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#26 Posted : Thursday, October 5, 2017 8:17:32 AM(UTC)
Originally Posted by: Lardian Go to Quoted Post
Also agree.
And also, Hondas. Their sound is completely butchered, except for Preludes, maybe. But there seems to be proper sound buried under the high pitch noise, atleast for Civics...
Please T10, it makes my ears bleed.


Same here. Serious hearing fatigue due to the high pitch and treble in all cars, coupled with an acute lack of bass, midrange oomph and impactful loudness. Like you said, I can sense good audio underneath the cars that do have correct samples, but an absence of distinct exhaust rumble and volume makes the sound come out faint and hollow. This is particularly evident in cockpit and chase cam.

Interestingly, fired up F6 and H3, noticed straight away that the intro Microsoft T10 Studios logo is much, much louder with plenty of bass to spare. Definitely a volume and sound mixing issue going on. Perhaps some kind of oversight, owing to the release deadlines. I hadn't changed my sound system or in game volume settings while testing any of the three Forzas.
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#27 Posted : Thursday, October 5, 2017 8:47:10 AM(UTC)
I've mentioned it elsewhere but i'll put it here too. The Mercedes BTCC has a 6 cylinder sound instead of the 4 cylinder it uses and is in fact the same engine as the Audi S3 BTCC.
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#28 Posted : Thursday, October 5, 2017 8:55:53 AM(UTC)
most of the sounds are decent on fm7 , just the v12s from lambo and ferrari , the r35 gtr , the b series and k series hondas , paganis etc etc not really alot of cars to change
👍👍👍 we should do a lis.t
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#29 Posted : Thursday, October 5, 2017 10:24:58 AM(UTC)
List is already going in this thread and another one under the FM7 Discussion section title "car sound". I believe someone created another one today called "car sound inaccuracies".

Here are some more suspects:

- 2002 Skyline GTR appears to have the signature V6 exhaust sound missing that almost snarls and wails a bit at higher revs. The motor sound has changed a lot - it sounds a bit like a 12-cylinder engine at higher revs, definitely not the Skyline's trademark RB26.
- Sesto Elemento has lost its aggressive character and sounds very, very thin, high pitched and hollow. It's the same sound that the Huracan/new Audi V10 plus were sharing in Horizon 3. In addition, it is extremely high pitched and difficult to tolerate from cockpit cam.
- Exact same case with the Audi LMS GT3 race car; weak and unusually high pitched, not bearable at all from cockpit cam
- This isn't a sound bug but didn't want to create a new thread; since the Hoonigan Ford Escort already has a sports tranny whine, and sure enough allows you to upgrade to a Race transmission only in the upgrade menu, you still can't adjust final drive ratio in the tuning menu.

Edited by user Thursday, October 5, 2017 10:39:49 AM(UTC)  | Reason: Not specified

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#30 Posted : Thursday, October 5, 2017 11:55:41 AM(UTC)
I'll test some more cars then I'll post here later , thanks for the input speedster996👍
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#31 Posted : Thursday, October 5, 2017 2:42:01 PM(UTC)
To repeat again, this is all the list we need: https://imgur.com/a/XmeuY

This is the list of all the 285(ish) sound samples from the game, it's not hard to do the math on which cars are missing HOWEVER it is easy to point out the fact the FH3 sounds should of been carried over between games and it is an absolute shock they have not been.

At least 4 of my favourites are either different sounding or completely wrong sounding altogether and it's simply not good enough IMO.

I also see what people mean about bass and mid range, the certain level of "depth" that was present in FM6/FH3 is now some what rescinded from FM7...very odd.
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#32 Posted : Thursday, October 5, 2017 9:08:13 PM(UTC)
Keen observations and thanks a bunch for adding suggestions. These should definitely help the developers zero in on all the current audio issues.

I was on chat with an MS Support rep yesterday - he said T10/MS are currently investigating and they have had an overwhelming amount of tickets pertaining to audio issues and other bugs in the game. Well, this is certainly encouraging; however, I would be absolutely overjoyed if any kind of official word can be announced by the team with regard to upcoming fixes. Just a small paragraph or few lines of text, reassuring us that it is being worked on, perhaps something along the lines of the VIP letter from Hartman.

It's okay, really, if they don't, but barely takes a few minutes and would do wonders to rejuvenate and reinforce faith in the franchise. That's all.

