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#1 Posted : Monday, March 5, 2018 8:21:54 AM(UTC)
Look for this content update shortly after 10am Pacific March 6th.

^ March Car Pack, with new manufacturer Lincoln to menus (but not Driver Gear)
^ MG MGA added for Bounty Hunter Rivals reward (not available as a Rental, no Driver Gear added)
^ Driver Gear: two dozen new locked suits
- Spectate Ticker and Telemetry features
- Livery Editor - mirror, flip, snap, Favorite Colors
- ForzRC tile in Multiplayer menu added for 2018 registration
^ New Rivals sections for ForzaRC and Division events (moved from Featured Rivals)


www.forzamotorsport.net/news/fm7_march_update

Quote:
The March update for Forza Motorsport 7 arrives on Tuesday, March 6! With the upcoming start of the Forza Racing Championship 2018 Season, this update highlights Forza’s ongoing commitment to esports with the addition of two crucial features: Spectate Ticker and Spectate Telemetry. In addition, this update features a specific focus on one of the community’s favorite Forza features – the Livery Editor. We’ve got a number of fan-focused improvements to the Livery Editor designed to make the creative lives of painters better in the game. Finally, this update adds the cars of the March Car Pack to Forza Motorsport 7’s ever-growing list of 700+ vehicles.

Let’s dive deeper into the features arriving in Forza Motorsport 7 with the March update.


Spectate – Ticker
Spectators of Forza Motorsport 7 online races will now have more information than ever with the introduction of the new Spectate Ticker. The ticker is on by default during Spectate races and offers up a multitude of data types that can enhance the viewer’s enjoyment of any Forza Motorsport 7 race broadcast. These data types include:

· Time Behind Leader
· Time Intervals
· Distance Gap (from race leader)
· Distance Gap (from car ahead)
· Lap Times
· Race Order Changes

While the race host can choose any of the above data loops to cycle through during a race, they can also choose to leave the data loop running through all data types. During this loop, the ticker will also feature additional information including leader and last lap time, as well as updated best lap information. Lobby hosts have the ability to choose which car they want to start the race on – this selection is part of the pre-race Seed the Grid screen available to lobby hosts.


Spectate – Telemetry
Learn more about the race and each individual driver competing with the new Telemetry screen. Only available when spectating races, the new Telemetry screen has been redesigned to work better with the in-race broadcast footage. Off by default, this Telemetry screen is manually engaged by the spectator and features a host of data that players can use to enhance their understanding of each driver. Spectators can scroll through numerous screens here including:
· Car Specs (including performance information on current car)
· Dashboard (featuring instruments indicating car speed and revs, steering input, and G-forces)
· Telemetry (RPM, clutch, power, throttle, torque)
· Damage (only used with Simulation Damage enabled)
· Suspension
· Tire Heat
· Friction


LIVERY EDITOR UPDATES
With the March update, we’ve been listening carefully to what Forza 7 players – and in particular Forza 7 painters – have been saying. With those suggestions in mind, we’ve introduced several new features in the livery editor designed to improve the creative lives of our painters. Here’s a closer look at the new functionality:

Layer Select Screen – Mirror Option
Players can now mirror select layers to the other side of a vehicle. The Layer Select Menu can use mirror functionality on the following configurations: Single Layer, Single Group, or a Group of Selected Layers and/or Groups. All options can have a manufacturer decal present in them. Manufacturer decals are transferred to the mirrored position but are not flipped.

Layer Select Screen – Flip Option
Players can now quickly and easily flip/mirror layers horizontally or vertically. The Layer Select Menu now has two options: “Flip Horizontal” and “Flip Vertical”. Selecting them will perform the flip operation on the following configurations: Single Layer, Single Group, or a Group of Selected Layers and/or Groups. NOTE: This will not work for any of the above if they contain a manufacturer decal.

