My real complaint about the FM 7 graphics is that it looks on my 1080Ti driven PC exactly the same if not a little bit worse than on the X due to better HDR implementation on the X. I'm riding it on a LG B7 55".
I have the feeling that the reflections on cars are very poor compared to what even Forza 6 Apex offered. When i drive next to opponents cars for example they often look matte and there is something off with the Ambient Occlusion on the cars too, as if they dont interact with the lighting and objects around them and are just put on top of a otherwise coherent surrounding. They have poor or no self-shadowing at all. So they lack depth and that makes the good models look worse than they would normally. Also when i drive in cockpit view and i still can see a part of my bonnet, the reflections on that bonnet are low fps and low textured, it looks, dare i say it, ugly. Those would be areas where Turn10 could've unlocked more bells and whistles for the Win10 version. Give us more gras on the track side, some more bushes, better reflections on cars and better Ambient Occlusion. Tracks in Forza used to look 'rich' in detail, but for some reason in FM7 with a few exceptions (like Dubai) they dont.
I also have some issues with the way fog and spray is handled, it is like its stuck in the ground, it leaves ugly lines on the ground, it does not hover over the ground. The way spray moves behind cars is very nice looking, but its leaving lines in the ground, its as if the layers are a bit glitchy. We did not have this problem on Forza 6 Apex spray.
Compared to GT Sport: Yes, GT has no native 4k. Yes GT has less tracks and cars. But the way the cars interact with light and track is better. They look on track more life-like than our Forza cars and i think its mostly because of the better lighting model/system GT Sport uses.
Edited by user Saturday, December 23, 2017 6:51:43 AM(UTC)
| Reason: Not specified