 100,000 CR


This means that players in the top 20% will earn a total of 500,000 CR plus all 5 cars.
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#6 Posted : Friday, December 14, 2018 4:49:59 PM(UTC)
Would have been hard for them to find a worse handling stock car to use. Horrible combination with Catalunya.

Extra ZL1 FE is kinda neat though.
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#7 Posted : Friday, December 14, 2018 6:10:33 PM(UTC)
Originally Posted by: IXx Morbid xXI Go to Quoted Post
Would have been hard for them to find a worse handling stock car to use. Horrible combination with Catalunya.

Extra ZL1 FE is kinda neat though.


I agree, I'm trying it now, and this car is miserable!

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#8 Posted : Saturday, December 15, 2018 9:37:36 AM(UTC)
Originally Posted by: ZEROF0RCE Go to Quoted Post
Originally Posted by: IXx Morbid xXI Go to Quoted Post
Would have been hard for them to find a worse handling stock car to use. Horrible combination with Catalunya.

Extra ZL1 FE is kinda neat though.


I agree, I'm trying it now, and this car is miserable!




I think I only have one session in me. Just too painful. How can a car understeer and oversteer so badly at the same time?
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#9 Posted : Saturday, December 15, 2018 10:43:06 AM(UTC)
I agree on the handling. It kind of makes these spec events a lot less fun than they could be. With all the data that Turn10 must have on tunes players have created, and the laptimes they achieved with those tunes, you'd think a little bit of machine learning could be applied to those tunes to arrive at a much better stock tune for each car without player effort. Tuning was fun at first but now I just DL one fr every car as the stock one isnt worth bothering with.

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#10 Posted : Saturday, December 15, 2018 11:54:10 AM(UTC)
Agreed. I had very little time last night, only making a few laps just before turning it off. What a miserable combination. The last thing I did was watch the top two entries on the leaderboard. No doubt their skill is vastly higher than mine, but they both looked like every turn was a right on the edge 4 wheel slide right on the razor's edge of losing it. Yes, that's kinda the point, but most of these it's about refinement and consistently putting together the fast series. Watching them had the feel of watching a lucky lap that's going to be hard to get close even for them other than a "once in many".

Here's a thought. I get wanting everyone to use the same car, and not give advantages to any one style (or tune, or tube ability). But instead maybe lock it to a single good T10 provided in-house tune (to avoid CR payouts and rights issues)? I doubt the software accounts for this type of thing seeing as how hard it seems to be to make even simple changes, and they probably don't want the inevitable "but they should have done this!" screaming from the peanut gallery (like these posts), so probably not an option.

In short, most of these are fun challenging events. But this one feels like it's going to be a much more frustrating than I care to invest my limited game time in.

I don't need the cars or the credits, so probably won't be spending much time trying to do better on this one. Not only because of the car, but also because it has no "I think I can take him" goals (looking at you Mechberg!). But at least for those that do want the rewards, it seems the bar for substantial rewards isn't terribly high.
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#11 Posted : Saturday, December 15, 2018 2:25:54 PM(UTC)
The car handles like poo


It's super easy to upset in corners.
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#12 Posted : Saturday, December 15, 2018 3:02:07 PM(UTC)
I am in the top 24% and haven't received any cars or money?
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#13 Posted : Saturday, December 15, 2018 3:09:30 PM(UTC)
you get prizes after the event ends in a few weeks
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#14 Posted : Saturday, December 15, 2018 3:43:30 PM(UTC)
I agree too, we have a cool tuning and upgrade system in game and a PowerIndex that grants fairnes using this. But as soon as it comes to competitions we r not allowed to use it. Building and tuning a car is also a skill in this game and shoud be allowed or is T10 not trusting the PI? The restriction to use only your own build/tune coud be added.

Edited by user Saturday, December 15, 2018 3:44:07 PM(UTC)  | Reason: Not specified

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#15 Posted : Saturday, December 15, 2018 4:21:18 PM(UTC)
Yeah this isn't a very nice car, especially on this track. Still, I expect most here will get the top 20% easily enough. I struggled with the car but managed top 14% on my first flying lap.

edit - a few more laps and top 6%, 2:00.875

Hopefully that will be good enough...

