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Rank: Driver's License
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#1 Posted : Saturday, June 30, 2018 6:32:52 AM(UTC)
Hello Forza friends!

I spend most of my time on Forza drifting or painting and I'm starting to wonder if we will ever see the special paints (Chrome, Matte, Gold, etc) be available to apply to the shapes in the editor, I know this will cut down on creativity but also would cut out the amount of time used to create these awesome liveries and maybe encourage more people to get involved in painting.

Also would be cool if we where able to apply layer groups to windows and maybe paintable lights.

Does anyone think we will get some new features regarding this subject in FH4?
Rank: D-Class Racing License
#2 Posted : Tuesday, July 3, 2018 8:06:06 PM(UTC)
Originally Posted by: FormingShrimp Go to Quoted Post
Hello Forza friends!

I spend most of my time on Forza drifting or painting and I'm starting to wonder if we will ever see the special paints (Chrome, Matte, Gold, etc) be available to apply to the shapes in the editor, I know this will cut down on creativity but also would cut out the amount of time used to create these awesome liveries and maybe encourage more people to get involved in painting.

Also would be cool if we where able to apply layer groups to windows and maybe paintable lights.

Does anyone think we will get some new features regarding this subject in FH4?



already been confirmed that decals on windows will not be a option in the game. but i would like to see the use of special paints for vinyls.
Rank: S-Class Racing License
#3 Posted : Tuesday, July 3, 2018 11:18:56 PM(UTC)
I will be shocked if there are any significant upgrades to the livery editor. I would be mildly surprised to see so much as a few additional shapes or a new font style. Special colours/finishes for the vinyls would be great. Being able to set the colour to a sort of alpha channel transparency would be awesome. Even having a basic text editor to make lettering potentially less tedious would be helpful.
Welcome to the Hyperbolic Whine Chamber. If you cry hard enough you might get your pouter level over 9000.
Rank: C-Class Racing License
#4 Posted : Tuesday, July 3, 2018 11:31:05 PM(UTC)
Most of all I hope the texture resolution will be increased. With 4k support it would be a shame if we still had the stone-age textures of FM7/FH3 for custom paint jobs. Extra materials for the the vinyls would be great and help us amateurs who are not that good with the cut-in techniques.


Persona non grata. Account still under moderation after months. Any post with criticism won't be forwarded.
... back in the USSR (Yeah!)
Rank: A-Class Racing License
 2 users liked this post.
#5 Posted : Wednesday, July 4, 2018 4:04:14 AM(UTC)
Originally Posted by: ToranBlackwater Go to Quoted Post
Most of all I hope the texture resolution will be increased. With 4k support it would be a shame if we still had the stone-age textures of FM7/FH3 for custom paint jobs. Extra materials for the the vinyls would be great and help us amateurs who are not that good with the cut-in techniques.


You must not have tried the vinyl editor in FM7 on the OneX yet. Vinyl texture resolution in FM7 on the OneX is significantly increased over FH3 and looks 1000% better. I fully expect the vinyl resolution we now see in FM7 on the OneX to be there in FH4 on the OneX.

Rank: Driver's License
#6 Posted : Wednesday, July 4, 2018 6:13:56 AM(UTC)
Livery resolution was set lower on horizon because of the open world , With the new xbox out now hopefully they can add in the 4k textures to horizon 4
Rank: A-Class Racing License
#7 Posted : Wednesday, July 4, 2018 3:08:19 PM(UTC)
Originally Posted by: FormingShrimp Go to Quoted Post
Livery resolution was set lower on horizon because of the open world , With the new xbox out now hopefully they can add in the 4k textures to horizon 4


That's not what I was referring to. My comments were specific to FM7 vinyl resolution on the OneX compared to other console versions. They pumped up resolution to 4K for vinyls only on the OneX and only in FM7. I am hoping that they will also do this on FH4 on the OneX.
Rank: C-Class Racing License
#8 Posted : Wednesday, July 4, 2018 10:04:45 PM(UTC)
Originally Posted by: PTG Wildcat Go to Quoted Post
Originally Posted by: ToranBlackwater Go to Quoted Post
Most of all I hope the texture resolution will be increased. With 4k support it would be a shame if we still had the stone-age textures of FM7/FH3 for custom paint jobs. Extra materials for the the vinyls would be great and help us amateurs who are not that good with the cut-in techniques.