Layer Position Screen – Flip Option
Players can now select a “Flip Option” modifier from the Layer Position Screen. This has been added to the Help bar and the shortcuts are:
Controller – Left Trigger
Keyboard / Mouse – TAB

Holding in the Flip Mode modifier, and then editing the layer using Left Stick/Cursor Keys/Mouse, will flip the layer in the axis the user moves. The system allows the player to move the stick in any direction and is smart about choosing that as the user-intended flip mode. As with the Layer Select Flip operation, this is available for Single Layer, Single Group and selected layers or a Group of Selected Layers and/or Groups. NOTE: This will not work for any configuration that contains a manufacturer decal.
Layer Position Screen – Snap Option

Players can take advantage of a new “Snap Mode” modifier which is available any time a player is editing a layer in the Layer Position Screen. This has been added to the help bar and the shortcuts are:
Controller – Right Trigger
Keyboard / Mouse – CTRL + SHIFT
(In keyboard/mouse CTRL by itself = Slow Mode and SHIFT by itself = axis constrained faster mode.)


Holding in the Snap Mode modifier, and then editing the layer using the Left Stick/Cursor Keys/Mouse, will snap the values as follows:
· Position – Snaps to the nearest multiple of 50 (…, -150, -100, -50, 0, 50, 100, 150, …)
· Size – Snaps to the nearest multiple of 0.25 (…, -0.75, -0.5, -0.25, 0, 0.25, 0.5, 0.75, …)
· Rotation – Snaps to the nearest multiple of 45 degrees (0, 45, 90, 180, 225, 270, 315)
· Skew – Snaps to the nearest multiple of 0.25 (…, -0.75, -0.5, -0.25, 0, 0.25, 0.5, 0.75, …)
· Opacity – Snaps to the nearest multiple of 0.25 (0, 0.25, 0.5, 0.75, 1)

This Snap Option is available on all layers, groups, and selected layers/groups.


Layer Color Select – Favorite Colors
Players can now save their favorite colors across Livery Editor sessions. This feature adds a new “Favorite Colors” tab to the Livery Color Select Screen. On any of the other color tabs pressing “Add to Favorite” shortcut will add the selected color to the Favorite Colors list, which is shown in the Favorite Colors tab. Re-adding an existing color in the favorites list will move the color to the front of the list. On the Favorite Colors tab, the same shortcut becomes “Remove from Favorite”, which removes the selected color from the favorites list. The shortcuts are:
Controller – Left Trigger
Keyboard / Mouse – ‘-‘ key

These favorite colors are now saved to the user’s profile and can be accessed across Livery Editor sessions in the game.

March Car Pack

Edited by user Tuesday, March 6, 2018 6:36:07 PM(UTC)  | Reason: Not specified

Rank: C-Class Racing License
#2 Posted : Monday, March 5, 2018 8:31:41 AM(UTC)
Update of Livery Editor is very good.
It is difficult to make a rating until actually trying to operate, but at least every new feature seems to improve usability.
I'm looking forward to this.
Rank: Driver's Permit
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#3 Posted : Monday, March 5, 2018 8:38:11 AM(UTC)
this looks more and more like Horizon not Motosport...you are struggling to promote good track cars with races like Reality vs Virtual (like the new Type R) and now we have more and more suv's...NO THANKS

Edited by user Monday, March 5, 2018 8:48:40 AM(UTC)  | Reason: Not specified

Rank: B-Class Racing License
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#4 Posted : Monday, March 5, 2018 9:14:01 AM(UTC)
But no improvements for the lighting in the Apply Decals area (non HDR screens).
:(
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#5 Posted : Monday, March 5, 2018 9:48:53 AM(UTC)
I'm very happy with the improvements to the livery editor, can't wait to test it out tomorrow

Edited by user Monday, March 5, 2018 10:00:56 AM(UTC)  | Reason: Not specified

LCE VIP: FM3, FM4, FH, FM5


FM6 Designs | FH3 Designs | FM7 Designs
Rank: C-Class Racing License
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#6 Posted : Monday, March 5, 2018 9:53:30 AM(UTC)
Will the update stop my game from crashing all the time? Would rather this was fixed first.
Rank: Racing Permit
#7 Posted : Monday, March 5, 2018 11:31:33 AM(UTC)
Did they address the multiplayer menu issues introduced by last months update?