Edited by user Thursday, October 5, 2017 9:09:30 PM(UTC)  | Reason: Not specified

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#33 Posted : Friday, October 6, 2017 3:57:03 AM(UTC)
At least there's some sort of reassurance , we should keep at it👍but yes an official statement would be good.... let's keep at it lads👌
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#34 Posted : Friday, October 6, 2017 7:36:29 AM(UTC)
Originally Posted by: Speedster996 Go to Quoted Post
I was on chat with an MS Support rep yesterday - he said T10/MS are currently investigating and they have had an overwhelming amount of tickets pertaining to audio issues and other bugs in the game.


I wouldn't get the hopes up too much......those might be audio tickets, but they could be more along the "I can't hear my friend in multiplayer" or the "Engine sound just cuts out randomly" kind.



As mentioned in the other Car Sound thread, there is no (honestly, I don't think there's any) BOV on the Audi 90 and the Sport quattro S1. Edit: or if there is a BOV sound, it's incredibly wrong.

Edited by user Friday, October 6, 2017 7:37:33 AM(UTC)  | Reason: Not specified

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#35 Posted : Friday, October 6, 2017 7:46:37 AM(UTC)
I agree about the audi , massive let down!
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#36 Posted : Friday, October 6, 2017 10:19:23 PM(UTC)
Originally Posted by: xJonxMonx56 Go to Quoted Post
Originally Posted by: Speedster996 Go to Quoted Post
I was on chat with an MS Support rep yesterday - he said T10/MS are currently investigating and they have had an overwhelming amount of tickets pertaining to audio issues and other bugs in the game.


I wouldn't get the hopes up too much......those might be audio tickets, but they could be more along the "I can't hear my friend in multiplayer" or the "Engine sound just cuts out randomly" kind.



The rep specifically said they were about the exact same issues as I had mentioned. In fact, I didn't even get a chance to finish and he beat me to it by saying that they had been getting a lot of car sound complaints in the last few days. I'm just glad I'm doing everything I can to bring this to the developer's attention because clearly, it's causing a massive upset.

If the sound had been done like this in FM6, H3 or any of the previous Forzas for that matter, I might have been willing to swallow the bitter pill and live with it. But this is pretty much unacceptable in its current state, because it would have to be a first for a FM game. The inaccuracies, the volume and bass issue - it all has to be addressed one way or another. It might take weeks or months; either way, I would be happy to get a series of patches that correct issues along the way or maybe 1 or 2 mega audio patches. As long as it's resolved, I'll be happy and in the meantime, I'll patiently wait. :)

Edited by user Friday, October 6, 2017 10:20:41 PM(UTC)  | Reason: Not specified

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#37 Posted : Friday, October 6, 2017 10:53:05 PM(UTC)
So guys, I did a quick experiment recently, taking a few cars for a drive in FM6 at the same volume level as I play FM7 or other games for that matter. I also checked out high quality test drive and car review videos of the same cars.

Disclaimer: this is not a “shame post” to highlight ‘poor form’ on the developer’s part but simply to reinforce some of the key points we’ve been discussing here.

My observations:

I tested the LaFerrari, FXX-K, 2017 Ford GT, Audi LMS race car, 918 Spyder Lamborghini Aventador and Veneno. I know that there a lot more inaccurate sounds in F7 but I had to step out and couldn’t carry on any further for the time being.

Both Ferraris exhibit their unique notes in different views – for instance, when you’re in the cockpit, you hear a reasonable amount of bass and rumble coming from the 12 cylinders + exhaust, but when you shift to bonnet, you hear more of the scream - the engine AND exhaust clearly on a 50/50 basis in all its glory, and finally when you go to chase cam, you hear mostly the snarl of the LaF or the violent scream of the FXX-K's exhaust, respectively. Downshifting sounds seem convincing enough and there are even “in-between shifting” sounds if you pay close attention, even though both cars sport ridiculously fast paddle-shifting gearboxes. However, it should be noted that these cars (the Ferraris above) do not have exhausts tuned to exhibit any noticeable crackling on off-throttle like the Aventador or Huracan for example, and FM6 complies with that. Yet, in F7 both the FXX-K and LaF have had the same generic crackling effect added.