You must not have tried the vinyl editor in FM7 on the OneX yet. Vinyl texture resolution in FM7 on the OneX is significantly increased over FH3 and looks 1000% better. I fully expect the vinyl resolution we now see in FM7 on the OneX to be there in FH4 on the OneX.


To my shame I have to admit that I haven't (squeezing FM5 for forza points atm.). That's good news. Making this an OneX enhanced feature is but a marketing gag though or a necessity as the old textures would look even worse in 4k. Just check the vinyls on racing cars from the car packs, they all were high resolution and you had no performance drop on the normal Xbox One when you were doing a race with those cars only.

Anyway, gonna check it this afternoon and FH3 aswell (didn't it get a 4k upgrade too?).
Persona non grata. Account still under moderation after months. Any post with criticism won't be forwarded.
... back in the USSR (Yeah!)
Rank: Moderator
 2 users liked this post.
#9 Posted : Wednesday, July 4, 2018 10:34:26 PM(UTC)
Forzavista is "now in front of your driveway, and you can paint your cars outdoors, so that natural light is hitting the car. If just makes it look better. You can still do that in the Festival shop if you want."
- Jon Knoles during the #ForzaMonthly on July 2nd
https://youtu.be/1sI0sTDOJtc?t=1719
Rank: A-Class Racing License
#10 Posted : Thursday, July 5, 2018 12:13:54 AM(UTC)
Originally Posted by: ToranBlackwater Go to Quoted Post
Originally Posted by: PTG Wildcat Go to Quoted Post
Originally Posted by: ToranBlackwater Go to Quoted Post
Most of all I hope the texture resolution will be increased. With 4k support it would be a shame if we still had the stone-age textures of FM7/FH3 for custom paint jobs. Extra materials for the the vinyls would be great and help us amateurs who are not that good with the cut-in techniques.


You must not have tried the vinyl editor in FM7 on the OneX yet. Vinyl texture resolution in FM7 on the OneX is significantly increased over FH3 and looks 1000% better. I fully expect the vinyl resolution we now see in FM7 on the OneX to be there in FH4 on the OneX.


To my shame I have to admit that I haven't (squeezing FM5 for forza points atm.). That's good news. Making this an OneX enhanced feature is but a marketing gag though or a necessity as the old textures would look even worse in 4k. Just check the vinyls on racing cars from the car packs, they all were high resolution and you had no performance drop on the normal Xbox One when you were doing a race with those cars only.

Anyway, gonna check it this afternoon and FH3 aswell (didn't it get a 4k upgrade too?).


FH3 did also get a OneX enhancement and 4K upgrade .... but curiously the vinyl resolution did not get the same bump in FH3 that it did in FM7.
Rank: S-Class Racing License
#11 Posted : Thursday, July 5, 2018 8:55:53 AM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
Forzavista is "now in front of your driveway, and you can paint your cars outdoors, so that natural light is hitting the car. If just makes it look better. You can still do that in the Festival shop if you want."
- Jon Knoles during the #ForzaMonthly on July 2nd
https://youtu.be/1sI0sTDOJtc?t=1719

Yes! This is something I've been wanting for years! The problem with painting in a studio is that the lighting can make different colours and shades differ. What you think looks good in the studio can sometimes look off in natural lighting. Hopefully that's no longer the case if we can paint outside.

Now I wonder. Will the natural lighting be dynamic and will weather conditions come into play?
Rank: Moderator
#12 Posted : Thursday, July 5, 2018 10:22:37 AM(UTC)
heh, ANNA: "Sorry, painting feature is unavailable until you remove the 5 inches of snow on your car." And then your hands shake from the cold, messing up your lines.
Rank: S-Class Racing License
#13 Posted : Thursday, July 5, 2018 2:40:21 PM(UTC)
Originally Posted by: ManteoMax Go to Quoted Post
heh, ANNA: "Sorry, painting feature is unavailable until you remove the 5 inches of snow on your car." And then your hands shake from the cold, messing up your lines.

Lmao1 I'd also love a line where it's like:
ANNA: You ok there player? You've been painting for 3 days straight!
Rank: B-Class Racing License
#14 Posted : Thursday, July 5, 2018 2:55:33 PM(UTC)
Originally Posted by: ToranBlackwater Go to Quoted Post
Just check the vinyls on racing cars from the car packs, they all were high resolution and you had no performance drop on the normal Xbox One when you were doing a race with those cars only.


