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Rank: D-Class Racing License
#1326 Posted : Saturday, November 16, 2019 8:40:37 PM(UTC)
Originally Posted by: teksenic Go to Quoted Post
More copy pasta in the CCGT. Direct from the Camaro ZL1 and Ford 350GT. I'm done with this team and it's apparent lack of caring about sound. While that V8 is engineered well, it's not anywhere near what the CCGT should sound like. Just... gross. :/


Did you expect Koenigsegg to let some game developers borrow a car they only made one of?
Rank: D-Class Racing License
 1 user liked this post.
#1327 Posted : Saturday, November 16, 2019 9:43:10 PM(UTC)
Originally Posted by: ForbiddenBeef21 Go to Quoted Post
Did you expect Koenigsegg to let some game developers borrow a car they only made one of?

As you have realized... the making of the sound of a vehicle doesn't necessarily involved with physical access to the vehicle.

This is also where the necessity of a good sound engineer comes.
Rank: B-Class Racing License
#1328 Posted : Monday, November 18, 2019 11:02:01 AM(UTC)
Originally Posted by: ForbiddenBeef21 Go to Quoted Post
Originally Posted by: teksenic Go to Quoted Post
More copy pasta in the CCGT. Direct from the Camaro ZL1 and Ford 350GT. I'm done with this team and it's apparent lack of caring about sound. While that V8 is engineered well, it's not anywhere near what the CCGT should sound like. Just... gross. :/


Did you expect Koenigsegg to let some game developers borrow a car they only made one of?


No, but I expected them to choose a better V8 than the one chosen. It's waaaay too tame for the car.
Rank: B-Class Racing License
 5 users liked this post.
#1329 Posted : Tuesday, November 19, 2019 12:15:34 AM(UTC)
Originally Posted by: FlashyClamp5213 Go to Quoted Post
Originally Posted by: ForbiddenBeef21 Go to Quoted Post
Did you expect Koenigsegg to let some game developers borrow a car they only made one of?

As you have realized... the making of the sound of a vehicle doesn't necessarily involved with physical access to the vehicle.

This is also where the necessity of a good sound engineer comes.


This!

Look - let's not kid ourselves here. FM4 and 6 had a handful of cars. And most had their sound done right. At the time, they had some Caveizel guy working on FM4 and he's an expert known well in the game sound engineering industry. I'm sure his team did not have access to every single car in the game but they did such a wonderful job of faithfully recreating sound for each car, despite the console tech at the time.

In this day and age, and with the hardware they have, there's no excuse at all. They don't have to drive or rent every single car - they can spend a few hours reviewing the sound on each car via Car Review Videos, other POV videos, user reivew videos, or footage or races, high-speed flybys - possibilities are endless. Or just contact the manufacturer for some recordings.

If I can propose a solution from my keyword, they can certainly put in the legwork to get the sounds right. I researched the forums at length, and I have honestly not seen this many car audio complaints on any Forza games prior to Forza 6.
Rank: B-Class Racing License
#1330 Posted : Thursday, December 5, 2019 9:41:05 AM(UTC)
Guess they're never gonna get around to bringing the proper McLaren M838T engine sound into the game. Ah well, NFS has it right.
Rank: B-Class Racing License
#1331 Posted : Friday, December 6, 2019 9:55:37 AM(UTC)
Originally Posted by: teksenic Go to Quoted Post
Guess they're never gonna get around to bringing the proper McLaren M838T engine sound into the game. Ah well, NFS has it right.


Mclaren sounds in AC and PCARS2 are top-notch.
Rank: B-Class Racing License
#1332 Posted : Saturday, December 7, 2019 2:09:16 PM(UTC)
I just don't understand how the majority of Horizon's cockpit view sounds can be so far off when the cockpit view is one of its biggest selling points.
Rank: B-Class Racing License
 1 user liked this post.
#1333 Posted : Saturday, December 7, 2019 9:47:37 PM(UTC)
Originally Posted by: teksenic Go to Quoted Post
I just don't understand how the majority of Horizon's cockpit view sounds can be so far off when the cockpit view is one of its biggest selling points.


I know, it is a shame. Forza is kind of reminding me how GT got off to such a great start and then became redundant because everything became just so generic and the cars lost their distinct character. Too much content, too many cars - this is exactly what's going to happen. From a technical achievement POV, especially sound-wise - I honestly thing FM5 and FH2 have been their best work to date. Anybody with a reasonably good sound system that's tuned and setup properly will say the same.