Edited by user Saturday, December 15, 2018 4:34:05 PM(UTC)  | Reason: Not specified

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#16 Posted : Saturday, December 15, 2018 4:55:26 PM(UTC)
Originally Posted by: FullNietzsche Go to Quoted Post
Yeah this isn't a very nice car, especially on this track. Still, I expect most here will get the top 20% easily enough. I struggled with the car but managed top 14% on my first flying lap.

edit - a few more laps and top 6%, 2:00.875

Hopefully that will be good enough...


Yep, thankfully the goal should be pretty easy for most of the players who are serious enough to care, but I do feel for the guys who are going to struggle with it and have to put some time in. Catalunya has always been a track that will emphasize balance issues, so it's not a happy place for the NSX.

Took me 4 laps to get a clean lap and it was a 1.59.0 and halfway through the 5th lap I was like "yeah I don't care enough" and quit. Will not be driving it again, especially as I only want another ZL1 FE.
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#17 Posted : Saturday, December 15, 2018 11:27:40 PM(UTC)
Hello. I think this might be my first post.

I'm screwing around with the Rivals challenge concerning Catalunya and the completely unmodified Acura NSX.

I've gotten into the top 7% or so, and I'm poking around with attempting to get the car to go around the track a bit faster, but have noticed a few things concerning the ghosts of the top few dozen or so cars on the leaderboard.

1. I thought that these were all stock, unmodified cars, but every one top few dozen ghost cars I've attempted to follow can outbrake me, anywhere on the track. It's kind of ridiculous. I've tried different layers of ABS, downshifting to help, no downshifting, varying the amount of pressure I apply to the brake pedal nada, it's like these guys have downforce cranked up quite a bit, less weight, stickier tires, something a bit odd or off, if I hit the brakes in the same spot they do, I sail off of the track.

I typically have to start nailing the brakes at least a few car lengths back, and by the time you hit the various braking zones around the track, it's not all that difficult to understand why they're running 5-6 seconds faster than I am, especially if I can't get the freaking car to stop.

2. Wow, the NSX is a fairly spectacular **** of a car. It almost feels like the front hybrid drive and the regular rear drive are fighting each other occasionally. In addition, this thing gets rather tail-happy, almost to the point of feeling like I'm driving an air-cooled 911, braking gets a bit interesting if the car isn't pointed even the slightest bit away from straight.

3. I'm also finding it fascinating that I often cannot maintain the same speed as the ghost cars through the corners. I vary the speeds up and down, try different gear settings, corner entry and exit, etc, etc, but on all of the long corners, once again, the ghost cars pull away through the corner.

4. I'm using a Logitech G920 wheel, pedals, and the manual shifter. I've also tried it with the transmission in manual/stick with clutch, manual paddleshifting, and full auto. The stick option is a bit silly and behind the times, especially when driving an Acura NSX with more gears than 6. No differences in times at this point, I'm within a few hundreths between the three options.
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#18 Posted : Sunday, December 16, 2018 4:52:37 AM(UTC)
The wheel just isn’t as competitive as a controller. There are a few people who are nearly as quick but not many.
Manual W/clutch is almost always faster until you get to R class and above.
Using ABS will almost always make your breaking distances longer.
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#19 Posted : Sunday, December 16, 2018 5:04:18 AM(UTC)
Exactly why I keep saying we need Wheel only leaderboards and a wheel only Forza RC. The game is built for controllers.
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#20 Posted : Sunday, December 16, 2018 5:18:50 AM(UTC)
Originally Posted by: transfix Go to Quoted Post
Exactly why I keep saying we need Wheel only leaderboards and a wheel only Forza RC. The game is built for controllers.


So, if I hear you correctly, there is an advantage given to players with controllers versus those who actually went out and spent the money on a wheel setup? I've actually gone up 15-18 levels with just screwing around on this one track, attempting to improve my times, throwing everything and the kitchen sink at the track and the ill-handling, POS Acura that we're forced to drive, on a Formula 1 track that wasn't designed to have passenger-based cars race on it...and I'll never best the times posted by a kid somewhere with a controller?

