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Rank: C-Class Racing License
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#101 Posted : Thursday, December 20, 2018 2:38:39 AM(UTC)
When you install the Z3 2.8L / 3.0L rear bumper, the boot still has the US-Sec plate frame :



This is what it looks like on the Z3 3.0L :



Z3 M EU has a different boot from the US version :



Looks daft int it ?
Rank: D-Class Racing License
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#102 Posted : Thursday, December 20, 2018 6:42:34 AM(UTC)
2019 ZR1 has the Z06 rims.
Not sure if this was intentional or a mistake because the ZR1 is supposed to have unique rims.


[Mod Edit - thread merged - MM]

Edited by user Thursday, December 20, 2018 7:38:19 AM(UTC)  | Reason: Not specified

Rank: D-Class Racing License
#103 Posted : Thursday, December 20, 2018 1:25:13 PM(UTC)
Originally Posted by: xXtReMe sniP3R Go to Quoted Post
2019 ZR1 has the Z06 rims.
Not sure if this was intentional or a mistake because the ZR1 is supposed to have unique rims.


[Mod Edit - thread merged - MM]


What a shame... how could they get something so obvious wrong smh. I guess I'll be throwing aftermarket rims on for a while 🤦‍♂️
Rank: D-Class Racing License
#104 Posted : Thursday, December 20, 2018 1:25:27 PM(UTC)
Originally Posted by: xXtReMe sniP3R Go to Quoted Post
2019 ZR1 has the Z06 rims.
Not sure if this was intentional or a mistake because the ZR1 is supposed to have unique rims.


[Mod Edit - thread merged - MM]


Rank: R-Class Racing License
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#105 Posted : Thursday, December 20, 2018 3:19:59 PM(UTC)
I want to believe it was an honest mistake and not a move to push the car into release as fast as possible, since the rest of the model looks pretty awesome. Worth asking them in the next stream.
May the forced induction be with you.

Alice >>>>>>>>>> Keira
Rank: Racing Permit
#106 Posted : Thursday, January 3, 2019 2:00:05 PM(UTC)
Hey there i know this wont get fixed but the Ferrari gtc4lusso ride height is wayyyyyyy too high even at its lowest... yes i do like my cars slammed and i know alot of people dont but give us the option please. Its not like they can't do it. At its lowest it looks stock.


[Mod Edit - thread merged - MM]

Edited by user Thursday, January 3, 2019 11:27:17 PM(UTC)  | Reason: Not specified

Rank: D-Class Racing License
#107 Posted : Thursday, January 3, 2019 6:57:35 PM(UTC)
Not only that, but the wheels are WAY tucked inside the car. I know I can increase the track width but, when applying the first level, the front wheels already surpass the fenders and make it look awful.

Funny thing is: its predecessor (the FF) looks absolutely perfect in stock form.
Rank: Racing Permit
#108 Posted : Thursday, January 3, 2019 7:07:57 PM(UTC)
Originally Posted by: fporto Go to Quoted Post
Not only that, but the wheels are WAY tucked inside the car. I know I can increase the track width but, when applying the first level, the front wheels already surpass the fenders and make it look awful.

Funny thing is: its predecessor (the FF) looks absolutely perfect in stock form.


Agreed. The 1st level spacer is already too much, which also happens to the 812 Superfast and most of the other Ferraris. Can we adjust the track width just like the ride height, instead of those three presets?
Rank: D-Class Racing License
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#109 Posted : Friday, January 4, 2019 7:43:52 AM(UTC)
Originally Posted by: ALLSETFORMOVE Go to Quoted Post
Can we adjust the track width just like the ride height, instead of those three presets?

Yes, please. I'd also like to have this feature for all vehicles instead of just some. There's some vehicles in the game that have the wheels way too tucked in but don't have the track width adjustment and then at the same time there's other vehicles that definitely don't need the adjustment but still for whatever reason have it
i7-8700K @ 3.7GHz / GTX 1080 Ti / 16GB RAM / Windows 10 64-bit
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Rank: C-Class Racing License
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#110 Posted : Friday, January 4, 2019 7:49:12 AM(UTC)
Originally Posted by: Carrythxd Go to Quoted Post
Originally Posted by: ALLSETFORMOVE Go to Quoted Post
Can we adjust the track width just like the ride height, instead of those three presets?

