This site uses cookies for analytics and personalized content. By continuing to browse this site, you agree to this use. Learn more
Rank: Racing Permit
 1 user liked this post.
#1 Posted : Wednesday, November 7, 2018 12:52:07 AM(UTC)
It's been going around in the Forza community on twitter with evidence to support curbs occasionally destroying your car since the update

Couldn't see anything about this in the discussion and I'm sure T10 are aware but just making sure.
Rank: A-Class Racing License
#2 Posted : Wednesday, November 7, 2018 2:23:14 AM(UTC)
Is this really a bug?

I mean, on real racetracks you can't go on certain kerbs as you want, as you could easily damage your car.

For example, in the last chicane of Catalunya GP, in real life, I've jumped in the air onto two wheels for being too much aggressive. I have seen people damaging suspension, silentblocks and stabilizers on there.

I remember in Forza Motorsport 4, if you tune your car with really low height and you drive very aggressive on some tracks, cutting kerbs, etc. you got your suspension damaged. Is this the same case, maybe related of how is the car tuned?

I'd love to see material fatigue and damage going on extreme setups, as in reality. Maybe is already implemented.
Rank: Racing Permit
 1 user liked this post.
#3 Posted : Wednesday, November 7, 2018 7:11:39 AM(UTC)
Originally Posted by: Kesselring1987 Go to Quoted Post
Is this really a bug?

I mean, on real racetracks you can't go on certain kerbs as you want, as you could easily damage your car.

For example, in the last chicane of Catalunya GP, in real life, I've jumped in the air onto two wheels for being too much aggressive. I have seen people damaging suspension, silentblocks and stabilizers on there.

I remember in Forza Motorsport 4, if you tune your car with really low height and you drive very aggressive on some tracks, cutting kerbs, etc. you got your suspension damaged. Is this the same case, maybe related of how is the car tuned?

I'd love to see material fatigue and damage going on extreme setups, as in reality. Maybe is already implemented.


You are really looking waaaay to deep into this.

https://t.co/ePsdAqyDBs
https://twitter.com/GGRa...060000162817417218?s=19

Here is just 2 clips on twitter, one of which from a top ForzaRC player.

Edited by user Wednesday, November 7, 2018 7:24:15 AM(UTC)  | Reason: Not specified

Rank: B-Class Racing License
#4 Posted : Wednesday, November 7, 2018 8:21:57 AM(UTC)
I just tried it myself, free play on Mugello with sim damage. Driving on some of the curbs will damage your car (with collision mode on or off, that doesn't mather).

Rank: D-Class Racing License
#5 Posted : Wednesday, November 7, 2018 9:33:48 AM(UTC)
First race, first turn at Hockenheimring I touched the curb and instant damage. I think I'll be staying off simulated damage races for a while.
Rank: Moderator
 2 users liked this post.
#6 Posted : Wednesday, November 7, 2018 11:09:25 AM(UTC)
https://twitter.com/forza_support/status/1060234404839153664

Quote:
We are aware of an issue where #Forza7 players are incurring 100% damage on their car when running over kerbs on certain tracks when using Simulation damage settings. We are working on a fix for this issue to launch ASAP. Stay tuned for more info on timing.
Rank: Racing Permit
#7 Posted : Wednesday, November 7, 2018 3:10:19 PM(UTC)
Got me at Monza in a Forza GT Endurance race yesterday. Ascari chicane.
Rank: Driver's License
#8 Posted : Wednesday, November 7, 2018 4:21:26 PM(UTC)
Same here on Laguna Seca on the corner before corkscrew, brakes, aero and transmission damaged for jumping over the piano.

But don't get me wrong, I know it's a bug but kinda cool actually if my car was low enough.
Rank: Driver's Permit
#9 Posted : Wednesday, November 7, 2018 5:26:37 PM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
https://twitter.com/forza_support/status/1060234404839153664

Quote:
We are aware of an issue where #Forza7 players are incurring 100% damage on their car when running over kerbs on certain tracks when using Simulation damage settings. We are working on a fix for this issue to launch ASAP. Stay tuned for more info on timing.


Maybe the bug isn't that the kerbs hurt the car at all but that since Forza Motorsport 5 all parts get only 0 or 100 percent damage like there is nothing between. In early Forzas you got suspension damage when you drove over kerbs too hard or when the car got too deep into the suspension after a landing. So you often got 2 or 3 percent suspension damage after one lap of Nordschleife.


But now Forza only knows full damage or no damage. There is no 2%, 5% or 14% damage at all in this game.

Edited by user Wednesday, November 7, 2018 5:27:25 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#10 Posted : Wednesday, November 7, 2018 5:38:07 PM(UTC)
Originally Posted by: Deutschmaschine Go to Quoted Post
Originally Posted by: ManteoMax Go to Quoted Post
https://twitter.com/forza_support/status/1060234404839153664

Quote:
We are aware of an issue where #Forza7 players are incurring 100% damage on their car when running over kerbs on certain tracks when using Simulation damage settings. We are working on a fix for this issue to launch ASAP. Stay tuned for more info on timing.


Maybe the bug isn't that the kerbs hurt the car at all but that since Forza Motorsport 5 all parts get only 0 or 100 percent damage like there is nothing between. In early Forzas you got suspension damage when you drove over kerbs too hard or when the car got too deep into the suspension after a landing. So you often got 2 or 3 percent suspension damage after one lap of Nordschleife.


But now Forza only knows full damage or no damage. There is no 2%, 5% or 14% damage at all in this game.


I'm not 100% sure if every part works like this but there is definitely percentage damage for engine and transmission.

Rank: S-Class Racing License
#11 Posted : Wednesday, November 7, 2018 9:35:50 PM(UTC)
Simulation damage has always been buggy in this game anyway. I've never had a loose tire damage my car but I've had styrafoam boards damage my car. You can't get 10% or 21% damage in collisions anymore. It's either 100% or nothing so minor taps don't do anything. Little taps and scrapes don't weaken your car like they did in FM4. Bottoming out or aggressively hitting curbs will do absolutely nothing t your car 99% of the time and when that 1% does occur, it's a glitch. Hitting tire walls 9 / 10 won't damage your car either unless you're traveling at some serious speed. The damage model in this game is just broken completely honestly.

Notification

Icon
Error