Turn10 generated liveries are not made with the in game editor. I assume they are high-res bitmaps applied direct to the models, rather than the user generated vector models which presumably are converted to equivalent bitmaps and applied in game, which may explain the restrictions. Does anyone know in more detail?
Twitter: @RallyzX360
Rank: On the Podium
#15 Posted : Friday, July 6, 2018 3:53:39 AM(UTC)
Originally Posted by: RallyzX360 Go to Quoted Post
Originally Posted by: ToranBlackwater Go to Quoted Post
Just check the vinyls on racing cars from the car packs, they all were high resolution and you had no performance drop on the normal Xbox One when you were doing a race with those cars only.


Turn10 generated liveries are not made with the in game editor. I assume they are high-res bitmaps applied direct to the models, rather than the user generated vector models which presumably are converted to equivalent bitmaps and applied in game, which may explain the restrictions. Does anyone know in more detail?


Here's an old post of mine. Bear in mind that this is just my assumption of how the system works:

Originally Posted by: PJTierney Go to Quoted Post


Daffyboo wrote:
So the T10 liveries are in fact much better in terms of quality and crispiness?




This is what a "native" skin would look like.

In game development terms it is called a texture map, and it is wrapped around the 3D model in order to produce a livery.
As this is developed in-house it can be compressed and optimised in a lossless fashion, and is saved on the hard drive/disc of every copy of the game.
This cannot be changed without issuing a patch that affects all users.

For the user-created version of the livery editor, we are given a simplified version where a texture map has been split up into separate paintable areas that we can place shapes on top of.
While this version is potentially saved locally, the file size needs to be kept to a minimum as {a} it can be edited at any time and {b} will be uploaded and downloaded several times as it can be accessed from the Storefront and in races. I wouldn't be surprised if it's saved on the Forza servers and our local copies are essentially editable backups. In that case the Forza servers need to be capable of storing up to a billion potential livery designs, as each of the 3 million + players that will play can theoretically upload 300+ designs.

TLDR:

  • Native liveries are static images, saved as part of the game's texture data, and can be saved at a higher quality.
  • User-created liveries are dynamic and stored on the Forza servers, and need to be compressed for many different reasons.


Rank: X-Class Racing License
#16 Posted : Thursday, July 12, 2018 2:05:40 PM(UTC)
Originally Posted by: PTG Wildcat Go to Quoted Post
I am hoping that they will also do this on FH4 on the OneX.


Please make it so!!!!
Rank: R-Class Racing License
#17 Posted : Thursday, July 12, 2018 5:50:45 PM(UTC)
Originally Posted by: EpicEvan777 Go to Quoted Post
Originally Posted by: ManteoMax Go to Quoted Post
Forzavista is "now in front of your driveway, and you can paint your cars outdoors, so that natural light is hitting the car. If just makes it look better. You can still do that in the Festival shop if you want."
- Jon Knoles during the #ForzaMonthly on July 2nd
https://youtu.be/1sI0sTDOJtc?t=1719

Yes! This is something I've been wanting for years! The problem with painting in a studio is that the lighting can make different colours and shades differ. What you think looks good in the studio can sometimes look off in natural lighting. Hopefully that's no longer the case if we can paint outside.

Now I wonder. Will the natural lighting be dynamic and will weather conditions come into play?


In FM7 the chrome looks like crud. :(

Then you go into the race and... it looks as it should.

Edited by user Thursday, July 12, 2018 5:52:08 PM(UTC)  | Reason: Not specified

May the forced induction be with you.

Alice >>>>>>>>>> Keira
Rank: B-Class Racing License
#18 Posted : Sunday, July 15, 2018 10:05:03 AM(UTC)
How likely do you think it is we will once again be able to transfer liveries and vinyl groups from FH3/FM7 into FH4?

Im thinking of trying to do some work in advance of FH4 and then just import them in. :)
Rank: On the Podium
#19 Posted : Sunday, July 15, 2018 11:21:40 PM(UTC)
Originally Posted by: Eddy FIN Go to Quoted Post
How likely do you think it is we will once again be able to transfer liveries and vinyl groups from FH3/FM7 into FH4?


Not confirmed (yet) but fairly likely I would imagine.



Update: I stand corrected.

Edited by user Monday, July 16, 2018 3:36:41 AM(UTC)  | Reason: .

