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Rank: D-Class Racing License
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#1451 Posted : Wednesday, December 19, 2018 4:25:59 PM(UTC)
Originally Posted by: PJTierney Go to Quoted Post
58 pages in and as predicted, we're going round in circles with this discussion.

Just so I can get this straight in my head I'm going to make a checklist of things that people here don't think are right with Multiplayer, mainly for my own benefit and to keep track of things when my clubmates talk about the issues they've been having with Multiplayer.




[x] Lack of non-Team Adventures

[x] Track design encourages and rewards "wallriding".

[_] Players aggressively crash into each other in order to overtake/defend.

[_] Teammates deliberately crashing into one another.

[_] No Team Adventure modes on Fortune Island.

[_] Players on a team get "punished" when one of their teammates quits mid-race.

[_] Private Adventures limited to Teams only.

[_] Freeroam Rush "forcing" players to choose cars suited to Cross-Country in Road Racing and Street Racing Adventures

[_] Long waiting times when matchmaking in Ranked Team Adventure.

[_] Convoys getting split up after connecting to a Team Adventure, some getting left behind etc.

[_] Unclear player rating system in Ranked Team Adventure, players losing points for "winning".

[_] PI system restricts competitively-viable cars to a few narrow build types.

[_] Lack of Class-Based Rivals for every Route.

[_] A number of Routes classified as "Dirt Racing" consist mainly of tarmac roads.

[_] Lack of "Ghost only" Online Adventures.

[_] Lack of an ability to choose a preferred Class when queuing up for Team Adventure.

[_] Lack of an ability to vote on the theme/Class of a new Adventure after completing the current one.

[_] No Team Adventures for D, C and B-Class cars.

[_] No way to save Replays of races.

[_] No way to "Vote to Kick" troublesome players.

[_] Hard to spot when another Horizon Life user has queued up a PVP or Co-Op event.

[x] Hard to get people to join a Horizon Life PVP or Co-Op event within 45 seconds.



[x] = Solution confirmed to be in development.

[x] = Resolved/Fixed.


This right here. This list need to be its own sticky thread. like I mentioned a page or so back, I think the reason we don't get this type of list from the dev team is because it'd be pretty much blank.......like this one is
Rank: D-Class Racing License
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#1452 Posted : Wednesday, December 19, 2018 7:52:35 PM(UTC)
Originally Posted by: Granola Avenger Go to Quoted Post
Originally Posted by: PJTierney Go to Quoted Post
58 pages in and as predicted, we're going round in circles with this discussion.

Just so I can get this straight in my head I'm going to make a checklist of things that people here don't think are right with Multiplayer, mainly for my own benefit and to keep track of things when my clubmates talk about the issues they've been having with Multiplayer.




[x] Lack of non-Team Adventures

[x] Track design encourages and rewards "wallriding".

[_] Players aggressively crash into each other in order to overtake/defend.

[_] Teammates deliberately crashing into one another.

[_] No Team Adventure modes on Fortune Island.

[_] Players on a team get "punished" when one of their teammates quits mid-race.

[_] Private Adventures limited to Teams only.

[_] Freeroam Rush "forcing" players to choose cars suited to Cross-Country in Road Racing and Street Racing Adventures

[_] Long waiting times when matchmaking in Ranked Team Adventure.

[_] Convoys getting split up after connecting to a Team Adventure, some getting left behind etc.

[_] Unclear player rating system in Ranked Team Adventure, players losing points for "winning".

[_] PI system restricts competitively-viable cars to a few narrow build types.

[_] Lack of Class-Based Rivals for every Route.

[_] A number of Routes classified as "Dirt Racing" consist mainly of tarmac roads.

[_] Lack of "Ghost only" Online Adventures.

[_] Lack of an ability to choose a preferred Class when queuing up for Team Adventure.

[_] Lack of an ability to vote on the theme/Class of a new Adventure after completing the current one.

[_] No Team Adventures for D, C and B-Class cars.

[_] No way to save Replays of races.

[_] No way to "Vote to Kick" troublesome players.

[_] Hard to spot when another Horizon Life user has queued up a PVP or Co-Op event.

[x] Hard to get people to join a Horizon Life PVP or Co-Op event within 45 seconds.



[x] = Solution confirmed to be in development.

[x] = Resolved/Fixed.


