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#101 Posted : Friday, October 12, 2018 5:34:37 AM(UTC)
Originally Posted by: ShiveringGunman Go to Quoted Post
I have played for about 4 hours now with the G920 and default settings, and I can only say that FH4 is perfectly playable. Yes, you spin out of control pretty easily with powerful cars on slippy surfaces, but that's a feature and not a bug I suppose. The handling is slightly different from FH3, but I can't put my finger on what it is. There is less feedback when driving straight on sealed surfaces. I am able to win races with "expert" drivatars which is more or less the way it was in FH3 for me also. I find "pro" to be a bit too challenging.. My point is that for those of you experiencing an unplayable game there must be some issue with either setup or firmware or whatever. I have played the dirt series as well and I think I can safely say that the setup I currently have works just fine.

Lucky you ! mine is not perfectly playable it spins out far to easy and I have played it with the controller and I noticed the difference , G920 tried different setups so I can only say this needs a patch asp

Edited by user Friday, October 12, 2018 5:37:29 AM(UTC)  | Reason: Not specified

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#102 Posted : Friday, October 12, 2018 5:55:08 AM(UTC)
Even with the wheel better since leaving sens on 50, etc, you still spin out twice as easily as anyone playing with a controller does.
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#103 Posted : Friday, October 12, 2018 9:38:58 AM(UTC)
Update from me

Ive cancelled my game pass, and got a refund. Im waiting for a fix, and have given up. Im going back to fm7 and dirt
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#104 Posted : Friday, October 12, 2018 12:17:57 PM(UTC)
Also keep in mind that there is a huge difference between driving with a wheel and with a controller. When using a controller the game gives you a lot more help. So you can't say that just because you spin out and lose control with the wheel and not with the controller, the game is broken. It is a lot harder to drive with a wheel and always has been. According to the new user's guide for wheels that playground made a few days ago the steering is set to simulation automatically when using a wheel. There are plenty of youtube videos of people driving on xbox with the g920 wheel and it seems to be working for them. Leave traction control, stability control and braking assist on to see if that gives a more predictable driving experience. I understand some of you have driven with a wheel in previous forza titles without problems. The new physics enigne/system/whatever implemented in FH4 could maybe be the culprit? Then again, a lot of people seems to be using this wheel without problems in FH4.

One thing which always messes with my wheel is if I start the game with the controller and then switches to the wheel. I always boot the xbox with no controller attached and then connects the wheel when I play Forza, or else the steering gets messed up.
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#105 Posted : Friday, October 12, 2018 12:58:09 PM(UTC)
Originally Posted by: ShiveringGunman Go to Quoted Post
Also keep in mind that there is a huge difference between driving with a wheel and with a controller. When using a controller the game gives you a lot more help. So you can't say that just because you spin out and lose control with the wheel and not with the controller, the game is broken. It is a lot harder to drive with a wheel and always has been. According to the new user's guide for wheels that playground made a few days ago the steering is set to simulation automatically when using a wheel. There are plenty of youtube videos of people driving on xbox with the g920 wheel and it seems to be working for them. Leave traction control, stability control and braking assist on to see if that gives a more predictable driving experience. I understand some of you have driven with a wheel in previous forza titles without problems. The new physics enigne/system/whatever implemented in FH4 could maybe be the culprit? Then again, a lot of people seems to be using this wheel without problems in FH4.

One thing which always messes with my wheel is if I start the game with the controller and then switches to the wheel. I always boot the xbox with no controller attached and then connects the wheel when I play Forza, or else the steering gets messed up.


Problem is, dead zones are not working. Most g920 user have a very stiff brake. And we cant adjust the brake dead zone. The game is unplayable for me on the wheel since i cant brake. Thats probably(hopefully) not by design, they need to get the dead zone sliders working.
That they dont even post this as a known issue is an insult.