Guess we'll find out tomorrow the hard way 😂
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#8 Posted : Monday, March 5, 2018 11:40:38 AM(UTC)
i hope they fix the painting car problem wih multicolored cars
Rank: A-Class Racing License
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#9 Posted : Monday, March 5, 2018 12:32:49 PM(UTC)
improvements to the editor..woohoo !!! x
Xbox Live Gamertag : David McKenna
PSN Gamertag : djm99
Rank: Racing Legend
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#10 Posted : Monday, March 5, 2018 12:38:32 PM(UTC)
Interesting an actual update to the livery editor that isn't a fix or a font - fair plays chaps, been a while :)

Still doing most of my painting in earlier Forza's - some of that is more to do with me needing to get my day's played up on a couple of the horizon's than anything else (rewards wise). Who know's if these work and nothing else is broken, may have to genuinely start using the paint booth on FM7 again.

(imagine thumbs up & beer emoticon here)

Rank: R-Class Racing License
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#11 Posted : Monday, March 5, 2018 5:29:35 PM(UTC)
Originally Posted by: DamMe2006 Go to Quoted Post
Interesting an actual update to the livery editor that isn't a fix or a font - fair plays chaps, been a while :)

Still doing most of my painting in earlier Forza's - some of that is more to do with me needing to get my day's played up on a couple of the horizon's than anything else (rewards wise). Who know's if these work and nothing else is broken, may have to genuinely start using the paint booth on FM7 again.

(imagine thumbs up & beer emoticon here)



👍🍻 got you covered!

🇨🇦
Rank: A-Class Racing License
#12 Posted : Monday, March 5, 2018 5:31:46 PM(UTC)
Quote:

Spectate – Ticker
Spectators of Forza Motorsport 7 online races will now have more information than ever with the introduction of the new Spectate Ticker. The ticker is on by default during Spectate races and offers up a multitude of data types that can enhance the viewer’s enjoyment of any Forza Motorsport 7 race broadcast. These data types include:


Hopefully this can be turned off.

Edited by user Monday, March 5, 2018 5:32:55 PM(UTC)  | Reason: Not specified

Rank: Moderator
#13 Posted : Tuesday, March 6, 2018 10:49:15 AM(UTC)
The update is around 978 MB on the original Xbox, 1.13 GB on the X1X.

Version: 1.121.106

The car count in Free Play is 767 which accounts for all previous additions and today's car pack, plus the MG MGA added as the February Bounty Hunter prize car. The MG does not show up as a Rental option.


Originally Posted by: SOY Go to Quoted Post
Today’s update for Forza Motorsport 7 features a pair of new esports features tied to our Spectate feature, including Spectate and Ticker support for the game. In addition, based on community feedback from our in-game painters, we’ve added a number of improvements in the Forza 7 livery editor. You can read all about these changes in our announcement story on FM.net. In addition to these changes, this update also includes numerous UI, localization, and behind-the-scenes improvements and that are not listed here.


Rank: Driver's Permit
#14 Posted : Tuesday, March 6, 2018 2:21:26 PM(UTC)
Hi,
after March update and the March Car Pack on XO Forza shows info about new cars added to the garage and Accept button, but can't accept and nothing happends. Can't go further.

I removed the car pack, still the same, next install the car pack again and nothing was changed. Still showing the screen about cars added to garage with the Accept button. It seems the screen freezes and the Accept button is not available.

Best regards,
Rafal

Edited by user Tuesday, March 6, 2018 2:47:26 PM(UTC)  | Reason: Not specified

Rank: A-Class Racing License
#15 Posted : Tuesday, March 6, 2018 2:31:07 PM(UTC)
Seems like DLC car indicators in the garage are gone/missing, the info indicator itself is still there.
Rank: S-Class Racing License
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#16 Posted : Tuesday, March 6, 2018 3:52:53 PM(UTC)
1932 Ford not fixed yet.

I laugh at the thought of Turn 10's management thinking this is not an important fix.
R.I.P. 24 Heures du Mans

26/05/1923 - 17/06/2018
Rank: R-Class Racing License
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#17 Posted : Tuesday, March 6, 2018 4:54:25 PM(UTC)
Originally Posted by: NeoDragonaut Go to Quoted Post
1932 Ford not fixed yet.

I laugh at the thought of Turn 10's management thinking this is not an important fix.
And they laugh at you laughing at them!!