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#21 Posted : Sunday, December 16, 2018 6:56:41 AM(UTC)
Those kids with controllers are fast. Very fast.
Forza has been going a long time and was originally a console game designed for use with a controller. The gap between the wheel and controller has definitely been reduced and is getting closer all the time but the vast majority of players use a controller.... and like I said, there are a few wheel users who are very fast and up with some of the top times.

Spending money on a “rig” doesn’t give you the right to be faster than someone who hasn’t and is just using a controller. Maybe you need to lower your expectations, set more realistic goals until you improve enough to challenge the fastest wheel users and kids with controllers.
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#22 Posted : Sunday, December 16, 2018 8:57:01 AM(UTC)
It's certainly quite unusual to find a car so willing to oversteer and understeer simultaneously, and particularly the combination of lift-off oversteer and power-on understeer is something I don't think I've experienced often since our 1988 Peugeot 309. I actually enjoyed it in a perverse way for a while - you can steer the car quite effectively on the throttle, but it's completely counter-intuitive. It's not in any way good to drive, but it was an interesting challenge.
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#23 Posted : Sunday, December 16, 2018 9:13:57 AM(UTC)
Originally Posted by: FACR DeathGrips Go to Quoted Post
Those kids with controllers are fast. Very fast.
Forza has been going a long time and was originally a console game designed for use with a controller. The gap between the wheel and controller has definitely been reduced and is getting closer all the time but the vast majority of players use a controller.... and like I said, there are a few wheel users who are very fast and up with some of the top times.

Spending money on a “rig” doesn’t give you the right to be faster than someone who hasn’t and is just using a controller. Maybe you need to lower your expectations, set more realistic goals until you improve enough to challenge the fastest wheel users and kids with controllers.


1. Why is there a gap between wheel and controller? Cars have finite limits in regards to steering, stopping, acceleration, and what happens through the four tires. Do the controllers somehow negate physics concerning what you can do with a car?

2. I didn't suggest that purchasing a rig automatically gave you the right to be faster. The point of the rig is more-precise control over the 'car' that you are driving. If the game has been dumbed down to the point where purchasing the rig offers no more precise control versus that of a blunt-instrument controller, then what is the point of purchasing a rig?

3. I also tried this particular Rivals arrangement with ABS turned completely off. I'm not exactly a rookie at this sort of thing. Once again, every car I've shadowed in the top 30 or so spots had drastically reduced braking zones....and pulls away in the corners.

4. There's improving my skills, and then there's explaining as to how a supposedly exactly-same car has such wildly-different braking zones. Once again, not a rookie at this sort of thing. I can see trimming perhaps a second or two off of my time...but 5-6 seconds, out of that plowhorse of an Acura? When I can keep the ghost cars in view, they're using the exact same lines I am, there's nothing magic about getting around this particular course, the problem seems to be that once again, no matter how I have the brakes set, there's always a 2-3 car-length braking zone deficit, and they pull away from me in the longer corners, almost as if they have less weight to deal with, or have better tires, something's a bit odd.

5. It might be entirely possible, yes, that I'm expecting too much from...a video game. Having actually driven more than a few of the cars that are available in this game...in real life...one eye-opener was driving a couple of Porsche 911's, in that in the game, they're tail-happy, snap-oversteer monsters, but in real life, it took pushing them to beyond stupid limits to get them to do anything similar, versus simply going around the first corner of the Ring sends the cars flying in-game. A friend spent a bit of time driving a '16 GT3 RS in here to get acclimated...and then spent a weekend in a real one. He was actually terrified of driving the car after the in-game experience, but then the real car was amazing in comparison, a completely-stock GT3 RS. Tried the game out within minutes of driving the real 911...and voila, it's now a monster again, like driving around on oiled glass.
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#24 Posted : Sunday, December 16, 2018 9:21:24 AM(UTC)
You spend the extra money on a wheel for immersion, and the feel that you're actually racing a car, instead of just wiggling a half inch stick back and forth.
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#25 Posted : Monday, December 17, 2018 11:26:56 AM(UTC)
Oh jeez.

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