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#106 Posted : Friday, October 12, 2018 2:35:53 PM(UTC)
Originally Posted by: ShiveringGunman Go to Quoted Post
Also keep in mind that there is a huge difference between driving with a wheel and with a controller. When using a controller the game gives you a lot more help. So you can't say that just because you spin out and lose control with the wheel and not with the controller, the game is broken. It is a lot harder to drive with a wheel and always has been. According to the new user's guide for wheels that playground made a few days ago the steering is set to simulation automatically when using a wheel. There are plenty of youtube videos of people driving on xbox with the g920 wheel and it seems to be working for them. Leave traction control, stability control and braking assist on to see if that gives a more predictable driving experience. I understand some of you have driven with a wheel in previous forza titles without problems. The new physics enigne/system/whatever implemented in FH4 could maybe be the culprit? Then again, a lot of people seems to be using this wheel without problems in FH4.

One thing which always messes with my wheel is if I start the game with the controller and then switches to the wheel. I always boot the xbox with no controller attached and then connects the wheel when I play Forza, or else the steering gets messed up.


Not everyone have this issue thats why you dont see complains all over this forum. I have this bug and using a Csl wheel and not a logitech. It has NOTHING to do with people beeing bad drivers with their wheels. Its a bug you cant correct slides it is something to do with the driving physics.
It makes the game harder then the most demanding sim racing game and kills all the fun in the game.

As i said not all people have this problem but if you have it you will notice it very fast

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#107 Posted : Friday, October 12, 2018 3:33:54 PM(UTC)
I have the same problem with my G920. I've been on to Turn 10 and they blame the firmware and then the drivers. When youre playing on Xbox X there are no drivers to download! Apparently the wheel support for Horizon 4 was made from scratch and not ported over from the perfectly playable H3 or FM7. When I finally emailed them back saying that I consider myself a veteran on racing sims and to assume I've tried everything possible at my end, I got a reply saying We'll pass the info on. This was on 3rd October and still waiting for an update from them. It seems to be certain cars are more prone to spinning out than others. I have a Horizon edition Alumi Craft Class 10 Race Car and it is totally unuseable. The slightest bump and it spins out. I'm sure these cars are supposed to be able to take a beating as they are off roaders too! However, I do find the Bentley Continental GT FE and the 1992 Honda NSX-R to handle very well in the game. I hope this helps guys
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#108 Posted : Friday, October 12, 2018 5:27:54 PM(UTC)
Since my last post I downloaded the game update and also updated the drivers for my wheel and pedals. It does make a difference. I even dialed back my extreme settings I posted before. Game is much better. Update your drivers. The devs aren't wrong. But I'm not denying there's still bugs.
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#109 Posted : Friday, October 12, 2018 5:37:23 PM(UTC)
I'd imagine the vast majority of us are already on the latest drivers.
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#110 Posted : Saturday, October 13, 2018 1:10:19 AM(UTC)
Originally Posted by: Notlaw Drawde Go to Quoted Post
Since my last post I downloaded the game update and also updated the drivers for my wheel and pedals. It does make a difference. I even dialed back my extreme settings I posted before. Game is much better. Update your drivers. The devs aren't wrong. But I'm not denying there's still bugs.


The drivers from 2006 that most of us had installed since before the game was released? Or have they released new ones?

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#111 Posted : Saturday, October 13, 2018 1:11:20 AM(UTC)
Originally Posted by: VNX999 Go to Quoted Post
Originally Posted by: Notlaw Drawde Go to Quoted Post
Since my last post I downloaded the game update and also updated the drivers for my wheel and pedals. It does make a difference. I even dialed back my extreme settings I posted before. Game is much better. Update your drivers. The devs aren't wrong. But I'm not denying there's still bugs.


The drivers from 2006 that most of us had installed since before the game was released? Or have they released new ones?



Sorry, 2016, no edit..

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User is suspended until 3/30/2046 12:28:53 PM(UTC)
#112 Posted : Saturday, October 13, 2018 1:43:43 AM(UTC)
FIX THE PEDAL DEADZONES!!!!!!!

Yes, the wheel needs to be updated,
And yes, it does make the steering feel a slight bit better.

BUT !!!!

Fix the pedal deadzones. No full clutch input, the same for throttle.

I'm a cockpit driver, always have, always will !