Drove the Aventador and Veneno next; the Aventador’s signature menacing growl which transitions into a howl and then a scream toward redlining, is hard to miss. The same can be said for the Veneno. Shift to cockpit, and it sounds adequately muffled with just enough bass and midrange to really allow you to feel when the engine is hitting its limit. Just beautiful. Shift to chase cam and they sound noticeably different, the exhaust score is clear as daylight with both cars exhibiting their own unique off-throttle exhaust crackles.

The Ford GT also sung its V6 notes to me… the bass is intoxicating and the sound changes quite dramatically from first-person views to chase cam. Go off-throttle or downshift, and you hear the GT’s unique off-throttle crackling.

The Audi LMS actually sounds very ferocious in the first-person views, and the bass you feel coming from the motor and exhaust is next to nirvana. Switch to chase and you hear the car’s unique crackles even better upon decelerating and downshifting.

The 918 Spyder has a very growly V8 that can be clearly heard and the rumble felt through your woofer and midrange in the cockpit view. When you transition to chase cam, you can hear the exhaust going from a rumble to wail approaching the limiter, somewhat characteristic of the Carrera GT's wail. Shifts are lightning fast and the car exhibits no off-throttle crackles, just like its real version. Unfortunately, in F7, you can't really hear or feel the rumble, or the wail from the exhaust. And, the car has added crackles for some reason.

I could go on and on with examples like these – I apologize to the devs and mods if the same feedback is being repeated, but I’m simply shedding light on the fact that there’s beautiful detail and uniqueness to be had in FM6 that just didn’t carry over to FM7. Yes, they have tried to make the cars sound different, but the acute lack of bass and visceral loudness makes them tedious to drive (feels several steps backwards), while the ear fatigue comes as a bonus if you jack up the volume too much just to hear or “feel” your car better. FM6 has not only unique and richly detailed but also reasonably accurate sounds for nearly ever car for every manufacturer…. even cars with similar engines such as the Aventador/Veneno or Laf/F12 never sounds the same in ‘character and soul’, much like their actual counterparts.

I then watched HD videos for nearly an hour to run comparisons, and I would very blatantly and 100% honestly tell you as a huge car enthusiast myself: FM6 gets the cars audio character a LOT closer to real life than the 7th iteration.

Here's vid BTW of the Aventador S (Aventador S review Motor Trend) - the Aventador SV pretty much has the same exhaust/motor notes. Listen to the opening and then again, right after 6 mins in and then end. So hauntingly beautiful. The regular Aventador is pretty close to this too and all three models share almost the same off-throttle exhaust crackling. They nailed it so well in FM6, but then changed it in the 7th game, giving it the same generic crackling effect as the Porsche GT2 and other cars. FM4, 5 and 6 have actually made the cars sound nearly as good as the real ones. And I have heard many of these awe-inspiring beasts IRL, so perhaps you'll understand I'm defending the sound in previous games for a very good reason.

One more thing I’d like to quickly point out is that the F7 sound samples have only 3-4 generic exhaust crackling effects (not referring to pop or backfire) that are randomly applied. The previous game has well over 2 dozen off-throttle crackling effects that are rich and varied, cleverly applied across street, road and race cars, even though there is some sharing going on (P1 and GT350 i.e.).

In addition, something odd appears to be going on with the shifting times with some of the dual-clutch paddleshifting cars - it seems as if they are shifting through a clutch and manual stick, as opposed to quick/seamless paddle shifting. So all this, along with the cars going back to loud, visceral, meaty and bass-heavy would be welcomed with open arms and a big, goofy grin. I know it might be a bit much to ask, but then again, sounds should not have been mixed up this way to be very honest, or the mixing/balancing overlooked. Anyhow..

People, continue to lend your input and report car sound inaccuracies; we may be led to believe that the developers are “not listening to us” or not reading what we have to say, but I have a mighty GOOD feeling that these forums are being scanned on a regular basis, and going by past experiences, we should be getting our fixes. Please continue the positive feedback, mention as much detail as you can about car sound inaccuracies and inadequacies.

Thank you kindly for reading.

Edited by user Saturday, October 7, 2017 12:28:10 AM(UTC)  | Reason: Not specified

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#38 Posted : Saturday, October 7, 2017 7:01:55 AM(UTC)
I don't post as much i used to when I was active in this forums few years ago, but noticing how all the cars I've come to know and love solely due to their distinct sounds, are by far TERRIBLE now. I'm honestly very shocked. One thing that always draws me back to the FM series (Horizon as well), even after PGR were the sounds alone, really immersive experience. But after picking up FM7, it's very disappointing to see how many cars are vastly different, and I hate to say this but... generic sounding.