With that said though there are examples of good sound in both FM7 and FH4 - but they are so limited. Cockpit sound I much prefer in FM7, but not the tincan/hollow effect from cockpit cam in cars that don't have it IRL. Don't know why that's even a "thing".

Edited by user Saturday, December 7, 2019 9:50:32 PM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#1334 Posted : Sunday, December 8, 2019 4:17:20 AM(UTC)
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: teksenic Go to Quoted Post
Guess they're never gonna get around to bringing the proper McLaren M838T engine sound into the game. Ah well, NFS has it right.


Mclaren sounds in AC and PCARS2 are top-notch.


GTR2, man. The sounds are bloody awesome. Wish Forza allowed modding so people could upgrade the sounds via mods.
Rank: B-Class Racing License
 1 user liked this post.
#1335 Posted : Sunday, December 8, 2019 11:52:15 AM(UTC)
Originally Posted by: ParanoidDoge Go to Quoted Post
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: teksenic Go to Quoted Post
Guess they're never gonna get around to bringing the proper McLaren M838T engine sound into the game. Ah well, NFS has it right.


Mclaren sounds in AC and PCARS2 are top-notch.


GTR2, man. The sounds are bloody awesome. Wish Forza allowed modding so people could upgrade the sounds via mods.


Yah that isn't the same tho. Open world vs track. I have just about every racing game available. I primarily use Horizon for cruising and occasionally racing ( when I'm in the mood for the drivatars or players who can't seem to keep their cars to themselves. Pretty rare. ). NFS Heat gives me just about all I need atm.
Rank: B-Class Racing License
#1336 Posted : Monday, December 9, 2019 7:45:12 AM(UTC)
Originally Posted by: ParanoidDoge Go to Quoted Post
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: teksenic Go to Quoted Post
Guess they're never gonna get around to bringing the proper McLaren M838T engine sound into the game. Ah well, NFS has it right.


Mclaren sounds in AC and PCARS2 are top-notch.


GTR2, man. The sounds are bloody awesome. Wish Forza allowed modding so people could upgrade the sounds via mods.


So I'm told! Hey, wasn't GTR3 headed to consoles in 2019 or something?
Rank: B-Class Racing License
 1 user liked this post.
#1337 Posted : Thursday, December 12, 2019 10:52:42 AM(UTC)
Welp. Supra sounds pretty solid in cockpit view. Shame we can't get this kinda love in more cars. :/

Edited by user Thursday, December 12, 2019 2:27:43 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#1338 Posted : Thursday, December 12, 2019 2:01:56 PM(UTC)
I'd say the Supra sounds bad...muffled to oblivion with massive BOV sound, even when tuned.
Why do we either get cars that sounds raspy as hell (Carrera GT really doesn't have that raspiness in it's sound, same for the M5 V10 or R8) or completely muffled?

Engine swaps on the Supra are as pointless as ever - 1.6L Cosworth rally, 6L V8, 7.2 racing V8 and.......a McLaren V12 ?!?!!??! Thank God it's not that ear piercing "Racing V12" again.

Edited by user Thursday, December 12, 2019 2:04:50 PM(UTC)  | Reason: Not specified

Rank: B-Class Racing License
#1339 Posted : Friday, December 13, 2019 11:43:48 AM(UTC)
Originally Posted by: teksenic Go to Quoted Post
Welp. Supra sounds pretty solid in cockpit view. Shame we can't get this kinda love in more cars. :/


The stock engine sounds great in bumper cam! Finally some audio love from PGG!

Rank: B-Class Racing License
#1340 Posted : Saturday, December 14, 2019 12:23:33 AM(UTC)
Originally Posted by: grolschie Go to Quoted Post
Originally Posted by: teksenic Go to Quoted Post
Welp. Supra sounds pretty solid in cockpit view. Shame we can't get this kinda love in more cars. :/


The stock engine sounds great in bumper cam! Finally some audio love from PGG!



Hmm, I'm gonna have to try out the Supra then. I had almost forgotten about that.

You know, if only MS wouldn't get in the way - I think PG should be acquired by Codies just like they acquired SMS. Then, I think, the PG guys would finally get serious about car sound nuance and character in a *cough* driving game.
Rank: S-Class Racing License
#1341 Posted : Saturday, December 14, 2019 3:57:51 AM(UTC)
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: grolschie Go to Quoted Post
Originally Posted by: teksenic Go to Quoted Post
Welp. Supra sounds pretty solid in cockpit view. Shame we can't get this kinda love in more cars. :/


The stock engine sounds great in bumper cam! Finally some audio love from PGG!



