I'm amazed how people can drift with wheels in 3rd person, I see a lot of thrustmaster wheels with larger, heavier add-on rims to throw the wheels around, and I see people using a lot of Logitech products doing the same thing but with the stock wheels, I have no idea how they can make the wheels so light yet still have the power to snap-rotate back with FFB so quickly......which they then catch. I'm impressed.
I can't do that easily with my Thrustmaster TMX but I also rarely drift or use cars with drift suspensions and camber setups....that could be a factor.
The way the sticks work is you jam them over as your back-end starts to slide out....and as you keep the sticks pegged the game works a little magic, it's not like keyboard ON/OFF max turn or anything, even though the sticks haven't moved its more of a gradual ramp up of tires turning to their max, its like it slows down the turning...it you put simulation steering ON I think this changes is to a more literal interpretation of the stick position, making spinning out a whole lot easier in Simulation Steering mode.
The wheel just stays where you turn it. The game doesn't massage the turning for you, behind the scenes, it expects you to go hand-over-hand with your wheel, aka do it all yourself.
Try this: Adjust your LINEARITY to something like 40, then try it at 60 (instead of the default 50) with the wheel....see what that does for you. Also don't forget some cars love to oversteer (Porsche), you can adjust the rear diff to help alleviate some of that, and not just adjust the steering itself...sometimes...its just the car you've chosen.
You can cheat this a bit by using a wheel and then setting the rotational angle to something like 360 or 420 or something low, where going like 3/4 of a turn = nearly full lock.....you're either correcting the slide at that point or going around.
Unfortunately that also has the added side-effect of meaning every car in the game will feel like it has heavier, tight-ratio steering....and of course you'll be using the wheel a lot less, aka: actually turning it and getting the fidelity of the FFB that comes through when you have more rotation to work with. A lot of folks say 540 or so is a good compromise between the two, I personally use 700 or so but I try to play the game more like Forza Motorsport than Forza Horizon at that point.
Edited by user Wednesday, May 13, 2020 11:41:07 AM(UTC)
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