There's a huge lack of character in between each individual car that it makes me want to pick up Forza 4 and PGR3/4 again. What happened?

Edited by user Saturday, October 7, 2017 7:02:52 AM(UTC)  | Reason: Not specified

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#39 Posted : Saturday, October 7, 2017 8:36:20 AM(UTC)
Probably rushed to release, not enough quality testing etc. could be anything. Either way, it's inexcusable as they've a 2 year window before each game comes out. This is probably the first FM game where the car sounds just left a humongous question mark over the head... just couldn't believe it, kept asking myself WHY?!

Go back two years, if you recall FM6 also had a volume issue, cars not sounding loud enough, although it did not quite suffer from a lack of bass/midrange sound on cars as FM7 does. Also in 6, they corrected some car sounds but that was on a small scale as there weren't that many cars to be corrected. Sure, we kept voicing issues over wrong car sounds but they never got fixed (SLS, LaF from first-person views, Jag F-type). They've improved the F type and SLS a great deal in FM7 but I hope they're not going to make us wait till FM8 to get the correct sounds for the other cars, because those cars are some of THE most desirable supercars, hypercars and sports cars you might want to drive in the game or even IRL. Moving on...

With FM7, the mix up is on a massive scale unfortunately - so if that can be eventually worked out, along with proper volume and bass levels for car, we can really have one amazing, unforgettable experience. I really would like for them to add ALL the unique car sound files and then add respective (and accurate) exhaust sound layers so that they can take advantage of the improvements FM7's sound engine brings. I'm still kind of upset at the Aventador's notes, for example. Just sad.

There's a lot of hidden goods underneath if you know what I mean, but the sound engineers need to really put it all through extensive quality testing and buff the heck out of it to bring it up to a level of shine and quality that represents past FM games. It might easily exceed that quality in fact, if the correct sounds are applied and remixed so that the right frequencies can be utilized dynamically, you know?

Edited by user Saturday, October 7, 2017 9:22:19 AM(UTC)  | Reason: Not specified

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#40 Posted : Saturday, October 7, 2017 8:49:27 AM(UTC)
Just by reading these replies you can see the passion as enthusiasts , sure the game has other manageable issues but car sounds is the number 1 issue that disturbs me the most and I'm sure the same goes for others as well..... Turn 10 want to make the most realistic game that is possible , now turn 10 would you drive a car in a game with no sound for example? It's gonna be dull and highly boring. US as enthusiast's feel like that with the incorrect sounds. Do not ignore us!!
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#41 Posted : Saturday, October 7, 2017 9:17:46 AM(UTC)
And on we shall march with our torches brightly lit, chanting "hear ye, hear ye" until 'reforms' are made! :)

Historically speaking, I've kept my racing game collection severely limited and Forza has always been included, naturally, based on the car sound alone. I mean that's half the adrenaline rush of racing and driving right there!
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#42 Posted : Saturday, October 7, 2017 10:36:28 AM(UTC)
The sound gives you those chills Bro haha , my neighbours thought cars were racing down our street lol😂 volume was pumping..... now we wait for this hopefully soon update!!!!
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#43 Posted : Saturday, October 7, 2017 10:57:36 PM(UTC)
What a coincidence! My next-door neighbor said hello to me the other day and asked me what motorsport events I like to follow as he could hear cars zooming by, engines revving and exhausts rumbling all evening. I politely told him I'm a big fan of WRC, Touring Cars, Moto GP, SBK, Aussie V8 Supercars, drags etc. and then very humbly mentioned I was on Xbox the entire evening! (Was in a FM5, 6, H3 and Dirt Rally session at the time with mates)

You can imagine the flabbergasted look on the guy's face :D.
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#44 Posted : Sunday, October 8, 2017 4:05:27 AM(UTC)
Hahaha that's funny! Giving back to the community right ☺
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#45 Posted : Sunday, October 8, 2017 8:18:40 AM(UTC)
Sounds need improvement, that´s correct. BUT: I don´t think, it´s simply copy and paste. I just drove the extralong race in Spa and the sound of the C7R was...boring. After I was done, I hopped over to FM6 to see, if it was better there. It wasn´t. Despite that, they sounded almost identical - but with a lot more sounds aside the engine, which made the FM7 sound way better, than the older one.

