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Rank: Driver's Permit
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#326 Posted : Saturday, December 7, 2019 3:28:57 AM(UTC)
Originally Posted by: JBMotorworks Go to Quoted Post
Hi

I've drag raced on Forza since FM3 and still to this day on FM7 and FH4

Its been over a year since Experimental drag was added. I understand that even though there are a lot of die-hard drag racing fans like me who play, the actual amount is relatively small so I'm not surprised that there has been no response to the feedback T10 asked for. However I would love to see a proper drag race online mode. Below is some feed back and observations on Experimental Drag....

1. No disqualification for crossing the centre line - Being disqualified for crossing the centre line is a fundamental rule in Drag racing so I was surprised it wasn't implemented.

2. Track choice - FM7 has Sonoma Race way (a real NHRA drag strip) and Hockenheim (a real FIA drag strip) but neither have the prep/stickiness of a real drag strip like the Test Track does.
If you're going to give incremental times like 60ft etc for the tuners then we need the real grip of the test track or a real prepped strip.

3. R/T, 60ft, 1/4 mile time and speed displayed on the timing "ticket" - adding 1/8th mile (half track) numbers would be great.

4. Bring back 1/8th mile! Like on FM3 (or FM4, I can't remember!)

5. Red light - In real life if you red light after the tree is activated your time is still displayed. The only time you get no time is if you leave so early the tree is not activated.

6. Staging - I don't mind not getting a full burnout procedure but there should at least be a staging window so you can place your car deep or shallow in the beams if you wish.

7. Bump box / Line lock / Rev Limiter

8. Drag suspension / Tubbed rear arches / Adjustable wheelie bars

9. Run down area - Instead of cutting to results straight after the finish line it'd be cool to have to get your own car stopped and turned off at the end. Maybe parachutes? (Now I'm getting ahead of my self haha)

10. Bespoke classes / brackets - Option to dictate Minimum E.T / minimum weight / drivetrain / engine type in lobby options.

It'd be great to know there is still interest in this topic and working being done.

Also any fellow drag racers If you fancy a race I'm in RWD Drag or Open Test track lobbies most nights UK time!

Thanks for reading





This would make a great stand alone forza game
Rank: S-Class Racing License
#327 Posted : Sunday, December 8, 2019 6:16:45 AM(UTC)
Originally Posted by: mazrik1JZ Go to Quoted Post
Originally Posted by: JBMotorworks Go to Quoted Post
Hi

I've drag raced on Forza since FM3 and still to this day on FM7 and FH4

Its been over a year since Experimental drag was added. I understand that even though there are a lot of die-hard drag racing fans like me who play, the actual amount is relatively small so I'm not surprised that there has been no response to the feedback T10 asked for. However I would love to see a proper drag race online mode. Below is some feed back and observations on Experimental Drag....

1. No disqualification for crossing the centre line - Being disqualified for crossing the centre line is a fundamental rule in Drag racing so I was surprised it wasn't implemented.

2. Track choice - FM7 has Sonoma Race way (a real NHRA drag strip) and Hockenheim (a real FIA drag strip) but neither have the prep/stickiness of a real drag strip like the Test Track does.
If you're going to give incremental times like 60ft etc for the tuners then we need the real grip of the test track or a real prepped strip.

3. R/T, 60ft, 1/4 mile time and speed displayed on the timing "ticket" - adding 1/8th mile (half track) numbers would be great.

4. Bring back 1/8th mile! Like on FM3 (or FM4, I can't remember!)

5. Red light - In real life if you red light after the tree is activated your time is still displayed. The only time you get no time is if you leave so early the tree is not activated.

6. Staging - I don't mind not getting a full burnout procedure but there should at least be a staging window so you can place your car deep or shallow in the beams if you wish.

7. Bump box / Line lock / Rev Limiter

8. Drag suspension / Tubbed rear arches / Adjustable wheelie bars

9. Run down area - Instead of cutting to results straight after the finish line it'd be cool to have to get your own car stopped and turned off at the end. Maybe parachutes? (Now I'm getting ahead of my self haha)

10. Bespoke classes / brackets - Option to dictate Minimum E.T / minimum weight / drivetrain / engine type in lobby options.

It'd be great to know there is still interest in this topic and working being done.

Also any fellow drag racers If you fancy a race I'm in RWD Drag or Open Test track lobbies most nights UK time!

Thanks for reading





This would make a great stand alone forza game


Agreed. Couldn't ask for much more. It's a much overlooked game mode, most don't give it the respect its deserves. I've tried for years posting here, lol. If I had a hand in Turn 10, I'd be striking while there are folks like me that had such high "hopes" for Street Outlaws, I was hoping for at least as good as Doorslammers. A phone game. But if Turn 10 were to put out a decent Drag Racing car pack, a few drag spec upgrades or at least take another step forward with the Exp Drag. Something!! But so far, a perpetually untapped market!
Maxwell's Speed Shop
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mechanic, paint
Rank: Driver's Permit
#328 Posted : Monday, December 16, 2019 10:19:47 PM(UTC)
Hi I am new to Xbox and only like to race cars - I have Forza 7 and Rally 2 - My question if anyone can answer is - in Forza 7 I like to go Single Player - Free Player I have been racing on all tracks and then experimental drag popped up and I tried it. The system will not allow me back to other tracks to practice and every time I go to Free player it reverts back to drag race in Dubai.
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