Originally Posted by: WillMcNoob 
Originally Posted by: opencamswrx 
Right - so the fact that this thread is still going means what? That they'll improve a few things here and there in FM7 or introduce improvements in FM8?
OR - mess everything up again and then proceed to fix it one month at a time?
They should bring back Nick Wisewell's team.
Honestly, I'm more excited about GT7 than any Forza game at the moment.
what are you smoking? nick wiswell still works at T10:
https://www.linkedin.com/in/nick-wiswell-403a183/ O--kayy, is this a fake profile by any chance? Cos' I'm pretty sure Polyphony stole him away for GTS. He's now back on Forza?
Sorry, I'm honestly confused - he left at some point and started working for PD, which is why they have fantastic sounds in GT Sport.
Originally Posted by: B1G A1EX 
Forza actually records a lot of cars from most angles to get the most accurate sounds but it’s what goes on after the recording’s that’s the biggest problem.
They say they only take away excess wind noise and clear up the sound but this also Where I believe they ruin it with most base noise and actual Exhaust note is destroyed, sounds more intake than exhaust noise.
I think this is why all cars sound tinnier than they should, I think either resort to older sounds or just keep in the wind noise as it’ll add realism.
Driving at 200 in this game is like driving at 40, no drama no noise you can hear everything clearly ( tinney Engine noises) I’ve been at 200 it’s quite scary as the scenery flies past almost blurry ( not fast and furious nos style but far from forzas hardly moving feel) and the wind noise is a lot louder than you’d think.
Do you remember how the wind noise built up in FM4 and FH1? It would actually drown out the engine noise beyond a certain speed, and that was an excellent effect.
I don't know why the team at PG/T10 (calling themselves car guys) can't get these intricate effects right.
The cars lack drama, sound tiny and the exhaust sounds are anything but loud, chunky and intimidating. There's just not enough focus on getting the rumble, loudness, bass and vibration right on the exhaust effects and engine notes. Such wasted potential - even though I have GP almost every month, I hardly touch FH4.
I would have forgiven them if they hadn't produced such fantastic work in the older FH and FM games - but how can any fan of cars, racing or motorsport forgive them for the way they scaled back sounds, and expecting people not to notice?!
Originally Posted by: Tilo38 
Originally Posted by: NightDriver7800 
There's 700 cars in the game, impossible to be accurate. Every McLaren in the game is supposed to sound different, but it saves a lot of time to just give the Senna sound to all of them. People here want every WRX to sound different, which is just not very economical from a development standpoint.
And, even if you have good samples, it's no use when the audio direction is bad and you have things like the Supra A70 sounding like a diesel because the guy who makes the audio settings can't match sample frequency to engine frequency or rpm. I've seen the usual complainers praise the 2000GT sound and, while it's not far from the real one, it's definitely not a good sound since the frequency is way too low. When I rev that engine to 9000 rpm I want it to scream and, well, that's not what happens in the game.
It's not even an accuracy issue sometimes. The sounds in FH4 are low quality and poorly mixed. You can very easily spot flanging in the new M3 E36 sound they made, which is inferior to the one in FM7. Also, in cars like 650S and all old V12 Ferraris (older than the 250LM) you can notice the sound is poorly phased during sample transitions, which makes it "fluctuate" (for lack of a better term). Everyone who knows a little about car sounds in video games is aware that an engine sound is usually a transition between multiple samples at different frequencies and they overlap when going from one sample to another to create the illusion of smoothly revving an engine. If the samples mix poorly during this overlap you'll experience poor phasing.
tl;dr Audio quality has dropped quite a bit in the last couple Forza games.
Same page, emphasis is on graphics, all for graphics, sounds are at the bottom of the list. FH4 had to run better graphics while still on Xbox 1S. They had to take resources somewhere. I guess that guy did some tremendous work to get the best out of something like 1 or 2% of cpu.
I have this idea that they should not try to sample the sounds but try to reproduce it, the same way physics are not assembled samples. Anyway things won't change until some finally gets that sounds is key dimension in car games. Still, the issue is that research needed to come with a proper model is ultimately specific to racing games while a physic model can be sold to much more companies. Will it happen some day ...
And feel the 1000 HP when I push the accel as despite we don't have all 1MW sound system, we all have some force feedback controllers ( yes I ignore keyboard players ). Just cut the sound and all are just electric cars at the moment ... :(
I'm glad at times like these, I have the older Forza games to go to - but especially Dirt Rally 1 and 2, Dirt 4, PCARS2, Assetto Corsa and Ride 3 - my oh my does the sound make those games 200% more satisfying to play.
Edited by user Monday, August 31, 2020 10:07:41 PM(UTC)
| Reason: Not specified