Yes, please. I'd also like to have this feature for all vehicles instead of just some. There's some vehicles in the game that have the wheels way too tucked in but don't have the track width adjustment and then at the same time there's other vehicles that definitely don't need the adjustment but still for whatever reason have it


That's T10/PG logic for you...
Rank: C-Class Racing License
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#111 Posted : Saturday, January 5, 2019 1:13:20 AM(UTC)
The center spotlights on the Manta 400 don't work. They didn't work in FH3.

But they did work in FM6. Why I suppose that is...
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#112 Posted : Saturday, January 5, 2019 5:36:08 PM(UTC)
The Hudson's speedometer (the round gauge on the left) is functioning as the tach. I could see how this error got made, since the number increments on the gauge face represent 1/10th of the actual speed (i.e. the "1" denotes 10 mph, the "2" 20 mph and so on) but, on the other hand, why on earth would a 5.0L flathead six designed more than 70 years ago need a tach that goes to 11,000 rpm?

Edited by user Saturday, January 5, 2019 5:37:44 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#113 Posted : Sunday, January 6, 2019 3:06:43 PM(UTC)
Originally Posted by: Sr Crumbbiscuit Go to Quoted Post
The Hudson's speedometer (the round gauge on the left) is functioning as the tach. I could see how this error got made, since the number increments on the gauge face represent 1/10th of the actual speed (i.e. the "1" denotes 10 mph, the "2" 20 mph and so on) but, on the other hand, why on earth would a 5.0L flathead six designed more than 70 years ago need a tach that goes to 11,000 rpm?


Yes I noticed this as well, supposed to be the speedometer on the left and clock on the right in the Hornet.
Playing Forza since FM2
Rank: Racing Permit
#114 Posted : Sunday, January 6, 2019 7:30:36 PM(UTC)
One more thing. The air brake and active rear diffuser for LaFerrari. They are not working as they supposed to be (in Forza Horizon 3).
Rank: Driver's Permit
#115 Posted : Thursday, January 10, 2019 5:41:46 PM(UTC)
I just noticed that the Mclaren Senna has incorrect dashboard font.

Rank: D-Class Racing License
#116 Posted : Saturday, January 12, 2019 1:52:40 PM(UTC)
Koenigsegg agera rs dials go up to 260 kmh like they’ve just gone “ it shows mph we’ll just change it because it’s a European car” but they forgot to change the limit to 420 on the dials. It looks wrong. Also stop changing the gauges to country of origin it’s annoying for example Nissan s14 has mph dials in fh3 but now it comes to Britain where we use mph they change it to kmh dials that go up to 180. Stop it PGG’s or give us the option to change like we do in uk(by covering the K thus changing the dials to now read up to 180 mph😂)
Rank: Driver's Permit
#117 Posted : Sunday, January 13, 2019 5:41:09 PM(UTC)
2019 GT3 RS rpm gauge (8k-9k rpm & 9k-10k rpm) looks weird.

Edited by user Sunday, January 13, 2019 5:41:59 PM(UTC)  | Reason: Not specified

Rank: R-Class Racing License
#118 Posted : Sunday, January 13, 2019 7:41:49 PM(UTC)
^Seems it got flattened somehow, lol. That's probably a mapping issue.

Speaking of the 2019 GT3, it'd be cool to see more contributions from people who own all the exclusive cars, 10 million cars, etc., as well as things fixed/broken in comparison with FM7.

Originally Posted by: fporto Go to Quoted Post
Not only that, but the wheels are WAY tucked inside the car. I know I can increase the track width but, when applying the first level, the front wheels already surpass the fenders and make it look awful.

Funny thing is: its predecessor (the FF) looks absolutely perfect in stock form.


Those spacers are for cambered wheels (-2.5+ degrees). But generally all Ferraris have really bad spacers, since you have to use level 1 in the front and level 3 in the rear to achieve the "hellaflush" effect. Spacers are a cool feature but not implemented well in quite a few cars.

In the F12 you can't run spacers with Race suspension and tires, as you get put in S2 if you do so. Not a fan of the rollcage either. So to keep it in S1 you're forced to run BLING wheels like Asanti, etc. to bring the PI down.

Edited by user Sunday, January 13, 2019 7:48:16 PM(UTC)  | Reason: Not specified

May the forced induction be with you.

