Dear Mr. Strachan,
I have the utmost respect for the work you've done for the Horizon games. I've been particularly impressed with the car audio work your team has done for the first three horizon games.
After watching a recently published interview by MotoGamesTV on YT, in which you shared insights into how your team records and reproduces car sounds in the game, I feel that there's a fair amount of 'disconnect' between what you claim in the interview and what is actually in the game. For instance:
* You claim that every car has a distinct sound recreated in the game, which isn't true. There is sample sharing going on all over the place with existing and DLC cars.
* You mentioned that you record car sounds with strategically placed mics and then using your granular system reproduce the frequencies, paying particular attention to low end. This isn't true either - majority of cars in the game sound flat and lack the proper depth, volume, bass and low end to be specific. The recent R8 sound update is an exception though, I think the low-end on that is quite nice.
* The interview showed you guys recording an older Viper, an RT10 I believe it was and applying the sample to the newer Vipers in the game such as the latest GTS and calling it an accurate sample. Please play your past FH games or Fm7 - that is not the correct sample.
* You also made a claim that upgraded sounds are recorded and recreated in the game, which again, is not the case at all. At most, the sound becomes more high-pitched and revs go higher or blow-off valve sounds a bit different. There's no change int he exhaust's character, which is the first thing to look out for after upgrading the engine.
* On the upside cars like the AMG A45 sound brilliant. Why can't your team give the same amount of attention to detail to the other cars?
* There were quite a few more claims which I can't remember off the top of my head which were made but are not actually in the game
You do have a good product on your hands, but coming from a bit of a "car background" myself, I do not believe the car sounds to be accurate or pleasing to the ear across the board. the Apollo Intensa from the new update has the old LaFerrari sound from the game. The game does not have unique sounds and still lacks low end on exhaust sound. Your team did a great job with car sounds in previous three games - I cannot understand why sounds have been degraded so much? The Cinque roadster and Viper GTS had a superb sound in previous games - how did those get ruined?
Looking forward to an insightful response from someone in the team.
Kind regards
Edited by user Saturday, May 11, 2019 6:06:54 AM(UTC)
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