This right here. This list need to be its own sticky thread. like I mentioned a page or so back, I think the reason we don't get this type of list from the dev team is because it'd be pretty much blank.......like this one is


i would add to this list

lack of possibility to switch the tune of a car between adventure .. to either suit the car to the next races or change the class of a car to an other to suit the class of the new adventure if it changes


if freeroam rush is changed for a normal freeroam (like in FH3) .. add the possiblity to tune the car or change for a downloaded tune here either
Rank: D-Class Racing License
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#1453 Posted : Wednesday, December 19, 2018 8:52:17 PM(UTC)
Originally Posted by: Briisace Go to Quoted Post
Originally Posted by: luckeydoug1 Go to Quoted Post
Originally Posted by: IXx Morbid xXI Go to Quoted Post

They are going to have to make a decision whether they want to stay on the current formula with cars as the focus and handling with clear ties to the FM series, or whether they need to go down the NFS/The Crew route to please the casual arcade fanbase... And we know that nowadays, appealing to the casual crowds tends to win out in game development.

I think this summary is an over simplification.

In particular, I am not a casual user. I spend quite a few hours a week in this game. I have also invested a considerable amount of hours in each of the Forza games from FMS 2 on. I loved the concept of the original Horizon and still find it to be the best overall in the series with what I find to be the perfect balance between racing, exploring, doing stunts, etc. I find that with each successive Horizon game, the developers are straying away from the original concept and find there is too much emphasis on racing (especially in Horizon 3).

I really do not want Horizon to have clear ties with the FM series. When I want serious racing I fire up one of the FMS games. I very much like the laid back style in Horizon and really do not want Horizon to become simply an open world version of FMS.



Absolutely spot on. I've been saying this for a while. You would think that bringing solo online adventure to the game would make most people here happy, not a bit of it. The MS fans smell blood and have upped the name calling and abuse.

The more the devs give into them, the more they're going to whine. Looks like the silent majority is going to get stuffed.


well first i want to begin by the physic subject, FH cant get more arcade simply because FH has redefine what is arcade for the casual crowd.. the physic is in reality still sim cade .. a more forgiving version of FM .. but with all the marketing put in place to appeal to the casuals .. and contuniously pointing the game is "arcade" even its not .. it puts on the mind of the casuals that the FH physic is what arcade suppose to be .. as technical as its .. thats why we see more and more casuals critisize arcade physic of game that suppose to be arcade .. nfs payback physic is not bad it just arcade but the game is critisize for it .. because people see FH and NFS in the same step of the ladder of "full arcade to full sim" .. heck u dont wonder why there is so many people qualifying FH as full arcade and FM as full sim .. here is the reason .. they are in their heads

on the top of that if the physic become to arcade the franchise will lose even more the veteran crowd that still makes most of its success (and it will end up like the fiasco nfs has become nowadays)

about the emphasis on racing .. i completly diagree .. racing in FH games is gone from worst to worst .. mostly because tracks level design has become really lazy from FH2 with really open races and very wide checkpoints to the point races technicity was reduct to nothing and lazy layout with props everywhere messing up with the racing expérience .. and now in FH3 and 4 its pretty much the same .. yes races are better with narrow checkpoints to evode game braking shortcuts ..but now there is wallride and the prop are still messing with the racing

and the non racing part of the game has took bigger place every game .. now we have all the horizon stories, plus all the forzathon content .. and fill up content (speed trap and zone, drift zone etc) is so plentyful .. for the first time i need to use the filter on the map

a game of this ambition should and can provide a good experience for everybody .. from the casual that just want to mess around in the open world to the hardcore veteran racer that only chain race after race and only go for the win (but cleanly) like me .. but here only one is satisfy

now about the silent majority, well to me they dont count much, they are the casuals that jump from shinny thing to shinny thing, they dont care about the game design, the identity and legacy of a franchise, as long as the game looks good, plays good enough, have a [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D] ton of content, and the hype train is big enough (thx big budget marketing, overhyped influencers etc) .. to them its fine .. heck if it was the case ubi wouldnt sold millions of assassin's Creed .. and R* wouldnt have got their massive success (lets face it they dont know how to make a good game play .. or even game design .. the just write good stories and take insane time to make their world)

looks at all these 10 on metacritics .. are those guys realise all the missing stuff from FH3 ? .. from class based rivals to solo championships .. from voting in adventure to blueprint bucket list challenge .. and im even not counting the things missing from FH1 ..

