Turn 10,
I want to thank you for finally thinking about drag racer enthusiast like myself and others. I've been racing at the drag tracks for many, many years and love playing all forza series in my spare time.
I want to give my feedbacks to help bring realism for the drag session for everyone.
1. Have full access to a burnout box so player can warm up the tires to give them better grip to get off the line to improve the 60 foot time off the track.
2. We need to be able to have full function to stage our cars to the line to start the light on the tree itself.
Example.
A...Prestage indicator lights: Small amber bulbs warn drivers that they are approaching the starting line and the staged position. These bulbs are illuminated when the front tires of the car interrupt a light beam that crosses the lane.
B...Stage indicator: This signals to the driver that he is on the starting line and ready to run.
C....Three amber starting system: All three large amber lights flash simultaneously before the green light comes on for a Pro start. Racers running in handicaped(Bracket)start categories get a countdown until the green comes on.
D....Green light: Once the green light flashes, the driver is free to make his/her run. Any time that the green light is shown in a racer's lane indicates that a fair start was accomplished.
E....Red light When the front wheels of the car leave the starting line before the green light flashes, or if a driver stages so deep that he/she crosses the starting line , the red light will shine. It indicates that the driver in that lane is disqualified.
3. A working tree on the track would be nicer to have but need to closer to see it.
4. The tree light countdown you have now need to speed up, it too slow in the drag race world. Plus you need to have 2 option of light countdown Full Tree and Pro Tree. For example: Depending on the type of racing, the Christmas Tree either will flash all three large amber lights simultaneously, followed four-tenths of second later by the green light (called a Pro Tree), or will light the three bulbs consecutively five-tenths of a second apart, followed five-tenths of a second later by the green light (a full tree)
5. Option to do Full Drag race or Bracket racing:
Bracket racing for example:
Car A has been timed at 15.98, 16.02 and 16.99 seconds for the quarter-mile, and the driver decides that a dial-in of 16.00 is appropriate. Meanwhile, the driver of car B has recorded elapsed times of 13.47, 13.52, and 13.56 on the same track and he has opted for a dial-in of 13.50. Accordingly, car A will get a 2.5 second head start over car B when the Christmas Tree counts down to each cars starting green light. This puts the emphasis on driver reaction.
Because the lanes are timed independently and the elapsed time clock does not begin ticking until the vehicle moves, if both vehicles should run exactly on their dial-ins, the win will go to the driver who reacted quickest to the starting signal. that reaction to the starting line signal is called reaction time.
Reaction times are measured in thousandths of a second. The reaction time counter begins when the last yellow flashes on the Christmas Tree and stops when the race car clears the stage beam. (Although some reaction timers begin counting when the green light flashes, this is not the case in the majority of starting systems.) A perfect start - one in which the race car clears the beam at the very instant the green light flashes - will produce a .400 reaction time on a Pre Tree and a .500 on a full tree (the difference is due to the length of time between the final yellow light and the green light in the two sequences.) Reaction time also measure the amount of a red light violation. For example, if a pro Tree car leaves the starting line with a .390 reaction time (or .490 on a full tree), the driver will have fouled by .010 of a second.
Technique in staging and starting is one of the most vital skills of a E.T. racer because a majority of races are won or lost on the starting line. A driver with a quicker reaction time can overcome an opponents perfomance advantage - whether it's in a heads up race or if the opponent runs closer to his/her dial-in - and record the win. Because of this the vehicle may sometimes appear to have a mathematical advantage in comparative elapsed times but actually lose the race. This fact makes starting line reflexes extremely important in drag racing. Close observation and lots of practice pays off.
Breakouts and other disqualifications
Should a driver go quicker than their predetermined E.T. dial-in, it's a breakout, and grounds for disqualification. In the case of both vehicles running under their dial-ins, the win gos to the driver that runs closest to his/her dial-in. If both drivers violate their dial-ins by an equal amount, the winner is the driver who crossed the finish line first.
6. While racing down the track the player need to stay on their side of the track. If player cross the middle of the line it's a disqualification of the race.
7. Now for record time at the end of the race. We need the following read for:
Reaction time
Dial in E/T from the player in Bracket Race mode
60 foot time
330 foot time
1/8 mile time
1000 foot time
E/T time
MPH
8. More realistic drag track, able to switch day time or night time session. Also Multiplayer mode and Split screen mode
Those are all my feedback as a drag racer and hopefully you Turn 10 can pull this request off for us. This will set apart to any racing game that out of the market on the console and even on the pc. I will ensure you will gain extra profit by bringing fellow drag racer like myself wanting to buy your game and even want to buy a xbox one just to get this game. Again thank you for bringing authentic drag racing on the console to a reality. It is must needed.
Thanks for you time,
Dan
Edited by user Tuesday, September 11, 2018 6:12:49 PM(UTC)
| Reason: Not specified