I´m talking about exhaust crackling, gearbox-whining and so on.

I hopped over to FH3, where the engines sound is better than FM6 - but again: even when the engine sounds better in FH3, the accessory sounds weren´t there. Exhaust popping, yeah - but still something missing. A bit flat, in my ears...I drove the Centenario in FH3 and it was boring.

When the engine sound is really false (I didn´t test any of the here mentioned), than they should swap it. But those, that sound correct: please just adjust the balance, T10!

Cool would be an enginesound equalizer: Bass, heights and mids, maybe adjustable side tones. I don´t know, if that would be possible. But would be great, for sure!
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#46 Posted : Sunday, October 8, 2017 11:04:13 AM(UTC)
^^Brilliant suggestions!

Even if we don't get those custom settings, the cars at least ought to be rebalanced to make the sounds come out correctly. More volume, more oomph and adequate bass and rumble from cockpit view. I couldn't believe how flat some the race cars and many V12 road cars sounded in cockpit view.

If FM6 is anything to go by, we're having a very similar sound mixing issue here. Hopefully once the devs have had time to assess this properly, we'll be hearing the cars clearer, louder and with more convincing bass/rumble. However, the inaccurate notes, those have got to be corrected at any rate. That's my biggest disappointment.

All the additions they now have on top of the exhaust/motor notes are just excellent. There is a lot of hidden wizardry going on believe me, but it's not showing it's true potential due to the car sound mixing issues. I'm taking my buds out to dinner the day a patch rolls in!!
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#47 Posted : Sunday, October 8, 2017 1:27:44 PM(UTC)
It's simple the difference you should feel between a race car and a street car around the track , Streetcar-fun and enjoyable but sometimes it could scare you , gets the blood going.... Racecar- scares the brown out of you lol tries to kill you but literally makes you feel the most alive..... the problem between this game is sound wise , you go from a tuned streetcar to a racecar and the only way you'll know is the louder gearbox whine!!! We need the brutal sounds from fm2 , 3 , 4!!! Same goes for the hypercars....
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#48 Posted : Sunday, October 8, 2017 4:47:26 PM(UTC)
Originally Posted by: Speedster996 Go to Quoted Post
Originally Posted by: xJonxMonx56 Go to Quoted Post
Originally Posted by: Speedster996 Go to Quoted Post
I was on chat with an MS Support rep yesterday - he said T10/MS are currently investigating and they have had an overwhelming amount of tickets pertaining to audio issues and other bugs in the game.


I wouldn't get the hopes up too much......those might be audio tickets, but they could be more along the "I can't hear my friend in multiplayer" or the "Engine sound just cuts out randomly" kind.



The rep specifically said they were about the exact same issues as I had mentioned. In fact, I didn't even get a chance to finish and he beat me to it by saying that they had been getting a lot of car sound complaints in the last few days. I'm just glad I'm doing everything I can to bring this to the developer's attention because clearly, it's causing a massive upset.


Well, I hope you're right. Fingers crossed for a large car-fixing patch sometime soon.



I'm currently racing in the Hot Hatch Icons division, and passed by some buzzy, terrible sounding car. I looked to see what it was, and to my extreme disappointment, it was the EP3 Civic [2004]. I finished the race and test drove every Honda naturally aspirated four cylinder car, including the Acuras. The S2000 sounds fine, the Preludes are ok I guess, the '14 Civic may be ok (it was always a little different), but the other Civics, CRXs, Integra and RSX? Dear God are they terrible. They sound fine up until about, well, when VTEC kicks in [yo], and then they sound truly awful. They were fine in FM6+FH3! Nothing needed to change!

Edited by user Sunday, October 8, 2017 4:49:58 PM(UTC)  | Reason: Added the Acuras.

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#49 Posted : Sunday, October 8, 2017 10:43:31 PM(UTC)
Funny thing is in all the forza games the honda sounds were so good.
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#50 Posted : Monday, October 9, 2017 2:01:49 AM(UTC)
Originally Posted by: st20v tazz Go to Quoted Post
It's simple the difference you should feel between a race car and a street car around the track , Streetcar-fun and enjoyable but sometimes it could scare you , gets the blood going.... Racecar- scares the brown out of you lol tries to kill you but literally makes you feel the most alive..... the problem between this game is sound wise , you go from a tuned streetcar to a racecar and the only way you'll know is the louder gearbox whine!!! We need the brutal sounds from fm2 , 3 , 4!!! Same goes for the hypercars....