yes when u make a game u must count the casuals, but insteed of abase your game to them, rise them to the level of the game.. and clearly thats no what PG has done with FH4

Edited by user Thursday, January 10, 2019 3:04:11 PM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
#1454 Posted : Wednesday, December 19, 2018 11:04:45 PM(UTC)
Originally Posted by: Xzeptie Go to Quoted Post
I can't be bothered to read all 58 pages here, but i just wanted to weigh in with my biggest problems with the online here. At first i could not really figure out why the online was such a step back from the previous games. But i think i got some ideas here:

- Freeroam rush sucks! too chaotic, no sense of strategy or map knowledge. Unless you spend months on learning the best route to the destination, you will end up in a wall, tree, lake or something else that can block your path. Why is this even in the racing playlist? It also means that offroad cars will always be the best choice, since theres ALWAYS offroad in this mode. Anyone who chooses a road car will be demolished by the offroad cars

- Team Adventure sucks! i get the idea behind this choice, but it DOES NOT work. Its every man for himself, and having your own teammates push off a checkpoint, ramming you and not cooperating in generel just makes it worse.

- People not driving off the start line. This one should be really easy to fix. Just ghost the player if they are not engaging the throttle when the race starts, so that the player behind can just pass. It will almost right away make for a better start

- Some track- car and carclass combinations are really just terrible. Having S2 998 class cars in a street race with a full lobby is just a bad idea, especially if its winter.

- make checkpoints wider. This will right away make it much less frustrating being pushed away from a checkpoint

- make us able to vote for the car class in each respective playlist

- the "pvp" races needs to be integrated with the "team adventure" part of the system. I never see anyone using the pvp option nor do i ever join one. at least make the tiny icon for these popups much clearer as its so hard to see atm.

- forzathon live is boring and repetitive. Take a note from Burnout paradise, i know theres old Criterion guys working at Playground games, i mean you guys should know how to make it fun and exciting.

- multiplayer in furtune island. no multiplayer in furtune island? i mean [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D]?! we got it in all the expansions, why was this never advertised?

- make lobbies smaller, as its too chaotic in its current state.

- Leaving the game and my convoy not following me is extremely annoying! i constantly have to make my freinds rejoin my convoy after we leave a session

- Make us able to leave between races. That way we also get rid of people not starting at the beginning of a race, because they are afk or maybe they just want to leave.

- wallriding. Make it so you lose speed when you grind up against a wall after a certain amount of time. This is just a retarded tactic atm.


For god sake please don't claim for this. PVP is the only spot I manage to find some players willing to play clean. I agree it lacks some visibility from others players but any connexion with the garbage collector, sorry, the team adventure, would contaminate it.

Edited by user Thursday, January 10, 2019 3:03:25 PM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
 2 users liked this post.
#1455 Posted : Thursday, December 20, 2018 1:25:12 AM(UTC)
Support for suggestion has upgraded, now one can pick game name for posting a feedback and RK is automatically assigned the call. I refresh lot of my requests. If you wish to support one you just have to log a call and indicate tag in the description like #16366 for instance.
Request for is at https://support.forzamotorsport.net/hc/en-us/requests/new
Some will say useless, I would say I have done maximum to raise points.

