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Rank: C-Class Racing License
 1 user liked this post.
#251 Posted : Tuesday, November 13, 2018 1:07:22 PM(UTC)
Originally Posted by: stuntmanbobs Go to Quoted Post
personally, i like how the winner has to have best ET and reaction time together. id like to see more options overall for drag racing, including wheelie bars, 2 step or launch control even.


I think it's stupid. The winner should be whoever crosses the finish line first. Doesn't matter who has the best reaction time. Doesn't matter who has the best elapsed time. All that matters is crossing the line before the other car does. The real finish line too, not the line 50m past the finish. Drag racing is a pretty simple concept yet T10 still can't get it right.
Rank: D-Class Racing License
 1 user liked this post.
#252 Posted : Tuesday, November 13, 2018 3:07:53 PM(UTC)
^^ you can loose a race at the light tho.

;)
Rank: C-Class Racing License
 1 user liked this post.
#253 Posted : Tuesday, November 13, 2018 3:43:16 PM(UTC)
Originally Posted by: Five 0 Killer Go to Quoted Post
^^ you can loose a race at the light tho.

;)


Yes, if you red light. The game already takes that into account. I'm talking about after the light goes green. In heads up racing first across the line is the winner. If you want to have other factors decide who wins then introduce dial your own racing as a game mode.
Rank: Driver's License
 1 user liked this post.
#254 Posted : Wednesday, November 14, 2018 4:28:30 PM(UTC)
Well now that it has been out for a while I have to say I've changed my opinion about it. My first impressions were great but there are some issues. So your not launching off the lights at all. Your launching off a countdown, so there is literally ZERO skill in it. You just memorize the timing of the countdown and boom, perfect "reaction". All it really does is make it even more annoying to tune. Honestly the ONLY thing good about it is the way you get rewards later, and you can just keep doing multiple runs and get rewards later, that is fricken awesome! Other than that it's a waste of time.....cool at first but waste of time.....
Rank: S-Class Racing License
 2 users liked this post.
#255 Posted : Thursday, November 15, 2018 2:03:30 AM(UTC)
I’m hoping that your waste of time Turn has a little to do with it having been out for sometime now and no word on what suggestions are being considered or any type of time frame for when an update or more stuff thrown in to test out.

Some word from developers that let us know that these 11 pages of feedback have been looked at and what has been happening so far.
Maxwell's Speed Shop
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mechanic, paint
Rank: Driver's Permit
#256 Posted : Thursday, November 15, 2018 3:26:57 AM(UTC)
1. Stage/Prestage ourselves: more immersive.
2. Ability to set dial-in, bracket racing. This opens up the ability to race all cars against each other. This way we can use our favorite cars, that we like to race.
3. Use the Christmas tree, instead of on screen lights. Or the ability to toggle on/off.
4. Burn out, should at the least, be simulated before the start.
Rank: Driver's Permit
#257 Posted : Thursday, November 15, 2018 1:29:04 PM(UTC)
would be nice to have heard something by now.....an the airport test track is still not working right...
Rank: A-Class Racing License
#258 Posted : Saturday, November 17, 2018 10:51:17 AM(UTC)
Originally Posted by: xDeaDxZeppLiNx Go to Quoted Post
I’m hoping that your waste of time Turn has a little to do with it having been out for sometime now and no word on what suggestions are being considered or any type of time frame for when an update or more stuff thrown in to test out.

Some word from developers that let us know that these 11 pages of feedback have been looked at and what has been happening so far.


I can't race on Dubai anymore, it's a terrible track to drag race on. I don't understand why they wouldn't let us test the drag racing mode on an actual drag racing track. It's not like they don't have any already.
I stopped trying to figure out why T10 does what it does a long time ago.
Rank: D-Class Racing License
 1 user liked this post.
#259 Posted : Monday, November 19, 2018 9:37:53 AM(UTC)
Originally Posted by: holden4ever Go to Quoted Post
Originally Posted by: Five 0 Killer Go to Quoted Post
^^ you can loose a race at the light tho.

;)


Yes, if you red light. The game already takes that into account. I'm talking about after the light goes green. In heads up racing first across the line is the winner. If you want to have other factors decide who wins then introduce dial your own racing as a game mode.




I don't think you read/understood my statement. Not a big deal either way.

"You can loose a race at the light..." -me


In your "heads up race", whoever crosses the line first wins but, what if they have identical elapsed times? The person with the quicker R/T wins. So it should always be important to "cut a light".

Just saying.
Rank: A-Class Racing License
#260 Posted : Saturday, November 24, 2018 2:32:01 PM(UTC)
Originally Posted by: Five 0 Killer Go to Quoted Post
Originally Posted by: holden4ever Go to Quoted Post
Originally Posted by: Five 0 Killer Go to Quoted Post
^^ you can loose a race at the light tho.

;)


Yes, if you red light. The game already takes that into account. I'm talking about after the light goes green. In heads up racing first across the line is the winner. If you want to have other factors decide who wins then introduce dial your own racing as a game mode.




I don't think you read/understood my statement. Not a big deal either way.