Hmm, I'm gonna have to try out the Supra then. I had almost forgotten about that.

You know, if only MS wouldn't get in the way - I think PG should be acquired by Codies just like they acquired SMS. Then, I think, the PG guys would finally get serious about car sound nuance and character in a *cough* driving game.


F1 series sounds great but then it's just a few tens of cars...

I've heard bad things about the new GRID but I still want to try it, because... why not?

Still, I think the issues in FH4 extend far beyond the sounds... IMO Forza Horizon is an excellent arcade racing franchise that for some weird reason is trying to become something it was never supposed to be in the first place. Sloppy job on car sounds is part of this problem but more of a side-effect rather than main issue.

The Supra does sound nice but the pitch is about 500 rpm too low.

Edited by user Saturday, December 14, 2019 3:59:25 AM(UTC)  | Reason: Not specified

May the forced induction be with you.

Alice >>>>>>>>>> Keira
Rank: B-Class Racing License
#1342 Posted : Sunday, December 15, 2019 4:05:33 AM(UTC)
Originally Posted by: NightDriver7800 Go to Quoted Post
Originally Posted by: opencamswrx Go to Quoted Post
Originally Posted by: grolschie Go to Quoted Post
Originally Posted by: teksenic Go to Quoted Post
Welp. Supra sounds pretty solid in cockpit view. Shame we can't get this kinda love in more cars. :/


The stock engine sounds great in bumper cam! Finally some audio love from PGG!



Hmm, I'm gonna have to try out the Supra then. I had almost forgotten about that.

You know, if only MS wouldn't get in the way - I think PG should be acquired by Codies just like they acquired SMS. Then, I think, the PG guys would finally get serious about car sound nuance and character in a *cough* driving game.


F1 series sounds great but then it's just a few tens of cars...

I've heard bad things about the new GRID but I still want to try it, because... why not?

Still, I think the issues in FH4 extend far beyond the sounds... IMO Forza Horizon is an excellent arcade racing franchise that for some weird reason is trying to become something it was never supposed to be in the first place. Sloppy job on car sounds is part of this problem but more of a side-effect rather than main issue.

The Supra does sound nice but the pitch is about 500 rpm too low.


I don't like the Supra sound - not only is the pitch wrong but it lacks that fierce character when you redline - it's just not there. even after upgrades, it sounds to mute and docile like an M3 road car or something.

It's not the right sound, I don't know why they can't pull this off. I think it will never sound as good as Forza 5, 6, or Horizon 1 and 2.

As for Horizon being a casual game - yeh, I immensely enjoyed the first two, but 3 and 4 just feel kind of dull and I don't feel like they put their hearts into it like FH1 and 2. Plus PCARS2 and AC have me spoiled rotten - so I prefer to stay away from arcade racing where hardly any skill is required and you just mash the throttle, occasionally break and bounce off the walls to turn.
Rank: B-Class Racing License
#1343 Posted : Wednesday, December 18, 2019 1:11:34 AM(UTC)
Finally got the Porsche Pre-Order car. It sounds like a weed trimmer!
Rank: A-Class Racing License
#1344 Posted : Wednesday, December 18, 2019 1:42:48 PM(UTC)
I don’t know how they messed up the Supra’s pitch so badly. Like, it doesn’t sound bad, it’s just too low. Could use a bit more aggression too... especially when it has 1600hp.......

I really hope the next generation of Forza games have more put into sound. It used to be one of the major things us Forza players boasted about to the GT players. Ours still sound better, but with exception of Lambo, McLaren and maybe a couple of other manufacturers, nothing sounds right... especially the LS3 engine swap; have they heard an LS?

The small map and lazy exhaust notes are certainly the biggest letdowns of FH4.
Rank: S-Class Racing License
#1345 Posted : Wednesday, December 18, 2019 8:07:38 PM(UTC)
Originally Posted by: OnePoint21GWs Go to Quoted Post
I don’t know how they messed up the Supra’s pitch so badly. Like, it doesn’t sound bad, it’s just too low. Could use a bit more aggression too... especially when it has 1600hp.......

I really hope the next generation of Forza games have more put into sound. It used to be one of the major things us Forza players boasted about to the GT players. Ours still sound better, but with exception of Lambo, McLaren and maybe a couple of other manufacturers, nothing sounds right... especially the LS3 engine swap; have they heard an LS?