#16354 solo online missing with lap time etc just like in FH3 : hopefully next month
#16354/16376 Gameplay designed for Rammers, need one for racers, one for drifters , etc
#14243 No possibility to race on empty track for tuning cars / Rivals
#16354 Wall riding is not fair play for clean players just like clean turns are not fair play for drifters. Currently only Wall riding thus lot of frustration --> need a mode for racers, one for wall riders, one for drifters. We have just a need for speed gameplay, prove it was just a mistake.
#16355 Free Roam blocking Rwd, Fwd cars
#16356 B/C/D championships missing
#16360 Extreme asphalt cars like 'mono bac' playable on cross country
#16361 Tires type not displaying in all situations
#16362 limit for number of tunes + no possibility to know which car has which number of tunes making it hell to clean.
#16363 non snow tires should slip like hell on snow and ice
#16365 Mixed races should be at least 50% of dirt.
#14248 Music in intermediate phases that cannot be turned off
#16366 limit on number of cars
#16367 Many cars sounding like lawn mowers
#16368 Wheelspin car duplicate : On FH3, when car is already in garage, player is proposed to resell it
#16369 Seing own car and avatar during waiting time to be replaced by seing others' cars
#16370 Displaying all players helps on list at race result would raise fair play level.
#16371 possibility to buy a car dedicate wheelspin with 5 basic wheelspins would be great
#16372 when creating a custom race or CS, being able to exclude a type of car like no trucks, no extreme offroads would be just great.
#16373 possibility to disable wheelspins triggered automatically ( I have already earned more than 60 millions of CR, wheelspin for 2 000 or clothes is frustating and boring)
#16374 remove this message that displays when I request instant transport to location for 0 CR ... francky guys, not because Microsoft is in the game that you need the 'are you sure' everywhere ...
#14242 possibility to share tuning only to his team or specific people
#14242 possibility to share a tuning unlocked
#16366 possibility to filter on can by bought or not to identify the cars you can get rid of
#16366 possibility to filter his cars by 'new' tag



#16354
Custom online CS mode menu

CS style : gentlemen drivers, all means are good, drift , simulation, no collision, etc
Class: ANY, A , B , C , D
Road type = ANY, Asphalt , dirt, mixed, cc, Street
Season= ANY, spring, summer, autumn, winter
Free roam : No, Yes
Team mode : No, Yes

FH: Search available CS and display those ordered by number of matching criterias
Me: Click join


#14243
Rivals with same car for everyone is a good idea but blocking possibility to test cars on empty tracks is bad for people doing tuning and bad for diversity

Proposing : Rivals challenge.
- Possibility to select any car, any season
- Possibility see score by track, for any car or specific car.
- Add a driver dashboard with score of all rivals done with car info, time and tune used.
- Add achievements on having done all the races with a same car for 1 season for instance.
- 2 ranking one with collision detection, one without so that everyone can enjoy rivals

Finishing a race, it would be great to see the rival time on same track you did possibly with same car.

#16355
FEEDBACK : Free Roam blocking Rwd, Fwd cars
SUGGESTION
Free roam not for asphalt/mixed CS or select free roam car applicable to all the CS or use it for car position at next race start

#16360
FEEDBACK : Extreme asphalt cars like 'mono bac' playable on cross country is just killing challenge of car selection
SUGGESTION : Some want easy, some want challenge. Add a Arcade to Simulation cursor in game difficulty parameters. Joining online, use parameter to do matchmaking and apply physics.
Quickwin : restore enough physics so that rally cars are better on rally, offroads cars are best on offroads, tarmac cars are best ....

#16361
FEEDBACK : Tires type not displaying in all situations
SUGGESTION : permanent display of 'snow' tag and filter, so we can choose right car for dry, wet , snow

#16362
FEEDBACK : limit for number of tunes+ no possibility to know which car has which number of tunes making it hell to clean
SUGGESTION : remove limit, indicate number of tunes at car level

#16363
FEEDBACK : non snow tires should slip like hell on snow and ice
SUGGESTION : Tunes should indicate type of tires so that casual gamers can easily pick correct tunes. Apply physics. Other solution, split lobbies depending on difficulty level #16360

#16365
FEEDBACK : Mixed races should be at least 50% of dirt.
SUGGESTION : exclude from mixed CS any track having more than 50% of tarmac + add Full dirt races/Cs with 90% dirt minimum.

#14248
When I switch radio to off, put the music off in ALL phases of the game including loading times.
Or and allow to put 0 on game music, I don't want to hear anything during loading time.

#16366
FEEDBACK : Very complex to do Garage cleaning
SUGGESTION : revive modal of FH3 which was proposing CR when winning car already in garage.
Add advanced filters : Tuned cars, New cars, FE cars, more than KW cars, duplicate cars less than KW cars, More than torque cars , less than torque cars, more than weight, less than weight etc
Remove garage size limit / add barn option.

#16367
FEEDBACK : Many cars sounding like lawn mowers and acceleration is just moving car on the screen
SUGGESTION : Investigate suggestions of FH community on sound. When accelerating, controler should feedback the torque and vibration generated by car. Give the possibility to player to choose whether he wants to ear engine like he is inside or outside the car.