Manual with clutch + interior view = crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch

Every pedal outside deadzone is dialed back to 20

Rev.. clutch.. shift..

crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch crunch
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#113 Posted : Saturday, October 13, 2018 11:15:45 AM(UTC)
May 2016 is still the most recent but you'd be surprised how many people haven't updated. It also helps to have the software to adjust sensitivity for brake, throttle and clutch. I only brought it up for the people who refuse to update but insist on blaming Logitech or the game developers for issues that can be addressed by this. Or for the people that don't realize what the software is for. I didn't say it would fix all the bugs. Like the crunch x10000000. See below.

I have also noticed that individual tuning settings are more sensitive in this version. With the updates and tinkering with settings/tunes the game is not only playable, it's enjoyable. But still frustrating at times.

I prefer cockpit view as well for sim racing games, but not the Horizon series. For the aforementioned reasons and because of poor visibility when racing cross country events.

Edited by user Saturday, October 13, 2018 11:16:49 AM(UTC)  | Reason: Not specified

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#114 Posted : Saturday, October 13, 2018 12:09:43 PM(UTC)
Originally Posted by: Notlaw Drawde Go to Quoted Post
May 2016 is still the most recent but you'd be surprised how many people haven't updated. It also helps to have the software to adjust sensitivity for brake, throttle and clutch. I only brought it up for the people who refuse to update but insist on blaming Logitech or the game developers for issues that can be addressed by this. Or for the people that don't realize what the software is for. I didn't say it would fix all the bugs. Like the crunch x10000000. See below.

I have also noticed that individual tuning settings are more sensitive in this version. With the updates and tinkering with settings/tunes the game is not only playable, it's enjoyable. But still frustrating at times.

I prefer cockpit view as well for sim racing games, but not the Horizon series. For the aforementioned reasons and because of poor visibility when racing cross country events.


Tinkering around in the driver doesn't really help much when im on Xbox
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#115 Posted : Saturday, October 13, 2018 12:35:05 PM(UTC)
I was tearing my hair out.. a very unpleasent experience (last time I played a Forza was the original Horizon, with a Thurstmaster wheel, the one with a bungy cord in it and it was very pleasureable, I wanted more of the same). Swearing at my TV with frustration, something I never do.. racing against identical cars and yet they were able to keep the line even when going quite slow.. I knew something had to be wrong, this is supposed to be an accessible game!

Last chance before going back to the controller, and I read all about the firmware update on this page. I thought "No, I only bought mine 3 months ago, in advance, specifically for Forza 4". They are right though.. I plugged it into the PC and yes, it was a firmware pre the latest 2016 version! I upgrade it.. and boom! It's really good now. When I go into a spin I know now what does it.. too much power, too much turning, I can flick out of small oversteers etc, and in my 2nd race (S1 class so fairly quick) I came 1st instead of 12th! Also now when I start the game the game itself calibrated the wheel so I knew straight away there had been a difference. Perhaps there has been a fix in the game as well over the last couple of weeks to couple with this, but I can tell you as a fact on Saturday 13th with the firmware upgrade, all is good!

As it happens I dismantled the pedals to remove the rubber bung in the brake.. so I do not know if the deadzone stuff is affected by this (I find the spring quite strong enough, crikey, I owned a Mark I Fiesta with brakes that had no servo assistance, I know all about stiff brakes and this was far, far worse! Granted though if the dead zone works propely to calibrate the end of the brake just into the rubber bung it would make it like the real deal. Anyway, besides the point.

I'll probably end up tuning it a little bit to suit my style but right now, it's handling pretty well from the default and I am so, so happy that I found this and gave it a go.

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#116 Posted : Saturday, October 13, 2018 1:33:23 PM(UTC)
Quote:

Tinkering around in the driver doesn't really help much when im on Xbox


You quoted me but I guess you didn't comprehend it?
I updated drivers. Yes it does help when you're on xbox.
The tinkering is with wheel settings and car tunes once you're back in the game.
Rank: Driver's Permit
#117 Posted : Saturday, October 13, 2018 1:40:26 PM(UTC)
Originally Posted by: No 1 Richy Go to Quoted Post
....
Last chance before going back to the controller, and I read all about the firmware update on this page. I thought "No, I only bought mine 3 months ago, in advance, specifically for Forza 4". They are right though.. I plugged it into the PC and yes, it was a firmware pre the latest 2016 version! I upgrade it.. and boom! It's really good now. When I go into a spin I know now what does it.. too much power, too much turning, I can flick out of small oversteers etc, and in my 2nd race (S1 class so fairly quick) I came 1st instead of 12th! Also now when I start the game the game itself calibrated the wheel so I knew straight away there had been a difference. Perhaps there has been a fix in the game as well over the last couple of weeks to couple with this, but I can tell you as a fact on Saturday 13th with the firmware upgrade, all is good!

