Originally Posted by: FullNietzsche 
Those screenshots are pretty damning. Forza 6 already made a lot of quite drastic cuts to quality from Forza 5 and now they've gone further backwards. It will be interesting to see comparisons with other tracks to see what else they've quietly downgraded.
Interestingly, this is the opposite of last gen where the Forzas graphically all got unequivocally better with each new release.
Not quite true my friend. Between FM3 and 4, there was a graphical downgrade. Do a side by side comparison and tracks in 4 looked washed out while losing a fair amount of trackside detail. The FM4 forums were getting hammered with complaints but in order to achieve the improvements in sound and physics while keeping frames capped, it had to be done. FM4 did have vastly improved car sounds and physics, not to mention more tracks and all the other goodies.
Originally Posted by: Cerrax 
What happened to graphics?
A seven-year-old graphics card, that's what.
The Xbox One has 7-year old hardware in it. As Ialyrn and others have pointed out, many new and CPU intensive features have been added to each game. And that causes details to be sacrificed. T10 has said that every track has a specific budget that it must stay within to maintain 60fps. Looks like the foliage and textures were taking up too much of that budget, so they were cut back.
If graphics are that important to you, that's the whole reason Microsoft is making the Xbox One X. It will run all tracks and cars at full detail, whereas the older and weaker Xboxes can still play the game, but they will have reduced visual and audio quality.
Why are people under the impression that the One-X boasts higher detail levels compared to the base Xbox One models? It is a 4K/HDR console and ALL the additional power that it has is to run games at a LOCKED 60/30fps @4K resolution. Resolution, as you PC buffs especially know, has nothing to do with detail, filtering or anti-aliasing.
All in all, you will see very sharp and crisp textures, coupled with perhaps better FSAA or MSAA. the additional power in all likelihood can be used for faster loading times and multi-tasking. What does this means for games? Little to no stuttering, super-stable frame rates with little texture compression required and faster load times. The One-X is not a PC - a beefed up PC can perform far better than a One-X BUT... *drum roll please* you will see richer texture detail and filtering ONLY if the game supports it. I bring this up because Forza has to be kept balanced out across all platforms. It seems very unlikely that you'll be seeing better looking trees, higher trackside detail and car modeling or an unlocked frame rate on the One-X.
Fact: Horizon 3 on X-One X is not 60+ fps even though it is on the PC. FM7 and only one other game are 60 fps and running at (allegedly) native 4K. Most games coming for the X-One X have not been able to hit native 4K at a locked 60 fps. They are more or less capped at 30 fps, and in most cases, checkerboarded 4K. Do you think with all this work cut out, developers will be adding higher detail and filtering, making the base versions look inferior? Seems like a really stupid marketing & business practice, if that ever happens. The games are still developed primarily for the base console and then get the additional textures (resolution upgrade not detail) for 4K.
So please stop creating confusion and false information - the One-X will not magically give you better audio or richer texture detail in first-party X-one exclusives. Although, on the subject of audio, we might expect a more advanced codec owing to the Dolby Atmos and DTS:X support, but then games need to natively support that. So far, none do.
Edited by user Friday, September 29, 2017 6:55:49 AM(UTC)
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