"You can loose a race at the light..." -me


In your "heads up race", whoever crosses the line first wins but, what if they have identical elapsed times? The person with the quicker R/T wins. So it should always be important to "cut a light".

Just saying.


The car that cut the better light is going to cross the finish line first. In heads up racing the first to cross the line without red lighting wins. You cannot lose a race at the tree in a heads up race because you can drive around them without breaking out.

Bracket racers can loose on the tree because they cannot run quicker than their dialed in ET.

Just saying
Rank: Racing Permit
#261 Posted : Saturday, November 24, 2018 2:54:58 PM(UTC)
Just played the expiramental drag for the first time and I'm very disappointed. Doesn't surprise me though, I've been playing since FM1 and these games should be way better than they are...its 2018. If I'm drag racing I want my car to HOOK and I do the exact opposite in FM7, you've come a long way guys...smh

I rarely play any forza games any more, I'll hop on to check updates and am disappointed every time.

Rant over, and probably my first post on these forums in over 6 years. Back into hibernation until the franchise is actually where it should be.
Rank: D-Class Racing License
#262 Posted : Sunday, November 25, 2018 11:43:43 AM(UTC)
Originally Posted by: holden4ever Go to Quoted Post
Originally Posted by: stuntmanbobs Go to Quoted Post
personally, i like how the winner has to have best ET and reaction time together. id like to see more options overall for drag racing, including wheelie bars, 2 step or launch control even.


I think it's stupid. The winner should be whoever crosses the finish line first. Doesn't matter who has the best reaction time. Doesn't matter who has the best elapsed time. All that matters is crossing the line before the other car does. The real finish line too, not the line 50m past the finish. Drag racing is a pretty simple concept yet T10 still can't get it right.


X2

Rank: C-Class Racing License
 1 user liked this post.
#263 Posted : Sunday, November 25, 2018 11:51:20 AM(UTC)
I've been playing around with the experimental drag quite a bit recently. The biggest omission I see (other than the lack of tracks to race on) is the lack of good drag upgrades for cars. The current drag tires are a bit disappointing given the limited tire and rim sizes available, and we don't have anything at all for drag suspension and wheelie bars. The engine upgrades also factor into this with the inability to build truly high power motors for drag racing.

Overall it's definitely better than what we had before, but there's still a long ways to go.
Rank: Driver's Permit
#264 Posted : Wednesday, November 28, 2018 4:00:46 PM(UTC)
you ask people for help with ideas an still no word about it by now that's pretty sad T10....looks like I wasted 49.99 on this game..
Rank: Driver's Permit
#265 Posted : Sunday, December 2, 2018 6:05:45 AM(UTC)
Have not been able to get back to other circuit free play since I tried Experimental Drag! I want to Free Play other circuits, how do I get out of drag when it is the only option in Free Play?
Rank: Racing Permit
 1 user liked this post.
#266 Posted : Monday, December 3, 2018 12:47:32 PM(UTC)
Will there any upgrades coming out for the drag experiment?
Rank: Driver's Permit
#267 Posted : Tuesday, December 4, 2018 4:48:34 PM(UTC)
I think this is great. like everyone else is saying, this would now make it more of a challenge, and who can cut a better light instead of someone just having the fastest car. It would definitely make it more realistic. I really hope this gets added into the game! Also, another thing that would be sweet is if they added realistic track prep into the game. So pretty much just make all the drag strips have better grip so you're not just spinning the tires all the time. You pretty much have to AWD swap everything to get it to hook like they would in real life on a drag strip.
Rank: Driver's Permit
 2 users liked this post.
#268 Posted : Friday, December 14, 2018 1:00:53 PM(UTC)
I really like this update, it's a huge step in the right direction. From a weekend sportsman racer, I have several suggestions to make it more like real drag racing.

The christmas tree ambers on a sportsman tree should light 0.500 seconds apart. Right now it feels like they are about second. Most experienced drag racers I've talked to, and myself included, try to leave as soon as you see the last yellow and if you're consistent and the car is set up right, you will go 0.0xx green every time. It would also be nice to have the option to use a 0.400 Pro tree, which lights all ambers at once and then the green 0.400 seconds later.

Another thing I'd love to see is separate modes for heads-up and bracket racing. Heads-up is your standard first-to-the-finish race, but bracket racing is a little more involved. The quick overview of it is timed head starts based on a "dial-in" of how fast you think your car will go, but if you go faster than your dial-in you "break out" and lose. This is one of the most popular forms of hobbyist drag racing, as you don't need a fast car to compete, and thus any car can race against any other car (within a given ruleset of course.) If you want to implement this feature, do some research about it to make sure it's done right. I can provide some insight if necessary, and I'm sure many others can as well. One game that did bracket racing very well was "IHRA Drag Racing: Sportsman Edition," however the game itself crashes so often you can't get a full race in most of the time. It'd be great if we could have the gameplay of a game like that in Forza. A lot of my racing buddies and I would probably play this almost every night through the season for bragging rights between weekends.

Last but not least, I think the traction model of the drag tires should be revisited. They've been improved as time went on, but Forza Horizon 4 feels more accurate than this. For reference, I built my 4th gen Camaro in Forza as close to my real life drag car, and the 60 foot time is quite a bit off. In real life, I'm seeing about 1.52 on drag radials, and in the game I'm seeing 1.85 on drag tires. Drag strips are STICKY, and I feel like they could be more accurately reflected in the game.