Rank: A-Class Racing License
#20 Posted : Monday, July 16, 2018 1:28:04 AM(UTC)
Originally Posted by: Eddy FIN Go to Quoted Post
How likely do you think it is we will once again be able to transfer liveries and vinyl groups from FH3/FM7 into FH4?

Im thinking of trying to do some work in advance of FH4 and then just import them in. :)

Brian confirmed that if you have liveries created in previous Forza games on XBox One, going all the way back to Forza 5, you can import them.
Rank: Driver's License
 1 user liked this post.
#21 Posted : Sunday, July 22, 2018 8:21:19 AM(UTC)
We actually need an uploading system like GT Sport where you can save photoshopped or illustrated SVG files applied into the livery editor, not the vinyl editor you have for FH3 and FM7. It is still uncomfortable making 500 layers and spending one shape for more than 60 hours.
Rank: Driver's License
 1 user liked this post.
#22 Posted : Sunday, July 22, 2018 11:43:12 AM(UTC)
Originally Posted by: LapisWave Go to Quoted Post
We actually need an uploading system like GT Sport where you can save photoshopped or illustrated SVG files applied into the livery editor, not the vinyl editor you have for FH3 and FM7. It is still uncomfortable making 500 layers and spending one shape for more than 60 hours.


I agree, but it's probably not going to happen. Because there's a community of livery artists who get bent out of shape by the idea of making it "too easy" for people to design liveries. As if putting up with a difficult interface, nudging shapes along pixel by pixel with a d-pad, makes the resulting artwork more beautiful or impressive. If it were possible to upload artwork created in an interface that is not a torture device/patience-tester like the existing livery editor, would there be a bunch of lazy junk? Yes. Would there also be a bunch of incredible original artwork that artists put a lot of time and effort into? Yes. But heaven forbid someone with 20+ hours of free time each week to diddle around with the d-pad would have to co-exist with artists who like to use tools that help rather than hinder them.

Rank: C-Class Racing License
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#23 Posted : Sunday, July 22, 2018 11:57:52 AM(UTC)
I'd be delighted if we could at least have some sort of search/filter in the "My Designs" section. It's such a drag to scroll through hundreds & hundreds of liveries, in search of the few designs that are for the car I'm currently in. It seems crazy that there's no way to enter search criteria, or at lease sort/filter by car brand/model.

Paint booth lighting is another topic that makes me shake my head. How about providing several lighting conditions to choose from? Perhaps a lighting "slider" that allows painters to choose how bright the paint booth is or where the lighting source is located.

Custom liveries seem to be such a sought after aspect of Forza games, yet livery creation tools have been treated like the "unloved step-child" release after release.
Just wondering why such basic features as searching, sorting & lighting get so little love. Perhaps I'm just not understanding the complexity involved with providing these tools?
Rank: B-Class Racing License
#24 Posted : Sunday, July 22, 2018 9:58:23 PM(UTC)
Originally Posted by: LapisWave Go to Quoted Post
We actually need an uploading system like GT Sport where you can save photoshopped or illustrated SVG files applied into the livery editor, not the vinyl editor you have for FH3 and FM7. It is still uncomfortable making 500 layers and spending one shape for more than 60 hours.


This needs to happen. The complete reset to the livery editor, which would also mean no design importing from previous games. Yeah, it would annoy a lot of people to get their previous work eliminated for good, but in the end it would benefit more people, because this current cumbersome system favors only people with a LOT of free time. Talented people would still be able to do awesome designs even with the new tool-set.

Will it ever happen? Probably not.

Edited by user Sunday, July 22, 2018 10:00:32 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#25 Posted : Monday, July 23, 2018 5:57:20 PM(UTC)
Originally Posted by: andrOOrdna Go to Quoted Post
Originally Posted by: LapisWave Go to Quoted Post
We actually need an uploading system like GT Sport where you can save photoshopped or illustrated SVG files applied into the livery editor, not the vinyl editor you have for FH3 and FM7. It is still uncomfortable making 500 layers and spending one shape for more than 60 hours.


This needs to happen. The complete reset to the livery editor, which would also mean no design importing from previous games. Yeah, it would annoy a lot of people to get their previous work eliminated for good, but in the end it would benefit more people, because this current cumbersome system favors only people with a LOT of free time. Talented people would still be able to do awesome designs even with the new tool-set.

Will it ever happen? Probably not.



It needs to be considered. One thing that it would do, it would reduce the number of attempts to steal designs when there are more options to make your own.
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