Alice >>>>>>>>>> Keira
Rank: C-Class Racing License
#119 Posted : Tuesday, January 15, 2019 10:37:26 AM(UTC)
Anyone spot if any of these issues were fixed in the latest update?
Rank: D-Class Racing License
#120 Posted : Wednesday, February 20, 2019 4:43:37 PM(UTC)
So I decided to give the new Tuscan a try for the first time today, the first thing I noticed with something is going on with the headlight textures, like its almost missing the actual headlight glass. I don't know if it's on purpose or something got messed up on the model. The pattern is mirrored on both sides. Kind of minor but kind of kills one of the cars defining features.



More annoying is the fact that on the cars unique instrument display, they decided to, incorrectly, make the digital tachometer in the center of the cluster display the speed instead of the RPM's in double digits as it is in real life. So essentially the car has no tach but has two readouts of the speed...

Both overall kind of minor and not something most people will actually notice, but it bugs the hell out of me and shows a general pattern of haphazardness when it comes to car models in this game. This is my first Forza title, and maybe this always been an issue, but this is the first racing title I've played where I constantly notice weird little errors like this. Now, I know neither of these things will ever be addressed but I felt the need to bring them up. Perhaps though I should just be grateful the car is in the game and ignore the problems. -_-
Rank: C-Class Racing License
#121 Posted : Thursday, February 21, 2019 4:36:36 AM(UTC)
Originally Posted by: SoloTwo42 Go to Quoted Post
So I decided to give the new Tuscan a try for the first time today, the first thing I noticed with something is going on with the headlight textures, like its almost missing the actual headlight glass. I don't know if it's on purpose or something got messed up on the model. The pattern is mirrored on both sides. Kind of minor but kind of kills one of the cars defining features.



More annoying is the fact that on the cars unique instrument display, they decided to, incorrectly, make the digital tachometer in the center of the cluster display the speed instead of the RPM's in double digits as it is in real life. So essentially the car has no tach but has two readouts of the speed...

Both overall kind of minor and not something most people will actually notice, but it bugs the hell out of me and shows a general pattern of haphazardness when it comes to car models in this game. This is my first Forza title, and maybe this always been an issue, but this is the first racing title I've played where I constantly notice weird little errors like this. Now, I know neither of these things will ever be addressed but I felt the need to bring them up. Perhaps though I should just be grateful the car is in the game and ignore the problems. -_-


Good luck mate, they won't change anything with this car - wanna know why ? They took the FM3/4 model and upscaled it a bit, meaning the issues you pointed were already there :



https://www.youtube.com/watch?v=k_eZHTjSr5g incorrect tach at 2:40

So yeah, good luck with that.
Rank: C-Class Racing License
#122 Posted : Thursday, February 21, 2019 5:25:42 AM(UTC)
Originally Posted by: ChickenWorm4902 Go to Quoted Post
Anyone spot if any of these issues were fixed in the latest update?


The '19 ZR1 Vette has correct wheels now.


Also the left DRL/Angel eye on the F90 M5 is fixed.
Rank: Racing Permit
#123 Posted : Thursday, February 21, 2019 5:30:29 AM(UTC)
Originally Posted by: capimeeen Go to Quoted Post
Originally Posted by: ChickenWorm4902 Go to Quoted Post
Anyone spot if any of these issues were fixed in the latest update?


The '19 ZR1 Vette has correct wheels now.


Also the left DRL/Angel eye on the F90 M5 is fixed.


Good to see. Also the Z06 badge on the tachometer has changed to ZR1.

Rank: R-Class Racing License
#124 Posted : Thursday, February 21, 2019 8:12:05 AM(UTC)
I noticed the Ford Sierra has white dials at night when they should be backlit green (I've owned SIerras in the past).
Rank: S-Class Racing License
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#125 Posted : Thursday, February 21, 2019 9:08:19 AM(UTC)
In the 94 Miata/MX-5 at night the redline area (7-8k rpm) lights up green in game. In real life this area is still red at night even though the gauge cluster has a green back light. Funny thing is the 1990 Miata/MX-5 got it right in FH3. The 94 Miata has been wrong since Horizon 1 when night was first added, and has been wrong in every Forza since then with night racing. Note that the oil pressure gauge in this image was used in 95-97, the gauge in game is correct for a 94.




This (and many other issues in this thread) are very minor details that 95% of the player base will never notice, I just happen to own a Miata.

Edited by user Thursday, February 21, 2019 9:13:15 AM(UTC)  | Reason: Not specified

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