As it happens I dismantled the pedals to remove the rubber bung in the brake.. so I do not know if the deadzone stuff is affected by this (I find the spring quite strong enough, crikey, I owned a Mark I Fiesta with brakes that had no servo assistance, I know all about stiff brakes and this was far, far worse! Granted though if the dead zone works propely to calibrate the end of the brake just into the rubber bung it would make it like the real deal. Anyway, besides the point.

I'll probably end up tuning it a little bit to suit my style but right now, it's handling pretty well from the default and I am so, so happy that I found this and gave it a go.


^ this.
And I turn up brake pressure on my tunes. Usually to 125%, with ABS turned off. And other assists off. Also, turning off simulation steering makes it less twitchy.

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#118 Posted : Saturday, October 13, 2018 11:39:14 PM(UTC)
If you have a G920 then honestly try these settings for 900 degrees, I was using the 0-20 steering dead zones for a while but after hours/days of fiddling use 85-100 instead, the difference is night and day :) Note I’m using mine on the Xbox one x but could be beneficial for PC users, I’m no longer having to switch to a controller for the dirt racing or drift club storyline, also the steering angle input is quite accurate using sim steering! Throttle dead zones were a huge help for not spinning out too :) All settings I’m using now:

Steering Axis Deadzone Inside: 85
Steering Axis Deadzone Outside: 100
Steering Linearity: 50
Acceleration Axis Deadzone Inside: 0
Acceleration Axis Deadzone Outside: 20
Deceleration Axis Deadzone Inside: 0
Deceleration Axis Deadzone Outside: 20 (brake rubber removed)
Clutch Axis Deadzone Inside: 0
Clutch Axis Deadzone Outside: 100 (makes no difference)
E-Brake: 0-100
Vibration Scale: 0
Force Feedback Scale: 75 for drifting, 100 for everything else
Centre Spring Scale: 100
Wheel Damper Scale: 5
Force Feedback Understeer: 0
Force Feedback Minimum Force: 0
Wheel Rotation: 900

Let me know if it helps anyone else! :)

Edited by user Monday, October 15, 2018 3:52:38 AM(UTC)  | Reason: Not specified

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#119 Posted : Sunday, October 14, 2018 12:00:26 AM(UTC)
The deadzones do seem to be malfunctioning somehow. I'm just here to provide some additional information.

I have a g920 that I use fine in every other sim game I have (PC and XBOX.) I am very familiar with fiddling with various settings to get a wheel to feel how I want it to. I just checked my drivers again today to make sure I am up to date (which I already was.)

My experience currently is that the brake deadzones do not actually change the output relative to my inputs. No matter how much I lower the outside brake deadzone, I can only get the actual brake percentage to about 90. That's like bending my rig levels of smashing the brake pedal, even at 20 outside deadzone.

Also, the inside deadzone seems like it is set at a weird level in comparison to other Forza games. I usually make it to about 15% brake output when I hit the rubber block in my brake pedal, but in this game I make it to about 5%. This is when the inside deadzone is at 1.

There are definitely ways to work around this with tuning, but it is a bit disappointing that people are in here pointing the finger at one another as if there's no technical issue.

Aside from this though, I'm really liking the game so far.

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#120 Posted : Sunday, October 14, 2018 1:39:12 AM(UTC)
Originally Posted by: SM007H CR1M1N4L Go to Quoted Post
The deadzones do seem to be malfunctioning somehow. I'm just here to provide some additional information.