I avoid the race cars like the plague because it sounds like the cockpit sounds were recorded through a tin can or a small bathroom... there's no bass, midrange or exhaust rumble/motor bark coming from the sound at all. There's just so much high pitched whine coming from the engine and trans, that I'm left with ringing ears and a nagging headache. At least sound is a bit tolerable from the external views, but just way wayyy too much pitch and treble, as if the engine's coming through radio speakers with the sharpness/treble set to max and not actual speakers that incorporate deep midrange and bass. The intake sound needs to be well balanced with the engine and **particularly** EXHAUST.

Forza on the X360 has ridiculously good sounds, FM5 and 6 have done a stand up job as well.

This has to be addressed one way or another. It feels seriously broken and unpolished in its current state.

Originally Posted by: xJonxMonx56 Go to Quoted Post
Originally Posted by: Speedster996 Go to Quoted Post
Originally Posted by: xJonxMonx56 Go to Quoted Post
Originally Posted by: Speedster996 Go to Quoted Post
I was on chat with an MS Support rep yesterday - he said T10/MS are currently investigating and they have had an overwhelming amount of tickets pertaining to audio issues and other bugs in the game.


I wouldn't get the hopes up too much......those might be audio tickets, but they could be more along the "I can't hear my friend in multiplayer" or the "Engine sound just cuts out randomly" kind.



The rep specifically said they were about the exact same issues as I had mentioned. In fact, I didn't even get a chance to finish and he beat me to it by saying that they had been getting a lot of car sound complaints in the last few days. I'm just glad I'm doing everything I can to bring this to the developer's attention because clearly, it's causing a massive upset.


Well, I hope you're right. Fingers crossed for a large car-fixing patch sometime soon.



I'm currently racing in the Hot Hatch Icons division, and passed by some buzzy, terrible sounding car. I looked to see what it was, and to my extreme disappointment, it was the EP3 Civic [2004]. I finished the race and test drove every Honda naturally aspirated four cylinder car, including the Acuras. The S2000 sounds fine, the Preludes are ok I guess, the '14 Civic may be ok (it was always a little different), but the other Civics, CRXs, Integra and RSX? Dear God are they terrible. They sound fine up until about, well, when VTEC kicks in [yo], and then they sound truly awful. They were fine in FM6+FH3! Nothing needed to change!


I'm not enjoying the buzzing, high pitched sounds either, the AI cars do not have the correct volume either. You can not only **clearly** hear cars around you in FM5 and 6, but also feel their exhaust rumble and bass. How fantastic was that? Some of the Hondas did sound a bit off due to the sound balancing issue for sure, but generally alright. Thank God the S2000 has remained unchanged. Neat little touches to the 350Z and Evo 10, more detail, but again - volume and bass.

The Subis didn't sound too interesting though; I was hoping they'd nail that fiery boxer character especially at low to mid revs, but it's a somewhat generic sound. Perhaps we'll get to hear and feel the character of ALL cars across the board better once the exhaust sounds are more audible at the correct frequencies. Number of cars simply have the exhaust sound missing completely - on the One-77 you can't tell the difference between first-person and chase view, as the trademark Aston One-77 wail/scream is not present when you go to chase cam. Countless other examples the more you play.

The Mazda RX-8 and RX-7 have suddenly gotten very high-pitched and whiny, and lost their growl. I'm just beyond disappointed at the moment, Even the 787B has a complete absence of bass in cockpit view and I have to turn the sound down by a decent percentage in order to protect my ears. Also, when you shift to exhaust view, the decibels, bass and rumble does not grow more prominent, as it should, as it has in previous FM games.

Took the Mclaren MP4 F1 car and Ferrari Scuderia 647 F1 car for a test run - the sample is good but you have to cover your ears because the motor and exhaust sound, again, has that missing bass and rumble, as well as midrange frequencies that communicate through **vibration** what the engine is doing.

It's all in the sound mixing. I will also say that our disappointments will probably be short-lived as there were similar car sound issues that were corrected in FM6 - some of which were done on a 'surprise basis' with no release notes whatseoever, and people started noticing right away, leaving rave reviews and huge thank yous for the devs. :)

Edited by user Monday, October 9, 2017 2:16:32 AM(UTC)  | Reason: Not specified

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