Rank: C-Class Racing License
#18 Posted : Tuesday, March 6, 2018 8:11:58 PM(UTC)
Car stacking glitch in lobby menu is still there.

EDIT: 4x in a row. lol

Edited by user Tuesday, March 6, 2018 8:32:11 PM(UTC)  | Reason: Not specified

Rank: Racing Permit
#19 Posted : Wednesday, March 7, 2018 12:48:32 AM(UTC)
After the updates to the livery editor I can now say that the updates don't bother me that much tbh.

Panel offsets are still a thing and making sure the decals are placed where they're supposed to be is still a hassle.

Thankfully I got my ways around this. The only "new" feature that's exiting is the snap & favorite color features in my opinion.

And making a unique decal might still be off center after placing it and mirror it to the other side. But in the "create group" editor it's clearly on 0, 0... Placing another one on top puts it ofcenter still.
Rank: C-Class Racing License
#20 Posted : Wednesday, March 7, 2018 9:13:33 PM(UTC)
I don't understand what they did to the Livery Editor. The mirror option has always been there. You could make a design on one side and mirror it to the other side. The new option activated by TAB seems to do nothing either.

Oh, and I know I've mentioned this like 1000 times, but the D-Pad is still not working. Getting the right size with the mouse is a royal pain. When are they going to fix this?
PC: i5 8600k OC'd @4.5ghz|Asus Rog Strix z370-E|MSi 1080Ti Gaming X|G.Skill Trident Z 16gb 3000mhz|500gb SSD|1TB HDD|Corsair H100i V2|Corsair Crystal 480x RGB|Dell 165hz Gsync 1440p
Rank: B-Class Racing License
#21 Posted : Thursday, March 8, 2018 2:59:29 AM(UTC)
Originally Posted by: TheHuskyGT Go to Quoted Post
I don't understand what they did to the Livery Editor. The mirror option has always been there. You could make a design on one side and mirror it to the other side. The new option activated by TAB seems to do nothing either.

Oh, and I know I've mentioned this like 1000 times, but the D-Pad is still not working. Getting the right size with the mouse is a royal pain. When are they going to fix this?


You can do things faster and you have more possibilities to mess with the layers you want. Flip is something that will save you from doing annoying time consuming moves (probably one of the most important improvements that Forza 7 has brought to the series).

Use arrow keys on keyboard to change the numeric values while altering and moving objects (hold down shift to make bigger numeric change). To flip with tab key hold down tab (you have to be in the move tab in change position sub-menu) and press up/down (vertical flip) or left/right (horizontal flip). Mouse is only good for zooming in and out and looking around the car (OK, good for freely moving an object too, but not for precise movements).

Edited by user Thursday, March 8, 2018 3:03:59 AM(UTC)  | Reason: Not specified

Rank: Driver's Permit
#22 Posted : Thursday, March 8, 2018 4:40:46 AM(UTC)
The favourite colours isn't working for me, the colour just reverts back to the car's default manufacturer's colour.

I'm really surprised at how buggy this edition of Forza is, the livery editor is really broken, I suspect because it hasn't had a proper overhaul in years - it's still essentially the same as introduced in FM5.
Rank: C-Class Racing License
#23 Posted : Friday, March 9, 2018 8:55:50 AM(UTC)
Quote:
Layer Color Select – Favorite Colors
Players can now save their favorite colors across Livery Editor sessions. This feature adds a new “Favorite Colors” tab to the Livery Color Select Screen. On any of the other color tabs pressing “Add to Favorite” shortcut will add the selected color to the Favorite Colors list, which is shown in the Favorite Colors tab. Re-adding an existing color in the favorites list will move the color to the front of the list. On the Favorite Colors tab, the same shortcut becomes “Remove from Favorite”, which removes the selected color from the favorites list. The shortcuts are:
Controller – Left Trigger
Keyboard / Mouse – ‘-‘ key

These favorite colors are now saved to the user’s profile and can be accessed across Livery Editor sessions in the game.

I like this especially. It saves time if you don't want to have to fine-tune the same color over and over again for different cars. The "Previous" tab works up to a point, but doesn't save them when you close the game.

1939 Mercedes-Benz T80 (Cancelled via WWII) - 3000hp 44.5L V12 - 470mph (Projected)

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