I have a g920 that I use fine in every other sim game I have (PC and XBOX.) I am very familiar with fiddling with various settings to get a wheel to feel how I want it to. I just checked my drivers again today to make sure I am up to date (which I already was.)

My experience currently is that the brake deadzones do not actually change the output relative to my inputs. No matter how much I lower the outside brake deadzone, I can only get the actual brake percentage to about 90. That's like bending my rig levels of smashing the brake pedal, even at 20 outside deadzone.

Also, the inside deadzone seems like it is set at a weird level in comparison to other Forza games. I usually make it to about 15% brake output when I hit the rubber block in my brake pedal, but in this game I make it to about 5%. This is when the inside deadzone is at 1.

There are definitely ways to work around this with tuning, but it is a bit disappointing that people are in here pointing the finger at one another as if there's no technical issue.

Aside from this though, I'm really liking the game so far.



Very much this, its distressing that some people seem to think everything is alright with the dead zones only because they have removed the rubber in the brake. The dead zones are broken, maybe not for everyone (even though i doubt it) but for many of us. I dont see the point in trying to contradict that. Most of us have the latest firmware/ driver for the wheel and have been working with settings in the wheel software/ advanced ingame settings/ tuning since early release without being able to use the brake, or clutch (and probably steering as well..) properly. The g920 hardware config of the brake give slightly different preassure results, if i hammer the brake i get around 30%, its impossible to use without being able to change the dead zone, no matter the tune.

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#121 Posted : Sunday, October 14, 2018 9:11:42 AM(UTC)
Completely agree, tweaking the settings is just trying to mask the faults. I still have an open ticket for the broken deadzones and clutch grinding noise which has been there since the demo release. Hopefully a patch will be released soon to sort out the problems :)
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#122 Posted : Sunday, October 14, 2018 2:07:46 PM(UTC)
Originally Posted by: GingerNinjaTom Go to Quoted Post
If you have a G920 then honestly try these settings for 900 degrees, I was using the 0-20 steering dead zones for a while but after hours/days of fiddling use 85-100 instead, the difference is night and day :) Note I’m using mine on the Xbox one x but could be beneficial for PC users, I’m no longer having to switch to a controller for the dirt racing or drift club storyline, also the steering angle input is quite accurate using sim steering! Throttle dead zones were a huge help for not spinning out too :) All settings I’m using now:

Steering Axis Deadzone Inside: 85
Steering Axis Deadzone Outside: 100
Steering Linearity: 50
Acceleration Axis Deadzone Inside: 0
Acceleration Axis Deadzone Outside: 20
Deceleration Axis Deadzone Inside: 0
Deceleration Axis Deadzone Outside: 20 (brake rubber removed)
Clutch Axis Deadzone Inside: 0
Clutch Axis Deadzone Outside: 100 (makes no difference)
E-Brake: 0-100
Vibration Scale: 0
Force Feedback Scale: 75 for drifting, 100 for everything else
Centre Spring Scale: 100
Wheel Damper Scale: 5
Force Feedback Understeer: 0
Force Feedback Minimum Force: 0
Wheel Rotation: 0

Let me know if it helps anyone else! :)





Thanks this has made a massive difference

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#123 Posted : Sunday, October 14, 2018 2:35:39 PM(UTC)
Just borrowed my GFs account with game pass. There is no change at all, i still slide all over the place
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#124 Posted : Sunday, October 14, 2018 10:49:28 PM(UTC)
First..sorry for my bad english..
For me, if the graphics at “quality”, i can’t handle the car. I turn my steering wheel, and the car’s wheel turns almost a second later.
But if the graphics at “performance”, i have no problem with the steering...
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#125 Posted : Monday, October 15, 2018 1:29:33 AM(UTC)
Let's make no mistake. Deadzones are broken with a Logitech G920 wheel.
If the deadzones are working for anyone, can you please post a screenshot showing that your accelerator is going past 95%. Turn telemetry on and show me what settings you have.
Come on guys, go to any other game, Assetto Corsa, iRacing, FH3 and FM7 even, they all work fine.
This one in FH4 is broken.
I read somewhere in another thread there's a hack to do with editing a file to change the zones, will try that, if indeed the only problem is that the game just doesn't save them properly.

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