#16368
FEEDBACK : Using Wheelspin, car won are often already in garage
SUGGESTION : On FH3, when car is already in garage, player is proposed to resell it. please migrate this behavior to FH4

#16369
FEEDBACK : Seing own car and avatar during waiting time is quite self centered and boring
SUGGESTION : Display others' cars, indication of who did the tune, who did the paint job, the stats of the driver ...

#16370
FEEDBACK : On rivals helps are displayed, it is missing on online races
SUGGESTION : Displaying all players helps on list at race result would raise fair play level and make comparable what is actually comparable.

#16371
FEEDBACK : bored winning clothes and stuff
SUGGESTION : possibility to buy a car dedicate wheelspin with 5 basic wheelspins

#16372
FEEDBACK : On asphalt races I would like to exclude off roads cars and trucks
SUGGESTION : when creating a custom race or CS, being able to exclude a type of car

#16373
FEEDBACK : I have already earned tens of millions of CR, wheelspin for 2 000 or clothes is just frustating and ultimate boring even clicking A to shorten it.
SUGGESTION : add an option in parameters to have wheelspins only on wheelspin menu.

#16374
FEEDBACK : I have collected all instant travel points so that travel is free for me, still the feature is requesting to confirm if I am sure I want to put 0 CR on this. When I click to go to Treasure Island, again I am requested to confirm, point less as no incidence on the game.
SUGGESTION : wherever it is possible, remove anything consuming time or/and allow to bypass it.

#14242
Possibility to share a tune to another gamer and not everyone.
Possibility to Make it unlocked so that community can improve it

#16376
Feedback: Game rules pushing to ramming and wallriding.

Logic with team based races is that one player get 100 points passing 1 car of the other color and 50 points more in case winning the race.
At team level, if you just pass 1 car clean you get 100 points for your team BUT if you crash it, you get the 100 points and you raise the chances for your team mates to pass it too. Pushing logic further if you get this crashed player to ragequit, you get instant 600 points for your team, almost same than winning race itself.
Considering maximum. Someone playing clean makes 650 points for 'his' team at the ultimate maximum. Same player ultimate ramming makes 650 + 600 +600 + 600 + 600 + 600 = 3650 points for his team at the ultimate maximum.
Adding this as a demo of the advantage of wall riding: https://www.youtube.com/watch?v=IkklY7CGqfU
The objective in team adventure and ranked is not to win races as an individual, the objective is that your 'team' wins the CS. Even not doing it from calculation, one player has more chances to win CS by wall riding and crashing other color players than racing clean.
The best players are therefore players expert at wall riding, ramming like hell and possibly chatting with mates making it team wide strategy.

Suggesting : #16354
Rank: A-Class Racing License
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User is suspended until 10/22/2293 12:42:28 PM(UTC)
#1456 Posted : Thursday, December 20, 2018 1:28:20 AM(UTC)
As we are making an update to how online/multiplayer is going to be shown I am going to lock this thread.
This is due to the reason as previously mentioned:

Quote:
"To those posting further feedback & suggestions, as much as I'm loving all of these ideas and alot of them are really interesting, unfortunately it is most likely that these will not be able to be implemented or discussed for the next multiplayer update. I'd advise holding on all feedback & suggestions till the update goes live in January and then adapting what you were going to post alongside in the new multiplayer thread I make.

This is so I can collect the feedback effectively and respond to the relevant teams accordingly.
I don't want any of these posts going to waste."

Any further post made on the forum relating will be locked and given a link directed here to read through.
I don't want anything wasted/lost here and there is alot of relevant ideas alongside a few things mentioned being included. Once the new update is underway, I will make a new thread which will include further discussion.

Thank you for all the comments, suggestions and feedback noted on this thread. I've been following and relaying all the information here and some of the posts have proven to be helpful.

If anyone is interested in the new update, this was explained in the VOD here.
Stream starts - 52 minutes
Further Multiplayer discussion - around/approx 1:10:00 onwards

Don't forget you can also give feedback through submitting a ticket here and using the drop-down menu to choose "Suggestions & Feedback."

Edited by user Friday, January 4, 2019 1:50:24 AM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
User is suspended until 10/22/2293 12:42:28 PM(UTC)
#1457 Posted : Tuesday, January 15, 2019 1:46:05 AM(UTC)
You can find the new thread here.
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