The small map and lazy exhaust notes are certainly the biggest letdowns of FH4.


You can't expect a stock Supra to sound like a 1,600 bhp one. This game doesn't change sound with upgrades (a flaw IMO).

The LS3 swap in the interior cam sounds ok, but the rear cam is much different from every LS I've heard. It's probably a good thing since it makes me consider less sacrilegious to swap it into a Ford or something.
May the forced induction be with you.

Alice >>>>>>>>>> Keira
Rank: Driver's Permit
#1346 Posted : Thursday, December 19, 2019 5:59:17 AM(UTC)
Does anyone know what the stock engine is in the Deberti Design Jeep? Everyone keeps telling me it’s a hellcat but it sounds way raspier and can be upgraded to a higher hp/tq level.
Rank: D-Class Racing License
#1347 Posted : Thursday, December 19, 2019 11:34:33 AM(UTC)
theres 2 problems:
1. a very basic in-house middleware, in previous games they used the "Miles" middleware but FH4 uses its own, which is incompatible with old sound files, so they started from scratch with only a years time for 500 cars
2. is lazyness, but this one is with a big question mark, theyve proven even under current conditions they can make good sounds, and them stopping doing sound updates is strange which means theyre preparing a big sound update like FM7 did but thats unlikely as new cars wouldve sounded good already if thats the case
Rank: B-Class Racing License
#1348 Posted : Thursday, December 19, 2019 6:52:12 PM(UTC)
Originally Posted by: PLEEROSS Go to Quoted Post
Does anyone know what the stock engine is in the Deberti Design Jeep? Everyone keeps telling me it’s a hellcat but it sounds way raspier and can be upgraded to a higher hp/tq level.


That Jeep, and the Jeep trailcat both are equipped with a Hellcat V8. Irritates me to no end that these vehicles have a better Hellcat sound than the Charger and Challenger Hellcats.
Rank: B-Class Racing License
#1349 Posted : Thursday, December 19, 2019 6:53:23 PM(UTC)
Originally Posted by: WillMcNoob Go to Quoted Post
theres 2 problems:
1. a very basic in-house middleware, in previous games they used the "Miles" middleware but FH4 uses its own, which is incompatible with old sound files, so they started from scratch with only a years time for 500 cars
2. is lazyness, but this one is with a big question mark, theyve proven even under current conditions they can make good sounds, and them stopping doing sound updates is strange which means theyre preparing a big sound update like FM7 did but thats unlikely as new cars wouldve sounded good already if thats the case


It's VERY clear that sound is stupidly low on their priority list.
Rank: S-Class Racing License
#1350 Posted : Thursday, December 19, 2019 8:19:20 PM(UTC)
Originally Posted by: WillMcNoob Go to Quoted Post
theres 2 problems:
1. a very basic in-house middleware, in previous games they used the "Miles" middleware but FH4 uses its own, which is incompatible with old sound files, so they started from scratch with only a years time for 500 cars
2. is lazyness, but this one is with a big question mark, theyve proven even under current conditions they can make good sounds, and them stopping doing sound updates is strange which means theyre preparing a big sound update like FM7 did but thats unlikely as new cars wouldve sounded good already if thats the case


I'm curious about the details! Mind if you share them?

As you aptly pointed out, a different middleware doesn't mean better sounds. I remember people were hyping Assetto Corsa's move to FMOD, then the ported sounds were released and they still sounded like ****, full of echo, muffled as if played from vinyl, lol. The advantage of FMOD is that it allows you to create sounds with more effects, but, if the samples suck, it's useless.

As for #2, well, my perception is that, since the game is old and the new Xbox is around the corner, all support done for FH4 at this point is "on the cheap". The Eliminator for example wasn't too complex to build, the greatest difficulty was the shrinking ring, but the rest is all recycled from other modes. The Upgrade Heroes story was incredibly easy to create, it's almost as if it was something that didn't make the cut for release and they brought it back to stretch the game's life the most they could.

The only bugs fixed these days are the most obvious ones. Unfortunately, the release of the Eliminator means much of the support will go to balancing that and even less to bug fixing and other features. I wouldn't hold my breath for a sound pack since the team tends to evade these questions on streams, I've been told. I'd be pleasantly surprised if it did come out, though.
May the forced induction be with you.

Alice >>>>>>>>>> Keira
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