That being said, I want to reiterate that this update, in my opinion, is evidence of progress. However, there is room for improvement, and I hope you'll take mine and others' feedback into consideration.

EDIT: I've also found through many runs of data that the elapsed time for any stat (RT, ET, 60', etc.) seems to be tied to my framerate (or 72Hz) which results in a minimum time resolution of about 0.014 seconds. Every single race I've done has had a margin of victory with a multiple of 0.014, or extremely close to it. In bracket racing, many races are determined by smaller margins than this. If you're going to do bracket racing any kind of justice, you will need to improve the timing precision somehow, at least to 3 decimals for it to be worth it.

Edited by user Friday, December 14, 2018 3:23:30 PM(UTC)  | Reason: New Information

Rank: Driver's Permit
 1 user liked this post.
#269 Posted : Sunday, December 16, 2018 2:00:44 AM(UTC)
My friends and I are just getting back into FM7 after hearing about the new experimental drag racing. Like many others, we have a few suggestions.
1. Some form of burn out box to warm up the tires.
2. And an instant DQ for crossing the center line.
3. (Dreaming) get licensing for NHRA top fuel and funny cars :D

These ideas have come up a lot and seem to be a popular request! But I am seriously fanboying over how cool it would be to build top fuel in this game!
Rank: Driver's Permit
 1 user liked this post.
#270 Posted : Monday, December 17, 2018 4:52:25 PM(UTC)
I really need support but, here's some feedback. Not complaining really, just want to get back on the real track..

Gosh this is befuddling.. I absolutely can NOT excape from the Experimental Drag "lobby of death loop" experience no matter whatever..
- no matter how many times I play - I can get the podium part and to the Main lobby only from "free play" to be back in Experimental Drag.. and despite "Return Lobby" or re-race and complete race... never to get out

- Oh, seems your guys never went to the ear shattering drag races - When one car finishes, the race IS over, especially if the other HAS NOT STARTED - they aren't forced to cross the line even of someone has to push them - they can give up - someone else is on deck anyway for realism - white flag it please - don't make us be stuck
- Don Garlit's at 8 years old without ear protection. Not fun. is now..

- Help me get back out please ? I've tried everything - I'm disabled retired SQL DBA A&T, Chicago Board of Trade, not dumb but this one !!! aarrrggghhhhh - man, I tried to stay out of it after struggling once to get out.

*** I just ran a big XBox update after my machine being down for several months, I was sick and wasn't sure if I was going to make it... seriously. I can't really get out. Finally raced last couple nights for first time that I could sit in months from infection... C Class VIR East Porsche 550 - as Hummingbird PHX - that's who I was running these things as UNDER Crazy Bird 17

Thanks, not Joey Chitwood
Rank: Driver's Permit
#271 Posted : Friday, December 21, 2018 11:06:17 AM(UTC)
I personally love the experimental drag mode and I'm duo glad that it's there to mess with. Maybe we could get a trial run to see how a lobby would do? Experimental drag rwd muscle. I think that would make things interesting and it fits historically as well since dash racing was popularized by American auto. I do not think anything needs to change for the experimental drag. Thank you to playground Games and turn 10 keep up the awesome work! Let's race!!
Rank: Driver's Permit
#272 Posted : Friday, December 21, 2018 11:09:57 AM(UTC)
Originally Posted by: greasemonkeyLSX Go to Quoted Post
My friends and I are just getting back into FM7 after hearing about the new experimental drag racing. Like many others, we have a few suggestions.
1. Some form of burn out box to warm up the tires.
2. And an instant DQ for crossing the center line.
3. (Dreaming) get licensing for NHRA top fuel and funny cars :D

These ideas have come up a lot and seem to be a popular request! But I am seriously fanboying over how cool it would be to build top fuel in this game!


I like all of these ideas!
Rank: A-Class Racing License
#273 Posted : Sunday, December 23, 2018 7:07:49 PM(UTC)
Can we get a drag strip to race on?
or maybe a little Pimpjuice.
Rank: Driver's Permit
#274 Posted : Sunday, December 30, 2018 5:00:56 AM(UTC)
These are some great ideas but does anyone know if they even considering any of these ideas? Is there another site to see their responses? I’ve been following this drag feature since it was first mentioned and this really need to happen.
Rank: S-Class Racing License
 1 user liked this post.
#275 Posted : Monday, December 31, 2018 11:06:56 AM(UTC)
I will say this, I have pretty much lost all interest in Forza. Between Exp Drag not seeing an update yet, this thread not getting any response, horizon being released with no class rivals but tons of fortnite dance moves. Really?! Come on, man!

I really miss what these games once were. When the developers wanted to push what can be done in a racing game and not pump out half made, misguided fluff.

Sorry for the rant but I miss playing.

Edited by user Monday, December 31, 2018 11:10:15 AM(UTC)  | Reason: Not specified

Maxwell's Speed Shop
xDeaDxZeppLiNx
mechanic, paint
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